RealWeather
RealWeather
RealWeather
Spigot support 1.10.2!!!
This plugin makes game more dangerous than before. It extends weather and its effects. Everything is based on temperature which is calculated via many functions. It also checks where the player is. Lot of variables are configurable (damage, dealays between damages, armors, etc.).
How does it work:
Plugin can be divided into few parts.
- Weather - There is specific weather for every day and can be completely configured to fit your needs. RWEditor is really useful in this. Weather affects temperature in world, causes rain and storm in specific weather. (Ex: STORM, SUMMERSTORM, ...). Example of what may happen: It is BLIZZARD. Temperatures are really low and on ice mountains, as well as othere icy areas, it can be dangerous without winter clothes.
- Temperature - There is really complex algorithm that calculates temperature for each player on the server. Effects can be disabled via permissions. Temperature depends on: biome you are in, time (night - cold, day - warm), height from sealevel (up = cold), current weather, heat sources around player and in hand. Practically everything mentioned here can be configured. Then it decide what to do next. If it is cold it checks players equipment and decide if he has to receive damage or not. If temperature is high you start being exhausted, clothes can reduce effect as well. You can replenish stamina in water, but only in high temperature. You can also drink pure water from bottle.
- Thirst - It is simple, you lose your stamina faster.
- Jungle - I love this one. Traveling in jungle was really boring. But what if you get poisoned? Poison as "poison" is quite rare (5%). Other effects: blindness, confusion, slow, weakness. The base of this function is in tall grass around. Without it, it does nothing.
If something doesn't work: Make a ticket, this will help to fix it. Or do you want me to see the bug? PM me.
Built for Java 8
Current Update status(1.10.2 for 1.10.2):
| Overall status | 85% | |
|---|---|---|
| New version update | 80% | |
| Testing if I broke sth | 60% |
Version: 1.10.2
Current compatibility: 1.10.2 - Java 8
Wiki: Link. Here you can find Installation and configuration - WIP and VERY outdated
Auto error reporting
- Can be disabled in config.yml.
- Also you can set your name there. When I finish website app you can track your error. Errors with name will have first priority.
- Only 1 can be send every 5 minutes, so it will not overload my web :D
- Gathered info: Security code(from error website. it is like weak antispam), plugin version, plugins list, craftbukkit version, your name(only if set) and error. IP is NOT gatheret, so I can't tell you if you error is fixed if you don't set your name in config.
New in 1.6.4: "Modules" update...
- Fix: Updated for new MC version (1.6.4-R0.1).
- Add: Modules. Everything is now in modules.
- Add: Player slow can be disabled.
- Add: Bed heat up.
- Add: Error reporting
- Add: Command /rwadmin walk <name> - resets player walk speed to default.
- Info: RealWeatherHUD will be available with MCP 1.6.4 release!
- Info: IceBlock DELETED, really!
- Info/Fix: UTF8 localization is working ONLY in modules, core is not supporting UTF8 yet!
Important: Localization file is reseted after version update and old one is saved in plugin's folder.
| Name | Speed | Quality | Description |
|---|---|---|---|
| simple | fastest | - | checks only block above you, used by default in desert |
| default | slow | bad | checks square with you in center and side((CheckRadius*2)+1) |
| cross | fast | good | At first checks four directions(North etc.) in heigh of eyes then aquired rectangle with maximal side lenght((CheckRadius*2)+1) |
| smart | slow/fast | great | uses fill algorithm |
Available languages
| Language | Token |
|---|---|
| English | eng |
| German | ger |
| Czech | cze |
| Spanish | esp |
| Polish | pl |
To Do
- Spring, Winter, ... (Seasons)
- Improve thirst. Make it independent from hunger.
- Improve house recognizer ("smart")
Known bugs
- System can't recognize if you are in a house and CheckRadius reaches outside where is no roof -> It thinks that you are outside. -> Partialy fixed in "cross": Still missing system for "L"-shaped buildings. I have algorithm written on the paper so now only transport it into plugin.
-
View User Profile
-
Send Message
Posted Mar 2, 2013The console SPAM with this:
[SEVERE] Could not pass event PlayerInteractEvent to RealWeather v1.2.3
-
View User Profile
-
Send Message
Posted Mar 1, 2013I'm still glad your mini HUD addon doesn't use Spout, for all the Forge/Modloader users out there. :P
(It really sucks when you need a HUD for a certain plugin while on a modded server, but the HUD needs Spout.)
-
View User Profile
-
Send Message
Posted Mar 1, 2013@Byamarro
I join in the request!
I join in the request!
And a query.
I have "biomes" customized created with "TerrainControl". These biomes has defined them behave like biomes "Vanilla". Your plugin is configured with biomes "Vanilla", then, would have to add one by one all my biomes created with "TerrainControl" or recognized if the biome is based on one "Vanilla"?.
In the configuration of a biome of the "plugin" "TerrainControl" has this option:
Replacetobiome: <biome_vanilla>
example
Replacetobiome: Jungle
Then my biome customized behaves identically to a biome "Jungle" appear "cats", it rains more, the color of the "fog" changes to green ... etc.
Greetings and welcome back :D
-
View User Profile
-
Send Message
Posted Feb 25, 2013new screenshot of RWEditor.
Sharing
-
View User Profile
-
Send Message
Posted Feb 25, 2013Many of you are a bit confused when trying to change weathers. So I decided to make external Java editor - "RWEditor" for editing weathers.
-
View User Profile
-
Send Message
Posted Feb 22, 2013It would be nice if u will hook RW into Seasons.
http://dev.bukkit.org/server-mods/seasons/
They have own API.
-
View User Profile
-
Send Message
Posted Feb 21, 2013@TheCreezo
Gr8!
-
View User Profile
-
Send Message
Posted Feb 20, 2013Hello I am back
I decided to continue work on RW
-
View User Profile
-
Send Message
Posted Feb 2, 2013Hmm.. I would suggest you to update this plugin. Some features on this does not always work.
-
View User Profile
-
Send Message
Posted Jan 28, 2013Has anyone updated the optional HUD clientside mod? I'd really like to use it.
-
View User Profile
-
Send Message
Posted Jan 19, 2013You should probably add a "Features" section and explain a bit what this plugin actually adds ultimately. From what I see here, I don't get much information about what this plugin is other than giving me some really general information. Cheers~
-
View User Profile
-
Send Message
Posted Jan 18, 2013I'm sure the answer to this question has already been stated, but I can't access the Wiki right now; is there a way to reduce the percentage chance of weather such as rain? I found that running RealWeather on my server, we ended up with several days of constant rain, which prevented hostile mobs from burning to death in the sun and we got repeatedly swarmed by the undead. :/
-
View User Profile
-
Send Message
Posted Jan 17, 2013@TheCreezo
You don't need potion effects to make someone slower. You can do it with NBT. There will not be any potion particles then :)
-
View User Profile
-
Send Message
Posted Jan 17, 2013@CommodoreAlpha
Geat idea. LIKE
-
View User Profile
-
Send Message
Posted Jan 17, 2013@Q2Lummox
It is quite hard to understand this for me, but I think I know what you want. Maybe some DEFAULT biome settings should help.
-
View User Profile
-
Send Message
Posted Jan 16, 2013Would it be possible to add potion effects in certain conditions?
For example, when it's too hot, you go dizzy at random times and random intervals. Or when it's too cold, you become slower, in addition to the damage you'd normally take.
Or perhaps when you're in a specific biome, an effect could occur, like become seasick in an ocean biome when you're in a boat or standing on certain blocks.
These are just a few suggestions.
-
View User Profile
-
Send Message
Posted Jan 14, 2013You can add an option to support an option that has Terrain control?.
In the configuration of a custom biome, there is a section for once the biome is generated (the biome customized), this changes it to a normal biome Minecraft. Thus for example, if I make a biome style "Desert", I can make it behave as such, if in this option I tell him to behave like the biome "Desert" which has Minecraft. Thus for example, not rain in that biome, make "warmth", etc ...
The idea is to have an option to not have to add all the names of the biomes customized in the configuration of "Realweather" would be easier than your "plugin" recognize that biome "simulates" the biome customized. Right now I have created about 120 new biomes, and it's crazy to add one to one the configuration of "Realweather". But all of them are based on biomes "normal" Minecraft. If your plugin recognized biomes in which I have drawn, it would be easier to configure.
The configuration of a "biome" customized has this option:
ReplaceToBiomeName:
# Replace this biome to specified after the terrain has generated. Read More:
Here is a better explanation:
https://github.com/Wickth/TerrainControl/wiki/Biome-Placement#wiki-replace-to-biome-name
It would be possible to add this option?.
-
View User Profile
-
Send Message
Posted Jan 2, 2013I see missing field in localization instead of messages.
-
View User Profile
-
Send Message
Posted Dec 21, 2012Can u hook it into AuthMe?
People in my server die during loggining in.
-
View User Profile
-
Send Message
Posted Dec 17, 2012@Mistic92
by player or server console?