Quester

Quester is highly customizable plugin handling all kinds of quests. From simple "gather to get reward" quests, to complicated forked story-telling quests. What is even better, everything is customizable on-the-fly directly in game ! No more restarting/reloading your server every time to change something. Localizable messages, plenty of different, highly-customizable objectives, conditions, events and flags. NPC and sign support. All this together creates almost unlimited possibilities.
Found a bug? Have a suggestion? Sumbit a ticket.
Don't forget to specify Quester version you are using and label the ticket appropriately. Tickets without label will take longer to review or be ignored completely.
Latest DEV version should be working with recent minecraft versions. See dev builds.




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Posted Aug 16, 2013I can't seem to be able to create a quest where the objective is to kill a boss. I create the quest normally, copy and paste the syntax from the documentation, replacing the <name> argument with my boss name (copied and pasted from bosses.yml, to make sure no caps or anything are missed) and replacing [amount] with 1, yet the quest still says "Not enough resources to complete objective" when I'm trying to turn it in. Help? I'm running version 0.6.3.
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Posted Aug 15, 2013@ursak
Try it. Quester should not break across versions.
@lANTHONYl
There is no brew objective.
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Posted Aug 15, 2013Now we're trying to figure out how to make a potion brew an objective. Haven't seen it as an objective type but i recall reading that it should be setup like this
That's not working :/
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Posted Aug 15, 2013@nj2miami
Thanks for your reply, but we aren't using the 7alpha version. We're using 6.3.6
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Posted Aug 15, 2013No 1.5.2 version? :(
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Posted Aug 13, 2013IANTHONY:
You have no RANGE set as it defaults to 0. It could be possible that you have a sign set almost at -28.00;69.00;16.00. With location decimal rounding, I have encounter some strange issues.
Try adding a range element with a range of 3 or so and see if this works.
The full ACTION objective is as follows for 0.7.0:
#ACTIONWe are trying to complete an objective when a player clicks on a wall sign that is also used by Command Signs. This is the objective block in the quests.yml
'4': type: ACTION description: '&bBegin training as a &e&nLumberjack&b.' prerequisites: 0;1;2 block: '68' location: -28.00;69.00;16.00;Spawn;0.00;0.00;
//
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Posted Aug 13, 2013@baemboo
I will not make web interface anytime soon, but if someone is willing to, I could help plugin-side.
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Posted Aug 13, 2013a webinterface would be nice, where players could see which quests they had already done, when they can do a quest again, whats their progress in a quest, what they need to do next and so on. you can find this information ingame but its not very clear would be nice you could only see a description/objectives of a quest if you made the quests you need to do before it,
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Posted Aug 13, 2013@pzannucci
Depends on how you set it up. Quests are repeatable by default, and if you need to respawn mosters/refill chests, quester is limited to what its events are capable of. If you use other plugins to reset the dungeon, and those plugins can be contorlled by commands, then it's possible.
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Posted Aug 13, 2013Can you reset quests? For instance, if you have a dungeon/boss quest and people want to do it more than once, is that possible?
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Posted Aug 13, 2013@Dstates4
There's the full 0.7 quest.yml format - http://pastebin.com/1pFPcxSs
I'm sorry, but there's a high probablility that I will not be adding quest log anytime soon.
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Posted Aug 12, 2013I just have a question. Whats the quest.yml format for the objective type in chat?
on another note. Possibly could you think about adding in a quest log? Where it opens up a book and shows the quests?
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Posted Aug 11, 2013@ragan262
Good question, we'll have to test that one.
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Posted Aug 11, 2013@lANTHONYl
Quester is listening to cancelled events as well, is the objective working if the sign is not command sign ?
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Posted Aug 11, 2013@ragan262
The objective isn't completing as if Command Signs steals the click event and Quester never sees it.
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Posted Aug 11, 2013@lANTHONYl
What exactly is the problem ? How does it not work ?
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Posted Aug 11, 2013We are trying to complete an objective when a player clicks on a wall sign that is also used by Command Signs. This is the objective block in the quests.yml
Are we doing something wrong here, or is there a conflict between Command Signs and Quests action objectives?
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Posted Aug 10, 2013@frol1
Yes, internet is full of it. You just smash regex there. If the message matches, objective is completed, if you want it to not match, add flag -i. (inverted)
/q obj a chat "match this"
/q obj a chat "do not match this" -i
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Posted Aug 10, 2013@ragan262
Sweet thanks for that. Is there any documentation on how to do that chat objectives?
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Posted Aug 10, 2013@LordVerlion
No, there is no such option. Quester is not tracking how many times were quests completed, but it may get added once in one form or another.