ProtocolLib
ProtocolLib
ProtocolLib has, for the most part, moved over to Spigot! If you need support, head over there!
Certain tasks are impossible to perform with the standard Bukkit API, and may require working with and even modify Minecraft directly. A common technique is to modify incoming and outgoing packets, or inject custom packets into the stream. This is quite cumbersome to do, however, and most implementations will break as soon as a new version of Minecraft has been released, mostly due to obfuscation.
Critically, different plugins that use this approach may hook into the same classes, with unpredictable outcomes. More than often this causes plugins to crash, but it may also lead to more subtle bugs.
Links
Support
Please create a issue with as much information as possible if you experience a problem that has not already been reported. Comments with a huge stack trace will be deleted.
If you need help with the API, please use the issue tracker. If your question cannot be made public for whatever reason (including security bugs), send me a personal message instead.
For server operators
Just download ProtocolLib from the link above. It doesn't do anything on its own, it simply allows other plugins to function.
FAQ
- Why do I get FieldAccessExceptions when I try to read or write from packets?
Quote:The reason for these exceptions is because ProtocolLib is not using the packet format as described on the Wiki, it's using the in-memory representation of these packets. Often, the in-memory representation will use integers instead of shorts and bytes, and store more complex objects (like ItemStacks) directly.
You can figure out the in-memory representation from the Minecraft source code, or just use PacketWrapper where I've done all that work for you.
Examples
Source code for a bunch of example programs that use ProtocolLib can be found at this thread on the main support forum.
You may also be interested in PacketWrapper, a library that makes it possible to modify a packet without having to decompile the Minecraft source code.
Finally, for the more advanced users who want to use ProtocolLib if present, but still fall back on their own packet listening system, I recommend taking a look at this thread. I explain where and how to inject code into CraftBukkit in order to intercept sent and received packets yourself.
Maven repository
If you're using Maven, you'll be able to automatically download the JAR, JavaDoc and associated sources from Maven Central. You can add it as a dependency like so:
<dependencies> <dependency> <groupId>net.dmulloy2</groupId> <artifactId>ProtocolLib</artifactId> <version>5.4.0</version> </dependency> <!-- And so on --> </dependencies>
Commands
Protocol
Main administrative command. Supports the following sub-commands:
- config: Reload the configuration file.
- check: Check for new versions on BukkitDev.
- update: Check for new versions and automatically download the JAR. The server must be restarted for this to take effect.
- timings: Toggle measuring the amount of CPU time spent by each plugin. See here for more information.
- listeners: Display what plugins are using ProtocolLib, and the packet types they are intercepting.
All of these commands require the permission protocol.admin.
Example:
/protocol update
Packet
Add or remove a debug packet listener. This is useful for plugin authors who just wants to see when a packet is sent, and with what content.
Sub commands:
- add: Add a packet listener with a given packet ID.
- remove: Remove one or every packet listener with the given packet IDs.
- names: Print the name of every given packet ID.
Parameters (in order):
- Connection side: Either client or server.
- Multiple ID ranges: Can be a single packet ID like 14, or a range like 10 - 15. Defaults to 0 - 255 if not specified.
- Detailed: If TRUE, prints the full packet content.
Example:
/packet add client 10-13 true
For 3.0.0 and above, you should specify the protocol, sender and name instead:
/packet add play server chat true
In 3.4.0-SNAPSHOT and above, you can also display the packet before its modified by any packet listeners:
/packet add play server chat compare
Remove all listeners:
/packet remove client /packet remove server
Note that this command should rarely be used on a production server. Listening to too many packets may crash the server.
Filter
The filter system (introduced in 2.4.1) uses the built in JavaScript interpreter in JVM 6 (Rhino) to extend the packet command with filtering capabilities - it is now possible to, say, only print entity metadata packet events (packet add server 40) for a given entity ID:
> packet add server 40 true Added listener ListeningWhitelist{priority=MONITOR, packets=[40]} > filter add entity_filter 40 Enter filter program ('}' to complete or CANCEL): function(event, packet) { > return packet.a == 1000; >} Added filter entity_filter.
This should be much more convenient than having to compile a test plugin and reload the whole server. Note that this feature is disabled by default for security reasons. To enable it, add "debug: true" to config.yml.
Configuration
A small set of configuration options are available:
Global section
| Option | Default |
Description |
|---|---|---|
| auto updater.notify | true | Inform any player with the permission protocol.info when a new version of ProtocolLib is out. |
| auto updater.download | true | Automatically download and install the newest version of ProtocolLib. The installation will take effect when the server restarts. |
| auto updater.delay | 43200 | The number of seconds between each check for a new update. |
| auto updater.last | 0 | This simply records the last time (in seconds since 01.01.1970) an update check was performed. Set it to 0 to force a new update check. |
| metrics | true | If TRUE, ProtocolLib will publish anonymous usage data to mcstats.org. Set it to FALSE to opt-out. |
| background compiler | true | If TRUE, ProtocolLib will try and improve performance by replacing reflection with compiled code on-the-fly. |
| ignore version check | None | Force ProtocolLib to start for a specified Minecraft version, even if it is incompatible. |
| suppressed reports | None | If any error or warning report is present in this list, they will not appear in the console or the log. |
For more information, take a look at the default configuration file.
Tutorial for developers
See this page for more information.
Compatibility
One of the main goals of this project was to achieve maximum compatibility with Minecraft. And the end result is quite good, it should be resilient against future changes. It's likely that I won't have to update ProtocolLib for anything but bug and performance fixes.
How is this possible? It all comes down to reflection in the end. Essentially, no name is hard coded - every field, method and class is deduced by looking at field types, package names or parameter types. It's remarkably consistent across different versions.
(note that the below list hasn't been updated in ages and ymmv)
Plugins that appear to be compatible
Plugins known to be compatible
- SpoutPlugin
Plugins using ProtocolLib
- Orebfuscator
- TagAPI
- DisguiseCraft
- VanishNoPacket (v3.18.5 and earlier)
- BkCommonLib
- CraftBook
- ChairsReloaded (3.0.2 and earlier)
- Scavenger
- TabAPI
- Individual-Signs
- ItemRenamer
- RandomCoords
- AntiCommandTab
- Sneaky
- Spy
- Statues
- Seasons
- Safe Command Block
- PlayerHider
- Phantasma Chat Filter
- Ghost Hunt
- ReMap
- AttributeHider
- uCars
- uPlanes
- PropHunt
- Portable-Horses
- ClickEdit
- RageBan
- ReChat
- PlayEffect
- FakePlayers
- PlayerCountMessage
- Vampire
- Murder
- NoSpy
- PingNachricht
- NoCheatPlus
- ScoreboardStats
Inactive projects
Please let me know if you want me to add your plugin to this list. :)
Privacy
This plugin uses BStats to generate and publish anonymous aggregate usage statistics, but you can easily opt-out by setting metrics in config.yml to false.
If enabled, the following is sent every ten minutes:
- Metrics revision version (currently 6).
- Server's GUID
- Players currently online (not max player count)
- Server version string (the same version string you see in /version)
- Current version of ProtocolLib
- The name of every plugin that registers a packet listener in ProtocolLib.
Donating
If ProtocolLib has made your life significantly easier or you're feeling particularly generous, consider donating! It's a great way to support the many hours I've spent maintaining this plugin and keeps me motivated. Don't donate if you can't afford it.

I would like to thank everyone who has donated to ProtocoLib on BukkitDev. I really appreciate it. :)
Note: Create an issue if you're having problems. I generally don't check the BukkitDev comments.
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Posted Jul 7, 2013@craftik7
I don't see why not, at least not if you can live with a hacky method, but you have to ask the author/maintainer of TagAPI. I'm not involved with that project.
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Posted Jul 7, 2013@aadnk
Thanks for the answer ! I will PM the author ;) Hope he will update soon.
Edit: I got a brand new idea, it is possible to make the TAB list two colons even if server has not enough slots? Just wondering, since I saw it on that page
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Posted Jul 7, 2013@TheFluffey
Spigot has been updated with a fix. Just download the newest version. :)
I've also updated ProtocolLib (download) to take advantage of the new Spigot version, though only for performance reasons. The old version works fine.
@craftik7
The Minecraft protocol has changed slightly since 1.5.2 - in particular, chat packets sent by the server contain a JSON object instead of a plain text string. So, the author of ReMap will have to update it to 1.6.1, unfortunately.
I did test ReMap on my server, and as I suspected, "swap" doesn't work. But packet 3 is intercepted by ProtocolLib (type /packet add server 3 true to verify), so the problem lies with ReMap.
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Posted Jul 7, 2013@aadnk
Hello, may I ask about plugin ReMap, which uses Protocolib? For some reason it stopped working on 1.6.1. I checked the code but I cannot find any problem. I contacted the author but he is not here for one week from now.
I am only asking if it is a Protocollib issue or remap one?
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Posted Jul 6, 2013@aadnk
Thanks for the response, hopefully you can find a fix, if not, maybe library can add sync packets fix. Anyways, I will just disable netty for now.
Spigot just updated with a possible fix.
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Posted Jul 6, 2013@libraryaddict
Sorry, must have forgotten to add them.
I'll do it now. But you can always use PacketWrapper (Packet2CEntityProperties.ID) instead.
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Posted Jul 6, 2013@aadnk
Huh. So there isn't auctally a enum for it yet?
Such as Packets.Server.COLLECT
I know I can use Server.COLLECT but eh.
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Posted Jul 6, 2013@libraryaddict Remember that PacketWrapper uses a hexadecimal prefix in the packet name. So, packet 44 is Packet2CEntityProperties.
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Posted Jul 6, 2013Have you added Packet44UpdateAttributes yet?
I can't seem to find it.
Funny enough. The client doesn't like being sent that for non-living entities.
So I have to cancel that for the disguises.
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Posted Jul 5, 2013@TheFluffey
@libraryaddict
That other fix was for support "disabled Netty" on Spigot,
I think I know what's causing the problem you've linked though - Spigot is executing sent and received packet events on the dedicated Netty thread, which means that both onPacketSending() and onPacketRecieving() is async, unlike CraftBukkit where only onPacketRecieving() is async.
Damn. There may not be an easy way to solve this without impacting performance. I'll take a look tomorrow.
Until then, a possible workaround would be to use a synchronous packet listener.
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Posted Jul 5, 2013@aadnk Not fixed. Latest spigot + that dev build: http://pastebin.com/GV57NL6b
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Posted Jul 5, 2013@libraryaddict
I managed to fix this by "delaying" initialization of the protocol manager (and registrations of listeners) until either Netty or the standard Minecraft protocol system has been loaded. Alternatively, I could have changed ProtocolLib to start up after all the worlds have been loaded, but that would break pre-world plugins that depend on ProtocolLib.
You can get the updated developer build here.
I finally got a use for BukkitExecutors though, as seen here. It allowed me to register a listener for the next event only, before the plugin had even loaded. This library may very well end up in ProtocolLib in the next version, and other plugins that depend on ProtocolLib can depend on it as well. :)
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Posted Jul 5, 2013@joshua2013007
Do your ey-es work?
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Posted Jul 5, 2013Does this plug-in support 1.6?
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Posted Jul 5, 2013@aadnk
Issue remains. This is using the latest builds of both.
Netty is still disabled.
I disabled netty due to the bug which TheFluffey mentioned.
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Posted Jul 4, 2013@aadnk
Latest build of mcore works properly. Thanks. I actually didn't even notice that the link within "fixed" was to mcore, not protocollib, however, everything is working perfectly fine :D.
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Posted Jul 4, 2013@aadnk
Using protocollib and spigot (latest on both) with latest disguise plugin by Libraryaddict, and this issue arises:
http://pastebin.com/DtBVr63n
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Posted Jul 3, 2013@libraryaddict
Try the latest build of Spigot with Netty enabled.
But I can take a look at it when I get back home.
@x_clucky
What about this version then?
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Posted Jul 3, 2013@aadnk
The comment I replied to was the build I was using...
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Posted Jul 3, 2013That developer build doesn't seem to work.
Packets are not being caught.
This is using spigot with netty disabled.
There are no errors in console.