ProtocolLib
ProtocolLib
ProtocolLib has, for the most part, moved over to Spigot! If you need support, head over there!
Certain tasks are impossible to perform with the standard Bukkit API, and may require working with and even modify Minecraft directly. A common technique is to modify incoming and outgoing packets, or inject custom packets into the stream. This is quite cumbersome to do, however, and most implementations will break as soon as a new version of Minecraft has been released, mostly due to obfuscation.
Critically, different plugins that use this approach may hook into the same classes, with unpredictable outcomes. More than often this causes plugins to crash, but it may also lead to more subtle bugs.
Links
Support
Please create a issue with as much information as possible if you experience a problem that has not already been reported. Comments with a huge stack trace will be deleted.
If you need help with the API, please use the issue tracker. If your question cannot be made public for whatever reason (including security bugs), send me a personal message instead.
For server operators
Just download ProtocolLib from the link above. It doesn't do anything on its own, it simply allows other plugins to function.
FAQ
- Why do I get FieldAccessExceptions when I try to read or write from packets?
Quote:The reason for these exceptions is because ProtocolLib is not using the packet format as described on the Wiki, it's using the in-memory representation of these packets. Often, the in-memory representation will use integers instead of shorts and bytes, and store more complex objects (like ItemStacks) directly.
You can figure out the in-memory representation from the Minecraft source code, or just use PacketWrapper where I've done all that work for you.
Examples
Source code for a bunch of example programs that use ProtocolLib can be found at this thread on the main support forum.
You may also be interested in PacketWrapper, a library that makes it possible to modify a packet without having to decompile the Minecraft source code.
Finally, for the more advanced users who want to use ProtocolLib if present, but still fall back on their own packet listening system, I recommend taking a look at this thread. I explain where and how to inject code into CraftBukkit in order to intercept sent and received packets yourself.
Maven repository
If you're using Maven, you'll be able to automatically download the JAR, JavaDoc and associated sources from Maven Central. You can add it as a dependency like so:
<dependencies> <dependency> <groupId>net.dmulloy2</groupId> <artifactId>ProtocolLib</artifactId> <version>5.4.0</version> </dependency> <!-- And so on --> </dependencies>
Commands
Protocol
Main administrative command. Supports the following sub-commands:
- config: Reload the configuration file.
- check: Check for new versions on BukkitDev.
- update: Check for new versions and automatically download the JAR. The server must be restarted for this to take effect.
- timings: Toggle measuring the amount of CPU time spent by each plugin. See here for more information.
- listeners: Display what plugins are using ProtocolLib, and the packet types they are intercepting.
All of these commands require the permission protocol.admin.
Example:
/protocol update
Packet
Add or remove a debug packet listener. This is useful for plugin authors who just wants to see when a packet is sent, and with what content.
Sub commands:
- add: Add a packet listener with a given packet ID.
- remove: Remove one or every packet listener with the given packet IDs.
- names: Print the name of every given packet ID.
Parameters (in order):
- Connection side: Either client or server.
- Multiple ID ranges: Can be a single packet ID like 14, or a range like 10 - 15. Defaults to 0 - 255 if not specified.
- Detailed: If TRUE, prints the full packet content.
Example:
/packet add client 10-13 true
For 3.0.0 and above, you should specify the protocol, sender and name instead:
/packet add play server chat true
In 3.4.0-SNAPSHOT and above, you can also display the packet before its modified by any packet listeners:
/packet add play server chat compare
Remove all listeners:
/packet remove client /packet remove server
Note that this command should rarely be used on a production server. Listening to too many packets may crash the server.
Filter
The filter system (introduced in 2.4.1) uses the built in JavaScript interpreter in JVM 6 (Rhino) to extend the packet command with filtering capabilities - it is now possible to, say, only print entity metadata packet events (packet add server 40) for a given entity ID:
> packet add server 40 true Added listener ListeningWhitelist{priority=MONITOR, packets=[40]} > filter add entity_filter 40 Enter filter program ('}' to complete or CANCEL): function(event, packet) { > return packet.a == 1000; >} Added filter entity_filter.
This should be much more convenient than having to compile a test plugin and reload the whole server. Note that this feature is disabled by default for security reasons. To enable it, add "debug: true" to config.yml.
Configuration
A small set of configuration options are available:
Global section
| Option | Default |
Description |
|---|---|---|
| auto updater.notify | true | Inform any player with the permission protocol.info when a new version of ProtocolLib is out. |
| auto updater.download | true | Automatically download and install the newest version of ProtocolLib. The installation will take effect when the server restarts. |
| auto updater.delay | 43200 | The number of seconds between each check for a new update. |
| auto updater.last | 0 | This simply records the last time (in seconds since 01.01.1970) an update check was performed. Set it to 0 to force a new update check. |
| metrics | true | If TRUE, ProtocolLib will publish anonymous usage data to mcstats.org. Set it to FALSE to opt-out. |
| background compiler | true | If TRUE, ProtocolLib will try and improve performance by replacing reflection with compiled code on-the-fly. |
| ignore version check | None | Force ProtocolLib to start for a specified Minecraft version, even if it is incompatible. |
| suppressed reports | None | If any error or warning report is present in this list, they will not appear in the console or the log. |
For more information, take a look at the default configuration file.
Tutorial for developers
See this page for more information.
Compatibility
One of the main goals of this project was to achieve maximum compatibility with Minecraft. And the end result is quite good, it should be resilient against future changes. It's likely that I won't have to update ProtocolLib for anything but bug and performance fixes.
How is this possible? It all comes down to reflection in the end. Essentially, no name is hard coded - every field, method and class is deduced by looking at field types, package names or parameter types. It's remarkably consistent across different versions.
(note that the below list hasn't been updated in ages and ymmv)
Plugins that appear to be compatible
Plugins known to be compatible
- SpoutPlugin
Plugins using ProtocolLib
- Orebfuscator
- TagAPI
- DisguiseCraft
- VanishNoPacket (v3.18.5 and earlier)
- BkCommonLib
- CraftBook
- ChairsReloaded (3.0.2 and earlier)
- Scavenger
- TabAPI
- Individual-Signs
- ItemRenamer
- RandomCoords
- AntiCommandTab
- Sneaky
- Spy
- Statues
- Seasons
- Safe Command Block
- PlayerHider
- Phantasma Chat Filter
- Ghost Hunt
- ReMap
- AttributeHider
- uCars
- uPlanes
- PropHunt
- Portable-Horses
- ClickEdit
- RageBan
- ReChat
- PlayEffect
- FakePlayers
- PlayerCountMessage
- Vampire
- Murder
- NoSpy
- PingNachricht
- NoCheatPlus
- ScoreboardStats
Inactive projects
Please let me know if you want me to add your plugin to this list. :)
Privacy
This plugin uses BStats to generate and publish anonymous aggregate usage statistics, but you can easily opt-out by setting metrics in config.yml to false.
If enabled, the following is sent every ten minutes:
- Metrics revision version (currently 6).
- Server's GUID
- Players currently online (not max player count)
- Server version string (the same version string you see in /version)
- Current version of ProtocolLib
- The name of every plugin that registers a packet listener in ProtocolLib.
Donating
If ProtocolLib has made your life significantly easier or you're feeling particularly generous, consider donating! It's a great way to support the many hours I've spent maintaining this plugin and keeps me motivated. Don't donate if you can't afford it.

I would like to thank everyone who has donated to ProtocoLib on BukkitDev. I really appreciate it. :)
Note: Create an issue if you're having problems. I generally don't check the BukkitDev comments.
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Posted Sep 20, 2013@Shevchikden
I think that might be caused by a plugin using ProtocolLib. Could you upgrade to the latest development build and type in the following command:
Then wait a bit (2-3 minutes or so), and type it again. It will generate a report file (Timings - x.txt) in plugins/ProtocoLib that contains, among other things, every plugin that used ProtocoLib directly in that period.
You could also post your plugin list, but it's sometimes difficult to know which plugins to look for.
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Posted Sep 20, 2013@aadnk
http://pastebin.com/uxrHAJmV
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Posted Sep 19, 2013@Shevchikden
Looks like the pastebin has been removed. Could you try posting it again, perhaps with a pastebin alternative (hastebin, etc.).
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Posted Sep 18, 2013I'm getting problems with mcpc+ fakeplayers again, but this time stacktrace tells more.
http://pastebin.com/52FuxrHAJmV
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Posted Sep 11, 2013@TWSSYesterday
Ah, must have missed that link.
Thanks a lot! :D
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Posted Sep 11, 2013Yay, this library is awesome! Thank you so much! :)
By the way, is there a chance you'll set up a Jenkins server so we could always get the newest versions?
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Posted Sep 9, 2013@aadnk
Thank you, hope fix will be soon :)
Cheers :)
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Posted Sep 9, 2013@ha11oga11o
Looks like the anti-cheating component in Orebfuscator (for this vulnerability) is not able to kick players. You're probably only seeing this now because of a cheating bastard on your server ...
I would contact Lishid immediately and tell him "onPacketReceiving" is executed asynchronously in this case.
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Posted Sep 9, 2013@ha11oga11o
Ehmm,
i have this from time to time:
http://pastebin.com/C4WCRKbg
ProtocolLib v2.7.0
CraftBukkit version git-Bukkit-1.6.2-R0.1-16-g0cc9860-b2863jnks (MC: 1.6.2)
Something is really nasty happening. I never had ProtocolLib errors in past. If you need any additional info feel free to ask.
many thnx :)
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Posted Sep 5, 2013@aadnk
Seems fine so far. Could be ISP err cause we had lots of DDOS lately. They told me that they installing some equipment to stop it as much is possible. I think when i got that error ISP was doing configuration on that equipment. BUT, if its print out again, ill post :)
Thanks for response.
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Posted Sep 4, 2013@ha11oga11o
Has it occurred again? If not, it's probably just a network problem with your server or BukkitDev. But I can fix the problem that's preventing the real error from being printed.
@deleted_9062334
Try deleting all versions of ProtocolLib in your plugins folder. Then download and install the newest version manually.
If that doesn't work, please submit a new ticket with the full stack trace (error message) from your server log.
@Miodo
As I mentioned in the ticket, it's probably due to a corrupt YAML file.
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Posted Sep 4, 2013http://dev.bukkit.org/bukkit-plugins/protocollib/tickets/125-mcore-protocolib-problem/
please check this problem thanks !!!
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Posted Sep 4, 2013Whenever I Start my server or even /reload it, ProtocolLib keeps being disabled! I cannot enable it in any way :/ Any help would be appreciated
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Posted Sep 3, 2013Hello all,
i have this error. Can you please point me how to fix it?
http://pastebin.com/dBzKH8BS
ProtocolLib v2.7.0
CraftBukkit version git-Bukkit-1.6.2-R0.1-16-g0cc9860-b2863jnks (MC: 1.6.2)
Thank you :)
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Posted Aug 30, 2013@aadnk
k, thanks man, keep up the awesome work :)
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Posted Aug 30, 2013@TomDaGunner
ProtocolLib itself doesn't touch the message system in Minecraft, so there's little I can do to help you.
You need to figure out which plugin (perhaps ChatManager) is affected or even use ProtocolLib, and changed the rank name or message format. Then you can contact whoever is responsible for the plugin, and ask them for help. I suggest you start by removing plugins (while ProtocolLib is present) until the problem disappears.
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Posted Aug 29, 2013I have encountered a problem on my server where the prefix for a player in chat is: [world][world]*PlayerName* where as before i had ProtocolLib it was: [world][GivenRankName]*PlayerName* So this plugin is not displaying the players rank and replacing it with another world prefix. I'm using PermissionsEx for the ranks/groups and I am using 1.6.2 bukkit and plugin version. If you could help that would be great, thanks :)
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Posted Aug 24, 2013@ravand
Are you using Spigot by any chance? Or any other non-standard CraftBukkit mod?
But to answer your previous question, yes, you could increase the visible range yourself:
For the latter, I suggest intercepting EntityDestroy (29) and go from there. You'll also have to continually scan the distances between each player (not to often though, this is O(n^2)), and make a pair visible if they're within your distance, but not yet made visible by Minecraft.
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Posted Aug 23, 2013@aadnk
Do you mean 14 or 15? I have it on 15 but i don't get the same result as you, how come? My players dissappear around 100 blocks distance which isn't good at all
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Posted Aug 22, 2013@ravand
Have you tried increasing view-distance to 14 in server.properties? You can barely see a player on a 1080p monitor at that level:
Raw image (Imgur)