Concept/Colonist

! Colonist create are only possible as Op !

The colonist is an automated Hamlet constructor. The basic commands for the colonist is :

Colony commands

create a colonist

will create the colonist at the given position. Set a sign at the position with a name and status [new]. The position of the colonist is the center of the new settlement. Consider that the settlement is a cube ! The position is the center point of the cube.

Hint : with settle move , you can give a new position.

/colonist create [name] [x] [y] [z] ,

list of colonist

list up the actual colonist in chat.

/colonist list,

build a settlement

start the building of the Hamlet at given position. When you give clean = true, the inner part of the settlement will be cleaned from any block. all taken block given to the warehouse and later to the warehouse of the settlement. The clean

/colonist build [ID] [clean] ,

ID, the number of the colonist in the colonist list, this is the main reference

clean , true = clean a 21x21 block area to build the new settlement. false = do no clean.

Move the colonist

the colonist will be moved to a new position. the old sign are deleted and a new sign will be set at the new postion.

/colonist move [ID] <X> <Y> <Z>

Warehouse of the colonist

show the items in the warehouse of the colonist. After creation complete all items transferred to the new Hamlet. Therefor clean of a area can be useful to get the resource of the settlement area.

/colonist warehouse [ID] ,

Colony procedure

This is an object for the manufacture of new settlements. But the internal meaning goes beyond that. It is a builder simulates that supports and monitors the construction activities . It can automatically build a simple settlement ( HAMLET ) . For this purpose he uses the Build Manager and the default build plan. A Colony has its own warehouse . The procedure for construction of a new settlement is quite complex :

  • free areas of the inner portions having a radius of 21 blocks.
    • The stripped material is placed in store.
    • collect Torches previously , so they do not fall off the walls. Likewise, ladders and signs.
    • Lava and water are removed in a small radius .
  • Build the colonists tent and setting the cornerstones of the settlement .
  • construction of the main house
  • Construction of 4 simple houses
  • Construction of 2 cornfields
  • Construction of a lumberjack
  • Construction of a quarry.
  • creation of the Regions on the buildings
  • creation the Super Region for the Settlement
  • creation of Settlement
    • and filling the buildings into the settlement