RecipeManager
RecipeManager 2
Complex recipes made easy !
Features
NOTE: I will refer to some .html files in here, those files can be found in your /plugins/RecipeManager/ folder after you load the plugin the first time. The html files will also be updated automatically on new versions.
- Add new recipes (or remove existing ones):
- Shaped or shapeless recipes with optionally multiple results
- Furnace (+ Blast Furnace and Smoker) recipes with optional custom cook time and optional special fuel
- Fuel recipes with custom burning time or even random time from specified range
- Anvil, Brewing, Campfire, Stonecutting, and Compost recipes
- NEW: Grindstone and Cartography recipes with configuration for disabling default functionality
- See 'basic recipes.html' for more info.
- Making recipes more special with flags, featured flags:
- @permission to limit a recipe (or result) to specific permission node(s)
- @remove, @restrict and @override to remove/restrict/override existing recipes, including Minecraft recipes.
- @ingredientcondition to make extra requirements from ingredients like enchantments, ranged data values, stack amounts, etc
- @keepitem to keep an ingredient from using up and optionally damaging it in the process
- @modmoney/@reqmoney and their experience and level counterparts to require/give/take money/exp/level from crafter
- @cooldown to limit the usage of the recipe
- And a lot more, see 'recipe flags.html' for all of them including documentation.
- Flags can also be added to results to make them more special, some featured result flags:
- @cloneingredient to clone an ingredient's features over to the result, like data value, amount, enchantments, etc
- @itemname and @itemlore to edit a result's display name and description with colors
- @potionitem and @fireworkitem to design your custom potions and fireworks
- @getrecipebook to get a RecipeBook as result, ones generated by this plugin with recipes in them
- And a lot more, see 'recipe flags.html' for all of them including documentation.
- Flexible recipe files to add your recipes in:
- You can use any kind of spacing and letter casing you want in recipe files, also supports comments
- Design your file names and folder structure as you want in the 'recipes' folder
- Auto-generated recipe books with high customization:
- Pick which recipes to be added and to what volume
- Re-arrange them as you like
- Books that players have are automatically updated when edited by admin and reloaded
- For more information see 'recipe books.yml' file.
- Other features:
- Local documentation files for ease, the .html files that will be generated the first time you run the plugin
- Customizable settings, messages and item/data/enchant aliases in their respective YML files
- Supports Vault for economy and permission groups
- API for plugin developers, custom events and utility methods for most features
Installing or updating
- Download the latest version of the plugin
- Place the RecipeManager.jar file in the plugins folder and start/restart the server
- Now the plugins/RecipeManager/ folder is created which contains configuration files (.yml) and documentation files (.html)
Using the plugin
- Run the plugin at least once to allow the .html files to be generated, then start with 'basic recipes.html'.
- Plugin settings can be configured in "plugins/RecipeManager/config.yml"
- When you're done editing, type rmreload in server console to reload everything without a server restart.
- Commands and permissions can be found in 'commands & permissions.html' file.
Changelog
In the jar file, auto-extracted when first ran to plugins/RecipeManager/changelog.txt and on GitHub.
Having problems, found bugs ?
If you have any issues or found some bugs, please create a ticket. But first you should check other tickets if the issue has already been reported and then check out the Discord server below to ask for help.
Note: I don't support any previous versions other than the absolute latest, so if you used an older version, update and test again.
Source code
Source code is on github, feel free to look at it, improve on it and provide feedback: https://github.com/haveric/RecipeManager2 If you need, you can use code from my project but please provide credits to haveric and THDigi.
Support project
If you find my plugins useful and want to help support future development and faster updates, please consider donating and fueling my need for coffee:


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Posted Aug 26, 2015@BostonBruins3721
It might work with basic recipes, but I am not doing anything specifically to work with NEI at this time.
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Posted Aug 25, 2015Hi, I was just wondering if this plugin is compatible with the NEI (Not Enough Items) mod's recipe dictionary feature.
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Posted Aug 18, 2015@haveric
The problem is solved! I just had to reinstall the plugin. Thanks
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Posted Aug 17, 2015@marcotaub
Can you replicate this with only RecipeManager? This sounds like there might be a plugin conflict.
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Posted Aug 17, 2015@haveric
I got a problem with the plugin... If I load the plugin the players cant use the Enchantment Table, and if I disable it they can use it again!
I don't know if is a Bug or sth else!
Thanks for help!
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Posted Aug 15, 2015@Huojuva
Yes. That is what this plugin is for.
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Posted Aug 13, 2015Is it possible with this plugin to block some recipes.
Example: You melt/burn some wood and logs in furnace and normally you would get charcoal but can you edit with this plugin so that by melting/burning logs and wood you get coal. Not charcoal
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Posted Aug 13, 2015@Rambo102
I'll have to look into this when I'm at a dev machine. I'm not sure there's going to be a good way to handle this currently, but will let you know if I find anything else out.
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Posted Aug 13, 2015@haveric
Not every vanilla smelting recipe was included in that file.
'@displayresult first' can only be used on workbench recipes.
That what you said works perfectly with normal recipes but not with smelting. (Or i'm missing something.)
Please try to find solution, when you will get some time for it.
Anyways thank you for fast help!
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Posted Aug 13, 2015@Rambo102
Were the vanilla smelting recipes included in the /rmextract file? Either way, they probably won't work as well to individually remove as other recipes do, although you could try overriding them to output the ingredients on worlds you don't want them to work?
Something like this maybe:
I'm not at a dev machine to test this, so I'm not 100% sure this will work. It's not the ideal way to prevent the smelting recipes, but it's probably the best due to how the furnaces are implemented right now.
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Posted Aug 13, 2015@haveric
Thank you very much! That's exactly what i was looking for!
I just have one more question. Smelting isn't blocked on other worlds, like recipes. Is it bug? Or again i don't know how to make it work?
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Posted Aug 13, 2015@Rambo102
If you have recipes that have the same ingredients as vanilla recipes, you'll have to list them separately and create a multi-result recipe out of it, similar to this:
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Posted Aug 13, 2015@haveric
I tried it already.
I think it's because of that some custom recipes are similar to vanilla. So plugin thinks that they should be blocked on other worlds than DCB_DayZ.
Edit: Oh.. i found another problem: 'smelt' recipes aren't blocked on Plots and DCB_Spawn.
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Posted Aug 13, 2015@Rambo102
Ah, that makes more sense. In that case, you will want to run /rmextract and copy the file it creates outside of the disabled folder. Then you should be able to put the following at the top of the file.
or change it to only be the world you want vanilla recipes on. I believe that will work for what you're trying to do. Let me know if you run into any issues.
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Posted Aug 13, 2015@haveric
Nope, no errors, and yes that file is outside of the disabled folder.
My problem is that the default recipes still work as well as custom on DCB_DayZ world. (there only custom should work)
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Posted Aug 13, 2015@Rambo102
That should be fine. Do you have that recipe file outside of the disabled folder? Do you see any messages or errors in the console?
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Posted Aug 13, 2015@haveric
World names: DCB_Spawn, Plots, DCB_DayZ.
I want to these recipes (without default recipes) work only in DCB_DayZ world. (Plots and DCB_Spawn, should stay with only default recipes.)
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Posted Aug 13, 2015@Rambo102
@world should work just fine. Can you send me your recipe files that you are using and your world names?
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Posted Aug 13, 2015Is there any way to make only custom recipes work in one world? (And rest of worlds stays with default recipes)
I already tried with @world flag and with PerWorldPlugins plugin. Am I missing something?
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Posted Aug 13, 2015@reploidxzero
It doesn't look to be supported in the Bukkit API, so not at this time.