Quester

Quester is highly customizable plugin handling all kinds of quests. From simple "gather to get reward" quests, to complicated forked story-telling quests. What is even better, everything is customizable on-the-fly directly in game ! No more restarting/reloading your server every time to change something. Localizable messages, plenty of different, highly-customizable objectives, conditions, events and flags. NPC and sign support. All this together creates almost unlimited possibilities.
Found a bug? Have a suggestion? Sumbit a ticket.
Don't forget to specify Quester version you are using and label the ticket appropriately. Tickets without label will take longer to review or be ignored completely.
Latest DEV version should be working with recent minecraft versions. See dev builds.




-
View User Profile
-
Send Message
Posted Mar 5, 2013@wiloh95
./q progress displays progress for the quest you are currently doing by displaying progress of all objectives.
Selecting quest can display it's name, I will add that. I will also probably add confirmation when deleting quests, you should be more careful until then.
-
View User Profile
-
Send Message
Posted Mar 5, 2013@Welite
Obavam sa ze aspon zatial nebude mozne obist /q switch, kedze mat 20 questov naraz u vsetkych hracov by pravdepodobne vsetkymi tymi kontrolami pri kazdej akcii zabilo server. Co sa tyka prijimania dalsich questov, da sa to ak podrzis shift.
-
View User Profile
-
Send Message
Posted Mar 5, 2013Ahoj, mám dotaz zda je možnost, aby hrač přijmul úkol od NPC, když už jeden nebo více přijmutých ukolů má, jelikož to vždy napíše "You cant complete your quest here", limit questu mám 20. Příkazem přijmout jdou, ale fakt netuším jak to přijmout od NPC.
Případně ještě dotaz, nejde zřejmě nijak udělat, aby hrač nemusel používat /q switch <id> ?
Aby se mu automaticky splnil úkol po pravém kliknutí na NPC, u kterého splnuje požadavky ?
Komunita hračů na MC je spíše nižšího věku a použít /q quests a /q switch <id>, je velmi náročné pro 90% hračů...
-
View User Profile
-
Send Message
Posted Mar 5, 2013@ragan262
When a normal player types /q progress does he see the description for all quests like I do? or just the one he's on?
I would also like you to ad some small things such as when selecting a quest. It says ``quest [quest name ] selected. rather than just quest selected. And I will say this again even though you've declined it already :P
When removing a quest. It is possible to type the wrong ID and accedentally remove an entire quest which I never want to happen. So when typing /q remove 5. It asks you in chat.
``are you sure you want to remove [quest name] y/n?
-
View User Profile
-
Send Message
Posted Mar 3, 2013@Masterofjumping
@wiloh95
There is config option to disable this and few other messages. Everything you suggested is already there.
-
View User Profile
-
Send Message
Posted Mar 3, 2013@Masterofjumping
By adding the flag ``hidden`` you get this:
``Quest having this flag is prevented from being displayed in quest list for players without quester.modify perm. It also can't be started or completed by command. It provides possibility to create area-dependant quests that need to be completed by interacting with NPC or sign.``
I also only use NPC's and find this flag very good. Because I don't see the reason why player would be able to see a list over all quests anyway.
And the event ``message`` does actually support %p. I've done this myself. But I do agreee with you suggestion of removing the notification such as ``objective completed``.
-
View User Profile
-
Send Message
Posted Mar 3, 2013Some suggestions, been using this plugin after trying several other quest plugins and found it to be the most intuitive and best documented plugin. Keep the great work up!
Posting here instead of a ticket as they are minor suggestions.
-
View User Profile
-
Send Message
Posted Mar 2, 2013@siterty
that would be replacing wiloh95 with %p right? Not actually sure if this works in the cmd command but i hope it does.
I have a question myself though, Is it possible to produce an item drop? So let's say I want a person to walk under a tree and when he does a golden apple is spawned one block below the leafs and dropped down next to him.
-
View User Profile
-
Send Message
Posted Mar 1, 2013An interactive chat system would be interesting. Rather than left clicking have your plugin listen for keywords. I think I saw that on a server, but I have no clue what they use or if it is public.
Would also be nice if you could add heroes support.
-
View User Profile
-
Send Message
Posted Feb 27, 2013@siterty
Take your time to read the documentation.
-
View User Profile
-
Send Message
Posted Feb 27, 2013if someone else finishes that quest, would the system not run wlloh95 again?
how can you set it up that the USER of the quest is the one who is promoted no matter who it is.
-
View User Profile
-
Send Message
Posted Feb 27, 2013@siterty
siterty, if you're using group manager (I'm not sure about other permission plugins) then you could run an CMD event at the end of a quest.
so if you want to give a permission at the end of a quest the event code could look like this.
/q event add -3 cmd manuaddp wiloh95 time.set
wiloh95 being the player and time.set being the permission. I have never used this command myself before so make sure that it's correct by checking here
-
View User Profile
-
Send Message
Posted Feb 27, 2013@ragan262
so there is no way to have a quest give a player permissions to a new quest?
if there is, please tell me how
-
View User Profile
-
Send Message
Posted Feb 27, 2013@WickedDoodleNo1
Yes, it's in the documentation.
@siterty
I'm pretty sure "user addperm quest.seeds" is wrong. Your permission plugin cannot know what player needs to be promoted. I believe command needs to contain the name of that player.
-
View User Profile
-
Send Message
Posted Feb 26, 2013hey, i got an question.
The way i have this thing set up, i want when someone finishes a quest to be first promoted to the next rank, and 2, have a permission added to them to allow them to use the next quest.
the way i have it set up is like this. btw, the worlds name is NCQuests
currently, players are accepting the quest, then finishing it, it is accepting that they did it, giving them the finish message, and then they cant start the next one, and their bpermissions file doesnt have the permission they need to start it. it also isnt promoting them to the next rank with rankmeup.
please help
flower collector:
name: Flower Collector
description: Will you help me collect 25 flowers for my wife? If I dont get them soon she will kill me!
flags: ACTIVE;
objectives:
'0':
type: ITEM
description: Collect 25 yellow flowers and return them to jeb_
item: '37'
amount: 25
'1':
type: ITEM
description: Collect 25 red flowers and return them to jeb_
item: '38'
amount: 25
conditions:
'0':
type: QUESTNOT
quest: Flower Collector
events:
'0':
type: MSG
occasion: 0
message: '&cjeb_: &fThank you! Now if you could just get me some red flowers.'
'1':
type: MSG
occasion: -3
message: '&cjeb_: &fThank you!!! Now my wife shouldn''t be angry with me.'
'2':
type: CMD
occasion: -3
command: world NCQuests
'3':
type: CMD
occasion: -3
command: user %p
'4':
type: CMD
occasion: -3
command: user setgroup level1
'5':
type: CMD
occasion: -3
command: world NCQuests
'6':
type: CMD
occasion: -3
command: user %p
'7':
type: CMD
occasion: -3
command: user addperm quest.seeds
ID: 0
and i will donate to you if you answer back quickly and help me :)
-
View User Profile
-
Send Message
Posted Feb 26, 2013Hey, is there a way to make a quest not repeatable per player? I know theres a flag that disabled the quest but I want a flag that only disables it PER player. :(
-
View User Profile
-
Send Message
Posted Feb 26, 2013@wiloh95
Nope, because "he blows himself up". Do you get XP or gunpowder ?
-
View User Profile
-
Send Message
Posted Feb 26, 2013Hmmm, I think I found something that needs a change. When using the objective killmob on creepers, If i hit the creeper with my sword and then he blows himself up, that doesn't count as a kill. Is it possible to change this?
-
View User Profile
-
Send Message
Posted Feb 24, 2013@wiloh95
Woloh95,
Yeah I use WG and WE .. and create protected regions. Its pretty cool because you can have regions that do weird things for example.. remove hunger at a given interval I did this in my haunted mansion to make it mroe difficult to get in and make your way to the goal while fighting various Sentry NPC I set up. The player has to eat often.
-
View User Profile
-
Send Message
Posted Feb 24, 2013@ragan262
Well I'm glad to hear that. I suppose then that i can have commandsigns be the signs that players click for an action objective.