Quester

Quester is highly customizable plugin handling all kinds of quests. From simple "gather to get reward" quests, to complicated forked story-telling quests. What is even better, everything is customizable on-the-fly directly in game ! No more restarting/reloading your server every time to change something. Localizable messages, plenty of different, highly-customizable objectives, conditions, events and flags. NPC and sign support. All this together creates almost unlimited possibilities.
Found a bug? Have a suggestion? Sumbit a ticket.
Don't forget to specify Quester version you are using and label the ticket appropriately. Tickets without label will take longer to review or be ignored completely.
Latest DEV version should be working with recent minecraft versions. See dev builds.




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Posted May 16, 2013@cosalert
There is not a way to add lore to the item event, you will need to use command event.
As for updates, I can assure you there won't be any 0.6 update unless someone finds major bug that needs to be fixed immediately. 0.7 development is currently not progressing as well, because I'm busy at school. I won't be updating until it's settled. (rough estimation: 1 month)
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Posted May 15, 2013@ragan262
hey great creator ragan , is there any updates for new release TwT ? Also in alpha version, is there any way to add lore and name into an item in /q event ?
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Posted May 15, 2013@LastTulare
Is there a chance that one of your plugins is blocking teleporot ? It can be something like pvp cheating prevention or similar.
@Babibab
Quest items are supoprted in 0.7 alpha already, you can try it out. Read more about it here.
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Posted May 15, 2013Has anyone else had any issues with quester not executing teleport events? My quests wont TP a player to a location since the 1.5 update D:
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Posted May 14, 2013@ragan262
I'll have to put it through it's paces then :)
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Posted May 14, 2013@lANTHONYl
It works like this already, as far as I know.
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Posted May 14, 2013Is it possible to have quest objectives that will track progress long term? Objectives that can survive player disconnects and server restarts? An example would be a quest that has increasing numbers of mob kills. First objective 100 mobs, second objective 1000 mobs... idk upto a million mobs. A fairly simple quest that can be an always on thing running in the background for all players.
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Posted May 14, 2013@ragan262
Thanks for replying so fast; it's awesome.
As i thought, I just don't have the right version, thanks for clearing that confusion anyway.
I've been using your plugin for a while now, and if I may suggest something :
A Customitem event/objective. You could use anvil to rename an item, then log it in quester using a /q customitem create this (this being item in hand) The event (/q event add customitem customitem_id) would give you a custom item, that quester would recognise in objectives.
These "quest items" would be unique, and could be used as keys, etc etc (which is better than using permission objectives because it's more RP to use named items as Quest items and for Quest objectives.) It's possible to create those custom items using both vanilla minecraft and/or plugins, but quester just doesnt recognise them as unique.
I unfortunately can't help you any further than that... but thanks for your clarifications on my issue.
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Posted May 14, 2013@Babibab
I see the confusion. Flag HIDDENOBJS and and flag -h are (maybe similar but) unrelated things. Flags displayed on this page are quest modifiers, (I actually changed the name in 0.7 to mofidiers) and are applied per quest, while command flags (single letter command arguments prefixed with "-") modify the functionality of that specific quest element. Command flags are feature of 0.7 and don't exist in 0.6.3. It is mentioned in quest examples that second quest uses 0.7 features and command flags are those features.
HIDDENOBJS flag (modifier) hides quest progress from player, however, it does not hide progress messages. (Player doesn't know what to do, but once he has done it, message will be shown.)
Command flag -h in objective creation command hides the objective completely, and nothing besides events will happen when it's completed, objective will never be shown anywhere. I think hidden objectives are yellow in quest info.
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Posted May 14, 2013Hey,
First of all, Great plugin, very useful, and well made.
I've just got a little confusion about something which I believe you didnt quite cover completely in your quest examples. In 0.6.3 You use the hiddenobjs flag to hide objective completion on certain objectives
For the cellar one, /q objective add loc here range -h
Supposedely, taht would hide the Objective complete prompt when the objective is completed, which is really useful, adding spawning events to location objectives gives the impression to the player that he is in an especially active mob zone.
Problem is I want to hide that objective complete Prompt because I only use them to trigger spawning events over large areas
But even with the hiddenobjs flag added to the quest and the -h put after the location objective, prompt still shows...
What am i doing wrong?
Thanks- Bab
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Posted May 13, 2013@lionnhard
Yes it is. What exactly is the problem ?
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Posted May 13, 2013-
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Posted May 11, 2013Could the objective:item specific on item names?
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Posted May 11, 2013@Jakeio
It means that the holder you are trying to complete quest at does not have that quest.
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Posted May 11, 2013Not sure what I did wrong but it keeps saying You can't complete your quest here, what could cause this?
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Posted May 10, 2013@ninjanat
Do you use groupmanager ? FAQ might help.
I'm not sure what you mean by select, because /q select command is for mods only.
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Posted May 10, 2013when my player try to select the quest is said no permission but i gave them quester.use.* ? help please
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Posted May 9, 2013@Malasuerte94
Here are some quests I've done up for my small server. Mostly they are pretty simple collect quests, but the wolf-killing one spawns some wolves in nearby - in my game thats' the middle of a forest. The rewards are a mix of money, some RPGItems and some points in mcMMO skills.
The holders are assigned to various NPCs.
https://www.dropbox.com/s/k3q9nmvjt7u9drt/Quests.zip
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Posted May 9, 2013nice is working on 1.5.2, somebudy have quest.yml & hoderl.yml with 5-6 quests example for me please ?
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Posted May 9, 2013@Coffeebuzz77
0.7 alpha already has item not condition, just use -i (inverted) flag when creating it. Some other conditions like money, point, quest also have that flag.