ProtocolLib
ProtocolLib
ProtocolLib has, for the most part, moved over to Spigot! If you need support, head over there!
Certain tasks are impossible to perform with the standard Bukkit API, and may require working with and even modify Minecraft directly. A common technique is to modify incoming and outgoing packets, or inject custom packets into the stream. This is quite cumbersome to do, however, and most implementations will break as soon as a new version of Minecraft has been released, mostly due to obfuscation.
Critically, different plugins that use this approach may hook into the same classes, with unpredictable outcomes. More than often this causes plugins to crash, but it may also lead to more subtle bugs.
Links
Support
Please create a issue with as much information as possible if you experience a problem that has not already been reported. Comments with a huge stack trace will be deleted.
If you need help with the API, please use the issue tracker. If your question cannot be made public for whatever reason (including security bugs), send me a personal message instead.
For server operators
Just download ProtocolLib from the link above. It doesn't do anything on its own, it simply allows other plugins to function.
FAQ
- Why do I get FieldAccessExceptions when I try to read or write from packets?
Quote:The reason for these exceptions is because ProtocolLib is not using the packet format as described on the Wiki, it's using the in-memory representation of these packets. Often, the in-memory representation will use integers instead of shorts and bytes, and store more complex objects (like ItemStacks) directly.
You can figure out the in-memory representation from the Minecraft source code, or just use PacketWrapper where I've done all that work for you.
Examples
Source code for a bunch of example programs that use ProtocolLib can be found at this thread on the main support forum.
You may also be interested in PacketWrapper, a library that makes it possible to modify a packet without having to decompile the Minecraft source code.
Finally, for the more advanced users who want to use ProtocolLib if present, but still fall back on their own packet listening system, I recommend taking a look at this thread. I explain where and how to inject code into CraftBukkit in order to intercept sent and received packets yourself.
Maven repository
If you're using Maven, you'll be able to automatically download the JAR, JavaDoc and associated sources from Maven Central. You can add it as a dependency like so:
<dependencies> <dependency> <groupId>net.dmulloy2</groupId> <artifactId>ProtocolLib</artifactId> <version>5.4.0</version> </dependency> <!-- And so on --> </dependencies>
Commands
Protocol
Main administrative command. Supports the following sub-commands:
- config: Reload the configuration file.
- check: Check for new versions on BukkitDev.
- update: Check for new versions and automatically download the JAR. The server must be restarted for this to take effect.
- timings: Toggle measuring the amount of CPU time spent by each plugin. See here for more information.
- listeners: Display what plugins are using ProtocolLib, and the packet types they are intercepting.
All of these commands require the permission protocol.admin.
Example:
/protocol update
Packet
Add or remove a debug packet listener. This is useful for plugin authors who just wants to see when a packet is sent, and with what content.
Sub commands:
- add: Add a packet listener with a given packet ID.
- remove: Remove one or every packet listener with the given packet IDs.
- names: Print the name of every given packet ID.
Parameters (in order):
- Connection side: Either client or server.
- Multiple ID ranges: Can be a single packet ID like 14, or a range like 10 - 15. Defaults to 0 - 255 if not specified.
- Detailed: If TRUE, prints the full packet content.
Example:
/packet add client 10-13 true
For 3.0.0 and above, you should specify the protocol, sender and name instead:
/packet add play server chat true
In 3.4.0-SNAPSHOT and above, you can also display the packet before its modified by any packet listeners:
/packet add play server chat compare
Remove all listeners:
/packet remove client /packet remove server
Note that this command should rarely be used on a production server. Listening to too many packets may crash the server.
Filter
The filter system (introduced in 2.4.1) uses the built in JavaScript interpreter in JVM 6 (Rhino) to extend the packet command with filtering capabilities - it is now possible to, say, only print entity metadata packet events (packet add server 40) for a given entity ID:
> packet add server 40 true Added listener ListeningWhitelist{priority=MONITOR, packets=[40]} > filter add entity_filter 40 Enter filter program ('}' to complete or CANCEL): function(event, packet) { > return packet.a == 1000; >} Added filter entity_filter.
This should be much more convenient than having to compile a test plugin and reload the whole server. Note that this feature is disabled by default for security reasons. To enable it, add "debug: true" to config.yml.
Configuration
A small set of configuration options are available:
Global section
| Option | Default |
Description |
|---|---|---|
| auto updater.notify | true | Inform any player with the permission protocol.info when a new version of ProtocolLib is out. |
| auto updater.download | true | Automatically download and install the newest version of ProtocolLib. The installation will take effect when the server restarts. |
| auto updater.delay | 43200 | The number of seconds between each check for a new update. |
| auto updater.last | 0 | This simply records the last time (in seconds since 01.01.1970) an update check was performed. Set it to 0 to force a new update check. |
| metrics | true | If TRUE, ProtocolLib will publish anonymous usage data to mcstats.org. Set it to FALSE to opt-out. |
| background compiler | true | If TRUE, ProtocolLib will try and improve performance by replacing reflection with compiled code on-the-fly. |
| ignore version check | None | Force ProtocolLib to start for a specified Minecraft version, even if it is incompatible. |
| suppressed reports | None | If any error or warning report is present in this list, they will not appear in the console or the log. |
For more information, take a look at the default configuration file.
Tutorial for developers
See this page for more information.
Compatibility
One of the main goals of this project was to achieve maximum compatibility with Minecraft. And the end result is quite good, it should be resilient against future changes. It's likely that I won't have to update ProtocolLib for anything but bug and performance fixes.
How is this possible? It all comes down to reflection in the end. Essentially, no name is hard coded - every field, method and class is deduced by looking at field types, package names or parameter types. It's remarkably consistent across different versions.
(note that the below list hasn't been updated in ages and ymmv)
Plugins that appear to be compatible
Plugins known to be compatible
- SpoutPlugin
Plugins using ProtocolLib
- Orebfuscator
- TagAPI
- DisguiseCraft
- VanishNoPacket (v3.18.5 and earlier)
- BkCommonLib
- CraftBook
- ChairsReloaded (3.0.2 and earlier)
- Scavenger
- TabAPI
- Individual-Signs
- ItemRenamer
- RandomCoords
- AntiCommandTab
- Sneaky
- Spy
- Statues
- Seasons
- Safe Command Block
- PlayerHider
- Phantasma Chat Filter
- Ghost Hunt
- ReMap
- AttributeHider
- uCars
- uPlanes
- PropHunt
- Portable-Horses
- ClickEdit
- RageBan
- ReChat
- PlayEffect
- FakePlayers
- PlayerCountMessage
- Vampire
- Murder
- NoSpy
- PingNachricht
- NoCheatPlus
- ScoreboardStats
Inactive projects
Please let me know if you want me to add your plugin to this list. :)
Privacy
This plugin uses BStats to generate and publish anonymous aggregate usage statistics, but you can easily opt-out by setting metrics in config.yml to false.
If enabled, the following is sent every ten minutes:
- Metrics revision version (currently 6).
- Server's GUID
- Players currently online (not max player count)
- Server version string (the same version string you see in /version)
- Current version of ProtocolLib
- The name of every plugin that registers a packet listener in ProtocolLib.
Donating
If ProtocolLib has made your life significantly easier or you're feeling particularly generous, consider donating! It's a great way to support the many hours I've spent maintaining this plugin and keeps me motivated. Don't donate if you can't afford it.

I would like to thank everyone who has donated to ProtocoLib on BukkitDev. I really appreciate it. :)
Note: Create an issue if you're having problems. I generally don't check the BukkitDev comments.
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Posted Mar 27, 2014@ZALK851
I'm getting errors in the latest spigot too. This is from the 1.7.5 version that fixes the out of bounds error. This is being caused when TagAPI uses protocol lib to send name tags.
[09:27:05] [Server thread/WARN]: com.comphenix.protocol.reflect.FieldAccessExcep tion: Field index must be within 0 - count [09:27:05] [Server thread/WARN]: at com.comphenix.protocol.reflect.Struct ureModifier.read(StructureModifier.java:191) [09:27:05] [Server thread/WARN]: at org.kitteh.tag.handler.ProtocolLibHan dler$1.onPacketSending(ProtocolLibHandler.java:54) [09:27:05] [Server thread/WARN]: at com.comphenix.protocol.injector.Sorte dPacketListenerList.invokeSendingListener(SortedPacketListenerList.java:195) [09:27:05] [Server thread/WARN]: at com.comphenix.protocol.injector.Sorte dPacketListenerList.invokePacketSending(SortedPacketListenerList.java:149) [09:27:05] [Server thread/WARN]: at com.comphenix.protocol.injector.Packe tFilterManager.handlePacket(PacketFilterManager.java:597) [09:27:05] [Server thread/WARN]: at com.comphenix.protocol.injector.Packe tFilterManager.invokePacketSending(PacketFilterManager.java:573) [09:27:05] [Server thread/WARN]: at com.comphenix.protocol.injector.netty .NettyProtocolInjector.packetQueued(NettyProtocolInjector.java:286) [09:27:05] [Server thread/WARN]: at com.comphenix.protocol.injector.netty .NettyProtocolInjector.onPacketSending(NettyProtocolInjector.java:237) [09:27:05] [Server thread/WARN]: at com.comphenix.protocol.injector.netty .ChannelInjector.processSending(ChannelInjector.java:199) [09:27:05] [Server thread/WARN]: at com.comphenix.protocol.injector.netty .ChannelInjector.access$000(ChannelInjector.java:52) [09:27:05] [Server thread/WARN]: at com.comphenix.protocol.injector.netty .ChannelInjector.access$000(ChannelInjector.java:52) [09:27:05] [Server thread/WARN]: at com.comphenix.protocol.injector.netty .ChannelInjector$2.onMessageScheduled(ChannelInjector.java:178) [09:27:05] [Server thread/WARN]: at com.comphenix.protocol.injector.netty .ChannelProxy$2.schedulingRunnable(ChannelProxy.java:91) [09:27:05] [Server thread/WARN]: at com.comphenix.protocol.injector.netty .EventLoopProxy.execute(EventLoopProxy.java:76) [09:27:05] [Server thread/WARN]: at net.minecraft.server.v1_7_R2.NetworkM anager.b(NetworkManager.java:113) [09:27:05] [Server thread/WARN]: at net.minecraft.server.v1_7_R2.NetworkM anager.handle(NetworkManager.java:91) [09:27:05] [Server thread/WARN]: at net.minecraft.server.v1_7_R2.PlayerCo nnection.sendPacket(PlayerConnection.java:752) [09:27:05] [Server thread/WARN]: at net.minecraft.server.v1_7_R2.EntityTr ackerEntry.updatePlayer(EntityTrackerEntry.java:323) [09:27:05] [Server thread/WARN]: at net.minecraft.server.v1_7_R2.EntityTr acker.updatePlayers(EntityTracker.java:171) [09:27:05] [Server thread/WARN]: at net.minecraft.server.v1_7_R2.Minecraf tServer.v(MinecraftServer.java:692) [09:27:05] [Server thread/WARN]: at net.minecraft.server.v1_7_R2.Dedicate dServer.v(DedicatedServer.java:273) [09:27:05] [Server thread/WARN]: at net.minecraft.server.v1_7_R2.Minecraf tServer.u(MinecraftServer.java:566) [09:27:05] [Server thread/WARN]: at net.minecraft.server.v1_7_R2.Minecraf tServer.run(MinecraftServer.java:472) [09:27:05] [Server thread/WARN]: at net.minecraft.server.v1_7_R2.ThreadSe rverApplication.run(SourceFile:618) [09:27:05] [Server thread/WARN]: Caused by: java.lang.IndexOutOfBoundsException: Out of bounds [09:27:05] [Server thread/WARN]: ... 23 more
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Posted Mar 27, 2014hello, little bug with the 1.7.5 build of spigot : that make jsonapi bugged ; [17:57:30] [Server thread/ERROR]: Error occurred while enabling JSONAPI v5.5.1 (Is it up to date?) java.lang.NoClassDefFoundError: net/minecraft/server/v1_7_R1/EnumProtocol at com.alecgorge.minecraft.jsonapi.packets.ProtocolLibHTTPInjector.<init>(ProtocolLibHTTPInjector.java:28) [?:?] at com.alecgorge.minecraft.jsonapi.JSONAPI.onEnable(JSONAPI.java:554) [?:?] at org.bukkit.plugin.java.JavaPlugin.setEnabled(JavaPlugin.java:250) [spigot.jar:git-Spigot-1357] at org.bukkit.plugin.java.JavaPluginLoader.enablePlugin(JavaPluginLoader.java:324) [spigot.jar:git-Spigot-1357] at org.bukkit.plugin.SimplePluginManager.enablePlugin(SimplePluginManager.java:405) [spigot.jar:git-Spigot-1357] at org.bukkit.craftbukkit.v1_7_R2.CraftServer.loadPlugin(CraftServer.java:463) [spigot.jar:git-Spigot-1357] at org.bukkit.craftbukkit.v1_7_R2.CraftServer.enablePlugins(CraftServer.java:381) [spigot.jar:git-Spigot-1357] at net.minecraft.server.v1_7_R2.MinecraftServer.n(MinecraftServer.java:351) [spigot.jar:git-Spigot-1357] at net.minecraft.server.v1_7_R2.MinecraftServer.g(MinecraftServer.java:326) [spigot.jar:git-Spigot-1357] at net.minecraft.server.v1_7_R2.MinecraftServer.a(MinecraftServer.java:282) [spigot.jar:git-Spigot-1357] at net.minecraft.server.v1_7_R2.DedicatedServer.init(DedicatedServer.java:186) [spigot.jar:git-Spigot-1357] at net.minecraft.server.v1_7_R2.MinecraftServer.run(MinecraftServer.java:440) [spigot.jar:git-Spigot-1357] at net.minecraft.server.v1_7_R2.ThreadServerApplication.run(SourceFile:618) [spigot.jar:git-Spigot-1357] Caused by: java.lang.ClassNotFoundException: net.minecraft.server.v1_7_R1.EnumProtocol at org.bukkit.plugin.java.PluginClassLoader.findClass(PluginClassLoader.java:67) [spigot.jar:git-Spigot-1357] at org.bukkit.plugin.java.PluginClassLoader.findClass(PluginClassLoader.java:62) [spigot.jar:git-Spigot-1357] at java.lang.ClassLoader.loadClass(ClassLoader.java:424) [?:1.7.0_25] at java.lang.ClassLoader.loadClass(ClassLoader.java:357) [?:1.7.0_25] ... 13 more
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Posted Mar 27, 2014Hi,
I just wanted to ask, if you could make ProtocolLib compatible to MCPC+ 1.7.2? It would help a lot.
Thanks in advance.
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Posted Mar 27, 2014solved
thanks for your time
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Posted Mar 26, 2014@phillipkdick
Upgrade TagAPI to the latest version on BukkitDev.
@skatesdsq
The same errors as @phillipkdick? You should post them here (pastebin) otherwise.
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Posted Mar 26, 2014Same i got some errors in the console with 1.7.5 spigot
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Posted Mar 26, 2014there is two kinds of warning in console
http://pastebin.com/NpsL2kqL
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Posted Mar 26, 2014@cuddyier
It appears to be working fine in 1.7.5 (both Spigot and CraftBukkit) on my end.
Could you post the stack trace (the error message in your console log) with Pastebin? Or, if possible, create a new ticket with a more detailed description of your issue and your server configuration?
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Posted Mar 26, 2014@aadnk
Protocol lib won't load on my server, I assume it needs updated for 1.7.5.
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Posted Mar 25, 2014@Noraaron1
Really? Then you can't be using CraftBukkit, as they skipped 1.7.4 and went straight to 1.7.5. Or did you mean 1.6.4, by any chance?
Point is, I need to know your exact server setup (server version and name), along with any plugins or mod you are using, to be able to reproduce your problem. I need to know what's going on before I can help you.
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Posted Mar 24, 2014@aadnk
My server is 1.7.4
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Posted Mar 24, 2014@Noraaron1
I did test my example with CraftBukkit 1.7.5, and it worked flawlessly.
Note that it does not work with CraftBukkit 1.6.4 or earlier. In those cases, you will have to parse and modify the old server ping format.
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Posted Mar 23, 2014@aadnk
It wont do the MOTD , the players, and the player message
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Posted Mar 23, 2014@Noraaron1
What's the problem?
Please note that earlier developer builds of ProtocoLib may have broken server ping interception. Use the latest developer build (#227) or version 3.2.0 here on BukkitDev instead.
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Posted Mar 22, 2014@aadnk
Thanks!
And that just broke my disguise plugin. Time to release a version :\
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Posted Mar 22, 2014I need help with ProtocolLib, I am trying to set a custom player count, http://pastebin.com/nQMgYq9z
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Posted Mar 22, 2014@libraryaddict
Good point. :)
I'll just add a sanity check to PacketEvent. I'd rather not "restart" the packet event loop whenever a plugin changes the packet type, as that could easily lead to infinite loops.
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Posted Mar 22, 2014@aadnk
Ohh. Just realized what is going on. Sorry for the confusion.
You can set the packet in the PacketEvent, what I was doing was catching entity spawn packet.
Then writing the player spawn packet into that packet.
randomPacketEvent.setPacket(new PacketContainer(PacketType.Play.Server.SPAWN_NAMED_ENTITY));
So my packet listener for player spawn wasn't fired because it was disguised as a entity spawn packet. Where plugins attempting to manage that entity spawn packet would fail as its not the packet type they are expecting.
My two proposals are:
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Posted Mar 22, 2014@libraryaddict
Right, but I weren't able to reproduce it with my test plugin. What did you do exactly to trigger this bug?
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Posted Mar 21, 2014@aadnk
I was simply marking out the fact that my monitor listener was not receiving any filtered packets. A bug.