Quester

Quester is highly customizable plugin handling all kinds of quests. From simple "gather to get reward" quests, to complicated forked story-telling quests. What is even better, everything is customizable on-the-fly directly in game ! No more restarting/reloading your server every time to change something. Localizable messages, plenty of different, highly-customizable objectives, conditions, events and flags. NPC and sign support. All this together creates almost unlimited possibilities.
Found a bug? Have a suggestion? Sumbit a ticket.
Don't forget to specify Quester version you are using and label the ticket appropriately. Tickets without label will take longer to review or be ignored completely.
Latest DEV version should be working with recent minecraft versions. See dev builds.




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Posted Aug 8, 2013Honestly... you made that comment and I did a doubletake. I don't remember downloading your dev build, but it seems I did. Excellent, I was planning to upgrade to it anyway and this is more convenient.
Additional question : I see one of your "To-do" items includes MCMMO tie-in. Was curious if you happened to have a timeframe (no rush, just curious. It's a big part of what I plan to add to my server and would absolutely love to be able to reward levels or exp for MCMMO)
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Posted Aug 8, 2013@LordVerlion
Are you sure it was 0.6.3.6 ? Because only 0.7 handles arguments this way, there is no code in 0.6.3.6 to do that.
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Posted Aug 8, 2013Adding the quotation marks fixed my problem even on 0.6.3.6 build.
Typing /quest create Woodcutters (Part 1) didn't work.
Typing /quest create "Woodcutters (Part 1)" did work.
Unfortunately, I didn't see that in any of your documentation, but I may of missed it. Easy fix and is now working properly. Thank you kindly
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Posted Aug 8, 2013@LordVerlion
That's very strange. I can't duplicate this behavior in 0.6.3.6.
If the problem persists I'll need more details. What are the commands you used and what was the server response ?
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Posted Aug 8, 2013I actually was using your generic 0.6.3.6 build that is listed here. However, I will give the alpha 0.7 version a shot and see how it works. My server is under construction, so I'm not in a super rush to get it together, so I can take time to learn.
Thank you for the quick reply and info
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Posted Aug 8, 2013@LordVerlion
Are you using 0.7 ? If yes, you need to quote arguments consisting of multiple words "like this" or 'like this'. It is mentioned on this page http://dev.bukkit.org/bukkit-plugins/quester/pages/alpha/.
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Posted Aug 7, 2013I'm having issues setting up quests ingame. Every command I use, from creation to description, does not allow spaces in the text. Making it highly difficult to create quests ingame
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Posted Aug 6, 2013@Bugwarrior0
You may want to consider getting 0.7 dev version. It's capable of creating much more complex quests than 0.6. It's not documented, but I'll answer any questions you might have. Here's some older info about 0.7.
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Posted Aug 6, 2013@halozero1530
You can use item objective instead. It is triggered by /q done or by interaction with holder that holds that particular quest. (rightclicking npc or sign)
If you use 0.7 dev version, there is inverted item event that will take player's items. So you can just disable taking items on collect and use event after the objective is completed.
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Posted Aug 6, 2013Hello !
Sorry for my bad english.
Can we take item (ex: take the 5 LOG we have cut) at the end of a quest with a option ? Because when you collect, people think they've got a bug (the blocks).
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Posted Aug 6, 2013HOLY CRAP THIS IS EXACTLY WHAT I NEED. I've been reading all the features and I am definately installing after i get off work. I have a very complex puzzle/Classic RPG fantasy based quest system on my server, that i have been running via a VERY creative usage of multiple plugins, that is absolutely exhaustive to set up and configure. But this looks like it will allow me to remove several plugins from my server.
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Posted Aug 5, 2013@megasnipez_
No, quester can't handle entities itself, but works with signs.
@frol1
If quester is only extension to citizens, how come citizens is only optional dependency ?
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Posted Aug 5, 2013@megasnipez_
I think quester is an extension of Citizens and therefor wont be able to. Could be wrong though.
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Posted Aug 4, 2013Is there anway to make it so a villager can give a quest because i dont use Citizens type of plugins.
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Posted Aug 4, 2013@Masterofjumping
Cheers bro, Thanks for that :D
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Posted Aug 4, 2013@TheRapLand
Yes, check conditions.
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Posted Aug 4, 2013Is possible to make quest not reapeatable ? I have right now like this when u complete the quest you can do this again.
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Posted Aug 4, 2013Thanks for your reply ragan262 it's not the way i choose but no problem now i know why it doesn't work earlier.
Still great work
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Posted Aug 4, 2013@Krglok
You forgot to specify occassion (-3) in your event commands.
@boozaa
Generally you want pvp=true in your server properties and manage PVP just by worldguard, and not by multiworld plugin. It should work that way.
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Posted Aug 4, 2013I missed something because i can't select quest on right click on NPC.
I made a quesholder and assign quest to it.
I made a quester trait NPC.
I assign the questholder to it with a blaze rod, i receive chat confirmation.
But i receive a 'no quest selected' on right click, did i missed something ?
I found why, i must set PvP on for the world to interact with NPC on left click.