ProtocolLib
ProtocolLib
ProtocolLib has, for the most part, moved over to Spigot! If you need support, head over there!
Certain tasks are impossible to perform with the standard Bukkit API, and may require working with and even modify Minecraft directly. A common technique is to modify incoming and outgoing packets, or inject custom packets into the stream. This is quite cumbersome to do, however, and most implementations will break as soon as a new version of Minecraft has been released, mostly due to obfuscation.
Critically, different plugins that use this approach may hook into the same classes, with unpredictable outcomes. More than often this causes plugins to crash, but it may also lead to more subtle bugs.
Links
Support
Please create a issue with as much information as possible if you experience a problem that has not already been reported. Comments with a huge stack trace will be deleted.
If you need help with the API, please use the issue tracker. If your question cannot be made public for whatever reason (including security bugs), send me a personal message instead.
For server operators
Just download ProtocolLib from the link above. It doesn't do anything on its own, it simply allows other plugins to function.
FAQ
- Why do I get FieldAccessExceptions when I try to read or write from packets?
Quote:The reason for these exceptions is because ProtocolLib is not using the packet format as described on the Wiki, it's using the in-memory representation of these packets. Often, the in-memory representation will use integers instead of shorts and bytes, and store more complex objects (like ItemStacks) directly.
You can figure out the in-memory representation from the Minecraft source code, or just use PacketWrapper where I've done all that work for you.
Examples
Source code for a bunch of example programs that use ProtocolLib can be found at this thread on the main support forum.
You may also be interested in PacketWrapper, a library that makes it possible to modify a packet without having to decompile the Minecraft source code.
Finally, for the more advanced users who want to use ProtocolLib if present, but still fall back on their own packet listening system, I recommend taking a look at this thread. I explain where and how to inject code into CraftBukkit in order to intercept sent and received packets yourself.
Maven repository
If you're using Maven, you'll be able to automatically download the JAR, JavaDoc and associated sources from Maven Central. You can add it as a dependency like so:
<dependencies> <dependency> <groupId>net.dmulloy2</groupId> <artifactId>ProtocolLib</artifactId> <version>5.4.0</version> </dependency> <!-- And so on --> </dependencies>
Commands
Protocol
Main administrative command. Supports the following sub-commands:
- config: Reload the configuration file.
- check: Check for new versions on BukkitDev.
- update: Check for new versions and automatically download the JAR. The server must be restarted for this to take effect.
- timings: Toggle measuring the amount of CPU time spent by each plugin. See here for more information.
- listeners: Display what plugins are using ProtocolLib, and the packet types they are intercepting.
All of these commands require the permission protocol.admin.
Example:
/protocol update
Packet
Add or remove a debug packet listener. This is useful for plugin authors who just wants to see when a packet is sent, and with what content.
Sub commands:
- add: Add a packet listener with a given packet ID.
- remove: Remove one or every packet listener with the given packet IDs.
- names: Print the name of every given packet ID.
Parameters (in order):
- Connection side: Either client or server.
- Multiple ID ranges: Can be a single packet ID like 14, or a range like 10 - 15. Defaults to 0 - 255 if not specified.
- Detailed: If TRUE, prints the full packet content.
Example:
/packet add client 10-13 true
For 3.0.0 and above, you should specify the protocol, sender and name instead:
/packet add play server chat true
In 3.4.0-SNAPSHOT and above, you can also display the packet before its modified by any packet listeners:
/packet add play server chat compare
Remove all listeners:
/packet remove client /packet remove server
Note that this command should rarely be used on a production server. Listening to too many packets may crash the server.
Filter
The filter system (introduced in 2.4.1) uses the built in JavaScript interpreter in JVM 6 (Rhino) to extend the packet command with filtering capabilities - it is now possible to, say, only print entity metadata packet events (packet add server 40) for a given entity ID:
> packet add server 40 true Added listener ListeningWhitelist{priority=MONITOR, packets=[40]} > filter add entity_filter 40 Enter filter program ('}' to complete or CANCEL): function(event, packet) { > return packet.a == 1000; >} Added filter entity_filter.
This should be much more convenient than having to compile a test plugin and reload the whole server. Note that this feature is disabled by default for security reasons. To enable it, add "debug: true" to config.yml.
Configuration
A small set of configuration options are available:
Global section
| Option | Default |
Description |
|---|---|---|
| auto updater.notify | true | Inform any player with the permission protocol.info when a new version of ProtocolLib is out. |
| auto updater.download | true | Automatically download and install the newest version of ProtocolLib. The installation will take effect when the server restarts. |
| auto updater.delay | 43200 | The number of seconds between each check for a new update. |
| auto updater.last | 0 | This simply records the last time (in seconds since 01.01.1970) an update check was performed. Set it to 0 to force a new update check. |
| metrics | true | If TRUE, ProtocolLib will publish anonymous usage data to mcstats.org. Set it to FALSE to opt-out. |
| background compiler | true | If TRUE, ProtocolLib will try and improve performance by replacing reflection with compiled code on-the-fly. |
| ignore version check | None | Force ProtocolLib to start for a specified Minecraft version, even if it is incompatible. |
| suppressed reports | None | If any error or warning report is present in this list, they will not appear in the console or the log. |
For more information, take a look at the default configuration file.
Tutorial for developers
See this page for more information.
Compatibility
One of the main goals of this project was to achieve maximum compatibility with Minecraft. And the end result is quite good, it should be resilient against future changes. It's likely that I won't have to update ProtocolLib for anything but bug and performance fixes.
How is this possible? It all comes down to reflection in the end. Essentially, no name is hard coded - every field, method and class is deduced by looking at field types, package names or parameter types. It's remarkably consistent across different versions.
(note that the below list hasn't been updated in ages and ymmv)
Plugins that appear to be compatible
Plugins known to be compatible
- SpoutPlugin
Plugins using ProtocolLib
- Orebfuscator
- TagAPI
- DisguiseCraft
- VanishNoPacket (v3.18.5 and earlier)
- BkCommonLib
- CraftBook
- ChairsReloaded (3.0.2 and earlier)
- Scavenger
- TabAPI
- Individual-Signs
- ItemRenamer
- RandomCoords
- AntiCommandTab
- Sneaky
- Spy
- Statues
- Seasons
- Safe Command Block
- PlayerHider
- Phantasma Chat Filter
- Ghost Hunt
- ReMap
- AttributeHider
- uCars
- uPlanes
- PropHunt
- Portable-Horses
- ClickEdit
- RageBan
- ReChat
- PlayEffect
- FakePlayers
- PlayerCountMessage
- Vampire
- Murder
- NoSpy
- PingNachricht
- NoCheatPlus
- ScoreboardStats
Inactive projects
Please let me know if you want me to add your plugin to this list. :)
Privacy
This plugin uses BStats to generate and publish anonymous aggregate usage statistics, but you can easily opt-out by setting metrics in config.yml to false.
If enabled, the following is sent every ten minutes:
- Metrics revision version (currently 6).
- Server's GUID
- Players currently online (not max player count)
- Server version string (the same version string you see in /version)
- Current version of ProtocolLib
- The name of every plugin that registers a packet listener in ProtocolLib.
Donating
If ProtocolLib has made your life significantly easier or you're feeling particularly generous, consider donating! It's a great way to support the many hours I've spent maintaining this plugin and keeps me motivated. Don't donate if you can't afford it.

I would like to thank everyone who has donated to ProtocoLib on BukkitDev. I really appreciate it. :)
Note: Create an issue if you're having problems. I generally don't check the BukkitDev comments.
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Posted May 11, 2013@TheIronKing1312
This is harmless, and caused by connection problems with the BukkitDev server.
You should post this stuff as a ticket OR use pastebin. Since you did neither, I'm afraid I have to delete the comment.
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Posted May 11, 2013@aadnk
I tried the latest snapshot now and there it works :) Just one more thing: I want to update the scoreboard values manually and used the followning:
Somehow it tells me "com.comphenix.protocol.reflect.FieldAccessException: Field index must be within 0 - count". What does that mean? Sorry, I'm pretty new to the packet system of Minecraft and can not really figure out what is wrong there.
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Posted May 10, 2013@Dangerilius
It seems to work fine for me. Check that protocolManager isn't NULL at that point. Perhaps you've forgotten to add "depend: ProtocolLib" to your plugin.yml?
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Posted May 10, 2013Is it possible that the scoreboard packets are not implemented in the current version? I tried out the snapshot you posted before and it seems like they are available there. Unfortunately it always gives me a NullPointerException at
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Posted May 7, 2013@aadnk
thanks :)
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Posted May 7, 2013@Marium0505
I was going to say that! :O
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Posted May 7, 2013@aadnk
Or maybe they're giving you unstable service just to try to sucker you into paying. :D
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Posted May 6, 2013@m0m0lepr0
Sorry, looks like the VM is having some problems. It took over 25 minutes to compile ProtocolLib ... but I think I've managed to temporarily correct this by restarting Jenkins. Here's the latest successful developer build.
I might have to upgrade from a micro instance (and start paying) if this keeps up.
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Posted May 6, 2013@m0m0lepr0
REEDIT: *went
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Posted May 6, 2013@aadnk
Thanks :D
EDIT : Looks like something got wrong http://assets.comphenix.net/job/ProtocolLib/68/console
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Posted May 6, 2013@m0m0lepr0
Yeah, those "supported" lines are debug statements I forgot to remove. They should be gone in the latest developer build.
As for the other issue, it seems to be caused by two separate problems. The first is simply a misunderstanding on your side - you have to call "getPlayer" on PacketEvent to retrieve the sender, not cast PacketEvent to player:
But the second problem is a bug in ProtocolLib. I've corrected it, and pushed out a new developer build. The standard disclaimer applies - these builds have not been approved by the BukkitDev staff. Use them at your own risk.
Edit: It's also possible to use the filter system to accomplish this, though filters will not be saved when the plugin is reloaded or the server restarts. The filter itself is fairly easy to write:
That can be very useful for testing purposes, but again, it's not permanent.
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Posted May 6, 2013Hello, Some weirdness when filtering packets :
All up do date with dev builds ;)
I am trying to get the ip who is sending the packet.
Now i'm stuck with
Which gives me
So i should change Player by something else but what ?
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Posted May 5, 2013@Cyntax
You got it working after updating to the latest developer build, I presume?
@Marium0505
Yup.
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Posted May 5, 2013Does the plugin work on 1.5.2?
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Posted May 4, 2013This is what i get after trying to starting up the server with Spoutcraft, BKcommonLib and ProtocolLib and Nolagg, I have all the plugins up to date, it seems ProtocolLib is having issues and BKcommonLib disables itself because of ProtocolLib, meaning Nolagg also disables itself because of BKcommonLib.
In the end it seems like it is ProtocolLib messing up, Any ideas?..
Edit:
Just noticed something with SpoutPlugin, it's named Spout v1.5.1-R0.3-SNAPSHOT-b1442 in console, but the Craftbukkit version is 1.5.1 R0.2, maybe that's the issue here? gah.. :(
Edit2:
Just tried Craftbukkit 1.5.1 R0.3, no difference in my error sadly, now im lost. :]
Edit3:
Just tried Spoutplugin v1.5.1-R0.2-SNAPSHOT-b1439 and still the same issue, also tried latest snapshot of Nolagg, im clueless, guess i'll go back to 1.4.7 until these issues are resolved then. :)
Last Edit:
With some testing, it seems my server can't understand that ProtocolLib is even installed as a plugin at all, the only time it shows up in the console is at the start:
The next thing is what i talked about in the start of this post, after this error i get the following in the console:
So it seems ProtocolLib is enabling itself After i get the failures.
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Posted May 1, 2013@EpicTrance
If you're having issues, let me know by posting a ticket.
But ProtocolLib 2.4.1 seems to work fine on CB 1.5.2, so there's no point updating. Though, you may have to update individual plugins (like DisguiseCraft) that depend on ProtocolLib.
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Posted May 1, 2013update to 1.5.2?
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Posted Apr 27, 2013@aadnk
Ah thanks!
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Posted Apr 27, 2013@CommodoreAlpha
Yeah, I just responded to it. :P
By the way, I did take a look at the source code, but I couldn't find the cause simply by reading the code. I probably have to reproduce the state in debug mode first, but I haven't been able to do so on my server.
@Devil_Boy
I ... might have forgotten to disable sleep in power options on the server. It should be up now.
But in any case, if you add the Jenkins repository to your POM, it should automatically fall over if the first server fails:
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Posted Apr 27, 2013@aadnk
Is your repo down? :x