ProtocolLib
ProtocolLib
ProtocolLib has, for the most part, moved over to Spigot! If you need support, head over there!
Certain tasks are impossible to perform with the standard Bukkit API, and may require working with and even modify Minecraft directly. A common technique is to modify incoming and outgoing packets, or inject custom packets into the stream. This is quite cumbersome to do, however, and most implementations will break as soon as a new version of Minecraft has been released, mostly due to obfuscation.
Critically, different plugins that use this approach may hook into the same classes, with unpredictable outcomes. More than often this causes plugins to crash, but it may also lead to more subtle bugs.
Links
Support
Please create a issue with as much information as possible if you experience a problem that has not already been reported. Comments with a huge stack trace will be deleted.
If you need help with the API, please use the issue tracker. If your question cannot be made public for whatever reason (including security bugs), send me a personal message instead.
For server operators
Just download ProtocolLib from the link above. It doesn't do anything on its own, it simply allows other plugins to function.
FAQ
- Why do I get FieldAccessExceptions when I try to read or write from packets?
Quote:The reason for these exceptions is because ProtocolLib is not using the packet format as described on the Wiki, it's using the in-memory representation of these packets. Often, the in-memory representation will use integers instead of shorts and bytes, and store more complex objects (like ItemStacks) directly.
You can figure out the in-memory representation from the Minecraft source code, or just use PacketWrapper where I've done all that work for you.
Examples
Source code for a bunch of example programs that use ProtocolLib can be found at this thread on the main support forum.
You may also be interested in PacketWrapper, a library that makes it possible to modify a packet without having to decompile the Minecraft source code.
Finally, for the more advanced users who want to use ProtocolLib if present, but still fall back on their own packet listening system, I recommend taking a look at this thread. I explain where and how to inject code into CraftBukkit in order to intercept sent and received packets yourself.
Maven repository
If you're using Maven, you'll be able to automatically download the JAR, JavaDoc and associated sources from Maven Central. You can add it as a dependency like so:
<dependencies> <dependency> <groupId>net.dmulloy2</groupId> <artifactId>ProtocolLib</artifactId> <version>5.4.0</version> </dependency> <!-- And so on --> </dependencies>
Commands
Protocol
Main administrative command. Supports the following sub-commands:
- config: Reload the configuration file.
- check: Check for new versions on BukkitDev.
- update: Check for new versions and automatically download the JAR. The server must be restarted for this to take effect.
- timings: Toggle measuring the amount of CPU time spent by each plugin. See here for more information.
- listeners: Display what plugins are using ProtocolLib, and the packet types they are intercepting.
All of these commands require the permission protocol.admin.
Example:
/protocol update
Packet
Add or remove a debug packet listener. This is useful for plugin authors who just wants to see when a packet is sent, and with what content.
Sub commands:
- add: Add a packet listener with a given packet ID.
- remove: Remove one or every packet listener with the given packet IDs.
- names: Print the name of every given packet ID.
Parameters (in order):
- Connection side: Either client or server.
- Multiple ID ranges: Can be a single packet ID like 14, or a range like 10 - 15. Defaults to 0 - 255 if not specified.
- Detailed: If TRUE, prints the full packet content.
Example:
/packet add client 10-13 true
For 3.0.0 and above, you should specify the protocol, sender and name instead:
/packet add play server chat true
In 3.4.0-SNAPSHOT and above, you can also display the packet before its modified by any packet listeners:
/packet add play server chat compare
Remove all listeners:
/packet remove client /packet remove server
Note that this command should rarely be used on a production server. Listening to too many packets may crash the server.
Filter
The filter system (introduced in 2.4.1) uses the built in JavaScript interpreter in JVM 6 (Rhino) to extend the packet command with filtering capabilities - it is now possible to, say, only print entity metadata packet events (packet add server 40) for a given entity ID:
> packet add server 40 true Added listener ListeningWhitelist{priority=MONITOR, packets=[40]} > filter add entity_filter 40 Enter filter program ('}' to complete or CANCEL): function(event, packet) { > return packet.a == 1000; >} Added filter entity_filter.
This should be much more convenient than having to compile a test plugin and reload the whole server. Note that this feature is disabled by default for security reasons. To enable it, add "debug: true" to config.yml.
Configuration
A small set of configuration options are available:
Global section
| Option | Default |
Description |
|---|---|---|
| auto updater.notify | true | Inform any player with the permission protocol.info when a new version of ProtocolLib is out. |
| auto updater.download | true | Automatically download and install the newest version of ProtocolLib. The installation will take effect when the server restarts. |
| auto updater.delay | 43200 | The number of seconds between each check for a new update. |
| auto updater.last | 0 | This simply records the last time (in seconds since 01.01.1970) an update check was performed. Set it to 0 to force a new update check. |
| metrics | true | If TRUE, ProtocolLib will publish anonymous usage data to mcstats.org. Set it to FALSE to opt-out. |
| background compiler | true | If TRUE, ProtocolLib will try and improve performance by replacing reflection with compiled code on-the-fly. |
| ignore version check | None | Force ProtocolLib to start for a specified Minecraft version, even if it is incompatible. |
| suppressed reports | None | If any error or warning report is present in this list, they will not appear in the console or the log. |
For more information, take a look at the default configuration file.
Tutorial for developers
See this page for more information.
Compatibility
One of the main goals of this project was to achieve maximum compatibility with Minecraft. And the end result is quite good, it should be resilient against future changes. It's likely that I won't have to update ProtocolLib for anything but bug and performance fixes.
How is this possible? It all comes down to reflection in the end. Essentially, no name is hard coded - every field, method and class is deduced by looking at field types, package names or parameter types. It's remarkably consistent across different versions.
(note that the below list hasn't been updated in ages and ymmv)
Plugins that appear to be compatible
Plugins known to be compatible
- SpoutPlugin
Plugins using ProtocolLib
- Orebfuscator
- TagAPI
- DisguiseCraft
- VanishNoPacket (v3.18.5 and earlier)
- BkCommonLib
- CraftBook
- ChairsReloaded (3.0.2 and earlier)
- Scavenger
- TabAPI
- Individual-Signs
- ItemRenamer
- RandomCoords
- AntiCommandTab
- Sneaky
- Spy
- Statues
- Seasons
- Safe Command Block
- PlayerHider
- Phantasma Chat Filter
- Ghost Hunt
- ReMap
- AttributeHider
- uCars
- uPlanes
- PropHunt
- Portable-Horses
- ClickEdit
- RageBan
- ReChat
- PlayEffect
- FakePlayers
- PlayerCountMessage
- Vampire
- Murder
- NoSpy
- PingNachricht
- NoCheatPlus
- ScoreboardStats
Inactive projects
Please let me know if you want me to add your plugin to this list. :)
Privacy
This plugin uses BStats to generate and publish anonymous aggregate usage statistics, but you can easily opt-out by setting metrics in config.yml to false.
If enabled, the following is sent every ten minutes:
- Metrics revision version (currently 6).
- Server's GUID
- Players currently online (not max player count)
- Server version string (the same version string you see in /version)
- Current version of ProtocolLib
- The name of every plugin that registers a packet listener in ProtocolLib.
Donating
If ProtocolLib has made your life significantly easier or you're feeling particularly generous, consider donating! It's a great way to support the many hours I've spent maintaining this plugin and keeps me motivated. Don't donate if you can't afford it.

I would like to thank everyone who has donated to ProtocoLib on BukkitDev. I really appreciate it. :)
Note: Create an issue if you're having problems. I generally don't check the BukkitDev comments.
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Posted Jan 14, 2014@aadnk
so you only need to add more ram to fix outofmemoryexceptions?
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Posted Jan 13, 2014@aadnk
Nope, that was all of it, and thanks for the tip. I'm assuming that that particular disable issue was also due to the outOfMemory exception, as some other plugins seemed to have the same issue being disabled. I'll run it after tweaking the startup a bit, and see if there's still an issue with the disable, then get back to you.
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Posted Jan 13, 2014@UltrafaceGuy
Ah, you've got a OutOfMemoryException. That's why the server is crashing - where the crash occurs, is pretty much irrelevant.
Try increasing the available perm gen space in your startup script:
But what about this stack trace - do you have more of that too?
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Posted Jan 13, 2014@aadnk
I am using 1.2.1, and the full stack trace is at the end of this post. I didn't include it because the plugin MyWarps seemed to be coincidentally the plugin that finally ran the server out of memory, causing the crash. But perhaps I was wrong, and it'll help ;D
http://hastebin.com/sakoqukule.avrasm
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Posted Jan 13, 2014@UltrafaceGuy
Are you using version 1.2.1 of AttributeHider and 3.1.0 of ProtocolLib? Looks like AttributeHider is to blame here, though it should not be able to crash the server (ref. your post on AttributeHider).
Also, it looks like you've cut off the most important part of the last stack trace. Could you post the next 10 lines (thereabout) as well?
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Posted Jan 13, 2014I'm having these two errors in the most recent version http://hastebin.com/tokigupeco.avrasm
http://hastebin.com/penovaxeba.avrasm
Can't tell if the first one is AttributeHider or ProtocallLib.
Thanks for your time!
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Posted Jan 13, 2014@aadnk
Ok, this will actually help users that still use 1.5.2
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Posted Jan 12, 2014@Shevchikden
What if I mark it as "3.0.1 and earlier", seeing that some users might still be using the older version?
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Posted Jan 12, 2014Just a note: ChairsReloaded no longer uses protocollib, you can remove it from plugin list.
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Posted Jan 12, 2014[code]java.lang.IllegalArgumentException: Cannot clone GameProfile{id='445ed6f3c64c30da8da1366a9c0d311f', name='mattie030'}: No cloner is sutable.[/code]
Two problems. Firstly you spelled suitable wrong. Secondly. No idea if you fixed that already.
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Posted Jan 10, 2014@timgeel
No, that's the trouble with ConcurrentModificationExceptions. They only tell you that something went wrong, not what caused it and where. I'm pretty sure it's not ProtocolLib, though.
But they're typically caused by faulty plugins that call Bukkit API asynchronously. I recommend upgrading all your plugins, if you haven't. Still, it's difficult to detect this, even if you try disabling plugins, as the error is triggered by random.
Perhaps you could try installing DetectCME? It's a plugin I wrote some time ago that can print a more sensible stack trace in these situations. Could you try running it for a bit, and sent me the stack trace?
@storm345
Sure, no problem. I'll add it straight away.
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Posted Jan 10, 2014@aadnk
Hello, author of uCars (on your plugins list), could you please add uPlanes to the list also! Thanks! :)
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Posted Jan 10, 2014@SupaHam
I recommend using PacketWrapper if you're unsure on how to use PacketContainer. Just check out the wrapper for NAMED_ENTITY_SPAWN: WrapperPlayServerNamedEntitySpawn.
Unfortunately, I cannot rename getId() and setId() without breaking existing plugins that depend on 3.0.0 and 3.1.0, which definitely isn't worth it. I also don't want to deviate too far from the underlying GameProfile.
@libraryaddict
Technically, the player (or client) is online, it just hasn't been fully authenticated with the server yet. So, ProtocolLib returns TRUE before and during the login procedure. It's only FALSE when the player/client has disconnected.
I probably should have added a marker interface for temporary players, or exposed that information in PacketEvent. Temporary players will implement com.comphenix.net.sf.cglib.proxy.Factory, though this IS an implementation detail that may change in the future. If you're concerned with performance, I'd check to see if the Player implements that interface, before carrying on as normal. You should still catch UnsupportedOperationException, in case the implementation changes in the future.
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Posted Jan 10, 2014@SupaHam
I figured it out, I guess the String for UUID and Name are stored in GameProfile, so I just constructed a new WrappedGameProfile and set the id (I think you should rename the id getters and setters to uuid) and name.
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Posted Jan 10, 2014hey, whenever I try to set the UUID for packet NAMED_ENTITY_SPAWN it always throws "com.comphenix.protocol.reflect.FieldAccessException: Field index must be within 0 - count" I've looked around and cant' seem to figure it out.
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Posted Jan 9, 2014I'm using isOnline() then straight after, getVechile()
Its my understanding that if isOnline() returns true, then getVechile() shouldn't spew a exception for temporary player. Am I doing it wrong?
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Posted Jan 8, 2014@grdgyyr
Yeah, the latest version is fully compatible with ProtocolLib, as well as a number of earlier versions going back to 1.2.5.
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Posted Jan 8, 2014is this compatible with spigot ?
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Posted Jan 5, 2014@timgeel
There's nothing in the stack trace to suggest that, but a plugin might be using ProtocolLib incorrectly. Could you submit a ticket with a plugin list?
@lme999
That sounds like a bug in a plugin that is using ProtocolLib. Have you tried disabling other plugins, but leave ProtocolLib in?
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Posted Jan 5, 2014Latest snapshot build of ProtocolLib build #193 and in the latest released version 3.1.0, with ProtocolLib enabled, players can't use books... at all. I don't know if this is a bug or?
When I disable ProtocolLib, I can use the books.