ProtocolLib
ProtocolLib
ProtocolLib has, for the most part, moved over to Spigot! If you need support, head over there!
Certain tasks are impossible to perform with the standard Bukkit API, and may require working with and even modify Minecraft directly. A common technique is to modify incoming and outgoing packets, or inject custom packets into the stream. This is quite cumbersome to do, however, and most implementations will break as soon as a new version of Minecraft has been released, mostly due to obfuscation.
Critically, different plugins that use this approach may hook into the same classes, with unpredictable outcomes. More than often this causes plugins to crash, but it may also lead to more subtle bugs.
Links
Support
Please create a issue with as much information as possible if you experience a problem that has not already been reported. Comments with a huge stack trace will be deleted.
If you need help with the API, please use the issue tracker. If your question cannot be made public for whatever reason (including security bugs), send me a personal message instead.
For server operators
Just download ProtocolLib from the link above. It doesn't do anything on its own, it simply allows other plugins to function.
FAQ
- Why do I get FieldAccessExceptions when I try to read or write from packets?
Quote:The reason for these exceptions is because ProtocolLib is not using the packet format as described on the Wiki, it's using the in-memory representation of these packets. Often, the in-memory representation will use integers instead of shorts and bytes, and store more complex objects (like ItemStacks) directly.
You can figure out the in-memory representation from the Minecraft source code, or just use PacketWrapper where I've done all that work for you.
Examples
Source code for a bunch of example programs that use ProtocolLib can be found at this thread on the main support forum.
You may also be interested in PacketWrapper, a library that makes it possible to modify a packet without having to decompile the Minecraft source code.
Finally, for the more advanced users who want to use ProtocolLib if present, but still fall back on their own packet listening system, I recommend taking a look at this thread. I explain where and how to inject code into CraftBukkit in order to intercept sent and received packets yourself.
Maven repository
If you're using Maven, you'll be able to automatically download the JAR, JavaDoc and associated sources from Maven Central. You can add it as a dependency like so:
<dependencies> <dependency> <groupId>net.dmulloy2</groupId> <artifactId>ProtocolLib</artifactId> <version>5.4.0</version> </dependency> <!-- And so on --> </dependencies>
Commands
Protocol
Main administrative command. Supports the following sub-commands:
- config: Reload the configuration file.
- check: Check for new versions on BukkitDev.
- update: Check for new versions and automatically download the JAR. The server must be restarted for this to take effect.
- timings: Toggle measuring the amount of CPU time spent by each plugin. See here for more information.
- listeners: Display what plugins are using ProtocolLib, and the packet types they are intercepting.
All of these commands require the permission protocol.admin.
Example:
/protocol update
Packet
Add or remove a debug packet listener. This is useful for plugin authors who just wants to see when a packet is sent, and with what content.
Sub commands:
- add: Add a packet listener with a given packet ID.
- remove: Remove one or every packet listener with the given packet IDs.
- names: Print the name of every given packet ID.
Parameters (in order):
- Connection side: Either client or server.
- Multiple ID ranges: Can be a single packet ID like 14, or a range like 10 - 15. Defaults to 0 - 255 if not specified.
- Detailed: If TRUE, prints the full packet content.
Example:
/packet add client 10-13 true
For 3.0.0 and above, you should specify the protocol, sender and name instead:
/packet add play server chat true
In 3.4.0-SNAPSHOT and above, you can also display the packet before its modified by any packet listeners:
/packet add play server chat compare
Remove all listeners:
/packet remove client /packet remove server
Note that this command should rarely be used on a production server. Listening to too many packets may crash the server.
Filter
The filter system (introduced in 2.4.1) uses the built in JavaScript interpreter in JVM 6 (Rhino) to extend the packet command with filtering capabilities - it is now possible to, say, only print entity metadata packet events (packet add server 40) for a given entity ID:
> packet add server 40 true Added listener ListeningWhitelist{priority=MONITOR, packets=[40]} > filter add entity_filter 40 Enter filter program ('}' to complete or CANCEL): function(event, packet) { > return packet.a == 1000; >} Added filter entity_filter.
This should be much more convenient than having to compile a test plugin and reload the whole server. Note that this feature is disabled by default for security reasons. To enable it, add "debug: true" to config.yml.
Configuration
A small set of configuration options are available:
Global section
| Option | Default |
Description |
|---|---|---|
| auto updater.notify | true | Inform any player with the permission protocol.info when a new version of ProtocolLib is out. |
| auto updater.download | true | Automatically download and install the newest version of ProtocolLib. The installation will take effect when the server restarts. |
| auto updater.delay | 43200 | The number of seconds between each check for a new update. |
| auto updater.last | 0 | This simply records the last time (in seconds since 01.01.1970) an update check was performed. Set it to 0 to force a new update check. |
| metrics | true | If TRUE, ProtocolLib will publish anonymous usage data to mcstats.org. Set it to FALSE to opt-out. |
| background compiler | true | If TRUE, ProtocolLib will try and improve performance by replacing reflection with compiled code on-the-fly. |
| ignore version check | None | Force ProtocolLib to start for a specified Minecraft version, even if it is incompatible. |
| suppressed reports | None | If any error or warning report is present in this list, they will not appear in the console or the log. |
For more information, take a look at the default configuration file.
Tutorial for developers
See this page for more information.
Compatibility
One of the main goals of this project was to achieve maximum compatibility with Minecraft. And the end result is quite good, it should be resilient against future changes. It's likely that I won't have to update ProtocolLib for anything but bug and performance fixes.
How is this possible? It all comes down to reflection in the end. Essentially, no name is hard coded - every field, method and class is deduced by looking at field types, package names or parameter types. It's remarkably consistent across different versions.
(note that the below list hasn't been updated in ages and ymmv)
Plugins that appear to be compatible
Plugins known to be compatible
- SpoutPlugin
Plugins using ProtocolLib
- Orebfuscator
- TagAPI
- DisguiseCraft
- VanishNoPacket (v3.18.5 and earlier)
- BkCommonLib
- CraftBook
- ChairsReloaded (3.0.2 and earlier)
- Scavenger
- TabAPI
- Individual-Signs
- ItemRenamer
- RandomCoords
- AntiCommandTab
- Sneaky
- Spy
- Statues
- Seasons
- Safe Command Block
- PlayerHider
- Phantasma Chat Filter
- Ghost Hunt
- ReMap
- AttributeHider
- uCars
- uPlanes
- PropHunt
- Portable-Horses
- ClickEdit
- RageBan
- ReChat
- PlayEffect
- FakePlayers
- PlayerCountMessage
- Vampire
- Murder
- NoSpy
- PingNachricht
- NoCheatPlus
- ScoreboardStats
Inactive projects
Please let me know if you want me to add your plugin to this list. :)
Privacy
This plugin uses BStats to generate and publish anonymous aggregate usage statistics, but you can easily opt-out by setting metrics in config.yml to false.
If enabled, the following is sent every ten minutes:
- Metrics revision version (currently 6).
- Server's GUID
- Players currently online (not max player count)
- Server version string (the same version string you see in /version)
- Current version of ProtocolLib
- The name of every plugin that registers a packet listener in ProtocolLib.
Donating
If ProtocolLib has made your life significantly easier or you're feeling particularly generous, consider donating! It's a great way to support the many hours I've spent maintaining this plugin and keeps me motivated. Don't donate if you can't afford it.

I would like to thank everyone who has donated to ProtocoLib on BukkitDev. I really appreciate it. :)
Note: Create an issue if you're having problems. I generally don't check the BukkitDev comments.
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Posted Dec 22, 2013@joda17
Try the latest version (#5) on the Jenkins server. I believe I found a very simple fix to the sign/tile entity issue. :)
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Posted Dec 22, 2013@trancefer
Try the latest development build (#187).
@rourke750
Why are you cancelling and resending the packet? You also have to intercept the ENTITY_METADATA packet, and - remember to look in the source code for the fields to modify, NOT the protocol wiki:
@joda17
Maybe, but, I don't even know of any plugins that are using BlockPatcher. Is this a private plugin?
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Posted Dec 22, 2013@aadnk Can you fix sign bug in BlockPatcher?
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Posted Dec 22, 2013Hi, big thank for a plugin. I have a problem, can u help me? pastebin
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Posted Dec 21, 2013Hey I'm trying to make a mod which changes the players health to try and stop people with hacked clients from being able to see the correct health. The source is here http://pastebin.com/Li47WtpS would you be able to help me?
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Posted Dec 21, 2013@guimartino
Upgrade TagAPI.
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Posted Dec 21, 2013@guimartino
That, good sir, is an error. :)
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Posted Dec 21, 2013HEEELP
what is this?
http://pastebin.com/KbefKUKL
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Posted Dec 21, 2013@storm345
Just use one of the new overloads to PacketAdapter:
Though I'm interested in why the other method didn't work for you - perhaps you could post the full source code so I can verify it's not a bug in ProtocolLib?
@bukkitCensoresComments Replace Packets with PacketType, and remove ConnectionSide:
And the other:
Also make sure the packets themselves haven't changed.
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Posted Dec 19, 2013Apparently (In MC 1.7.4) for the getRecieveingWhitelist(), this doesn't work (Non-deprecated method):
But this does (using deprecated method):
And finally for reference your entirely deprecated system from your tutorial that uCars uses at the moment:
Please tell me what I'm doing wrong as I want to use the new, correct version of your API!
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Posted Dec 19, 2013@aadnk
Please tell me which methods you're supposed to use to run something on Steer_Vehicle packet to work with all versions? I noticed the old methods were deprecated so I looked through the JavaDoc but it seems every methods I find contains deprecated stuff... What is the correct way to do it?
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Posted Dec 16, 2013@aadnk
If i'm using BlockPatcher, i get error "Unable to locate sign at (coordination)", and signs are empty
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Posted Dec 15, 2013@aadnk
181 is working perfectly! Thank you very much.
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Posted Dec 14, 2013@Ozelo
Ah, yeah, that's a bug in one of the recent development builds. Upgrade to #181.
I also noticed that the previous error pertained to MCore, so I suggest upgrading that as well.
@jwpwns
You've cut off the most important part, but it looks like a plugin error. Tried upgrading TagAPI?
@Tyzun
Error log?
In any case, you should upgrade both Spigot and ProtocoLib to the latest builds.
@TheAcastus
That's because the version of ProtocoLib they are running (2.7.3) is not compatible with Minecraft 1.7.2. They should upgrade ProtocolLib to 3.0.1 or the latest development build.
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Posted Dec 14, 2013here ya go this is the prob http://pastebin.com/peFSRQaL
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Posted Dec 14, 2013ProtocolLib is broken with the latest spigot, server doesnt want to start with ProtocolLib
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Posted Dec 14, 2013Now I found this:
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Posted Dec 14, 2013@aadnk
Yes, I do. Ive been looking for updates about six times a day, I have about 100 plugins and they are most bleeding edge builds. Also abandoned or outdated plugins that still work too.
It is a really good (worst) environment for testing. Thank you
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Posted Dec 14, 2013@TheAcastus
Make sure they are using the correct version of ProtocolLib for the version of CraftBukkit they are running.
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Posted Dec 14, 2013Hello, I work for a hosting and one custumer tell me with ProtocolLIib error, there is th error: http://pastebin.com/S0UgEAB8, please can you fix it? :)
Have a nice day! TheAcastus