ProtocolLib
ProtocolLib
ProtocolLib has, for the most part, moved over to Spigot! If you need support, head over there!
Certain tasks are impossible to perform with the standard Bukkit API, and may require working with and even modify Minecraft directly. A common technique is to modify incoming and outgoing packets, or inject custom packets into the stream. This is quite cumbersome to do, however, and most implementations will break as soon as a new version of Minecraft has been released, mostly due to obfuscation.
Critically, different plugins that use this approach may hook into the same classes, with unpredictable outcomes. More than often this causes plugins to crash, but it may also lead to more subtle bugs.
Links
Support
Please create a issue with as much information as possible if you experience a problem that has not already been reported. Comments with a huge stack trace will be deleted.
If you need help with the API, please use the issue tracker. If your question cannot be made public for whatever reason (including security bugs), send me a personal message instead.
For server operators
Just download ProtocolLib from the link above. It doesn't do anything on its own, it simply allows other plugins to function.
FAQ
- Why do I get FieldAccessExceptions when I try to read or write from packets?
Quote:The reason for these exceptions is because ProtocolLib is not using the packet format as described on the Wiki, it's using the in-memory representation of these packets. Often, the in-memory representation will use integers instead of shorts and bytes, and store more complex objects (like ItemStacks) directly.
You can figure out the in-memory representation from the Minecraft source code, or just use PacketWrapper where I've done all that work for you.
Examples
Source code for a bunch of example programs that use ProtocolLib can be found at this thread on the main support forum.
You may also be interested in PacketWrapper, a library that makes it possible to modify a packet without having to decompile the Minecraft source code.
Finally, for the more advanced users who want to use ProtocolLib if present, but still fall back on their own packet listening system, I recommend taking a look at this thread. I explain where and how to inject code into CraftBukkit in order to intercept sent and received packets yourself.
Maven repository
If you're using Maven, you'll be able to automatically download the JAR, JavaDoc and associated sources from Maven Central. You can add it as a dependency like so:
<dependencies> <dependency> <groupId>net.dmulloy2</groupId> <artifactId>ProtocolLib</artifactId> <version>5.4.0</version> </dependency> <!-- And so on --> </dependencies>
Commands
Protocol
Main administrative command. Supports the following sub-commands:
- config: Reload the configuration file.
- check: Check for new versions on BukkitDev.
- update: Check for new versions and automatically download the JAR. The server must be restarted for this to take effect.
- timings: Toggle measuring the amount of CPU time spent by each plugin. See here for more information.
- listeners: Display what plugins are using ProtocolLib, and the packet types they are intercepting.
All of these commands require the permission protocol.admin.
Example:
/protocol update
Packet
Add or remove a debug packet listener. This is useful for plugin authors who just wants to see when a packet is sent, and with what content.
Sub commands:
- add: Add a packet listener with a given packet ID.
- remove: Remove one or every packet listener with the given packet IDs.
- names: Print the name of every given packet ID.
Parameters (in order):
- Connection side: Either client or server.
- Multiple ID ranges: Can be a single packet ID like 14, or a range like 10 - 15. Defaults to 0 - 255 if not specified.
- Detailed: If TRUE, prints the full packet content.
Example:
/packet add client 10-13 true
For 3.0.0 and above, you should specify the protocol, sender and name instead:
/packet add play server chat true
In 3.4.0-SNAPSHOT and above, you can also display the packet before its modified by any packet listeners:
/packet add play server chat compare
Remove all listeners:
/packet remove client /packet remove server
Note that this command should rarely be used on a production server. Listening to too many packets may crash the server.
Filter
The filter system (introduced in 2.4.1) uses the built in JavaScript interpreter in JVM 6 (Rhino) to extend the packet command with filtering capabilities - it is now possible to, say, only print entity metadata packet events (packet add server 40) for a given entity ID:
> packet add server 40 true Added listener ListeningWhitelist{priority=MONITOR, packets=[40]} > filter add entity_filter 40 Enter filter program ('}' to complete or CANCEL): function(event, packet) { > return packet.a == 1000; >} Added filter entity_filter.
This should be much more convenient than having to compile a test plugin and reload the whole server. Note that this feature is disabled by default for security reasons. To enable it, add "debug: true" to config.yml.
Configuration
A small set of configuration options are available:
Global section
| Option | Default |
Description |
|---|---|---|
| auto updater.notify | true | Inform any player with the permission protocol.info when a new version of ProtocolLib is out. |
| auto updater.download | true | Automatically download and install the newest version of ProtocolLib. The installation will take effect when the server restarts. |
| auto updater.delay | 43200 | The number of seconds between each check for a new update. |
| auto updater.last | 0 | This simply records the last time (in seconds since 01.01.1970) an update check was performed. Set it to 0 to force a new update check. |
| metrics | true | If TRUE, ProtocolLib will publish anonymous usage data to mcstats.org. Set it to FALSE to opt-out. |
| background compiler | true | If TRUE, ProtocolLib will try and improve performance by replacing reflection with compiled code on-the-fly. |
| ignore version check | None | Force ProtocolLib to start for a specified Minecraft version, even if it is incompatible. |
| suppressed reports | None | If any error or warning report is present in this list, they will not appear in the console or the log. |
For more information, take a look at the default configuration file.
Tutorial for developers
See this page for more information.
Compatibility
One of the main goals of this project was to achieve maximum compatibility with Minecraft. And the end result is quite good, it should be resilient against future changes. It's likely that I won't have to update ProtocolLib for anything but bug and performance fixes.
How is this possible? It all comes down to reflection in the end. Essentially, no name is hard coded - every field, method and class is deduced by looking at field types, package names or parameter types. It's remarkably consistent across different versions.
(note that the below list hasn't been updated in ages and ymmv)
Plugins that appear to be compatible
Plugins known to be compatible
- SpoutPlugin
Plugins using ProtocolLib
- Orebfuscator
- TagAPI
- DisguiseCraft
- VanishNoPacket (v3.18.5 and earlier)
- BkCommonLib
- CraftBook
- ChairsReloaded (3.0.2 and earlier)
- Scavenger
- TabAPI
- Individual-Signs
- ItemRenamer
- RandomCoords
- AntiCommandTab
- Sneaky
- Spy
- Statues
- Seasons
- Safe Command Block
- PlayerHider
- Phantasma Chat Filter
- Ghost Hunt
- ReMap
- AttributeHider
- uCars
- uPlanes
- PropHunt
- Portable-Horses
- ClickEdit
- RageBan
- ReChat
- PlayEffect
- FakePlayers
- PlayerCountMessage
- Vampire
- Murder
- NoSpy
- PingNachricht
- NoCheatPlus
- ScoreboardStats
Inactive projects
Please let me know if you want me to add your plugin to this list. :)
Privacy
This plugin uses BStats to generate and publish anonymous aggregate usage statistics, but you can easily opt-out by setting metrics in config.yml to false.
If enabled, the following is sent every ten minutes:
- Metrics revision version (currently 6).
- Server's GUID
- Players currently online (not max player count)
- Server version string (the same version string you see in /version)
- Current version of ProtocolLib
- The name of every plugin that registers a packet listener in ProtocolLib.
Donating
If ProtocolLib has made your life significantly easier or you're feeling particularly generous, consider donating! It's a great way to support the many hours I've spent maintaining this plugin and keeps me motivated. Don't donate if you can't afford it.

I would like to thank everyone who has donated to ProtocoLib on BukkitDev. I really appreciate it. :)
Note: Create an issue if you're having problems. I generally don't check the BukkitDev comments.
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Posted Aug 4, 2013@aadnk
Alright, thanks, i'll have a look and try it out later!
although will this be a strain on the server? there will be alot of data streamed at once!
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Posted Aug 4, 2013@TommehRRR
Take a look at this example:
https://gist.github.com/aadnk/5801424
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Posted Aug 4, 2013@aadnk
I am looking for a way to send each player a custom ender dragon name and health amount, within a different plugin of mine. I will have 50-200 players which means i cannot make a wither for each user - extremely heavy!
how would i use protocollib for this?
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Posted Jul 30, 2013@Tomskied
I'll add it to my list. :)
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Posted Jul 29, 2013@aadnk
Hey :) Just thought I'd let you know that I am using ProtocolLib! http://dev.bukkit.org/bukkit-plugins/tomskiesprophunt/
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Posted Jul 29, 2013@aadnk
Okay I am using latest recommended ProtocollLib 2.5.0 and I have no problems.
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Posted Jul 28, 2013@craftik7
You switched to CraftBukkit? The newest version, you mean?
Perhaps you should try the latest CB with the latest PB as well?
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Posted Jul 28, 2013@aadnk
Okay thanks basically I just switch to 2.5.0 RB and to Craftbukkit and the problem is gone. It was caused right after server start and then the server just shutdowns. Problem was gone after reverting to lated recommended protocollib version.
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Posted Jul 27, 2013@craftik7
Take a look at this comment. I need more information before I can determine the cause of this problem.
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Posted Jul 26, 2013Please what is that? Not using Nolag either BKCommonLib only latest dev of Protocollib plus latest dev of craftbukkit not spigot.
11:34:03 [INFO] Disconnecting /5.178.63.185:1571: Protocol error
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Posted Jul 25, 2013@CommodoreAlpha
I've responded to your comment in the ticket. :)
@storm345
Nice. I'll add it to the list.
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Posted Jul 25, 2013On Ticket #64, someone claimed that removing ProtocolLib solves the issue of the elusive "falling through floor" bug we all love and know.
Since it's becoming apparently obvious the bug is really, really elusive to track down, I'm willing to do a statistical inference to determine if this plugin has a good chance of being involved in causing the bug. Note how even if I do find results, those results will only imply an association/correlation, but no causation between this plugin and that bug. But even then, it'd be helpful for you to know if your plugin has a good chance of being involved with this bug.
See my comment on that ticket for more details.
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Posted Jul 25, 2013@aadnk
UCars now uses ProtocolLib.
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Posted Jul 23, 2013@chopstick121
I would have to need more information than that. Can you also tell me how often it occurs, and when? Perhaps what usually triggers it? I would presume it occurs when players log on judging by the source code of CraftBukkit. Are you using CraftBukkit or Spigot by the way, and what version?
If you could, perhaps try running "/packet add client 0-255 true" before this occurs, and then send me the full server log with pastebin?
Generally, this is probably one of those small but "hard to track down" problems that tend to stay unresolved; either because I can't get in contact with whoever reported it, or because they (or me) can't find enough time to spend on these minor annoying problems. Maybe they realized they didn't really need ProtocolLib, or perhaps it was caused by something else all along? Who knows.
Don't get me wrong, I've managed to fix these problems before. But it does require some time from you to run a few diagnostics and send error reports, if you want this fixed. I can't fix a problem if I don't know what's causing it.
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Posted Jul 23, 2013how u fix this
2013-07-23 05:28:17 [INFO] Disconnecting (ip): Protocol error
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Posted Jul 20, 2013@aadnk
Thank you :)
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Posted Jul 19, 2013@KevinEssence
Just in case you haven't seen it, I responded to your thread here. :)
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Posted Jul 19, 2013I just want to use this plugin to remove player foot step sounds when they are invisible, how does one do so because I'm kind of confused at the moment and it might be easier than I think. Thanks!
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Posted Jul 19, 2013@Shevchikden
Interesting. So perhaps the fake player mechanism is using Packet.a(IConsoleLogManager, int) to get an instance of Packet250CustomPayload, and then populate it with Packet.a(DataInput) using a custom ByteArrayInputStream. That would confuse ProtocolLib, as it expects a CipherInputStream wrapped as a DataInputStream.
Features in 2.5.0
On an unrelated note, I've written a bit about the new upcoming features of ProtocolLib 2.5.0 here, if anyone is interested.
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Posted Jul 19, 2013@aadnk This unknowndatasource error often caused by mods.
Some of my plugin users also getting this problem with packet 101,102.
I will try to tell them to enable debug and give the stacktrace.
But mostly those errors happen when you have a mod with mcpc+ fakeplayers ([BuildCraft] espesially)