Quester

Quester is highly customizable plugin handling all kinds of quests. From simple "gather to get reward" quests, to complicated forked story-telling quests. What is even better, everything is customizable on-the-fly directly in game ! No more restarting/reloading your server every time to change something. Localizable messages, plenty of different, highly-customizable objectives, conditions, events and flags. NPC and sign support. All this together creates almost unlimited possibilities.
Found a bug? Have a suggestion? Sumbit a ticket.
Don't forget to specify Quester version you are using and label the ticket appropriately. Tickets without label will take longer to review or be ignored completely.
Latest DEV version should be working with recent minecraft versions. See dev builds.




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Posted May 21, 2013I assigned the holder to an NPC and then added the quest to that holder. However upon right clicking it displays the message, "No Quest Selected" On left click, nothing happens. I have the latest version of Citizens and Quester, what should I do?
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Posted May 21, 2013Thanks, i get it, with QuestNot
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Posted May 21, 2013@VincaK
If you mean once per player, it's few comments below.
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Posted May 21, 2013Hi, is it possible to have quest, that EVERYONE can complete only once? I know there's ONLYFIRST flag, but it's only for first player who accept quest. I don't know if you understand me, I don't know English very well. Thanks
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Posted May 20, 2013@ragan262
Great :)
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Posted May 20, 2013@Martijnie
Yes, I will do my best to make 0.7 backwards compatible.
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Posted May 20, 2013Will all quests that are made with the 0.6.2 version work with 0.7? We're going to use Citizens 2, Sentry and this plugin for our MMORPG server that we're developping now. It'd be useless if we had over 60 broken quests when 0.7 goes live :(
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Posted May 19, 2013@Kluberge
You have to not use ONLYFIRST flag. This flag and toggle event are the only ones capable of deactivating a quest.
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Posted May 19, 2013@ragan262
I tried using QuestNot conditions and when I do it deactivates the quest for everyone, same as when I do ONLYFIRST
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Posted May 19, 2013@cosalert
Please give me example quest that is broken. It seems to be fine in the code.
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Posted May 18, 2013bug report >>> 0.7 alpha break objective broken, player break with anything still count toward the objective even if it's listed the item in hand.
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Posted May 18, 2013@Kluberge
Hello ! Such behavior is possible already. Care to read the documentation ?
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Posted May 18, 2013A have a request, could you make it so when a quest has the ONLYFIRST flag it will only disable it for the player who completed the quest? Like say mikey0077 is doing a quest with the flag ONLYFIRST, he completes the quest and can no longer start it. But then kluberge comes along and does the starts the same quest because he has not completed it yet. When kluberge completes it, and can no longer start it like mikey0077.
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Posted May 18, 2013@ragan262
hello again creator,i know you're busy but was wondering if you could add item event that takes away item ?
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Posted May 17, 2013Up thank You
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Posted May 17, 2013@cosalert
You can always try 0.7 alpha, which is available somewhere above. Changelog is also in the comments on its page.
The bug you are talking about is probably caused by creative mode and does not occur when player has survival. I'm not going to fix this, since it does not affect intended gameplay in any way.
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Posted May 17, 2013bug found in 0.7 alpha >< Quest item will duplicate if you try to move it
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Posted May 16, 2013well,i was hoping of release of 0.7 so i can know about the feature added, cuz i have no idea what you added and new -q -i -r stuff ><
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Posted May 16, 2013@alexk252
I'm afraid you will have to try. You can look into FAQ as well.
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Posted May 16, 2013Does this not need to be updated to 1.5.2? Is it working alright on the latest versions of Craftbukkit?