ProtocolLib
ProtocolLib
ProtocolLib has, for the most part, moved over to Spigot! If you need support, head over there!
Certain tasks are impossible to perform with the standard Bukkit API, and may require working with and even modify Minecraft directly. A common technique is to modify incoming and outgoing packets, or inject custom packets into the stream. This is quite cumbersome to do, however, and most implementations will break as soon as a new version of Minecraft has been released, mostly due to obfuscation.
Critically, different plugins that use this approach may hook into the same classes, with unpredictable outcomes. More than often this causes plugins to crash, but it may also lead to more subtle bugs.
Links
Support
Please create a issue with as much information as possible if you experience a problem that has not already been reported. Comments with a huge stack trace will be deleted.
If you need help with the API, please use the issue tracker. If your question cannot be made public for whatever reason (including security bugs), send me a personal message instead.
For server operators
Just download ProtocolLib from the link above. It doesn't do anything on its own, it simply allows other plugins to function.
FAQ
- Why do I get FieldAccessExceptions when I try to read or write from packets?
Quote:The reason for these exceptions is because ProtocolLib is not using the packet format as described on the Wiki, it's using the in-memory representation of these packets. Often, the in-memory representation will use integers instead of shorts and bytes, and store more complex objects (like ItemStacks) directly.
You can figure out the in-memory representation from the Minecraft source code, or just use PacketWrapper where I've done all that work for you.
Examples
Source code for a bunch of example programs that use ProtocolLib can be found at this thread on the main support forum.
You may also be interested in PacketWrapper, a library that makes it possible to modify a packet without having to decompile the Minecraft source code.
Finally, for the more advanced users who want to use ProtocolLib if present, but still fall back on their own packet listening system, I recommend taking a look at this thread. I explain where and how to inject code into CraftBukkit in order to intercept sent and received packets yourself.
Maven repository
If you're using Maven, you'll be able to automatically download the JAR, JavaDoc and associated sources from Maven Central. You can add it as a dependency like so:
<dependencies> <dependency> <groupId>net.dmulloy2</groupId> <artifactId>ProtocolLib</artifactId> <version>5.4.0</version> </dependency> <!-- And so on --> </dependencies>
Commands
Protocol
Main administrative command. Supports the following sub-commands:
- config: Reload the configuration file.
- check: Check for new versions on BukkitDev.
- update: Check for new versions and automatically download the JAR. The server must be restarted for this to take effect.
- timings: Toggle measuring the amount of CPU time spent by each plugin. See here for more information.
- listeners: Display what plugins are using ProtocolLib, and the packet types they are intercepting.
All of these commands require the permission protocol.admin.
Example:
/protocol update
Packet
Add or remove a debug packet listener. This is useful for plugin authors who just wants to see when a packet is sent, and with what content.
Sub commands:
- add: Add a packet listener with a given packet ID.
- remove: Remove one or every packet listener with the given packet IDs.
- names: Print the name of every given packet ID.
Parameters (in order):
- Connection side: Either client or server.
- Multiple ID ranges: Can be a single packet ID like 14, or a range like 10 - 15. Defaults to 0 - 255 if not specified.
- Detailed: If TRUE, prints the full packet content.
Example:
/packet add client 10-13 true
For 3.0.0 and above, you should specify the protocol, sender and name instead:
/packet add play server chat true
In 3.4.0-SNAPSHOT and above, you can also display the packet before its modified by any packet listeners:
/packet add play server chat compare
Remove all listeners:
/packet remove client /packet remove server
Note that this command should rarely be used on a production server. Listening to too many packets may crash the server.
Filter
The filter system (introduced in 2.4.1) uses the built in JavaScript interpreter in JVM 6 (Rhino) to extend the packet command with filtering capabilities - it is now possible to, say, only print entity metadata packet events (packet add server 40) for a given entity ID:
> packet add server 40 true Added listener ListeningWhitelist{priority=MONITOR, packets=[40]} > filter add entity_filter 40 Enter filter program ('}' to complete or CANCEL): function(event, packet) { > return packet.a == 1000; >} Added filter entity_filter.
This should be much more convenient than having to compile a test plugin and reload the whole server. Note that this feature is disabled by default for security reasons. To enable it, add "debug: true" to config.yml.
Configuration
A small set of configuration options are available:
Global section
| Option | Default |
Description |
|---|---|---|
| auto updater.notify | true | Inform any player with the permission protocol.info when a new version of ProtocolLib is out. |
| auto updater.download | true | Automatically download and install the newest version of ProtocolLib. The installation will take effect when the server restarts. |
| auto updater.delay | 43200 | The number of seconds between each check for a new update. |
| auto updater.last | 0 | This simply records the last time (in seconds since 01.01.1970) an update check was performed. Set it to 0 to force a new update check. |
| metrics | true | If TRUE, ProtocolLib will publish anonymous usage data to mcstats.org. Set it to FALSE to opt-out. |
| background compiler | true | If TRUE, ProtocolLib will try and improve performance by replacing reflection with compiled code on-the-fly. |
| ignore version check | None | Force ProtocolLib to start for a specified Minecraft version, even if it is incompatible. |
| suppressed reports | None | If any error or warning report is present in this list, they will not appear in the console or the log. |
For more information, take a look at the default configuration file.
Tutorial for developers
See this page for more information.
Compatibility
One of the main goals of this project was to achieve maximum compatibility with Minecraft. And the end result is quite good, it should be resilient against future changes. It's likely that I won't have to update ProtocolLib for anything but bug and performance fixes.
How is this possible? It all comes down to reflection in the end. Essentially, no name is hard coded - every field, method and class is deduced by looking at field types, package names or parameter types. It's remarkably consistent across different versions.
(note that the below list hasn't been updated in ages and ymmv)
Plugins that appear to be compatible
Plugins known to be compatible
- SpoutPlugin
Plugins using ProtocolLib
- Orebfuscator
- TagAPI
- DisguiseCraft
- VanishNoPacket (v3.18.5 and earlier)
- BkCommonLib
- CraftBook
- ChairsReloaded (3.0.2 and earlier)
- Scavenger
- TabAPI
- Individual-Signs
- ItemRenamer
- RandomCoords
- AntiCommandTab
- Sneaky
- Spy
- Statues
- Seasons
- Safe Command Block
- PlayerHider
- Phantasma Chat Filter
- Ghost Hunt
- ReMap
- AttributeHider
- uCars
- uPlanes
- PropHunt
- Portable-Horses
- ClickEdit
- RageBan
- ReChat
- PlayEffect
- FakePlayers
- PlayerCountMessage
- Vampire
- Murder
- NoSpy
- PingNachricht
- NoCheatPlus
- ScoreboardStats
Inactive projects
Please let me know if you want me to add your plugin to this list. :)
Privacy
This plugin uses BStats to generate and publish anonymous aggregate usage statistics, but you can easily opt-out by setting metrics in config.yml to false.
If enabled, the following is sent every ten minutes:
- Metrics revision version (currently 6).
- Server's GUID
- Players currently online (not max player count)
- Server version string (the same version string you see in /version)
- Current version of ProtocolLib
- The name of every plugin that registers a packet listener in ProtocolLib.
Donating
If ProtocolLib has made your life significantly easier or you're feeling particularly generous, consider donating! It's a great way to support the many hours I've spent maintaining this plugin and keeps me motivated. Don't donate if you can't afford it.

I would like to thank everyone who has donated to ProtocoLib on BukkitDev. I really appreciate it. :)
Note: Create an issue if you're having problems. I generally don't check the BukkitDev comments.
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Posted Dec 13, 2013@jwpwns
You mention that a lot of your plugins use ProtocolLib, and that when you remove ProtocolLib, everything is fine. How are you sure that it is this, and only this plugin that causes the memory leak when you have other plugins relying on it?
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Posted Dec 13, 2013I believe it to be the latest bukkit dev build, my server is doing it without protocol lib
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Posted Dec 13, 2013@Ozelo
You're using Spigot, I presume? I suggest you upgrade to the latest development build of ProtocolLib.
@jwpwns
You've cut off the most important part, but it looks like one of those TagAPI errors. It's definitely not a memory problem - IndexOutOfBoundsException just means a program tried to access an array element that did not exist, not that there is insufficient memory.
@xxtreepuncherxx
@kimbroughhg
@jwpwns
You should try running your servers without ProtocolLib for a comparison. This could be caused by the 1.7 update as well. Also try running only ProtocolLib, and not the other plugins that require it.
I'd definitely need a stack trace here. Profiling the server instance would also be very helpful, if possible.
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Posted Dec 13, 2013@jjacobson
@sgtcaze
I've written a quick fix for the timeout problem, but it may not fully eliminate it. The race condition is still present in CraftBukkit (and vanilla), only now ProtocolLib should not trigger it.
Let me know if it works for you. Race conditions are very sensitive to your setup, especially the server load.
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Posted Dec 13, 2013I have to agree, ever since the 3.0.1 update, I've been using up massive amounts of RAM. I have my towny server dedicated with 10GB of ram, which normally doesn't use more then 2 GB at any given point, is currently using 5GB out of the 10GB allocated.
Not getting any console errors.
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Posted Dec 13, 2013@jwpwns
You'll need to get a hold of the console log then.
Until then, you should use a profiler to help figure out what exactly in ProtocolLib is using so much memory.
You also have the option of enabling garbage collection on the Perm Gen as a temporary remedy:
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Posted Dec 13, 2013@Devil_Boy
I tested protocol lib on a blank with spigot and it still does this....
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Posted Dec 13, 2013@jwpwns @kimbroughhg
If you're getting "OutOfMemoryError: PermGen space", try increasing your perm gem space in your server flags.
Taken from this ticket.
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Posted Dec 13, 2013Same as some others, run out of memory after about 10 minutes running this plugin (4gb server)
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Posted Dec 13, 2013@Devil_Boy
I have it set up fine xmx is set to 7gb i have not had a problem until 1.7 i will re post the error next time it happens it I am also using spitgot if that matters.
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Posted Dec 13, 2013@jwpwns
Yes, as Devil_Boy said, check your java options and make sure your "-Xmx" is not set too low. I've been running this build since it was released with absolutely no memory issues (that I can see).
Also that message is an OutOfBounds exception, and not related to memory. Can you give more details like tracking memory usage over time, java options, etc?
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Posted Dec 13, 2013@jwpwns
Be sure to make sure Java is set to use all that RAM.
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Posted Dec 13, 2013This plugin also has a memory leak Only with this plugin installed it will run for about a hour and say ia m out of memory and stop the server MIND YOU this is on a 8gb server i have plenty of room i get these errors when it happens when i un install the plugin it works fine alot of my plugins use this plugin pleas fix. http://pastebin.com/BczBLFYy
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Posted Dec 13, 2013I found this error now:
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Posted Dec 12, 2013@aadnk
Cool thanks, I never noticed it until I updated to 1.7 and then it got really bad, most of the time I would end up timing out when switching servers via bungee. Thanks for taking a look :).
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Posted Dec 12, 2013@sgtcaze
@jjacobson
I'll take a look at it later. I have noticed it myself, but I didn't prioritize it as it only ever occurred the first time around. Though I suppose this could pose a problem with Bungeecord.
@rlpn
Update TagAPI.
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Posted Dec 12, 2013@sgtcaze
I am getting this same thing when switching servers via bungeecord. I had to remove protocollib for the time being.
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Posted Dec 12, 2013I was using the dev 3.0.0 version and it caused a server crash. I know there's an update but I'll post this pastebin just in case you haven't fixed it.
http://pastebin.com/awDa90v7
Edit just updated to the latest build here on bukkit and I still get this error.
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Posted Dec 12, 2013I get this error only when protocol lib is installed http://pastebin.com/BczBLFYy
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Posted Dec 12, 2013Thank you for your efforts in getting this release out, aadnk! It's much appreciated :D