RecipeManager
RecipeManager 2
Complex recipes made easy !
Features
NOTE: I will refer to some .html files in here, those files can be found in your /plugins/RecipeManager/ folder after you load the plugin the first time. The html files will also be updated automatically on new versions.
- Add new recipes (or remove existing ones):
- Shaped or shapeless recipes with optionally multiple results
- Furnace (+ Blast Furnace and Smoker) recipes with optional custom cook time and optional special fuel
- Fuel recipes with custom burning time or even random time from specified range
- Anvil, Brewing, Campfire, Stonecutting, and Compost recipes
- NEW: Grindstone and Cartography recipes with configuration for disabling default functionality
- See 'basic recipes.html' for more info.
- Making recipes more special with flags, featured flags:
- @permission to limit a recipe (or result) to specific permission node(s)
- @remove, @restrict and @override to remove/restrict/override existing recipes, including Minecraft recipes.
- @ingredientcondition to make extra requirements from ingredients like enchantments, ranged data values, stack amounts, etc
- @keepitem to keep an ingredient from using up and optionally damaging it in the process
- @modmoney/@reqmoney and their experience and level counterparts to require/give/take money/exp/level from crafter
- @cooldown to limit the usage of the recipe
- And a lot more, see 'recipe flags.html' for all of them including documentation.
- Flags can also be added to results to make them more special, some featured result flags:
- @cloneingredient to clone an ingredient's features over to the result, like data value, amount, enchantments, etc
- @itemname and @itemlore to edit a result's display name and description with colors
- @potionitem and @fireworkitem to design your custom potions and fireworks
- @getrecipebook to get a RecipeBook as result, ones generated by this plugin with recipes in them
- And a lot more, see 'recipe flags.html' for all of them including documentation.
- Flexible recipe files to add your recipes in:
- You can use any kind of spacing and letter casing you want in recipe files, also supports comments
- Design your file names and folder structure as you want in the 'recipes' folder
- Auto-generated recipe books with high customization:
- Pick which recipes to be added and to what volume
- Re-arrange them as you like
- Books that players have are automatically updated when edited by admin and reloaded
- For more information see 'recipe books.yml' file.
- Other features:
- Local documentation files for ease, the .html files that will be generated the first time you run the plugin
- Customizable settings, messages and item/data/enchant aliases in their respective YML files
- Supports Vault for economy and permission groups
- API for plugin developers, custom events and utility methods for most features
Installing or updating
- Download the latest version of the plugin
- Place the RecipeManager.jar file in the plugins folder and start/restart the server
- Now the plugins/RecipeManager/ folder is created which contains configuration files (.yml) and documentation files (.html)
Using the plugin
- Run the plugin at least once to allow the .html files to be generated, then start with 'basic recipes.html'.
- Plugin settings can be configured in "plugins/RecipeManager/config.yml"
- When you're done editing, type rmreload in server console to reload everything without a server restart.
- Commands and permissions can be found in 'commands & permissions.html' file.
Changelog
In the jar file, auto-extracted when first ran to plugins/RecipeManager/changelog.txt and on GitHub.
Having problems, found bugs ?
If you have any issues or found some bugs, please create a ticket. But first you should check other tickets if the issue has already been reported and then check out the Discord server below to ask for help.
Note: I don't support any previous versions other than the absolute latest, so if you used an older version, update and test again.
Source code
Source code is on github, feel free to look at it, improve on it and provide feedback: https://github.com/haveric/RecipeManager2 If you need, you can use code from my project but please provide credits to haveric and THDigi.
Support project
If you find my plugins useful and want to help support future development and faster updates, please consider donating and fueling my need for coffee:


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Posted Jul 22, 2015@SmilingTrickster
I'm not sure I understand what you are asking. You want to give a crafted item in a command after crafting the item? Can you give me some more details on what you're trying to accomplish?
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Posted Jul 22, 2015Thanks for the reminder, bur I'm only listing them as an example, so don't worry about the details :D.
Also, I'm looking for a way to take the resulted item when it is crafted, so I can give the item via a command when the item is crafted (Since I don't want to write a whole bunch of lores...). Is there a way to achieve that?
Also, is there a way to restrict the level required depending on the custom name of the ingredients?
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Posted Jul 21, 2015@iamcubeman
See the ticket you created. I can't replicate the issue without more information.
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Posted Jul 21, 2015@JerethKhan
Shift clicking needs some improvements all around to better handle custom recipes. Please report this case in the tickets section or on github so that I can keep you updated on any progress.
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Posted Jul 21, 2015@Maccaronne
For the smelting recipe, did you setup the fuel recipe and put the correct fuel into the slot first? The following is working for me:
For multiple ingredients, you need to create the recipes in the same craft/combine definition such as this:
I'd suggest using names that have color codes, such as "&dbreaker" so that items can't be renamed in an anvil. You can add other flags underneath each result to customize the results to your liking.
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Posted Jul 21, 2015@OficialSaciDePatinete
ItemLoreStats just uses lore so you can use the Lore flag to add the same lines that ItemLoreStats is looking for. If you want, you can even create the items using in-game commands and then use /rmcreaterecipe to export a recipe for those items (9 left slots = ingredients, selected hotbar slot = result) and then modify the recipe to your liking.
If you need any help with this or get stuck, let me know and I can try to help out further.
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Posted Jul 21, 2015@iamcubeman
I'm not familiar with @giveXP. If you're running essentials, just use
@command xp give {player} 150
Pretty sure that should solve your issue.
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Posted Jul 21, 2015I made a recipe that you craft ender pearls into ender eyes, and it gives you XP. But it won't give you the XP.
Here's the file:
craft XP
AIR + SPIDER_EYE + AIR
SPIDER_EYE + ENDER_PEARL + SPIDER_EYE
AIR + SPIDER_EYE + AIR
= EYE_OF_ENDER
@giveexp 150
and when you craft the item, it has purple text that says Mod Exp: 150 under the name of the item.
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Posted Jul 21, 2015@Maccaronne Also, how do I create two recipes that uses the same two items as material, but with different display name?
I'll get this one since I'm already here.
You would use the @ingredientcondition on top of the @overriderecipe variable in the recipe if there is a vanilla recipe already existing.
If it's just because you have two customs with the same ingredients put them in the same COMBINE recipe and put the results under each @ingredientcondition sets of conditions.
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Posted Jul 21, 2015Doing holiday events I found a neat little bug. If you put a cooldown on a recipe players can still shift+click to make more than one unless you include an XP or Level cost.
Maybe include a variable like @1 to make shift+clicking more than that number not work or use the code to make shift+clicking on recipes with XP or Level a a variable useable in the recipe configs.
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Posted Jul 19, 2015@haveric
Yeah, you're right. I forgot to remove the nocraft permission from noitems... Thank you for creating such a wonderful plugin!
Also, here's another smelting recipe I've written: http://dev.bukkit.org/paste/12770/
The issue is, I can't put any raw fish into the smelting slot, nor does the fuel slot.
Also, how do I create two recipes that uses the same two items as material, but with different display name?
For example,
Recipe 1: a coal renamed "compressed carbon" + a iron block renamed "compresser" = a diamond
Recipe 2: a regular coal + a iron block renamed "breaker" = gunpowder
I've tried using the @ingredientcondition flag, but there's still error that says the same recipe already exists.
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Posted Jul 19, 2015Hi Haveric! Forgive me for my English, I am Brazilian. I have a question: Is there a way to use your plugin to create custom items other plugins? Using a string or something? For I would like to integrate it with ItemLoreStats.
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Posted Jul 19, 2015@Maccaronne
What is the recipe you are using? Do you have any other plugins running that affect inventories in any way? If so, try running the server with just RecipeManager. If it still happens with only RecipeManager running, what is your CraftBukkit/Spigot version?
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Posted Jul 19, 2015I've set up a shapeless recipe, and the resulted item shows up properly in the crafting GUI. But when I try to take the item out, I can't. (The event is cancelled, more specifically.)
I'm oped on the server, so I'm pretty sure it's not because of some missing permissions.
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Posted Jul 17, 2015@haveric
more slots, so I can make more complex recipes that require more than a 3x3 grid
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Posted Jul 17, 2015@xH3LLRAIZ3Rx
I'm not familiar with 7 days to die, but are you just looking for more slots (10+ different items or 4x4 + shapes) or are you just looking for larger amount of items in a recipe? (3x3 max shape, but more than 1 item per slot)? Or are you looking for a system that shows what all you can craft from what's in your inventory?
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Posted Jul 17, 2015@haveric
awesome thanks, I always wanted a 7 days to die style crafting system in minecraft
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Posted Jul 17, 2015@xH3LLRAIZ3Rx
That is an interesting idea, but I can only imagine the complexities you'll run into with it. If the bigger crafting benches only allowed the custom recipes of that size (and not vanilla recipes), this would certainly be easier to implement. I'll look into this, but I can't promise that I will implement it at this time.
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Posted Jul 16, 2015can you add a system like this: http://dev.bukkit.org/bukkit-plugins/custom-crafting/
make it where there is a @advancedrecipe tag on the recipe so you have to use a custom bigger crafting bench, i would love to make bigger recipes
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Posted Jul 15, 2015@SolarShrieking
For comparing lores, you need to make sure it is EXACTLY the same as the lore used on the item, which includes color codes and the quotes you are using. I would start by trying to use the "rmcreaterecipe" command by putting the ingredients in the left 9 slots and the result in your selected hotbar slot. If you can, pm me more details about what you want the recipes to each be and I can help out with making them.