ProtocolLib
ProtocolLib
ProtocolLib has, for the most part, moved over to Spigot! If you need support, head over there!
Certain tasks are impossible to perform with the standard Bukkit API, and may require working with and even modify Minecraft directly. A common technique is to modify incoming and outgoing packets, or inject custom packets into the stream. This is quite cumbersome to do, however, and most implementations will break as soon as a new version of Minecraft has been released, mostly due to obfuscation.
Critically, different plugins that use this approach may hook into the same classes, with unpredictable outcomes. More than often this causes plugins to crash, but it may also lead to more subtle bugs.
Links
Support
Please create a issue with as much information as possible if you experience a problem that has not already been reported. Comments with a huge stack trace will be deleted.
If you need help with the API, please use the issue tracker. If your question cannot be made public for whatever reason (including security bugs), send me a personal message instead.
For server operators
Just download ProtocolLib from the link above. It doesn't do anything on its own, it simply allows other plugins to function.
FAQ
- Why do I get FieldAccessExceptions when I try to read or write from packets?
Quote:The reason for these exceptions is because ProtocolLib is not using the packet format as described on the Wiki, it's using the in-memory representation of these packets. Often, the in-memory representation will use integers instead of shorts and bytes, and store more complex objects (like ItemStacks) directly.
You can figure out the in-memory representation from the Minecraft source code, or just use PacketWrapper where I've done all that work for you.
Examples
Source code for a bunch of example programs that use ProtocolLib can be found at this thread on the main support forum.
You may also be interested in PacketWrapper, a library that makes it possible to modify a packet without having to decompile the Minecraft source code.
Finally, for the more advanced users who want to use ProtocolLib if present, but still fall back on their own packet listening system, I recommend taking a look at this thread. I explain where and how to inject code into CraftBukkit in order to intercept sent and received packets yourself.
Maven repository
If you're using Maven, you'll be able to automatically download the JAR, JavaDoc and associated sources from Maven Central. You can add it as a dependency like so:
<dependencies> <dependency> <groupId>net.dmulloy2</groupId> <artifactId>ProtocolLib</artifactId> <version>5.4.0</version> </dependency> <!-- And so on --> </dependencies>
Commands
Protocol
Main administrative command. Supports the following sub-commands:
- config: Reload the configuration file.
- check: Check for new versions on BukkitDev.
- update: Check for new versions and automatically download the JAR. The server must be restarted for this to take effect.
- timings: Toggle measuring the amount of CPU time spent by each plugin. See here for more information.
- listeners: Display what plugins are using ProtocolLib, and the packet types they are intercepting.
All of these commands require the permission protocol.admin.
Example:
/protocol update
Packet
Add or remove a debug packet listener. This is useful for plugin authors who just wants to see when a packet is sent, and with what content.
Sub commands:
- add: Add a packet listener with a given packet ID.
- remove: Remove one or every packet listener with the given packet IDs.
- names: Print the name of every given packet ID.
Parameters (in order):
- Connection side: Either client or server.
- Multiple ID ranges: Can be a single packet ID like 14, or a range like 10 - 15. Defaults to 0 - 255 if not specified.
- Detailed: If TRUE, prints the full packet content.
Example:
/packet add client 10-13 true
For 3.0.0 and above, you should specify the protocol, sender and name instead:
/packet add play server chat true
In 3.4.0-SNAPSHOT and above, you can also display the packet before its modified by any packet listeners:
/packet add play server chat compare
Remove all listeners:
/packet remove client /packet remove server
Note that this command should rarely be used on a production server. Listening to too many packets may crash the server.
Filter
The filter system (introduced in 2.4.1) uses the built in JavaScript interpreter in JVM 6 (Rhino) to extend the packet command with filtering capabilities - it is now possible to, say, only print entity metadata packet events (packet add server 40) for a given entity ID:
> packet add server 40 true Added listener ListeningWhitelist{priority=MONITOR, packets=[40]} > filter add entity_filter 40 Enter filter program ('}' to complete or CANCEL): function(event, packet) { > return packet.a == 1000; >} Added filter entity_filter.
This should be much more convenient than having to compile a test plugin and reload the whole server. Note that this feature is disabled by default for security reasons. To enable it, add "debug: true" to config.yml.
Configuration
A small set of configuration options are available:
Global section
| Option | Default |
Description |
|---|---|---|
| auto updater.notify | true | Inform any player with the permission protocol.info when a new version of ProtocolLib is out. |
| auto updater.download | true | Automatically download and install the newest version of ProtocolLib. The installation will take effect when the server restarts. |
| auto updater.delay | 43200 | The number of seconds between each check for a new update. |
| auto updater.last | 0 | This simply records the last time (in seconds since 01.01.1970) an update check was performed. Set it to 0 to force a new update check. |
| metrics | true | If TRUE, ProtocolLib will publish anonymous usage data to mcstats.org. Set it to FALSE to opt-out. |
| background compiler | true | If TRUE, ProtocolLib will try and improve performance by replacing reflection with compiled code on-the-fly. |
| ignore version check | None | Force ProtocolLib to start for a specified Minecraft version, even if it is incompatible. |
| suppressed reports | None | If any error or warning report is present in this list, they will not appear in the console or the log. |
For more information, take a look at the default configuration file.
Tutorial for developers
See this page for more information.
Compatibility
One of the main goals of this project was to achieve maximum compatibility with Minecraft. And the end result is quite good, it should be resilient against future changes. It's likely that I won't have to update ProtocolLib for anything but bug and performance fixes.
How is this possible? It all comes down to reflection in the end. Essentially, no name is hard coded - every field, method and class is deduced by looking at field types, package names or parameter types. It's remarkably consistent across different versions.
(note that the below list hasn't been updated in ages and ymmv)
Plugins that appear to be compatible
Plugins known to be compatible
- SpoutPlugin
Plugins using ProtocolLib
- Orebfuscator
- TagAPI
- DisguiseCraft
- VanishNoPacket (v3.18.5 and earlier)
- BkCommonLib
- CraftBook
- ChairsReloaded (3.0.2 and earlier)
- Scavenger
- TabAPI
- Individual-Signs
- ItemRenamer
- RandomCoords
- AntiCommandTab
- Sneaky
- Spy
- Statues
- Seasons
- Safe Command Block
- PlayerHider
- Phantasma Chat Filter
- Ghost Hunt
- ReMap
- AttributeHider
- uCars
- uPlanes
- PropHunt
- Portable-Horses
- ClickEdit
- RageBan
- ReChat
- PlayEffect
- FakePlayers
- PlayerCountMessage
- Vampire
- Murder
- NoSpy
- PingNachricht
- NoCheatPlus
- ScoreboardStats
Inactive projects
Please let me know if you want me to add your plugin to this list. :)
Privacy
This plugin uses BStats to generate and publish anonymous aggregate usage statistics, but you can easily opt-out by setting metrics in config.yml to false.
If enabled, the following is sent every ten minutes:
- Metrics revision version (currently 6).
- Server's GUID
- Players currently online (not max player count)
- Server version string (the same version string you see in /version)
- Current version of ProtocolLib
- The name of every plugin that registers a packet listener in ProtocolLib.
Donating
If ProtocolLib has made your life significantly easier or you're feeling particularly generous, consider donating! It's a great way to support the many hours I've spent maintaining this plugin and keeps me motivated. Don't donate if you can't afford it.

I would like to thank everyone who has donated to ProtocoLib on BukkitDev. I really appreciate it. :)
Note: Create an issue if you're having problems. I generally don't check the BukkitDev comments.
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Posted Nov 11, 2013@DerekZil
@Sudding123
This is a problem with BkCommonLib and the Spigot 1.7 network hack, not ProtocolLib.
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Posted Nov 11, 2013Same problem as the rest.
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Posted Nov 10, 2013I have plobrem with spigot 1.7 http://pastebin.com/e2paPqWa looks like it only spam when players log in
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Posted Nov 10, 2013@PhanaticD
There should at least be some text after Caused by: java.lang.ClassCastException at the end, if not a couple of extra lines. If not, something has gone terribly wrong in the Bukkit logger.
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Posted Nov 9, 2013there wasnt anything after
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Posted Nov 8, 2013@Sirse
It should be up now. My previous hosting provider deleted my virtual server, so I decided to switch to a different host.
@PhanaticD
Could you show me the next ten lines in your console? You've cropped out the most important part of the stack trace - the original exception.
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Posted Nov 8, 2013I have this problem with protocollib and 1.7 spigot http://pastebin.com/mNFJgXES
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Posted Nov 7, 2013What's happend with Jenkins build server?
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Posted Nov 7, 2013@aadnk
I have problem with ProtocolLib on Spigot 1.7 and my plugin: http://pastebin.com/ZkE6kYry
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Posted Nov 4, 2013@aadnk
I put up a pull request on your Packet Wrapper GitHub, it makes entity metadata much more comprehensive to modify, as I posted below, I found it quite complicated before.
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Posted Nov 3, 2013@jet315
Don't post stack traces in the comments. At the very least, use pastebin if you insist on using comments instead of the ticket system. I'll be forced to delete your comment if you don't.
As for your problem, have you tried deleting the plugins/ProtocolLib folder?
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Posted Nov 2, 2013@Quantum64
You can get an overview of all the different metadata properties here. If I'm not mistaken, you only need to send a single key-value pair for the client not to crash (preferably index 0):
You can also get the WrappedDataWatcher from an entity with WrappedDataWatcher.getEntityWatcher(entity), and send that instead.
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Posted Nov 2, 2013@Quantum64
That's in packet 40 entity metadata.
I'm not sure what that is that you are refering to, but I send the mob spawn packet, then send a packet 40 entity metadata to set flags on the spawned mob.
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Posted Nov 2, 2013Quick question regarding Packet18SpawnMob. How do you set the entity metadata (Mob name, sheep color, health, etc..) I know it has something to do with the WrappedDataWatcher, but i'm not sure how to set the values or metadata type for it.
Also, i'm using packet wrapper, so it's in the setMetedata method, i'm just not sure how to use WrappedDataWatcher, as I said.
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Posted Nov 2, 2013@zaino60
I have a partial update here that should enable Lib's Disguises to work.
Ordinarily, I would direct you to download the latest developer build from my Jenkins server, but it's been having issues today. I apologize for the inconvenience.
You may use my FTP-server in the meantime.These builds come with the usual disclaimer - they have not been approved by the BukkitDev staff, and you use them at your own risk.
EDIT: I've set up a new Jenkins server.
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Posted Nov 2, 2013Please Update to 1.7 so I can use Lib's Disguises!! Thank you! PD: the Experimental Spigot 1.7 compatible version is also to buggy!
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Posted Nov 1, 2013Welp. You both misunderstood me.
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Posted Nov 1, 2013@lenis0012
I wouldn't be so sure, apparently it's so cleverly coded that it can use reflections to get updated Packet fields and ids.
Edit: On this very page it says: "How is this possible? It all comes down to reflection in the end. Essentially, no name is hard coded - every field, method and class is deduced by looking at field types, package names or parameter types. It's remarkably consistent across different versions."
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Posted Nov 1, 2013@libraryaddict
Not really, protocol changes very very often. Big chance that it will break on 1.7.2, im very sure actualy.
There is no way to gest whats there in the future, so you cant prepare for it. The good thinkg about ProtocolLib is that it uses numbers instead of field names. Wich can make it easier for the plugin itself not the break, but for the plugins wich use it still can easily break.
We will see how 1.7 goes, im exited.
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Posted Nov 1, 2013Dynamically extending classes is way over my head as far as java goes, but I really like ProtocolLib, and I can tell how much time and work you have put into the making of it. Keep up the great work, because this is an awesome resource for developers to have!