RealWeather
RealWeather
RealWeather
Spigot support 1.10.2!!!
This plugin makes game more dangerous than before. It extends weather and its effects. Everything is based on temperature which is calculated via many functions. It also checks where the player is. Lot of variables are configurable (damage, dealays between damages, armors, etc.).
How does it work:
Plugin can be divided into few parts.
- Weather - There is specific weather for every day and can be completely configured to fit your needs. RWEditor is really useful in this. Weather affects temperature in world, causes rain and storm in specific weather. (Ex: STORM, SUMMERSTORM, ...). Example of what may happen: It is BLIZZARD. Temperatures are really low and on ice mountains, as well as othere icy areas, it can be dangerous without winter clothes.
- Temperature - There is really complex algorithm that calculates temperature for each player on the server. Effects can be disabled via permissions. Temperature depends on: biome you are in, time (night - cold, day - warm), height from sealevel (up = cold), current weather, heat sources around player and in hand. Practically everything mentioned here can be configured. Then it decide what to do next. If it is cold it checks players equipment and decide if he has to receive damage or not. If temperature is high you start being exhausted, clothes can reduce effect as well. You can replenish stamina in water, but only in high temperature. You can also drink pure water from bottle.
- Thirst - It is simple, you lose your stamina faster.
- Jungle - I love this one. Traveling in jungle was really boring. But what if you get poisoned? Poison as "poison" is quite rare (5%). Other effects: blindness, confusion, slow, weakness. The base of this function is in tall grass around. Without it, it does nothing.
If something doesn't work: Make a ticket, this will help to fix it. Or do you want me to see the bug? PM me.
Built for Java 8
Current Update status(1.10.2 for 1.10.2):
| Overall status | 85% | |
|---|---|---|
| New version update | 80% | |
| Testing if I broke sth | 60% |
Version: 1.10.2
Current compatibility: 1.10.2 - Java 8
Wiki: Link. Here you can find Installation and configuration - WIP and VERY outdated
Auto error reporting
- Can be disabled in config.yml.
- Also you can set your name there. When I finish website app you can track your error. Errors with name will have first priority.
- Only 1 can be send every 5 minutes, so it will not overload my web :D
- Gathered info: Security code(from error website. it is like weak antispam), plugin version, plugins list, craftbukkit version, your name(only if set) and error. IP is NOT gatheret, so I can't tell you if you error is fixed if you don't set your name in config.
New in 1.6.4: "Modules" update...
- Fix: Updated for new MC version (1.6.4-R0.1).
- Add: Modules. Everything is now in modules.
- Add: Player slow can be disabled.
- Add: Bed heat up.
- Add: Error reporting
- Add: Command /rwadmin walk <name> - resets player walk speed to default.
- Info: RealWeatherHUD will be available with MCP 1.6.4 release!
- Info: IceBlock DELETED, really!
- Info/Fix: UTF8 localization is working ONLY in modules, core is not supporting UTF8 yet!
Important: Localization file is reseted after version update and old one is saved in plugin's folder.
| Name | Speed | Quality | Description |
|---|---|---|---|
| simple | fastest | - | checks only block above you, used by default in desert |
| default | slow | bad | checks square with you in center and side((CheckRadius*2)+1) |
| cross | fast | good | At first checks four directions(North etc.) in heigh of eyes then aquired rectangle with maximal side lenght((CheckRadius*2)+1) |
| smart | slow/fast | great | uses fill algorithm |
Available languages
| Language | Token |
|---|---|
| English | eng |
| German | ger |
| Czech | cze |
| Spanish | esp |
| Polish | pl |
To Do
- Spring, Winter, ... (Seasons)
- Improve thirst. Make it independent from hunger.
- Improve house recognizer ("smart")
Known bugs
- System can't recognize if you are in a house and CheckRadius reaches outside where is no roof -> It thinks that you are outside. -> Partialy fixed in "cross": Still missing system for "L"-shaped buildings. I have algorithm written on the paper so now only transport it into plugin.
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Posted Oct 25, 2013What about sea level raise after rain or storm?
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Posted Oct 22, 2013@TheCreezo
The only problem I have with Mojang's system is that I might want a biome to be cold without snow. I don't really think of their system as an actual "temperature" system, since it only determines biome placement, snowiness, and grass colour (so far). I think of it more as a system comprising of "biome factor" (because it influences biome placement), and "snow level" (whether one place snows or not). In short, I'm reluctant to see this plugin use their system in place of its own system.
I guess my main issue with their temperature system is that they're correlating snowfall with a single factor, when realistically this cannot be true. Deserts become cold at night (as per your plugin), but that doesn't mean they snow. Antarctica is the coldest place in the world, but it's still technically a desert. I know Minecraft ain't supposed to be realistic, but there's a point where I draw a line. (Fighting giant spiders isn't realistic, but is fun, whereas this concept can turn out to be plain stupid, but still useful in some way.)
One neat feature to see would be that lower "temperatures" correlate with heavier snowfall (snow piles up more quickly). In other words, a "temperature" of .12 does snow, but a "temperature" of .01 snows much more.
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Posted Oct 22, 2013@CommodoreAlpha
It looks quite similar, but their solution is more powerful. I like the idea of snow set by temperature and I hope it will be possible to set it. Then I can make seasons :-D. Nothing to do with Seasons plugin.
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Posted Oct 21, 2013By the way, Mojang added some sort of primitive temperature system to biomes (for 1.7). Are you planning to utilise that system in any way? For information from the Minecraft Wiki, check out this page, and search for "temperature"; you should find it. While I think it could be nice to utilise their system in some manner, I have the feeling it's too primitive for this plugin to use in any way. In fact, I might even want this plugin to override the vanilla system if that's possible, because I don't like their concept of base temperature.
Mojang sure knows how to get it right. :P
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Posted Oct 21, 2013Could you make a version for java 7? im having this task error too http://pastebin.com/6GF0Rds2
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Posted Oct 17, 2013@Q2Lummox
Not really...
Thats all I can say right now. I have lot of work and no time for this. But I am here every day to answer your Q.
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Posted Oct 16, 2013Is there any date for that "Realweather" and "Realweather Hud" works in version 1.6.4?.
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Posted Oct 2, 2013Hi,
I'm trying to get it running alongsie Better Biomes and ExtraBiomesXL, added all the extra biomes into the Global.yml, but every time I launch the server, the Global.yml gets overwritten and a new Global_01.yml empty file is created. I'm using the newest mpcp+ for the server.
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Posted Sep 29, 2013@TheCreezo
I did it but nothing has changed...
EDIT: I don't know why but it seems to be OK... Thanks!
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Posted Sep 27, 2013@chozo4
True...new CB needs new API as library. You can expect newest version compatibility when I release it, but right now it is in uncompilable form. I am finishing modules API, then Localization and then...maybe release. ;-)
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Posted Sep 27, 2013Is there any idea if/when it will be 1.6.4 compiled? Seems to be firing off a missing class error. RealWeather will load but will not work such as no weather effects on player, no weather announce, etc.
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Posted Sep 27, 2013@DarkShimy
Try to read this page! Then ask.
It is on the second line :D
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Posted Sep 26, 2013Why is my localization.yml resetting all the times? (Restart)
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Posted Sep 21, 2013It would be possible to set that when you wear armor, the insects can not sting you in the jungle?.
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Posted Sep 20, 2013@m9731526
look into Global.yml and you will find config for every biome. If you want to add your own biome simply add it to each section like this:
BiomesAverageTemp:
YOURBIOME: 15
BiomesWeatherTempModifier: #This is modifier of temperature when it is storm, rain, etc.
YOURBIOME: -5
BiomeDayNightTempModifier:
YOURBIOME:
Day: 5
Night: -5
+ make sure you have right number of spaces there, it doesn't work here.
If this method fails, it wont work for this mod.
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Posted Sep 19, 2013@TheCreezo
Is there separate configs for every biome?
I mean, if it works, How does it decide the temparature, weather... all the features you add for the biomes form mods?
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Posted Sep 15, 2013Hey again Creezo. i would like to know your opinion on humidity in biomes that do certain things (Jungle= more rain, chance of cobble becoming mossy, better coco bean growth ect.)
(desert= little plant + crop growth evaporating water, ect.)
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Posted Sep 15, 2013@m9731526
I am not sure how MCPC+ handles biomes adding. If it adds biome into BiomeBase in vanilla, it will work, but if it has its own biome system, there is really small chance.
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Posted Sep 14, 2013I'm very intestrested. Does this suppor biomes from mods with MCPC+?
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Posted Sep 11, 2013For those who read comments I have some news:
What is done:
What needs more work:
What is not done: