ProtocolLib
ProtocolLib
ProtocolLib has, for the most part, moved over to Spigot! If you need support, head over there!
Certain tasks are impossible to perform with the standard Bukkit API, and may require working with and even modify Minecraft directly. A common technique is to modify incoming and outgoing packets, or inject custom packets into the stream. This is quite cumbersome to do, however, and most implementations will break as soon as a new version of Minecraft has been released, mostly due to obfuscation.
Critically, different plugins that use this approach may hook into the same classes, with unpredictable outcomes. More than often this causes plugins to crash, but it may also lead to more subtle bugs.
Links
Support
Please create a issue with as much information as possible if you experience a problem that has not already been reported. Comments with a huge stack trace will be deleted.
If you need help with the API, please use the issue tracker. If your question cannot be made public for whatever reason (including security bugs), send me a personal message instead.
For server operators
Just download ProtocolLib from the link above. It doesn't do anything on its own, it simply allows other plugins to function.
FAQ
- Why do I get FieldAccessExceptions when I try to read or write from packets?
Quote:The reason for these exceptions is because ProtocolLib is not using the packet format as described on the Wiki, it's using the in-memory representation of these packets. Often, the in-memory representation will use integers instead of shorts and bytes, and store more complex objects (like ItemStacks) directly.
You can figure out the in-memory representation from the Minecraft source code, or just use PacketWrapper where I've done all that work for you.
Examples
Source code for a bunch of example programs that use ProtocolLib can be found at this thread on the main support forum.
You may also be interested in PacketWrapper, a library that makes it possible to modify a packet without having to decompile the Minecraft source code.
Finally, for the more advanced users who want to use ProtocolLib if present, but still fall back on their own packet listening system, I recommend taking a look at this thread. I explain where and how to inject code into CraftBukkit in order to intercept sent and received packets yourself.
Maven repository
If you're using Maven, you'll be able to automatically download the JAR, JavaDoc and associated sources from Maven Central. You can add it as a dependency like so:
<dependencies> <dependency> <groupId>net.dmulloy2</groupId> <artifactId>ProtocolLib</artifactId> <version>5.4.0</version> </dependency> <!-- And so on --> </dependencies>
Commands
Protocol
Main administrative command. Supports the following sub-commands:
- config: Reload the configuration file.
- check: Check for new versions on BukkitDev.
- update: Check for new versions and automatically download the JAR. The server must be restarted for this to take effect.
- timings: Toggle measuring the amount of CPU time spent by each plugin. See here for more information.
- listeners: Display what plugins are using ProtocolLib, and the packet types they are intercepting.
All of these commands require the permission protocol.admin.
Example:
/protocol update
Packet
Add or remove a debug packet listener. This is useful for plugin authors who just wants to see when a packet is sent, and with what content.
Sub commands:
- add: Add a packet listener with a given packet ID.
- remove: Remove one or every packet listener with the given packet IDs.
- names: Print the name of every given packet ID.
Parameters (in order):
- Connection side: Either client or server.
- Multiple ID ranges: Can be a single packet ID like 14, or a range like 10 - 15. Defaults to 0 - 255 if not specified.
- Detailed: If TRUE, prints the full packet content.
Example:
/packet add client 10-13 true
For 3.0.0 and above, you should specify the protocol, sender and name instead:
/packet add play server chat true
In 3.4.0-SNAPSHOT and above, you can also display the packet before its modified by any packet listeners:
/packet add play server chat compare
Remove all listeners:
/packet remove client /packet remove server
Note that this command should rarely be used on a production server. Listening to too many packets may crash the server.
Filter
The filter system (introduced in 2.4.1) uses the built in JavaScript interpreter in JVM 6 (Rhino) to extend the packet command with filtering capabilities - it is now possible to, say, only print entity metadata packet events (packet add server 40) for a given entity ID:
> packet add server 40 true Added listener ListeningWhitelist{priority=MONITOR, packets=[40]} > filter add entity_filter 40 Enter filter program ('}' to complete or CANCEL): function(event, packet) { > return packet.a == 1000; >} Added filter entity_filter.
This should be much more convenient than having to compile a test plugin and reload the whole server. Note that this feature is disabled by default for security reasons. To enable it, add "debug: true" to config.yml.
Configuration
A small set of configuration options are available:
Global section
| Option | Default |
Description |
|---|---|---|
| auto updater.notify | true | Inform any player with the permission protocol.info when a new version of ProtocolLib is out. |
| auto updater.download | true | Automatically download and install the newest version of ProtocolLib. The installation will take effect when the server restarts. |
| auto updater.delay | 43200 | The number of seconds between each check for a new update. |
| auto updater.last | 0 | This simply records the last time (in seconds since 01.01.1970) an update check was performed. Set it to 0 to force a new update check. |
| metrics | true | If TRUE, ProtocolLib will publish anonymous usage data to mcstats.org. Set it to FALSE to opt-out. |
| background compiler | true | If TRUE, ProtocolLib will try and improve performance by replacing reflection with compiled code on-the-fly. |
| ignore version check | None | Force ProtocolLib to start for a specified Minecraft version, even if it is incompatible. |
| suppressed reports | None | If any error or warning report is present in this list, they will not appear in the console or the log. |
For more information, take a look at the default configuration file.
Tutorial for developers
See this page for more information.
Compatibility
One of the main goals of this project was to achieve maximum compatibility with Minecraft. And the end result is quite good, it should be resilient against future changes. It's likely that I won't have to update ProtocolLib for anything but bug and performance fixes.
How is this possible? It all comes down to reflection in the end. Essentially, no name is hard coded - every field, method and class is deduced by looking at field types, package names or parameter types. It's remarkably consistent across different versions.
(note that the below list hasn't been updated in ages and ymmv)
Plugins that appear to be compatible
Plugins known to be compatible
- SpoutPlugin
Plugins using ProtocolLib
- Orebfuscator
- TagAPI
- DisguiseCraft
- VanishNoPacket (v3.18.5 and earlier)
- BkCommonLib
- CraftBook
- ChairsReloaded (3.0.2 and earlier)
- Scavenger
- TabAPI
- Individual-Signs
- ItemRenamer
- RandomCoords
- AntiCommandTab
- Sneaky
- Spy
- Statues
- Seasons
- Safe Command Block
- PlayerHider
- Phantasma Chat Filter
- Ghost Hunt
- ReMap
- AttributeHider
- uCars
- uPlanes
- PropHunt
- Portable-Horses
- ClickEdit
- RageBan
- ReChat
- PlayEffect
- FakePlayers
- PlayerCountMessage
- Vampire
- Murder
- NoSpy
- PingNachricht
- NoCheatPlus
- ScoreboardStats
Inactive projects
Please let me know if you want me to add your plugin to this list. :)
Privacy
This plugin uses BStats to generate and publish anonymous aggregate usage statistics, but you can easily opt-out by setting metrics in config.yml to false.
If enabled, the following is sent every ten minutes:
- Metrics revision version (currently 6).
- Server's GUID
- Players currently online (not max player count)
- Server version string (the same version string you see in /version)
- Current version of ProtocolLib
- The name of every plugin that registers a packet listener in ProtocolLib.
Donating
If ProtocolLib has made your life significantly easier or you're feeling particularly generous, consider donating! It's a great way to support the many hours I've spent maintaining this plugin and keeps me motivated. Don't donate if you can't afford it.

I would like to thank everyone who has donated to ProtocoLib on BukkitDev. I really appreciate it. :)
Note: Create an issue if you're having problems. I generally don't check the BukkitDev comments.
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Posted Apr 26, 2013Sorry that this has nothing to do with ProtocolLib, but I was wondering if you could provide any insight to the comment I made on this ticket. It might also help you get closer to closing that ticket (though you might close it anyway because I don't think the issue there is related to this plugin; not sure though).
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Posted Apr 25, 2013@Me4502
It should be up now. Sorry for the wait - I really struggled to get IIS acting as a reverse proxy.
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Posted Apr 25, 2013@Me4502
Ah, sorry - I'm upgrading the SSD on my main computer.
I have an alternative Maven repository on the Jenkins server, though. Problem is, I can't completely move to this repository as it doesn't support third-party artifacts out of the box, which is required considering the low number of plugins that are hosted on Maven repositories.
I'll probably get it up and running today.
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Posted Apr 24, 2013Just a FYI, but your Maven is currently down... Any ETA on getting it back up? It's causing CraftBook's build process to fail.
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Posted Apr 21, 2013@xGamerZ1999
To install it you simply need to download ProtocolLib-2.4.1.jar and place it in the plugins folder.
But you've clearly done all that, given the error log you sent me ...
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Posted Apr 21, 2013I don't know how to install this plugin D: PLEASE HELP ME!
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Posted Apr 21, 2013HEY! When it type /reload it comes a error! PLEASE fix the error!
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Posted Apr 20, 2013@aadnk Thanks for the quick fix :)
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Posted Apr 20, 2013@lenis0012
@bergerkiller
Ah, yes. I used startup initially, but changed it in a experimental commit. I later undid most of the experimental changes, but I completely forgot to revert the startup order. I'll redo it now. You can get the updated version here. :)
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Posted Apr 20, 2013@lenis0012 Good job lenis, you spotted it faster than I did :)
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Posted Apr 19, 2013@aadnk
aadnk could you please make ProtocolLib load on startup
plugin.yml:
Plugins like BKCommonLib that sofdepend on ProtocolLib and load on startup can not check if ProtocolLib is installed yet.
CraftBukkit will not enable plugins before they should get enabled.
I think this is causing this problem:
http://pastie.org/7660329
I would have to loop thru all files in plugins/ manually and check the plugin.yml to see if ProtocolLib installed if you can't change this.
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Posted Apr 16, 2013@libraryaddict
Oh wow. I don't even know what to say. Never mind coffee, this is more coffee machine territory. :O
But it's very generous. Thank you. :D
I think I'll make a page listing everyone who has donated. That's the least I can do.
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Posted Apr 15, 2013Drown in coffee!
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Posted Apr 15, 2013@libraryaddict
This is because ProtocolLib only intercepts login packets if a packet listener requests it:
The packet command will request login packets to be intercepted, which will be in effect globally for every registered listener.
So ... just register your listener with GamePhase.LOGIN.
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Posted Apr 15, 2013When using this. It doesn't fire when it sends the kick_disconnect packet which is used for pinging servers.
However when I use /packet add server 255
Both ProtocolLib and the plugin suddenly see it just fine.
When kicking the player it fires it just fine as well.
This is using version 2.4.1
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Posted Apr 14, 2013@PaulBGD
I use it to place a border around an important message:
Which prints the following text:
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Posted Apr 14, 2013Made an ticket for a error :)
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Posted Apr 14, 2013I saw something in the jd about printing a flower box around a message, what would that look like?
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Posted Apr 13, 2013@ramius86
How often is is occurring? I believe it's simply due to a debug statement I left in by mistake. Give this one a try.
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Posted Apr 13, 2013Hi, I've got this error with the last spigot update and latest Orebfuscator ( I wasn't updating nothing from 1 week ) http://pastebin.com/6Fz4XDbf