qQuests
qQuests - The simplest yet most customizable questing plugin since uQuest!
I'm doing this beside school and spent hours of coding/testing and eliminating bugs.
I really appreciate a "thank you" in form of a donation.

Features:
- Quests!!!
- Insanely customizable
- Add Quests through a quest config file
- Currently 1 Quest included
- Optional auto-updating
- Realtime quest progress reports on most quests
- Multi-Task Quests
- Delays
- Chain Quests
- Sign support
- Colored messages
- Configurable primary /[q, qu, quest, quests, qquests] command
- Money, Health, Hunger, and Item Rewards
- Rewards/Fees configurable
- Support for all major economies
- Permissions
- Levels System
- Quest Stats
- Console Command Rewards
Base Commands:
/q
/quest
/qQuests
Commands:
/q give [questName] -
Gives you a random quest unless specified, and deducts/gives the fees/rewards specified in the quest config under that specific quest.
Permission Node: qQuests.give
Permission Node: qQuests.give.specific
/q info -
Gives you info on your current quest
Permission Node: qQuests.info
/q tasks -
Gives you the tasks of your current quest
Permission Node: qQuests.tasks
/q drop -
Drops your current quest, and deducts/gives the fees/rewards specified in the quest config under that specific quest.
Permission Node: qQuests.drop
/q done -
Attempts to turn in your current quest, and deducts/gives the fees/rewards specified in the quest config under that specific quest.
Permission Node: qQuests.done
Quest Types:
Collect - Collect X amount of a item specified, and give it up
Destroy - Destroy the block specified X amount of times
Damage - Punch the block X amount of times
Place - Place a block X amount of times
Kill - Kill the mob specified X amount of times
Kill_Player - Kill the player specified X amount of times
Enchant - Enchant X amount of the item specified (MUST BE ENCHANTABLE)
Tame - Tame X amount of the entity specified (MUST BE TAMABLE)
Feature Requirements:
Money Rewards/Fees:
- Vault
- A economy that is supported:
- iConomy 4,5,6
- BOSEconomy 6 & 7
- EssentialsEcon
- 3Co
- MultiCurrency
- MineConomy
- eWallet
- EconXP
- CurrencyCore
- CraftConomy
- AEco
- Gringotts
Bank support in CraftConomy, CurrencyCore, BOSE & iCo6 only iCo6/CurrencyCore use merged player/bank accounts. It's suggested to use BOSE for full featured banks.
Stuff People Have Built:
- Jojofr11 create a quest generator (Windows Version for #2016)
Stats Collection:
When you download this program, you are agreeing to have stats be collected about your server. This includes but is not limited to the amount of players on at a time, your computer operating system name, java version, and minecraft version. All stats are completely anonymous, and are not personally identifiable. If you wish to turn stats collection off open the file "YOURSERVER/plugins/PluginMetrics/config.yml" and change "opt-out" to true. I do encourage you to let me see these stats, but it is totally your choice.
Planned Features
Suggest a Feature
Report An Error
Source
Download Beta Build
Documentation
If you want a feature, check the
Planned Features, and vote on it if it is already there. Otherwise
Suggest a Feature, and I will add it.
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Posted Apr 3, 2012@Quaz3l
And after ?
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Posted Apr 3, 2012@StaliiX
It looks like your yaml is invalid, go paste your quests.yml in the textbox at http://yaml-online-parser.appspot.com/
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Posted Apr 3, 2012@Quaz3l
In logs console the server write it :- [INFO] [qQuests] Server was pung... Thank You! :) and :- [INFO] [qQuests] 2 Quests Successfully Loaded Into Memory. and :- [INFO] [qQuests] by Quaz3l: Enabled it also :- at me.quaz3l.qQuests.Util.Config.reloadQuestConfig(Config.java:43) at me.quaz3l.qQuests.API.QuestWorker.buildQuests(QuestWorker.java:31) at me.quaz3l.qQuests.qQuests.onEnable(qQuests.java:98)
Oh and : >20:05:36 [WARNING] [qQuests]
##############20:05:36 [WARNING] [qQuests] [Economy] Disabled - Vault Not Found! Go Download Vault From: http://dev.bukkit.org/server-mods/vault 20:05:36 [WARNING] [qQuests]
############20:05:36 [WARNING] [qQuests]############20:05:36 [WARNING] [qQuests] [Permissions] Disabled - Vault Not Found! Go Download Vault From: http://dev.bukkit.org/server-mods/vault 20:05:36 [WARNING] [qQuests]##############(But the win is not money)
And that's all
In the server when we connecting, there is no mark.
Where can see : [qQuests] Enabling qQuests 0.01.95 by quaz3l ?
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Posted Apr 3, 2012@Serial1990
I was planning on it, but what would be saved in the database?
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Posted Apr 3, 2012@juodas
Are you using vault?
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Posted Apr 3, 2012Connectivity for MySQL is a planned?
And one might add, so you can sign on a quest ONLY accept?
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Posted Apr 2, 2012Im using iConomy 7 and im not getting my pay...
EDIT: The same problem with BOSEconomy (R: v0.7.3.1a [CB 1.2.3 R0.1+] for CB 1.2.3-R0.1 Mar 02, 2012) Please do semething!!!
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Posted Apr 2, 2012@Belgarufo
Created a high priority ticket from your ticket because you donated.
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Posted Apr 2, 2012@StaliiX
You know how when you load your server it says something like:
What does the console say below that?
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Posted Apr 2, 2012Thanks Quaz. In addition to hiding the item IDs is it possible to write a command so admins can check which players have done what quests and how many times? For instance /q completed (player name)? I am rewarding spells based on what quests are completed. I can look at the profile.yml but my admins can't.
This plugin is really enhancing the gameplay on my server. I LOVE IT! So much so, that I think I'll donate a bit. :)
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Posted Apr 2, 2012@Quaz3l
What do you says by What was the output in the console from my plugin when you loaded the server?
(I remind you, I'm French therefore I sometimes don't understand you says )
Edit : You want to says it ? : [INFO] [qQuests] Server was pung... Thank You! :)
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Posted Apr 1, 2012@IAreKyleW00t
I have no idea why that is happening.
Alos, meta values are getting added soon.
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Posted Apr 1, 2012@StaliiX
What was the output in the console from my plugin when you loaded the server?
@Teleseil
I just looked at the code again and this is a bug I will fix it.
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Posted Apr 1, 2012@Belgarufo
I can add that.
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Posted Apr 1, 2012@AjwBoss
/quest give <questName>
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Posted Apr 1, 2012@4esy
No but I will work on that.
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Posted Apr 1, 2012Hello. I have a problem. I make chain quest and I named first quest as Beginning, then next quest as Wood and next as Stone and next as Axe when I done first quest, second quest then write /q drop it's dropping quest, but when I write /q give Beginning I can do all this quests again O.o. I set "repeated: 0" for all quest in chain and in first I'v set "invisible: false" and in other "invisible: true". What I doing wrong ?
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Posted Apr 1, 2012I have a problem, I have create quests but I do /q give *name of the quest* but He mark : This Isn't a valid quest !
But the name of the quest is correct, What's the problem ?
Edit : The configuration of one quest :
Débuts: setup: repeated: -1 invisible: false delay: 1 nextQuest: 'Récolte' tasks: '0': type: Destroy id: 3 display: Dirt amount: 20 onJoin: message: Bienvenu dans vos débuts sur le serveur, vous avez trouvez la première quête, celle-ci sera de détruire 20blocs de terre, bonne chance.*Détruire 20blocs de terre* market: money: 0 health: 0 hunger: 0 items: - 3 1 - 4 -5
onDrop: message: Dommage, vous auriez eu une belle récompense :( market: money: 0 health: 6 hunger: 0 items: - 3 1 - 4 -5
onComplete: message: Vous avez fini la quête, voila vos items ;) market: money: 0 health: 0 hunger: 0 items: - 298 1 - 299 1 - 300 1 - 301 1 - 268 1 - 269 1 - 270 1 - 271 1
And where is the problem, I create the quest in : games -> minecraft -> Craftbukkit -> plugins -> qQuests.jar -> quest.yml. Where is the problem ?!
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Posted Apr 1, 2012ur the best :)
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Posted Mar 31, 2012Is it possible to hide the item ID when doing /q tasks? Using Display under tasks allows for the quest maker to specify what to collect. In the following case I used ?? as the Display, but still had item ID show up. (scripted to do so)
This way i can put a unique combination of items in a chest at the end of a large dungeon and require all items from the chest to complete the quest. With the item ID's showing for the tasks, the players can bypass the dungeon and just collect the item IDs anywhere.
This plugin has GREAT potential! Keep up the great work.