ProtocolLib
ProtocolLib
ProtocolLib has, for the most part, moved over to Spigot! If you need support, head over there!
Certain tasks are impossible to perform with the standard Bukkit API, and may require working with and even modify Minecraft directly. A common technique is to modify incoming and outgoing packets, or inject custom packets into the stream. This is quite cumbersome to do, however, and most implementations will break as soon as a new version of Minecraft has been released, mostly due to obfuscation.
Critically, different plugins that use this approach may hook into the same classes, with unpredictable outcomes. More than often this causes plugins to crash, but it may also lead to more subtle bugs.
Links
Support
Please create a issue with as much information as possible if you experience a problem that has not already been reported. Comments with a huge stack trace will be deleted.
If you need help with the API, please use the issue tracker. If your question cannot be made public for whatever reason (including security bugs), send me a personal message instead.
For server operators
Just download ProtocolLib from the link above. It doesn't do anything on its own, it simply allows other plugins to function.
FAQ
- Why do I get FieldAccessExceptions when I try to read or write from packets?
Quote:The reason for these exceptions is because ProtocolLib is not using the packet format as described on the Wiki, it's using the in-memory representation of these packets. Often, the in-memory representation will use integers instead of shorts and bytes, and store more complex objects (like ItemStacks) directly.
You can figure out the in-memory representation from the Minecraft source code, or just use PacketWrapper where I've done all that work for you.
Examples
Source code for a bunch of example programs that use ProtocolLib can be found at this thread on the main support forum.
You may also be interested in PacketWrapper, a library that makes it possible to modify a packet without having to decompile the Minecraft source code.
Finally, for the more advanced users who want to use ProtocolLib if present, but still fall back on their own packet listening system, I recommend taking a look at this thread. I explain where and how to inject code into CraftBukkit in order to intercept sent and received packets yourself.
Maven repository
If you're using Maven, you'll be able to automatically download the JAR, JavaDoc and associated sources from Maven Central. You can add it as a dependency like so:
<dependencies> <dependency> <groupId>net.dmulloy2</groupId> <artifactId>ProtocolLib</artifactId> <version>5.4.0</version> </dependency> <!-- And so on --> </dependencies>
Commands
Protocol
Main administrative command. Supports the following sub-commands:
- config: Reload the configuration file.
- check: Check for new versions on BukkitDev.
- update: Check for new versions and automatically download the JAR. The server must be restarted for this to take effect.
- timings: Toggle measuring the amount of CPU time spent by each plugin. See here for more information.
- listeners: Display what plugins are using ProtocolLib, and the packet types they are intercepting.
All of these commands require the permission protocol.admin.
Example:
/protocol update
Packet
Add or remove a debug packet listener. This is useful for plugin authors who just wants to see when a packet is sent, and with what content.
Sub commands:
- add: Add a packet listener with a given packet ID.
- remove: Remove one or every packet listener with the given packet IDs.
- names: Print the name of every given packet ID.
Parameters (in order):
- Connection side: Either client or server.
- Multiple ID ranges: Can be a single packet ID like 14, or a range like 10 - 15. Defaults to 0 - 255 if not specified.
- Detailed: If TRUE, prints the full packet content.
Example:
/packet add client 10-13 true
For 3.0.0 and above, you should specify the protocol, sender and name instead:
/packet add play server chat true
In 3.4.0-SNAPSHOT and above, you can also display the packet before its modified by any packet listeners:
/packet add play server chat compare
Remove all listeners:
/packet remove client /packet remove server
Note that this command should rarely be used on a production server. Listening to too many packets may crash the server.
Filter
The filter system (introduced in 2.4.1) uses the built in JavaScript interpreter in JVM 6 (Rhino) to extend the packet command with filtering capabilities - it is now possible to, say, only print entity metadata packet events (packet add server 40) for a given entity ID:
> packet add server 40 true Added listener ListeningWhitelist{priority=MONITOR, packets=[40]} > filter add entity_filter 40 Enter filter program ('}' to complete or CANCEL): function(event, packet) { > return packet.a == 1000; >} Added filter entity_filter.
This should be much more convenient than having to compile a test plugin and reload the whole server. Note that this feature is disabled by default for security reasons. To enable it, add "debug: true" to config.yml.
Configuration
A small set of configuration options are available:
Global section
| Option | Default |
Description |
|---|---|---|
| auto updater.notify | true | Inform any player with the permission protocol.info when a new version of ProtocolLib is out. |
| auto updater.download | true | Automatically download and install the newest version of ProtocolLib. The installation will take effect when the server restarts. |
| auto updater.delay | 43200 | The number of seconds between each check for a new update. |
| auto updater.last | 0 | This simply records the last time (in seconds since 01.01.1970) an update check was performed. Set it to 0 to force a new update check. |
| metrics | true | If TRUE, ProtocolLib will publish anonymous usage data to mcstats.org. Set it to FALSE to opt-out. |
| background compiler | true | If TRUE, ProtocolLib will try and improve performance by replacing reflection with compiled code on-the-fly. |
| ignore version check | None | Force ProtocolLib to start for a specified Minecraft version, even if it is incompatible. |
| suppressed reports | None | If any error or warning report is present in this list, they will not appear in the console or the log. |
For more information, take a look at the default configuration file.
Tutorial for developers
See this page for more information.
Compatibility
One of the main goals of this project was to achieve maximum compatibility with Minecraft. And the end result is quite good, it should be resilient against future changes. It's likely that I won't have to update ProtocolLib for anything but bug and performance fixes.
How is this possible? It all comes down to reflection in the end. Essentially, no name is hard coded - every field, method and class is deduced by looking at field types, package names or parameter types. It's remarkably consistent across different versions.
(note that the below list hasn't been updated in ages and ymmv)
Plugins that appear to be compatible
Plugins known to be compatible
- SpoutPlugin
Plugins using ProtocolLib
- Orebfuscator
- TagAPI
- DisguiseCraft
- VanishNoPacket (v3.18.5 and earlier)
- BkCommonLib
- CraftBook
- ChairsReloaded (3.0.2 and earlier)
- Scavenger
- TabAPI
- Individual-Signs
- ItemRenamer
- RandomCoords
- AntiCommandTab
- Sneaky
- Spy
- Statues
- Seasons
- Safe Command Block
- PlayerHider
- Phantasma Chat Filter
- Ghost Hunt
- ReMap
- AttributeHider
- uCars
- uPlanes
- PropHunt
- Portable-Horses
- ClickEdit
- RageBan
- ReChat
- PlayEffect
- FakePlayers
- PlayerCountMessage
- Vampire
- Murder
- NoSpy
- PingNachricht
- NoCheatPlus
- ScoreboardStats
Inactive projects
Please let me know if you want me to add your plugin to this list. :)
Privacy
This plugin uses BStats to generate and publish anonymous aggregate usage statistics, but you can easily opt-out by setting metrics in config.yml to false.
If enabled, the following is sent every ten minutes:
- Metrics revision version (currently 6).
- Server's GUID
- Players currently online (not max player count)
- Server version string (the same version string you see in /version)
- Current version of ProtocolLib
- The name of every plugin that registers a packet listener in ProtocolLib.
Donating
If ProtocolLib has made your life significantly easier or you're feeling particularly generous, consider donating! It's a great way to support the many hours I've spent maintaining this plugin and keeps me motivated. Don't donate if you can't afford it.

I would like to thank everyone who has donated to ProtocoLib on BukkitDev. I really appreciate it. :)
Note: Create an issue if you're having problems. I generally don't check the BukkitDev comments.
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Posted Jul 18, 2013@wranders
That's going to take a while to set up, and even then (from experience) I probably won't be able to reproduce it.
Could you try the latest developer build? I've added an option for printing a stack trace when any warning is printed in the console:
Just add that to ProtocolLib/plugin.yml.
If I have the stack trace, I might be more lucky in finding the cause.
@boristheterrible
Well, you can use my Maven repository and the maven shade plugin to embed them all into your plugin:
But other than that, no, you have copy them manually into your project. It's usually only a couple of classes anyway, so it's not a big deal.
The reason they're not in ProtocolLib is that they may change at any time (the protocol itself is very volatile), and I didn't want to pull a Bukkit and add a version tag in the package.
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Posted Jul 18, 2013I'm kind of confused about packet wrapper. I got some code that you created(aadnk) that needs packet wrapper classes. But If I copy those classes into my project they require other classes from packet wrapper too. So is there an easy way to do this like just a simple download of them all or something because all I can find is the source code on github.
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Posted Jul 17, 2013@aadnk
The Thuum, WorldBoarder, WorldEdit, Fatport, Simple-Autosave, PermissionsBukkit, Lores, mcore, Multiverse (Core, Portals, Inventory), Gringotts, WorldGuard, ProtectionStones, EpicBoss Recoded, StatusSign, Lockette (Addon), ProtocolLib, mcMMO (TabSkillz), TabAPI, Essentials (Spawn, Chat, AntiBuild), SafeEdit, TagAPI, Battlenight, Vault, PhatLootz, PropertyGuard, ButtonWarp, Factions, ShowcaseStandalone, Citizens (Builder, Sentry, Blacksmith), BlockBank, Instances, Quester
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Posted Jul 17, 2013@wranders
Hm, it might be caused by a plugin constructing this packet outside the normal Minecraft read packet thread. What plugins are you using?
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Posted Jul 17, 2013@aadnk
Still running CB 1.5.2-R1.0, #2788: the last recommended build.
I can't identify what's causing it. Just appears randomly.
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Posted Jul 16, 2013@wranders
What version of CraftBukkit/Spigot are you using?
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Posted Jul 16, 2013I keep getting this error:
Unknown origin java.io.DataInputStream@XXXXXXXX for packet 250
It's always packet 250. I'm currently using build#102 and it's still occurring.
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Posted Jul 16, 2013@Welite
Looks like the JAR-file itself is corrupt. Could you try downloading it again?
Also, if you use FTP to transfer it to the server, you might have accidentally used text mode instead of binary mode, corrupting the file.
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Posted Jul 16, 2013Hi, there is something wrong in the newest version... Invalid plugin.yml My log: http://pastebin.com/KcrFtJiB
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Posted Jul 13, 2013@Bodyash
Sorry, but this is not a ProtocolLib issue. The Minecraft protocol has changed in 1.6.1/1.6.2, and CraftBook must update its method to match it.
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Posted Jul 13, 2013http://youtrack.sk89q.com/issue/CRAFTBOOK-2630
Protocollib Problem. Can u try to fix it?
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Posted Jul 13, 2013@DerBlockBuilder
Minecraft 1.6.2 was just released to fix a couple of minor bugs, so I didn't need to update ProtocolLib. Just use the latest version.
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Posted Jul 13, 2013Any idea when this will be updated to 1.6.2? Thanks!
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Posted Jul 12, 2013@CrazyDavid14K
To fix it you must first find the plugin that's causing it. There's a fairly efficient way to do this:
If you follow this precisely, you should end up with a single plugin that's responsible. Keep in mind that you may have to ignore "library" plugins such as mcore or ProtocolLib.
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Posted Jul 12, 2013bukkit received string length longer than maximum allowed Wheres a FIX Heres my tread http://forums.bukkit.org/threads/java-io.159283/
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Posted Jul 11, 2013http://paste.md-5.net/cuqomubuco.pas
Stacktrace. I'll try out the build.
Edit: Build works fine
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Posted Jul 11, 2013@libraryaddict
Maybe it would be an idea to post the stack trace ...?
But try this version of ProtocolLib - I've switched to using "readPacket/writePacket" for this particular problematic packet. I might try and fix the cloning system in the future, however. But this should do for now.
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Posted Jul 11, 2013Packet ID 44 does not like packet.deepClone();
StackOverflowError.
Whee!
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Posted Jul 10, 2013@craftik7
Exactly what I want more tabslots even if you have say a max player of 4 ^_^!
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Posted Jul 8, 2013@aadnk
ok thanks for answering every my question :D