RecipeManager
RecipeManager 2
Complex recipes made easy !
Features
NOTE: I will refer to some .html files in here, those files can be found in your /plugins/RecipeManager/ folder after you load the plugin the first time. The html files will also be updated automatically on new versions.
- Add new recipes (or remove existing ones):
- Shaped or shapeless recipes with optionally multiple results
- Furnace (+ Blast Furnace and Smoker) recipes with optional custom cook time and optional special fuel
- Fuel recipes with custom burning time or even random time from specified range
- Anvil, Brewing, Campfire, Stonecutting, and Compost recipes
- NEW: Grindstone and Cartography recipes with configuration for disabling default functionality
- See 'basic recipes.html' for more info.
- Making recipes more special with flags, featured flags:
- @permission to limit a recipe (or result) to specific permission node(s)
- @remove, @restrict and @override to remove/restrict/override existing recipes, including Minecraft recipes.
- @ingredientcondition to make extra requirements from ingredients like enchantments, ranged data values, stack amounts, etc
- @keepitem to keep an ingredient from using up and optionally damaging it in the process
- @modmoney/@reqmoney and their experience and level counterparts to require/give/take money/exp/level from crafter
- @cooldown to limit the usage of the recipe
- And a lot more, see 'recipe flags.html' for all of them including documentation.
- Flags can also be added to results to make them more special, some featured result flags:
- @cloneingredient to clone an ingredient's features over to the result, like data value, amount, enchantments, etc
- @itemname and @itemlore to edit a result's display name and description with colors
- @potionitem and @fireworkitem to design your custom potions and fireworks
- @getrecipebook to get a RecipeBook as result, ones generated by this plugin with recipes in them
- And a lot more, see 'recipe flags.html' for all of them including documentation.
- Flexible recipe files to add your recipes in:
- You can use any kind of spacing and letter casing you want in recipe files, also supports comments
- Design your file names and folder structure as you want in the 'recipes' folder
- Auto-generated recipe books with high customization:
- Pick which recipes to be added and to what volume
- Re-arrange them as you like
- Books that players have are automatically updated when edited by admin and reloaded
- For more information see 'recipe books.yml' file.
- Other features:
- Local documentation files for ease, the .html files that will be generated the first time you run the plugin
- Customizable settings, messages and item/data/enchant aliases in their respective YML files
- Supports Vault for economy and permission groups
- API for plugin developers, custom events and utility methods for most features
Installing or updating
- Download the latest version of the plugin
- Place the RecipeManager.jar file in the plugins folder and start/restart the server
- Now the plugins/RecipeManager/ folder is created which contains configuration files (.yml) and documentation files (.html)
Using the plugin
- Run the plugin at least once to allow the .html files to be generated, then start with 'basic recipes.html'.
- Plugin settings can be configured in "plugins/RecipeManager/config.yml"
- When you're done editing, type rmreload in server console to reload everything without a server restart.
- Commands and permissions can be found in 'commands & permissions.html' file.
Changelog
In the jar file, auto-extracted when first ran to plugins/RecipeManager/changelog.txt and on GitHub.
Having problems, found bugs ?
If you have any issues or found some bugs, please create a ticket. But first you should check other tickets if the issue has already been reported and then check out the Discord server below to ask for help.
Note: I don't support any previous versions other than the absolute latest, so if you used an older version, update and test again.
Source code
Source code is on github, feel free to look at it, improve on it and provide feedback: https://github.com/haveric/RecipeManager2 If you need, you can use code from my project but please provide credits to haveric and THDigi.
Support project
If you find my plugins useful and want to help support future development and faster updates, please consider donating and fueling my need for coffee:


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Posted Aug 9, 2014@CommodoreAlpha
I don't see any errors directly pointing to RecipeManager in that, can you provide your recipe setup? It looks to me like you might have a Furnace recipe that is creating an invalid item.
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Posted Aug 8, 2014@haveric
Sorry about going to you again for a problem I have not investigated thoroughly yet, but a ticking burning furnace entity crashed my server. I decided to remove RecipeManager, and only that plugin, started up my server, loaded the chunk with the furnace, and everything was fine.
I'd like to know what you'd make of this crash report.
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Posted Aug 7, 2014Hello,
Where do i put my flags in the plugin? i dont get it...
This is what i have in a file named PZS.txt (In recipe folder)
Now where do i put my @remove so it removes the vanilla recipe? I've tried = 100% 272:0:1 @remove already, but then it links himself to the '1' ...
I hope you guys know!
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Posted Aug 5, 2014@haveric
Yes that's the entire error. I'm running this an a Cauldron server with a massive amount of plugins, but I know it's not a problem with Cauldron, another plugin(s), or even the files I use for RecipeManager.
So here's the weird part. On my testing server, it had the same plugins, used Cauldron, and had the same files for RecipeManager, and it worked fine. But on my actual server, it threw an exception. The only major difference that I can think of, is the fact that I've many plugins configured on my actual server, but on my testing server, I did not tamper with any of their configurations.
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Posted Aug 4, 2014@CommodoreAlpha
Is that the entire error and can you provide your recipes and/or full setup?
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Posted Aug 4, 2014@haveric
I'm just curious (even though this is directed at @haveric) if anybody can make any piece of information out of this error I got (upon startup; Cauldron server).
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Posted Aug 1, 2014Is it possible to have more than one item on a slot?
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Posted Jul 30, 2014@roracle
Have you tried running only, and ONLY RecipeManager on a test server?
I use MobCatcher and RecipeManager, so I doubt those two plugins are the culprits.
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Posted Jul 26, 2014I'm trying to find out where I went wrong. I have installed this plugin along with MobCatcher and RacesAndClasses and now I cannot move anything around in my inventory! I'm trying to narrow it all down but can't seem to find any specific information about the problem I'm having, and the suggestions I've found are all a no-go.
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Posted Jun 16, 2014@CommodoreAlpha
I meant disable shift-clicking extra items with this plugin, like armor and tools. Not the normal minecraft things.
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Posted Jun 7, 2014@nxtboyIII
I'm fairly sure that's a client-side feature, and will therefore be pretty hard, if not impossible, to control without some sort of client mod.
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Posted Jun 5, 2014@haveric:
Can you make it so there is an option to disable shift-clicking all together? People can easily stack armor with this...
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Posted Jun 3, 2014haveric, your build is for 1.6.4 or 1.7x?
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Posted May 31, 2014@haveric
How to remove recipes in ur build?
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Posted May 15, 2014Does this allow for multiple custom named items to create a new custom item?
STONE-A + STONE-A = LOOTZ ... but STONE-A + STONE-B != LOOTX
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Posted May 7, 2014@ChengZi368
He unfortunately has become inactive. I've put out an unofficial build (check the comments) and have a few improvements that I was going to work on in the near future. If you'd be interested, I'd like to get a team together to continue development or rebuild the plugin. I haven't started any major work towards that yet as I am trying to fix up a house and will be moving in a couple weeks.
Let me know if you are interested.
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Posted May 7, 2014Meh is the dev still developing this plugin? I might take over this plugin if he is inactive.
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Posted May 2, 2014@haveric
Well I hope that you get more people to help you out with it Soon :)
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Posted May 2, 2014@ZackT409
I'm not sure where you got that information, but I have no current plans on taking over the project. I've offered my dev skills in my very limited free time to help maintain it. (Check the recent comments for builds I've posted) I have mentioned that if there are others able to help with development, I'd be interested in leading a team to work on future development, but I have not heard from anyone willing to help as of yet. I should free up more this summer, but still cannot guarantee I will have enough time to handle it myself.
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Posted May 2, 2014@CommodoreAlpha
I saw last night after maybe a hour I posted my message that Haveric was taking the project over i think he should post the plugin since hes now keeping it updated here on the dev.bukkit as it would make it alot easier since it doesn't look like we will ever see THDigi again