ProtocolLib
ProtocolLib
ProtocolLib has, for the most part, moved over to Spigot! If you need support, head over there!
Certain tasks are impossible to perform with the standard Bukkit API, and may require working with and even modify Minecraft directly. A common technique is to modify incoming and outgoing packets, or inject custom packets into the stream. This is quite cumbersome to do, however, and most implementations will break as soon as a new version of Minecraft has been released, mostly due to obfuscation.
Critically, different plugins that use this approach may hook into the same classes, with unpredictable outcomes. More than often this causes plugins to crash, but it may also lead to more subtle bugs.
Links
Support
Please create a issue with as much information as possible if you experience a problem that has not already been reported. Comments with a huge stack trace will be deleted.
If you need help with the API, please use the issue tracker. If your question cannot be made public for whatever reason (including security bugs), send me a personal message instead.
For server operators
Just download ProtocolLib from the link above. It doesn't do anything on its own, it simply allows other plugins to function.
FAQ
- Why do I get FieldAccessExceptions when I try to read or write from packets?
Quote:The reason for these exceptions is because ProtocolLib is not using the packet format as described on the Wiki, it's using the in-memory representation of these packets. Often, the in-memory representation will use integers instead of shorts and bytes, and store more complex objects (like ItemStacks) directly.
You can figure out the in-memory representation from the Minecraft source code, or just use PacketWrapper where I've done all that work for you.
Examples
Source code for a bunch of example programs that use ProtocolLib can be found at this thread on the main support forum.
You may also be interested in PacketWrapper, a library that makes it possible to modify a packet without having to decompile the Minecraft source code.
Finally, for the more advanced users who want to use ProtocolLib if present, but still fall back on their own packet listening system, I recommend taking a look at this thread. I explain where and how to inject code into CraftBukkit in order to intercept sent and received packets yourself.
Maven repository
If you're using Maven, you'll be able to automatically download the JAR, JavaDoc and associated sources from Maven Central. You can add it as a dependency like so:
<dependencies> <dependency> <groupId>net.dmulloy2</groupId> <artifactId>ProtocolLib</artifactId> <version>5.4.0</version> </dependency> <!-- And so on --> </dependencies>
Commands
Protocol
Main administrative command. Supports the following sub-commands:
- config: Reload the configuration file.
- check: Check for new versions on BukkitDev.
- update: Check for new versions and automatically download the JAR. The server must be restarted for this to take effect.
- timings: Toggle measuring the amount of CPU time spent by each plugin. See here for more information.
- listeners: Display what plugins are using ProtocolLib, and the packet types they are intercepting.
All of these commands require the permission protocol.admin.
Example:
/protocol update
Packet
Add or remove a debug packet listener. This is useful for plugin authors who just wants to see when a packet is sent, and with what content.
Sub commands:
- add: Add a packet listener with a given packet ID.
- remove: Remove one or every packet listener with the given packet IDs.
- names: Print the name of every given packet ID.
Parameters (in order):
- Connection side: Either client or server.
- Multiple ID ranges: Can be a single packet ID like 14, or a range like 10 - 15. Defaults to 0 - 255 if not specified.
- Detailed: If TRUE, prints the full packet content.
Example:
/packet add client 10-13 true
For 3.0.0 and above, you should specify the protocol, sender and name instead:
/packet add play server chat true
In 3.4.0-SNAPSHOT and above, you can also display the packet before its modified by any packet listeners:
/packet add play server chat compare
Remove all listeners:
/packet remove client /packet remove server
Note that this command should rarely be used on a production server. Listening to too many packets may crash the server.
Filter
The filter system (introduced in 2.4.1) uses the built in JavaScript interpreter in JVM 6 (Rhino) to extend the packet command with filtering capabilities - it is now possible to, say, only print entity metadata packet events (packet add server 40) for a given entity ID:
> packet add server 40 true Added listener ListeningWhitelist{priority=MONITOR, packets=[40]} > filter add entity_filter 40 Enter filter program ('}' to complete or CANCEL): function(event, packet) { > return packet.a == 1000; >} Added filter entity_filter.
This should be much more convenient than having to compile a test plugin and reload the whole server. Note that this feature is disabled by default for security reasons. To enable it, add "debug: true" to config.yml.
Configuration
A small set of configuration options are available:
Global section
| Option | Default |
Description |
|---|---|---|
| auto updater.notify | true | Inform any player with the permission protocol.info when a new version of ProtocolLib is out. |
| auto updater.download | true | Automatically download and install the newest version of ProtocolLib. The installation will take effect when the server restarts. |
| auto updater.delay | 43200 | The number of seconds between each check for a new update. |
| auto updater.last | 0 | This simply records the last time (in seconds since 01.01.1970) an update check was performed. Set it to 0 to force a new update check. |
| metrics | true | If TRUE, ProtocolLib will publish anonymous usage data to mcstats.org. Set it to FALSE to opt-out. |
| background compiler | true | If TRUE, ProtocolLib will try and improve performance by replacing reflection with compiled code on-the-fly. |
| ignore version check | None | Force ProtocolLib to start for a specified Minecraft version, even if it is incompatible. |
| suppressed reports | None | If any error or warning report is present in this list, they will not appear in the console or the log. |
For more information, take a look at the default configuration file.
Tutorial for developers
See this page for more information.
Compatibility
One of the main goals of this project was to achieve maximum compatibility with Minecraft. And the end result is quite good, it should be resilient against future changes. It's likely that I won't have to update ProtocolLib for anything but bug and performance fixes.
How is this possible? It all comes down to reflection in the end. Essentially, no name is hard coded - every field, method and class is deduced by looking at field types, package names or parameter types. It's remarkably consistent across different versions.
(note that the below list hasn't been updated in ages and ymmv)
Plugins that appear to be compatible
Plugins known to be compatible
- SpoutPlugin
Plugins using ProtocolLib
- Orebfuscator
- TagAPI
- DisguiseCraft
- VanishNoPacket (v3.18.5 and earlier)
- BkCommonLib
- CraftBook
- ChairsReloaded (3.0.2 and earlier)
- Scavenger
- TabAPI
- Individual-Signs
- ItemRenamer
- RandomCoords
- AntiCommandTab
- Sneaky
- Spy
- Statues
- Seasons
- Safe Command Block
- PlayerHider
- Phantasma Chat Filter
- Ghost Hunt
- ReMap
- AttributeHider
- uCars
- uPlanes
- PropHunt
- Portable-Horses
- ClickEdit
- RageBan
- ReChat
- PlayEffect
- FakePlayers
- PlayerCountMessage
- Vampire
- Murder
- NoSpy
- PingNachricht
- NoCheatPlus
- ScoreboardStats
Inactive projects
Please let me know if you want me to add your plugin to this list. :)
Privacy
This plugin uses BStats to generate and publish anonymous aggregate usage statistics, but you can easily opt-out by setting metrics in config.yml to false.
If enabled, the following is sent every ten minutes:
- Metrics revision version (currently 6).
- Server's GUID
- Players currently online (not max player count)
- Server version string (the same version string you see in /version)
- Current version of ProtocolLib
- The name of every plugin that registers a packet listener in ProtocolLib.
Donating
If ProtocolLib has made your life significantly easier or you're feeling particularly generous, consider donating! It's a great way to support the many hours I've spent maintaining this plugin and keeps me motivated. Don't donate if you can't afford it.

I would like to thank everyone who has donated to ProtocoLib on BukkitDev. I really appreciate it. :)
Note: Create an issue if you're having problems. I generally don't check the BukkitDev comments.
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Posted Jan 4, 2014I got that error when a player join
http://pastebin.com/RLxvEdAF Edit: I update Tagapi and now it works..
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Posted Jan 3, 2014@storm345
I've now updated PacketWrapper for 1.7.2, which essentially documents the entire protocol in Java form.
You can use it to convert PacketContainer to a more standard Java-bean class, simplifying your code a great deal.
Though, I haven't performed any extensive testing - it was a lot of work just getting the classes updated at all.
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Posted Dec 31, 2013@joda17
Yes, but it's not easy. I recommend using the ItemRenamer API. If you don't want to depend on ItemRenamer, then you'll have to copy parts of it into your own plugin.
@Bimmr
There's very little you can do with packets that you can't already do with the standard scoreboard API. But just take a look at the packets yourself, and start experimenting. I very much doubt it's possible though.
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Posted Dec 31, 2013I was just wondering, by any chance is there a way to mess with packets to hide the score of a sidebar scoreboard? I'm betting no, because players won't show up without a score, but doesn't hurt to ask the impossible :P.
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Posted Dec 31, 2013@aadnk In my server some items have lore "owner: <nick>", can i hide this lore without remove it?
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Posted Dec 31, 2013@storm345
Or you can look here.
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Posted Dec 30, 2013@storm345
The best way is to just look in nms. Just grab a decompiler and slice open craftbukkit.
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Posted Dec 30, 2013@aadnk
Oh thanks! It might be a bit much to ask... But documenting the variables each packet takes would be really useful! Is there anywhere ( up-to-date ) where I can find that?
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Posted Dec 29, 2013@aadnk
I put again the last dev and doesn't have errors. I thinking that probably it's bkcommonlib.
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Posted Dec 28, 2013@danmark2312
Update BkCommonLib to the latest development build.
@elkidz
Hm, I'd try updating BkCommonLib in your case as well. But, I didn't expect the server to close ... do you have a relevant stack trace? Or the end of the console log?
@timgeel
Not exactly. It's because ProtocolLib exposes the raw NMS packets indirectly, instead of more general abstractions such as Bukkit. So any changes to these packet classes, of which there were many in 1.7.2, will break code that uses PacketContainer. This is why it's always preferable to use the Bukkit API, though it's often not possible.
I can't fix your plugin, not with a meager snippet of source code. Not that I would I fix a closed-source plugin for free either. But I can give you an example: https://gist.github.com/aadnk/8129389
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Posted Dec 28, 2013@danmark2312
Me too! And close my server!
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Posted Dec 28, 2013I've been having this bug with every 1.7.2 protocollib build
http://pastebin.com/kaC77gzg
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Posted Dec 26, 2013@aadnk When i open my server, i upload my nether plugin to dev.bukkit.org.
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Posted Dec 25, 2013@storm345
You cannot rely on the Protocol wiki alone when using PacketContainer - you must also read the decompiled source code to know which fields to update.
In the case of named sound effect, the pitch is actually stored as an integer, not a float.
Take a look at PacketWrapperfor more information. It's not updated for 1.7.2, but some of the packets have remained unchanged.
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Posted Dec 25, 2013@stgram
Tried upgrading to #188 on the Jenkins server? I just fixed a serious deadlock that might be the cause of that message.
@joda17
Ah, interesting stuff. Perhaps I should upload BlockPatcher to BukkitDev? Though, I suppose it's not really necessary if you're merely using it in a private plugin.
@bukkitCensoresComments
The ping is calculated as the time it takes to send a random number from the client to the server, and back again. You can't anticipate a random number, so I don't believe it's possible to lower the ping time.
But you can artificially inflate it - just delay the respond packet:
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Posted Dec 25, 2013@aadnk
Thanks! However I found I also have no idea how to send information to play a custom sound? I got this so far:
However, this doesn't work and I have no idea why? (Inserting pitch causes an error)
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Posted Dec 25, 2013Just got that error log from spigot: http://pastebin.com/Xzcy8ctJ Any ideas?
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Posted Dec 25, 2013@aadnk Thank you very much!!! Yes, my plugin uses BlockPatcher to create "virtual nether" after drink special potion, it's the same world,but dirt is netherrack, stone is soulsand, water is lava etc.
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Posted Dec 25, 2013@bukkitCensoresComments
You can't use switches anymore, I'm afraid. Instead, use getType() and a if-statement:
Are you referring to PacketType.Status.Server.OUT_SERVER_INFO? Take a look here.
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Posted Dec 23, 2013Please check PM when you can; we traced that issue down to protocollib