Concept/Colonist
! Colonist create are only possible as Op !
The colonist is an automated Hamlet constructor. The basic commands for the colonist is :
Colony commands
create a colonist
will create the colonist at the given position. Set a sign at the position with a name and status [new]. The position of the colonist is the center of the new settlement. Consider that the settlement is a cube ! The position is the center point of the cube.
Hint : with settle move , you can give a new position.
/colonist create [name] [x] [y] [z] ,
list of colonist
list up the actual colonist in chat.
/colonist list,
build a settlement
start the building of the Hamlet at given position. When you give clean = true, the inner part of the settlement will be cleaned from any block. all taken block given to the warehouse and later to the warehouse of the settlement. The clean
/colonist build [ID] [clean] ,
ID, the number of the colonist in the colonist list, this is the main reference
clean , true = clean a 21x21 block area to build the new settlement. false = do no clean.
Move the colonist
the colonist will be moved to a new position. the old sign are deleted and a new sign will be set at the new postion.
/colonist move [ID] <X> <Y> <Z>
Warehouse of the colonist
show the items in the warehouse of the colonist. After creation complete all items transferred to the new Hamlet. Therefor clean of a area can be useful to get the resource of the settlement area.
/colonist warehouse [ID] ,
Colony procedure
This is an object for the manufacture of new settlements. But the internal meaning goes beyond that. It is a builder simulates that supports and monitors the construction activities . It can automatically build a simple settlement ( HAMLET ) . For this purpose he uses the Build Manager and the default build plan. A Colony has its own warehouse . The procedure for construction of a new settlement is quite complex :
- free areas of the inner portions having a radius of 21 blocks.
- The stripped material is placed in store.
- collect Torches previously , so they do not fall off the walls. Likewise, ladders and signs.
- Lava and water are removed in a small radius .
- Build the colonists tent and setting the cornerstones of the settlement .
- construction of the main house
- Construction of 4 simple houses
- Construction of 2 cornfields
- Construction of a lumberjack
- Construction of a quarry.
- creation of the Regions on the buildings
- creation the Super Region for the Settlement
- creation of Settlement
- and filling the buildings into the settlement