ProtocolLib
ProtocolLib
ProtocolLib has, for the most part, moved over to Spigot! If you need support, head over there!
Certain tasks are impossible to perform with the standard Bukkit API, and may require working with and even modify Minecraft directly. A common technique is to modify incoming and outgoing packets, or inject custom packets into the stream. This is quite cumbersome to do, however, and most implementations will break as soon as a new version of Minecraft has been released, mostly due to obfuscation.
Critically, different plugins that use this approach may hook into the same classes, with unpredictable outcomes. More than often this causes plugins to crash, but it may also lead to more subtle bugs.
Links
Support
Please create a issue with as much information as possible if you experience a problem that has not already been reported. Comments with a huge stack trace will be deleted.
If you need help with the API, please use the issue tracker. If your question cannot be made public for whatever reason (including security bugs), send me a personal message instead.
For server operators
Just download ProtocolLib from the link above. It doesn't do anything on its own, it simply allows other plugins to function.
FAQ
- Why do I get FieldAccessExceptions when I try to read or write from packets?
Quote:The reason for these exceptions is because ProtocolLib is not using the packet format as described on the Wiki, it's using the in-memory representation of these packets. Often, the in-memory representation will use integers instead of shorts and bytes, and store more complex objects (like ItemStacks) directly.
You can figure out the in-memory representation from the Minecraft source code, or just use PacketWrapper where I've done all that work for you.
Examples
Source code for a bunch of example programs that use ProtocolLib can be found at this thread on the main support forum.
You may also be interested in PacketWrapper, a library that makes it possible to modify a packet without having to decompile the Minecraft source code.
Finally, for the more advanced users who want to use ProtocolLib if present, but still fall back on their own packet listening system, I recommend taking a look at this thread. I explain where and how to inject code into CraftBukkit in order to intercept sent and received packets yourself.
Maven repository
If you're using Maven, you'll be able to automatically download the JAR, JavaDoc and associated sources from Maven Central. You can add it as a dependency like so:
<dependencies> <dependency> <groupId>net.dmulloy2</groupId> <artifactId>ProtocolLib</artifactId> <version>5.4.0</version> </dependency> <!-- And so on --> </dependencies>
Commands
Protocol
Main administrative command. Supports the following sub-commands:
- config: Reload the configuration file.
- check: Check for new versions on BukkitDev.
- update: Check for new versions and automatically download the JAR. The server must be restarted for this to take effect.
- timings: Toggle measuring the amount of CPU time spent by each plugin. See here for more information.
- listeners: Display what plugins are using ProtocolLib, and the packet types they are intercepting.
All of these commands require the permission protocol.admin.
Example:
/protocol update
Packet
Add or remove a debug packet listener. This is useful for plugin authors who just wants to see when a packet is sent, and with what content.
Sub commands:
- add: Add a packet listener with a given packet ID.
- remove: Remove one or every packet listener with the given packet IDs.
- names: Print the name of every given packet ID.
Parameters (in order):
- Connection side: Either client or server.
- Multiple ID ranges: Can be a single packet ID like 14, or a range like 10 - 15. Defaults to 0 - 255 if not specified.
- Detailed: If TRUE, prints the full packet content.
Example:
/packet add client 10-13 true
For 3.0.0 and above, you should specify the protocol, sender and name instead:
/packet add play server chat true
In 3.4.0-SNAPSHOT and above, you can also display the packet before its modified by any packet listeners:
/packet add play server chat compare
Remove all listeners:
/packet remove client /packet remove server
Note that this command should rarely be used on a production server. Listening to too many packets may crash the server.
Filter
The filter system (introduced in 2.4.1) uses the built in JavaScript interpreter in JVM 6 (Rhino) to extend the packet command with filtering capabilities - it is now possible to, say, only print entity metadata packet events (packet add server 40) for a given entity ID:
> packet add server 40 true Added listener ListeningWhitelist{priority=MONITOR, packets=[40]} > filter add entity_filter 40 Enter filter program ('}' to complete or CANCEL): function(event, packet) { > return packet.a == 1000; >} Added filter entity_filter.
This should be much more convenient than having to compile a test plugin and reload the whole server. Note that this feature is disabled by default for security reasons. To enable it, add "debug: true" to config.yml.
Configuration
A small set of configuration options are available:
Global section
| Option | Default |
Description |
|---|---|---|
| auto updater.notify | true | Inform any player with the permission protocol.info when a new version of ProtocolLib is out. |
| auto updater.download | true | Automatically download and install the newest version of ProtocolLib. The installation will take effect when the server restarts. |
| auto updater.delay | 43200 | The number of seconds between each check for a new update. |
| auto updater.last | 0 | This simply records the last time (in seconds since 01.01.1970) an update check was performed. Set it to 0 to force a new update check. |
| metrics | true | If TRUE, ProtocolLib will publish anonymous usage data to mcstats.org. Set it to FALSE to opt-out. |
| background compiler | true | If TRUE, ProtocolLib will try and improve performance by replacing reflection with compiled code on-the-fly. |
| ignore version check | None | Force ProtocolLib to start for a specified Minecraft version, even if it is incompatible. |
| suppressed reports | None | If any error or warning report is present in this list, they will not appear in the console or the log. |
For more information, take a look at the default configuration file.
Tutorial for developers
See this page for more information.
Compatibility
One of the main goals of this project was to achieve maximum compatibility with Minecraft. And the end result is quite good, it should be resilient against future changes. It's likely that I won't have to update ProtocolLib for anything but bug and performance fixes.
How is this possible? It all comes down to reflection in the end. Essentially, no name is hard coded - every field, method and class is deduced by looking at field types, package names or parameter types. It's remarkably consistent across different versions.
(note that the below list hasn't been updated in ages and ymmv)
Plugins that appear to be compatible
Plugins known to be compatible
- SpoutPlugin
Plugins using ProtocolLib
- Orebfuscator
- TagAPI
- DisguiseCraft
- VanishNoPacket (v3.18.5 and earlier)
- BkCommonLib
- CraftBook
- ChairsReloaded (3.0.2 and earlier)
- Scavenger
- TabAPI
- Individual-Signs
- ItemRenamer
- RandomCoords
- AntiCommandTab
- Sneaky
- Spy
- Statues
- Seasons
- Safe Command Block
- PlayerHider
- Phantasma Chat Filter
- Ghost Hunt
- ReMap
- AttributeHider
- uCars
- uPlanes
- PropHunt
- Portable-Horses
- ClickEdit
- RageBan
- ReChat
- PlayEffect
- FakePlayers
- PlayerCountMessage
- Vampire
- Murder
- NoSpy
- PingNachricht
- NoCheatPlus
- ScoreboardStats
Inactive projects
Please let me know if you want me to add your plugin to this list. :)
Privacy
This plugin uses BStats to generate and publish anonymous aggregate usage statistics, but you can easily opt-out by setting metrics in config.yml to false.
If enabled, the following is sent every ten minutes:
- Metrics revision version (currently 6).
- Server's GUID
- Players currently online (not max player count)
- Server version string (the same version string you see in /version)
- Current version of ProtocolLib
- The name of every plugin that registers a packet listener in ProtocolLib.
Donating
If ProtocolLib has made your life significantly easier or you're feeling particularly generous, consider donating! It's a great way to support the many hours I've spent maintaining this plugin and keeps me motivated. Don't donate if you can't afford it.

I would like to thank everyone who has donated to ProtocoLib on BukkitDev. I really appreciate it. :)
Note: Create an issue if you're having problems. I generally don't check the BukkitDev comments.
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Posted Dec 1, 2013@aadnk
Honestly, I understand perfectly well that it takes as long as it takes :)
My server does rely on this plugin to go live with 1.7.2, but unless I can be of some assistance to you somehow (by donating or otherwise), nagging comments like the ones earlier will only make it take longer.
The Bukkit community (generally speaking) is a very strong and supportive community but without the plugin/server developers, we have nothing but boring old vanilla minecraft and no multiplayer servers. Minecraft essentially dies. I would hope all server owners would understand and appreciate that. Sadly, this doesn't seem to be the case...
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Posted Dec 1, 2013@add5tar
Ah, thanks for the donation. I appreciate it sincerely. :)
I'll add your nick to the donation list, since you mentioned donating in the comment. :)
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Posted Dec 1, 2013@add5tar
@Archmohaa
Thank you for you kind words. :)
Yeah, I've already started the work on the update, but it's slow going. I'm very much in the same boat as the Bukkit team (only with less code), as I have to both get a functional version up and running, while also ensuring that the API is mostly compatible with older plugins.
It's hard to estimate these things, usually you take the time you think it will take (24 hours), and then multiply it by 3. So with that in mind, I think I'll get a working build out no later than the 5th (23:59 UTC). But don't hold me to it. :P
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Posted Dec 1, 2013the 1.7.2 DEV updates for bukkit/craft bukkit havent even been out for 24hours yet. Give the poor guy a break aye? I assure you he isnt oblivious to the fact otherwise.
So i agree, i would like to say a big thank you to aadnk for being a such a critical part of many servers including my own.
Everyone else, cool your jets, turbo
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Posted Dec 1, 2013Personally, I would like to say a big THANK YOU aadnk for ProtocolLib and making everything possible that it gives us! I understand it is a very complex plugin and will take time to release a 1.7.2 update and I wouldn't dare nag the author for an update because it's just down right disrespectful. Everyone knows there is a 1.7.2 dev build out. Relax. It will come in due time.
So instead of complaining and ignoring ALL comments below.. why not THANK the author and also show your appreciation with a donation? (like I just did)
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Posted Dec 1, 2013@ProMiner909
Are you blind, seriously? Look at the comment below yours.
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Posted Dec 1, 2013Please update as this is broken in 1.7.2!!!
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Posted Dec 1, 2013Guys stop asking for a update, the dev is most likely working on the build right now or doing real life things. He'll update once it's ready.
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Posted Dec 1, 2013Update for 1.7.2 pretty please.
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Posted Dec 1, 2013@aadnk: Protocollib don't work with 1.7.2! When will Come the Update? Because many plugin as Ucars don't work.
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Posted Nov 30, 2013It appears as though protocollib is broken with 1.7 builds of spigot. Should I just wait or use ver. 2.7.3? Thx for any help!
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Posted Nov 30, 2013Awesome :)
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Posted Nov 30, 2013Just to say bukkit 1.7.2 is out, awaiting update :)
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Posted Nov 29, 2013@aadnk
Alright thx. Ill let you know if there are any issues. Thx for the quick response too!
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Posted Nov 29, 2013@THEREDBARON24
If you're using the Spigot hack build for 1.7, you need to use a special version of ProtocolLib on my Jenkins server. Standard disclaimer: The build have not been approved by the BukkitDev staff. Use it at your own risk.
You can get it here.
The other problem is caused by Enjin Minecraft Plugin, not ProtocolLib. I suspect its only a coincidence that it started to appear after you removed ProtocolLib - perhaps it was triggered by a server restart?
As for those disconnects - perhaps they are running 1.6.4, and thus unable to connect to the 1.7 Spigot build?
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Posted Nov 29, 2013Hello, I am getting this error repeatedly i assume whenever someone joins or pings the server: http://pastebin.com/uyC0Jb5B I assume that it is related to protocollib, because whenever I remove the plugin I dont have the error. Instead I repeatedly get this error: http://pastebin.com/ZZTRrE3p Do you know what the reason is for this? Also I constantly get spammed with lost connection issues: http://pastebin.com/QEE9JKpL Any ideas? Thx for any help. I really appreciate it.
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Posted Nov 24, 2013Hello :D what does that mean?
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Posted Nov 22, 2013@Shevchikden
Then you can't (usually) use PacketWrapper, as its designed for 1.6.4 in mind. Use this method instead.
I feel its a bit silly supporting this hack build, as its much easier for users to downgrade than ever. Especially if Mojang were to implement a system that automatically upgrades/downgrades based on the server version (restarting Minecraft in the server menu).
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Posted Nov 22, 2013@aadnk The protocol at unofficial spigot 1.7.2 has definitely changed, there is no nick field in handshake packet.
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Posted Nov 22, 2013@Shevchikden
Varint doesn't exist in 1.6.4 - if you're going by the unofficial protocol specification, you should use an older version.
But you usually never interact with the exact network data either - instead, use PacketWrapper or this method and read the content of the packet variables instead. And, in 1.7.2+, these variables will be integers, not varints.