RecipeManager
RecipeManager 2
Complex recipes made easy !
Features
NOTE: I will refer to some .html files in here, those files can be found in your /plugins/RecipeManager/ folder after you load the plugin the first time. The html files will also be updated automatically on new versions.
- Add new recipes (or remove existing ones):
- Shaped or shapeless recipes with optionally multiple results
- Furnace (+ Blast Furnace and Smoker) recipes with optional custom cook time and optional special fuel
- Fuel recipes with custom burning time or even random time from specified range
- Anvil, Brewing, Campfire, Stonecutting, and Compost recipes
- NEW: Grindstone and Cartography recipes with configuration for disabling default functionality
- See 'basic recipes.html' for more info.
- Making recipes more special with flags, featured flags:
- @permission to limit a recipe (or result) to specific permission node(s)
- @remove, @restrict and @override to remove/restrict/override existing recipes, including Minecraft recipes.
- @ingredientcondition to make extra requirements from ingredients like enchantments, ranged data values, stack amounts, etc
- @keepitem to keep an ingredient from using up and optionally damaging it in the process
- @modmoney/@reqmoney and their experience and level counterparts to require/give/take money/exp/level from crafter
- @cooldown to limit the usage of the recipe
- And a lot more, see 'recipe flags.html' for all of them including documentation.
- Flags can also be added to results to make them more special, some featured result flags:
- @cloneingredient to clone an ingredient's features over to the result, like data value, amount, enchantments, etc
- @itemname and @itemlore to edit a result's display name and description with colors
- @potionitem and @fireworkitem to design your custom potions and fireworks
- @getrecipebook to get a RecipeBook as result, ones generated by this plugin with recipes in them
- And a lot more, see 'recipe flags.html' for all of them including documentation.
- Flexible recipe files to add your recipes in:
- You can use any kind of spacing and letter casing you want in recipe files, also supports comments
- Design your file names and folder structure as you want in the 'recipes' folder
- Auto-generated recipe books with high customization:
- Pick which recipes to be added and to what volume
- Re-arrange them as you like
- Books that players have are automatically updated when edited by admin and reloaded
- For more information see 'recipe books.yml' file.
- Other features:
- Local documentation files for ease, the .html files that will be generated the first time you run the plugin
- Customizable settings, messages and item/data/enchant aliases in their respective YML files
- Supports Vault for economy and permission groups
- API for plugin developers, custom events and utility methods for most features
Installing or updating
- Download the latest version of the plugin
- Place the RecipeManager.jar file in the plugins folder and start/restart the server
- Now the plugins/RecipeManager/ folder is created which contains configuration files (.yml) and documentation files (.html)
Using the plugin
- Run the plugin at least once to allow the .html files to be generated, then start with 'basic recipes.html'.
- Plugin settings can be configured in "plugins/RecipeManager/config.yml"
- When you're done editing, type rmreload in server console to reload everything without a server restart.
- Commands and permissions can be found in 'commands & permissions.html' file.
Changelog
In the jar file, auto-extracted when first ran to plugins/RecipeManager/changelog.txt and on GitHub.
Having problems, found bugs ?
If you have any issues or found some bugs, please create a ticket. But first you should check other tickets if the issue has already been reported and then check out the Discord server below to ask for help.
Note: I don't support any previous versions other than the absolute latest, so if you used an older version, update and test again.
Source code
Source code is on github, feel free to look at it, improve on it and provide feedback: https://github.com/haveric/RecipeManager2 If you need, you can use code from my project but please provide credits to haveric and THDigi.
Support project
If you find my plugins useful and want to help support future development and faster updates, please consider donating and fueling my need for coffee:


-
View User Profile
-
Send Message
Posted Jan 10, 2017I actually just attempted Anvil recipes and unfortunately they don't work at this time. If you know of any plugin that is doing this right now, let me know and I'll look into it more.
It's on my list of todos, but I have not gotten to it yet.
-
View User Profile
-
Send Message
Posted Jan 13, 2017Actually, I just got an idea for an easier way of doing the /testfor related flag. All that would need to be coded is a special flag, maybe @commandoutput , so that the recipe is only craftable if the command output is true, and/or false, depending on the boolean set by the recipe creator.
Example:
@commandoutput true | testforblock ~0 ~1 ~0 diamond_block
@commandoutput {Flag Name} true {recipe is only crafted if command returns} | testforblock <x> <y> <z> <block> [dataValue|state] [dataTag] {command}
This might be easier and therefore, you could use it on other testfor commands such as to test for a chicken in a three block radius as a sacrifice. Personally, I think this would be much better than a @testfor flag.
-
View User Profile
-
Send Message
Posted Jan 13, 2017From a brief look at the available options, I don't believe you can get a return value from server commands, but potentially player commands. Will definitely have to look into this more.
-
View User Profile
-
Send Message
Posted Jan 6, 2017Hey! The latest version (2.9) doesn't work with 1.9 right?
-
View User Profile
-
Send Message
Posted Jan 6, 2017I don't go too far out of my way to support it, but there is backwards compatibility that means it should work back to about 1.7.10. You won't get the new flags and may run into issues that I can't help with, but you are free to try it out.
-
View User Profile
-
Send Message
Posted Jan 2, 2017yeah where is the forum need help with this
craft
iron_fence + iron_fence + iron_fence
iron_fence + monster_egg + iron_fence
iron_fence + iron_fence + iron_fence
= mob_spawner
@lore entityID:61
@ingredientcondition monster_egg | spawnegg blaze
-
View User Profile
-
Send Message
Posted Jan 2, 2017You can thank Curse for the forums disappearing with the Bukkit "upgrade". It's supposed to come back eventually, but I have no control over that.
What help do you need with that recipe? The recipe itself works for me.
-
View User Profile
-
Send Message
Posted Jan 3, 2017took out silkspawners now it works but only give me a pig spawner now
-
View User Profile
-
Send Message
Posted Jan 4, 2017This is definitely odd behavior by silkspawners. I did notice if you shift click the empty result, you still get a spawner that appears to work. That's at least a temporary solution until I can figure out what's going on.
-
View User Profile
-
Send Message
Posted Dec 9, 2016I can't seem to get to the forum... Odd
-
View User Profile
-
Send Message
Posted Dec 6, 2016Please update to 1.11...
-
View User Profile
-
Send Message
Posted Nov 4, 2016Loving the Progress on the Plugin. :) Didn´t Update for a while, and it seems it will be worth to redo all my Previous Recipes (Due to changes on my Server).
Awesome!
Edit: After skimming through the Flags. Its still not possible to adjust Attributes of the Items crafted? Like Attackspeed or Damage?
-
View User Profile
-
Send Message
Posted Oct 17, 2016@haveric
a server I play on uses and developed this
https://github.com/Civcraft/WurstCivTools
it has a module in it that replaces anvil repairs, its open-source so wondering if that helps?
-
View User Profile
-
Send Message
Posted Oct 14, 2016@Redmag3
Not at this time. Perhaps in the future if better support is added in the API.
-
View User Profile
-
Send Message
Posted Oct 13, 2016Is there any way to replace anvil and enchanting table crafting? I'd like to replace their outputs.
-
View User Profile
-
Send Message
Posted Oct 10, 2016@slimpyman
Multiple results for smelting doesn't currently work. You can still do some things based on name and lore, but due to restrictions of furnace recipes, it doesn't handle them the best. I have some ideas that I'll probably be testing soon with both furnace recipes and brewing, but I'm going to wait for 2.8 to release (it's in the queue) and make sure it is stable enough before doing any other major changes.
-
View User Profile
-
Send Message
Posted Oct 7, 2016@haveric
haha i asked a bunch of questions... so with response of you saying it isnt supported, are you speaking of having multiple results of smelting the same item, based on what the name or lore of it is?
-
View User Profile
-
Send Message
Posted Oct 5, 2016@haveric
Sigh Thanks, kinda sucks how it ain't in the API but it's all good.
-
View User Profile
-
Send Message
Posted Oct 5, 2016@iluis
Unfortunately the unbreakable tag has yet to be added to the api as much as I want it to be added. (The hide attribute was though, don't ask me how that makes sense). The best way right now to do this is to use the @command flag in combination with @noresult (Alternatively, you can let the main result be a useless/cheap item and they'd get both). You can then use @displayresult to show whatever you want in the result slot so it makes a little more sense to the crafter.
-
View User Profile
-
Send Message
Posted Oct 5, 2016@haveric
I'm trying to make a recipe for Jungle Stick and since I use custom textures on different damage values on a wooden sword the result has to be wood_sword:4 and has to have an unbreakable tag and the hide attributes flag.