RecipeManager
RecipeManager 2
Complex recipes made easy !
Features
NOTE: I will refer to some .html files in here, those files can be found in your /plugins/RecipeManager/ folder after you load the plugin the first time. The html files will also be updated automatically on new versions.
- Add new recipes (or remove existing ones):
- Shaped or shapeless recipes with optionally multiple results
- Furnace (+ Blast Furnace and Smoker) recipes with optional custom cook time and optional special fuel
- Fuel recipes with custom burning time or even random time from specified range
- Anvil, Brewing, Campfire, Stonecutting, and Compost recipes
- NEW: Grindstone and Cartography recipes with configuration for disabling default functionality
- See 'basic recipes.html' for more info.
- Making recipes more special with flags, featured flags:
- @permission to limit a recipe (or result) to specific permission node(s)
- @remove, @restrict and @override to remove/restrict/override existing recipes, including Minecraft recipes.
- @ingredientcondition to make extra requirements from ingredients like enchantments, ranged data values, stack amounts, etc
- @keepitem to keep an ingredient from using up and optionally damaging it in the process
- @modmoney/@reqmoney and their experience and level counterparts to require/give/take money/exp/level from crafter
- @cooldown to limit the usage of the recipe
- And a lot more, see 'recipe flags.html' for all of them including documentation.
- Flags can also be added to results to make them more special, some featured result flags:
- @cloneingredient to clone an ingredient's features over to the result, like data value, amount, enchantments, etc
- @itemname and @itemlore to edit a result's display name and description with colors
- @potionitem and @fireworkitem to design your custom potions and fireworks
- @getrecipebook to get a RecipeBook as result, ones generated by this plugin with recipes in them
- And a lot more, see 'recipe flags.html' for all of them including documentation.
- Flexible recipe files to add your recipes in:
- You can use any kind of spacing and letter casing you want in recipe files, also supports comments
- Design your file names and folder structure as you want in the 'recipes' folder
- Auto-generated recipe books with high customization:
- Pick which recipes to be added and to what volume
- Re-arrange them as you like
- Books that players have are automatically updated when edited by admin and reloaded
- For more information see 'recipe books.yml' file.
- Other features:
- Local documentation files for ease, the .html files that will be generated the first time you run the plugin
- Customizable settings, messages and item/data/enchant aliases in their respective YML files
- Supports Vault for economy and permission groups
- API for plugin developers, custom events and utility methods for most features
Installing or updating
- Download the latest version of the plugin
- Place the RecipeManager.jar file in the plugins folder and start/restart the server
- Now the plugins/RecipeManager/ folder is created which contains configuration files (.yml) and documentation files (.html)
Using the plugin
- Run the plugin at least once to allow the .html files to be generated, then start with 'basic recipes.html'.
- Plugin settings can be configured in "plugins/RecipeManager/config.yml"
- When you're done editing, type rmreload in server console to reload everything without a server restart.
- Commands and permissions can be found in 'commands & permissions.html' file.
Changelog
In the jar file, auto-extracted when first ran to plugins/RecipeManager/changelog.txt and on GitHub.
Having problems, found bugs ?
If you have any issues or found some bugs, please create a ticket. But first you should check other tickets if the issue has already been reported and then check out the Discord server below to ask for help.
Note: I don't support any previous versions other than the absolute latest, so if you used an older version, update and test again.
Source code
Source code is on github, feel free to look at it, improve on it and provide feedback: https://github.com/haveric/RecipeManager2 If you need, you can use code from my project but please provide credits to haveric and THDigi.
Support project
If you find my plugins useful and want to help support future development and faster updates, please consider donating and fueling my need for coffee:


-
View User Profile
-
Send Message
Posted Oct 24, 2015@xH3LLRAIZ3Rx
As far as I'm aware, Bukkit doesn't provide any support for those at this time.
-
View User Profile
-
Send Message
Posted Oct 24, 2015when will you add the new Attributes like CanbePlacedOn and canmine and stuff like that, it will be useful for components so people cant place them in the World, and maybe add a canbeuseddefaultrecipes flag?
-
View User Profile
-
Send Message
Posted Oct 22, 2015@JerethKhan
Unfortunately, it looks like multi-results only works on crafting recipes for the forseeable future. I'm pretty sure the original reasoning is because furnaces can't handle multiple items as an output, which makes things more difficult. It might be possible to implement it in a limited form, but it would probably not be easy to accomplish.
@Tai1er
With the just released v2.6, this should now be possible with the following:
Normally you'd be able to leave off the 100%, but it looks like I already found a bug which causes it to always fail when you don't provide the percent.
-
View User Profile
-
Send Message
Posted Oct 16, 2015@xH3LLRAIZ3Rx
First of all, @ingredientcondition works on all ingredients of the defined material, so in your first example, you only need one @ingredientcondition line to match against all of the ingredients:
Next, since you aren't dealing with chance percentages, you can just keep adding results with ingredientconditions:
Just add the rest of your results and you should be good.
-
View User Profile
-
Send Message
Posted Oct 16, 2015How would I be able to do something like this?
http://hastebin.com/vaxifiqezi.rb
-
View User Profile
-
Send Message
Posted Oct 7, 2015@haveric
Indeed. I tried two different ways, both fail in various ways.
Single result way with conditions/ No errors, doesn't smelt anything; as in it uses the plank but outputs no resulting item: http://pastebin.com/1MhhY7zP
Multi result way. Parses error message about multiple results but on if it is a furnace recipe in this format: http://pastebin.com/EMLXEbcH This second one, also, I have tried moving the result above the condition.
-
View User Profile
-
Send Message
Posted Oct 7, 2015@JerethKhan
It may depend on how you are setting up the recipe. Can you provide the recipe you are using?
-
View User Profile
-
Send Message
Posted Oct 7, 2015Before I post a ticket about it, is using @ingredientcondition with furnaces supposed to allow for multiple variable results like the combine example in Advanced_recipes/html? It works fine for crafting recipes however when trying in a furnace it outputs an error saying a recipe can only have one result.
-
View User Profile
-
Send Message
Posted Oct 4, 2015can you make it where if you do @command *command it would run as OP? because that seems to be a problem for me, where I need people to run the command but they dont have perms, so for example:
@command *createdisc 10 1000
-
View User Profile
-
Send Message
Posted Oct 2, 2015@DoloStar
Copied from the documentation: "Commands are executed server-side, if you add / prefix it will execute the command on the crafter."
My guess is that you are using the / prefix and the user doesn't have the permission you want. Try changing the command to a server variant if possible.
If that doesn't work, pastebin your recipes and I can try to help more.
@TheMercury199
Sorry for the late reply, if you're still having issues here, can you provide a pastebin of your recipes and I'll take another look at this.
@Tai1er
The current code wasn't built to handle this case apparently. I'm going to have to look into how feasible it would be to make this work or provide an alternative way to achieve what you're doing here.
-
View User Profile
-
Send Message
Posted Sep 28, 2015Hi,anyone know how to ignore permissions when use @command?
-
View User Profile
-
Send Message
Posted Sep 13, 2015Hi,
I want to create a purse system but I don't know how to add a minimal amount of ingredient
http:pastebin.com/4y4M4pUC
The problem is when there is 3 emeralds the condtion with 2 emeralds is still possible.
Someone has a solution? :C
-
View User Profile
-
Send Message
Posted Sep 10, 2015So it seems that while I was able to get my ore smelting to stack in the groups of two. The time it takes to smelt is the same as default iron, and several other recipes I have disabled with the @restrict flag, in the extracted recipes file no longer are restricted. Specifically these are all hoes, and axes, and carrot on a stick. The message that accompanies the @restrict flag is displayed however, the recipe is still usable.
Additionally the iron ore stacking will break sometimes after a restart or after I reload the recipe manager files.
-
View User Profile
-
Send Message
Posted Sep 9, 2015@haveric
Thank you for your help, I really appreciate you taking the time to help me figure this out. I modified the recipe as you directed, and left the default recipe not disabled. If there is nothing written after the override flag smelting behaves as default minecraft, producing one ingot and stacking them. If there is a false after the flag 2 ingots are produced and one iron ore is removed. The smelting process begins again and when it ends no iron is added as a result but no iron ore is removed. The fuel is however consumed. When true is put after the override flag, an error is thrown for the recipe. I will try placing the @override flag within the default recipe and see where I can get with that later. Thank you once again.
So I managed to fix the issue, you were very helpful. I have included these recipes.
and
Thank you once again for you help. I really appreciate it.
-
View User Profile
-
Send Message
Posted Sep 9, 2015@TheMercury199
I'm not at a dev machine to test this, but try adding the @override flag:
Let me know if that doesn't work and I can take a look when
-
View User Profile
-
Send Message
Posted Sep 9, 2015@xH3LLRAIZ3Rx
I tried what you suggested using the following code.
I am going to try disabling the default recipe later in the day as well, and respond with additional information.
[Update]
I tried disabling the iron ore recipe and was met with the error that the recipe was already created by the plugin not allowing me to disable the default one. I attempted to override just the default recipe, and got an error such that the ironOreBuff recipe was not added. Any recommendations?
-
View User Profile
-
Send Message
Posted Sep 8, 2015@TheMercury199
try removing the 0:2 at the end of iron_ingot to see if it will stack to 64
-
View User Profile
-
Send Message
Posted Sep 7, 2015I am configuring this plugin with a 1.7.10 server and I have added the following recipe.
The recipe functions correctly, except that it will only give 2 ingots if the result area for the furnace is empty. I want it to just stack on the result side until it no-longer can. Any recommendations?
-
View User Profile
-
Send Message
Posted Aug 28, 2015You should look into adding an @unbreakable flag to add the Unbreaking data tag.
-
View User Profile
-
Send Message
Posted Aug 26, 2015can you add a flag where you cant add enchantments to the custom recipe after you crafted for example in a Anvil?