RecipeManager
RecipeManager 2
Complex recipes made easy !
Features
NOTE: I will refer to some .html files in here, those files can be found in your /plugins/RecipeManager/ folder after you load the plugin the first time. The html files will also be updated automatically on new versions.
- Add new recipes (or remove existing ones):
- Shaped or shapeless recipes with optionally multiple results
- Furnace (+ Blast Furnace and Smoker) recipes with optional custom cook time and optional special fuel
- Fuel recipes with custom burning time or even random time from specified range
- Anvil, Brewing, Campfire, Stonecutting, and Compost recipes
- NEW: Grindstone and Cartography recipes with configuration for disabling default functionality
- See 'basic recipes.html' for more info.
- Making recipes more special with flags, featured flags:
- @permission to limit a recipe (or result) to specific permission node(s)
- @remove, @restrict and @override to remove/restrict/override existing recipes, including Minecraft recipes.
- @ingredientcondition to make extra requirements from ingredients like enchantments, ranged data values, stack amounts, etc
- @keepitem to keep an ingredient from using up and optionally damaging it in the process
- @modmoney/@reqmoney and their experience and level counterparts to require/give/take money/exp/level from crafter
- @cooldown to limit the usage of the recipe
- And a lot more, see 'recipe flags.html' for all of them including documentation.
- Flags can also be added to results to make them more special, some featured result flags:
- @cloneingredient to clone an ingredient's features over to the result, like data value, amount, enchantments, etc
- @itemname and @itemlore to edit a result's display name and description with colors
- @potionitem and @fireworkitem to design your custom potions and fireworks
- @getrecipebook to get a RecipeBook as result, ones generated by this plugin with recipes in them
- And a lot more, see 'recipe flags.html' for all of them including documentation.
- Flexible recipe files to add your recipes in:
- You can use any kind of spacing and letter casing you want in recipe files, also supports comments
- Design your file names and folder structure as you want in the 'recipes' folder
- Auto-generated recipe books with high customization:
- Pick which recipes to be added and to what volume
- Re-arrange them as you like
- Books that players have are automatically updated when edited by admin and reloaded
- For more information see 'recipe books.yml' file.
- Other features:
- Local documentation files for ease, the .html files that will be generated the first time you run the plugin
- Customizable settings, messages and item/data/enchant aliases in their respective YML files
- Supports Vault for economy and permission groups
- API for plugin developers, custom events and utility methods for most features
Installing or updating
- Download the latest version of the plugin
- Place the RecipeManager.jar file in the plugins folder and start/restart the server
- Now the plugins/RecipeManager/ folder is created which contains configuration files (.yml) and documentation files (.html)
Using the plugin
- Run the plugin at least once to allow the .html files to be generated, then start with 'basic recipes.html'.
- Plugin settings can be configured in "plugins/RecipeManager/config.yml"
- When you're done editing, type rmreload in server console to reload everything without a server restart.
- Commands and permissions can be found in 'commands & permissions.html' file.
Changelog
In the jar file, auto-extracted when first ran to plugins/RecipeManager/changelog.txt and on GitHub.
Having problems, found bugs ?
If you have any issues or found some bugs, please create a ticket. But first you should check other tickets if the issue has already been reported and then check out the Discord server below to ask for help.
Note: I don't support any previous versions other than the absolute latest, so if you used an older version, update and test again.
Source code
Source code is on github, feel free to look at it, improve on it and provide feedback: https://github.com/haveric/RecipeManager2 If you need, you can use code from my project but please provide credits to haveric and THDigi.
Support project
If you find my plugins useful and want to help support future development and faster updates, please consider donating and fueling my need for coffee:


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Posted Jul 16, 2017Color codes do not work on the @inventory's | title feature. I think that RecipeManager is reading §4, &4 or <dark_red> not as color codes currently.
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Posted Jul 16, 2017In reply to Draconic_Flame:
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Posted Jul 16, 2017In reply to haveric:
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Posted Jul 14, 2017When i try to add % on my 1.11 server the recipe just stop working. Why?
combine
iron_barding + emerald
= 50% iron_barding
@name §7Carbine§a§a ▪ «8 ◀▷ 1»
@lore §eDeals crits with a 10% chance.
@lore §7§lAttachments:
@lore §8- §7M320 (Grenade Launcher)
@lore §8- §7(NONE)
@lore §8- §7(NONE)
@message §dHello
@ingredientcondition iron_barding | name §7Carbine Scope Test§a§a ▪ «8» | lore §eDeals crits with a 10% chance. | lore §7§lAttachments: | lore §8- §7M320 (Grenade Launcher) | lore §8- §71PN93-2 (Scope with nightvision) | lore §8- §7(NONE)
@ingredientcondition emerald | name §a§lEmerald | lore &f | lore §8§o* §7§oUsed to uppgrade items with §8§o* | lore &f
= 50% AIR
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Posted Jul 14, 2017In reply to Forge_User_92065372:
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Posted Jul 14, 2017In reply to haveric:
combine
diamond + emerald
= 99% diamond_sword
@message §aSuccess!
= 1% AIR
@message §cFail!
the recipe just stops working i get no Errors in the console or anything. I have used this plugin on my old 1.8 server before and it worked perfect, but in 1.11 when i add % it just stops the recipe from working
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Posted Jul 14, 2017In reply to Forge_User_92065372:
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Posted Jul 14, 2017In reply to haveric:
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Posted Jul 14, 2017In reply to Forge_User_92065372:
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Posted Jul 14, 2017In reply to haveric:
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Posted Jul 14, 2017In reply to Forge_User_92065372:
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Posted Jul 16, 2017In reply to haveric:
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Posted Jul 17, 2017In reply to haveric:
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Posted Jul 11, 2017@haveric
how do i put water breathing potion effect on this:
//Diving Helment
craft
0 + 0 + 0
0 + 86 + 86
0 + 0 + 0
=86
@itemname | &rDiving Helment
so i can breath underwater when i wear it?
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Posted Jul 11, 2017In reply to RonnieSuperSpy:
AFAIK you can't add a potion effect to a item, only a player.
@enchantitem <enchantment> [level] Enchants the result with the specified enchantment at specified level. You must specify an enchantment name, you can find all of them in 'name index.html' file at 'ENCHANTMENTS LIST' section. Optionally you can set the level of enchantment Default is the enchantment's start level You can use 'max' to set it to enchantment's max level. You can use 'remove' to remove the enchantment (from a cloned ingredient) Enchantments are forced and there is no level cap! This flag may be used more times to add more enchantments to the item. Setting to 'false' or 'remove' will disable the flag. Examples: @enchantitem OXYGEN // enchant with oxygen at level 1 @enchantitem DIG_SPEED max // enchant with dig speed at max valid level @enchantitem ARROW_INFINITE 127 // enchant with arrow infinite forced at level 127 @enchantitem SHARPNESS remove // removes a sharpness enchant Aliases: @enchant, @enchantment
At MAX this will give the player 45 seconds extra of underwater breathing. If you want to add a Potion Effect to the crafter see @potioneffect flag.
This recipe will give your Crafter 5 minutes of underwater breathing.....
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Posted Jul 10, 2017Wow, Finally figured it out! This Forum is not very active so I am not sure posting my results here will help anyone anyway :) but all you have to do is to set the iron_ingot >>>> steel in the item aliases file. Thanks for this great plugin!
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Posted Jul 12, 2017In reply to MCTylerPVP:
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Posted Jul 14, 2017In reply to haveric:
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Posted Jul 2, 2017I am trying to figure this out but need some help please...
I want the ingredient in my book to say steel instead of iron_ingot cause the player has smelted the iron into steel. Is this possible?
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Posted Jun 11, 2017How does one use the @inventory flag, and what is its use since you can't craft in a chest or hopper (or something else like that. You can't craft in an Enchantment Table, can you?) and also you can't change the name of a Crafting Table?