Quester

Quester is highly customizable plugin handling all kinds of quests. From simple "gather to get reward" quests, to complicated forked story-telling quests. What is even better, everything is customizable on-the-fly directly in game ! No more restarting/reloading your server every time to change something. Localizable messages, plenty of different, highly-customizable objectives, conditions, events and flags. NPC and sign support. All this together creates almost unlimited possibilities.
Found a bug? Have a suggestion? Sumbit a ticket.
Don't forget to specify Quester version you are using and label the ticket appropriately. Tickets without label will take longer to review or be ignored completely.
Latest DEV version should be working with recent minecraft versions. See dev builds.




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Posted Jul 9, 2013Hey alll, sorry i have a question for quest objective, how can i make a quest WHO i musst write in chat a command (/money) and then i write /money
I Finished the quest?
rry for my english :((
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Posted Jul 8, 2013@Dopplizzle
Selection is assigned to a player. Quester is using console to execute commands, which is not a valid sender.
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Posted Jul 8, 2013@Babibab
Actually, WG regions can be selected with commands, i.e. / /pos1 x,y,z I'm not sure where it's documented, but try that...
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Posted Jul 8, 2013@MrSheepSheep
What feature ? Group questing ? Yes, it will be added eventually.
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Posted Jul 8, 2013Some players on my server wants to do quests with their friends, but for example, a quest with a spawn event will spawn x times because of the number x of players.
Could you add this feature please ?
Thanks :D
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Posted Jul 8, 2013@Babibab
I'm not sure how I'm supposed to handle that. There's just too much that would need to be added to support all WE operations. I guess I could add command event that would execute commands as fake OP player somewhere in the world. It would need some investigation, though.
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Posted Jul 8, 2013@ragan262
I tried using a cmd event and WE to edit full regions, unfortunately, that's impossible, or needs a bit of coding, why? Because WE cuboid regions can only be selected using either the wand or player input, WE doesnt have a command that can just edit regions without the player first selecting that region's corners... It'd be so nice to be able to in quester.... :)
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Posted Jul 8, 2013@willkiller1234
1. Yes, there are few special location arguments mentioned in the documentation.
here - takes your current location
block - takes the location of the block you are looking at
player - takes the location of the player at the moment of execution (usable with events)
There is also one special argument for world name
this - takes the world you are currently in (e.g. 100;70;250;this)
2. No, there is no group system yet, but is planned.
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Posted Jul 7, 2013And is there a way to have two players working together to complete the objective?
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Posted Jul 7, 2013Is there a way to set alocation without typing in all the coords?
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Posted Jul 7, 2013@TheDavroar
It does not say it is outdated, it says the it matches version 0.6.2. That does not mean it changed since then. QuestHolders should really work as described in the documentation. And I think spotlight by Hmmcrunchy is accurate as well. You can rely on the documentation even if it says it matches slightly older version, unless you use 0.7 alpha. If you use 0.7, there is no proper documentation other than 0.7alpha page and comments on that page, some things work as before, some do not.
It may appear that documentation is lacking, and I'm sorry about that. I'm still working on new version and once I have done that, I'll populate wiki with proper (I hope) documentation.
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Posted Jul 7, 2013@ragan262
Hmm, sorry. I think it was all outdated, because when I go to the page of questholder it says outdated....
Also those tutorial video's are outdated.. Do you know some up-to-date tutorials??
Thanks!
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Posted Jul 6, 2013@willkiller1234
No, probably not. I didn't expect it to be very important, you can remove old one and create new. I might add it if people request it, though.
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Posted Jul 6, 2013Is it possible to move around events?
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Posted Jul 6, 2013@TheDavroar
http://dev.bukkit.org/bukkit-plugins/quester/pages/documentation/
Look at QuestHolder and NPCs and Signs.
Edit: This system is somewhat lacking and will be reworked very soon.
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Posted Jul 6, 2013Does this plugin supports npc's? (Citizens) How does it work? Maybe can you link me there?
Thanks.
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Posted Jul 4, 2013@ceoepts
API for that is only in 0.7 and is still in development, so it may change. But basically like that. Then you need to register your class in quester by doing:
You can look up the rest on github, since documentation is not present yet.
Edit: Sorry, I failed a little there, "key.getString("amount", null)" in load method should be "key.getString("prefix", null)". Pardon any mistakes you find, I was writing it right in pastebin window.
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Posted Jul 4, 2013@ragan262
How can i create custom conditions (coding)? And is there a way to check if player has over 10$ if he doesnt then give him 10$ or make the quest unable to cancel or make it so it only gives player money 1 time i dont want to player to be able to farm money :S
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Posted Jul 4, 2013@ceoepts
Here's the text from faq:
'Most probably because you are OP or you have quester.admin perm. It that case, you bypass all conditions. It is possible to check if conditions are met by using "/q show questname". Conditions that are met are green.'
Is that your case ?
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Posted Jul 4, 2013The questnot and quest condition does not working. here is my quest file: