Quester

Quester is highly customizable plugin handling all kinds of quests. From simple "gather to get reward" quests, to complicated forked story-telling quests. What is even better, everything is customizable on-the-fly directly in game ! No more restarting/reloading your server every time to change something. Localizable messages, plenty of different, highly-customizable objectives, conditions, events and flags. NPC and sign support. All this together creates almost unlimited possibilities.
Found a bug? Have a suggestion? Sumbit a ticket.
Don't forget to specify Quester version you are using and label the ticket appropriately. Tickets without label will take longer to review or be ignored completely.
Latest DEV version should be working with recent minecraft versions. See dev builds.




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Posted Aug 4, 2013@megasnipez_
The quest are Holding by sign !
1th click left on sign
2th click right for getting quest
3th click right for completing quest
to repeat the start again by 1th :)
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Posted Aug 4, 2013@megasnipez_
make a Quest only singleton:
select quest : /q select #
if Aktiv make inactiv (/q toggle)
Set a condition on quest
/q condition add QUESTNOT <Name_of_quest>
so the quest will only do once :)
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Posted Aug 4, 2013@megasnipez_
Make a prize for completed quest :
- select Quest /q select #
- set Quest inactiv, when ist aktiv (/q toggle)
- Set an Event on completion :
- /q event add item <item-nr> <amount>
- /q Event add msg You completed the quest..bla bla...
ready , ist simple or ?
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Posted Aug 3, 2013@frol1
%p in msg's will be replaced with the player's name.
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Posted Aug 3, 2013@ragan262
Yeah I have worked it out. Ihave two NPCs one as a the quest give and one as a body guard that will only spawn after the quest has been accepted. Just took a little bit of some out of the box thinking :P
I have another question though, When I have text in a quest is there away to have it insert the players name, like with %PlayerName% or something?
I would like quests to be a little personalised plus it would help me add bodyguards to follow players.
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Posted Aug 3, 2013Hi it seems that ragan262 needs help to populate the wiki :s.
You can read all the sections of this page http://dev.bukkit.org/bukkit-plugins/quester/pages/documentation/ to understand the main concept of questholder and NPC&Signs.
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Posted Aug 3, 2013Wiki is empty...
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Posted Aug 3, 2013@TotalMiner112
No, there's no party system yet.
@alek123222
I will not write you an example now, bacause it's too late here. But you basically need to set up NPC or sign to to take items from a player. Just make a quest with item objective and give it to an NPC, then when you collect items and right click the npc, it will take them. You can find everything you need in the documentation.
@frol1
I don't know, but if the npc is capable of being controlled by commands, then it should work with command events.
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Posted Aug 3, 2013@ragan262
what sort of traits would I need to use? BodyGuard for example?
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Posted Aug 3, 2013Hey could I ask for an example short quest 1 objective and 1 reward this would make a lot of things much clearer. Objective: get an certain item e.g. 266 then go to location x,y,z have the item taken then collect an command reward. This would help me out a lot! Thanks.
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Posted Aug 3, 2013Is there a party system? I want to make raid dunegons, but if everyone in the party gets the quest each would have to kill the boss once. Ex: 5 players get the quest in a party. They enter the dungeon, get to final boss. The person who got the last hit would complete the quest. Everyone else would have to redo. Also, each mob/boss would spawn 5x cus the events would happen once for each party member.
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Posted Aug 3, 2013@frol1
If you combine quester trait with other traits, it may be possible, but not directly.
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Posted Aug 2, 2013Hey guys, couple of questions.
1st, Is there away to make a NPC Quester follow someone? Sort of like an escort mission? 2nd, Is there away to make NPCs spawn and attack someone on a mission? 3rd, Is there away to make NPCs spawn and give another part of the mission? Sort of like they spawn behind you walk up and give the next part of the mission?
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Posted Aug 1, 2013<<reply 1679564> I should be able to answer my own question sometime tomorrow. Thank you for a great plugin!
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Posted Aug 1, 2013I reaktivate this plugin.
And ist still easy to use. Great work :)
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Posted Aug 1, 2013@Xatron7
It is not, unless you use another plugin that can do that on command, or you create such event yourself.
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Posted Aug 1, 2013great plugin! really good work! is it possible to use custom items as rewards?
e.g.: A diamond sword called "ragan262's sword" with a lore text (item description)
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Posted Aug 1, 2013From now on, github issue tracker will be used instead of bukkit's one. I'm keeping the old tickets, but I will not read any new tickets posted in the old system.
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Posted Jul 31, 2013@mc_SWOOPY_sf
I'm sorry but I don't understand.
@Dstates4
0.7 contains chat objective, where you can specify what player should type.
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Posted Jul 31, 2013@ragan262
Just an idea great for people just joining the server. Add command objective where the player is required to type in a command.