ProtocolLib
ProtocolLib
ProtocolLib has, for the most part, moved over to Spigot! If you need support, head over there!
Certain tasks are impossible to perform with the standard Bukkit API, and may require working with and even modify Minecraft directly. A common technique is to modify incoming and outgoing packets, or inject custom packets into the stream. This is quite cumbersome to do, however, and most implementations will break as soon as a new version of Minecraft has been released, mostly due to obfuscation.
Critically, different plugins that use this approach may hook into the same classes, with unpredictable outcomes. More than often this causes plugins to crash, but it may also lead to more subtle bugs.
Links
Support
Please create a issue with as much information as possible if you experience a problem that has not already been reported. Comments with a huge stack trace will be deleted.
If you need help with the API, please use the issue tracker. If your question cannot be made public for whatever reason (including security bugs), send me a personal message instead.
For server operators
Just download ProtocolLib from the link above. It doesn't do anything on its own, it simply allows other plugins to function.
FAQ
- Why do I get FieldAccessExceptions when I try to read or write from packets?
Quote:The reason for these exceptions is because ProtocolLib is not using the packet format as described on the Wiki, it's using the in-memory representation of these packets. Often, the in-memory representation will use integers instead of shorts and bytes, and store more complex objects (like ItemStacks) directly.
You can figure out the in-memory representation from the Minecraft source code, or just use PacketWrapper where I've done all that work for you.
Examples
Source code for a bunch of example programs that use ProtocolLib can be found at this thread on the main support forum.
You may also be interested in PacketWrapper, a library that makes it possible to modify a packet without having to decompile the Minecraft source code.
Finally, for the more advanced users who want to use ProtocolLib if present, but still fall back on their own packet listening system, I recommend taking a look at this thread. I explain where and how to inject code into CraftBukkit in order to intercept sent and received packets yourself.
Maven repository
If you're using Maven, you'll be able to automatically download the JAR, JavaDoc and associated sources from Maven Central. You can add it as a dependency like so:
<dependencies> <dependency> <groupId>net.dmulloy2</groupId> <artifactId>ProtocolLib</artifactId> <version>5.4.0</version> </dependency> <!-- And so on --> </dependencies>
Commands
Protocol
Main administrative command. Supports the following sub-commands:
- config: Reload the configuration file.
- check: Check for new versions on BukkitDev.
- update: Check for new versions and automatically download the JAR. The server must be restarted for this to take effect.
- timings: Toggle measuring the amount of CPU time spent by each plugin. See here for more information.
- listeners: Display what plugins are using ProtocolLib, and the packet types they are intercepting.
All of these commands require the permission protocol.admin.
Example:
/protocol update
Packet
Add or remove a debug packet listener. This is useful for plugin authors who just wants to see when a packet is sent, and with what content.
Sub commands:
- add: Add a packet listener with a given packet ID.
- remove: Remove one or every packet listener with the given packet IDs.
- names: Print the name of every given packet ID.
Parameters (in order):
- Connection side: Either client or server.
- Multiple ID ranges: Can be a single packet ID like 14, or a range like 10 - 15. Defaults to 0 - 255 if not specified.
- Detailed: If TRUE, prints the full packet content.
Example:
/packet add client 10-13 true
For 3.0.0 and above, you should specify the protocol, sender and name instead:
/packet add play server chat true
In 3.4.0-SNAPSHOT and above, you can also display the packet before its modified by any packet listeners:
/packet add play server chat compare
Remove all listeners:
/packet remove client /packet remove server
Note that this command should rarely be used on a production server. Listening to too many packets may crash the server.
Filter
The filter system (introduced in 2.4.1) uses the built in JavaScript interpreter in JVM 6 (Rhino) to extend the packet command with filtering capabilities - it is now possible to, say, only print entity metadata packet events (packet add server 40) for a given entity ID:
> packet add server 40 true Added listener ListeningWhitelist{priority=MONITOR, packets=[40]} > filter add entity_filter 40 Enter filter program ('}' to complete or CANCEL): function(event, packet) { > return packet.a == 1000; >} Added filter entity_filter.
This should be much more convenient than having to compile a test plugin and reload the whole server. Note that this feature is disabled by default for security reasons. To enable it, add "debug: true" to config.yml.
Configuration
A small set of configuration options are available:
Global section
| Option | Default |
Description |
|---|---|---|
| auto updater.notify | true | Inform any player with the permission protocol.info when a new version of ProtocolLib is out. |
| auto updater.download | true | Automatically download and install the newest version of ProtocolLib. The installation will take effect when the server restarts. |
| auto updater.delay | 43200 | The number of seconds between each check for a new update. |
| auto updater.last | 0 | This simply records the last time (in seconds since 01.01.1970) an update check was performed. Set it to 0 to force a new update check. |
| metrics | true | If TRUE, ProtocolLib will publish anonymous usage data to mcstats.org. Set it to FALSE to opt-out. |
| background compiler | true | If TRUE, ProtocolLib will try and improve performance by replacing reflection with compiled code on-the-fly. |
| ignore version check | None | Force ProtocolLib to start for a specified Minecraft version, even if it is incompatible. |
| suppressed reports | None | If any error or warning report is present in this list, they will not appear in the console or the log. |
For more information, take a look at the default configuration file.
Tutorial for developers
See this page for more information.
Compatibility
One of the main goals of this project was to achieve maximum compatibility with Minecraft. And the end result is quite good, it should be resilient against future changes. It's likely that I won't have to update ProtocolLib for anything but bug and performance fixes.
How is this possible? It all comes down to reflection in the end. Essentially, no name is hard coded - every field, method and class is deduced by looking at field types, package names or parameter types. It's remarkably consistent across different versions.
(note that the below list hasn't been updated in ages and ymmv)
Plugins that appear to be compatible
Plugins known to be compatible
- SpoutPlugin
Plugins using ProtocolLib
- Orebfuscator
- TagAPI
- DisguiseCraft
- VanishNoPacket (v3.18.5 and earlier)
- BkCommonLib
- CraftBook
- ChairsReloaded (3.0.2 and earlier)
- Scavenger
- TabAPI
- Individual-Signs
- ItemRenamer
- RandomCoords
- AntiCommandTab
- Sneaky
- Spy
- Statues
- Seasons
- Safe Command Block
- PlayerHider
- Phantasma Chat Filter
- Ghost Hunt
- ReMap
- AttributeHider
- uCars
- uPlanes
- PropHunt
- Portable-Horses
- ClickEdit
- RageBan
- ReChat
- PlayEffect
- FakePlayers
- PlayerCountMessage
- Vampire
- Murder
- NoSpy
- PingNachricht
- NoCheatPlus
- ScoreboardStats
Inactive projects
Please let me know if you want me to add your plugin to this list. :)
Privacy
This plugin uses BStats to generate and publish anonymous aggregate usage statistics, but you can easily opt-out by setting metrics in config.yml to false.
If enabled, the following is sent every ten minutes:
- Metrics revision version (currently 6).
- Server's GUID
- Players currently online (not max player count)
- Server version string (the same version string you see in /version)
- Current version of ProtocolLib
- The name of every plugin that registers a packet listener in ProtocolLib.
Donating
If ProtocolLib has made your life significantly easier or you're feeling particularly generous, consider donating! It's a great way to support the many hours I've spent maintaining this plugin and keeps me motivated. Don't donate if you can't afford it.

I would like to thank everyone who has donated to ProtocoLib on BukkitDev. I really appreciate it. :)
Note: Create an issue if you're having problems. I generally don't check the BukkitDev comments.
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Posted Apr 18, 2014@aadnk
Here is it: http://pastebin.com/8Egw0f8K. Does it need to have the plugin running, having players playing it?
EDIT: I tried, playing the ColorShuffle game, I dont see its name in the commande yyou asked.
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Posted Apr 18, 2014@aadnk
That's all it prints in the console. That's the entire stack trace.
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Posted Apr 18, 2014@PillageCraft
Yeah, but you have to post the full stack trace, like TNTUP.
@TNTUP
I think I might have an idea of what's going on here. ColorShuffle is likely triggering a concurrency bug when it sends a massive amount of tile update packets. I don't think this concurrency bug is in vanilla - it's probably caused by some other plugin that also uses ProtocolLib (hopefully).
Could you type in and post the result of the following command:
That should print a list of every plugin that is using ProtocolLib to intercept packets. I'm guessing one of them will be listening for tile update packets.
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Posted Apr 17, 2014@aadnk
I'm getting a lot of these since turning that on. http://pastebin.com/cCGdZWX9
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Posted Apr 17, 2014@aadnk
Will try, thanks!
EDIT: Here is it: http://scr.rightawake.com/Crashlog.txt
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Posted Apr 17, 2014@PillageCraft
@TNTUP
Could you enable debug mode in the configuration file (plugins/ProtocolLib/config.yml):
That should print a more detailed stack trace to the console.
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Posted Apr 16, 2014@TNTUP
I'm getting this error as well. I believe it may be caused by ProtocolLib. I am running Spigot build #1383 in conjunction with ProtocolLib 3.2.0.
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Posted Apr 16, 2014Does ProtocolLib related to this kind of error?
Internal Exception: net.minecraft.util.io.netty.handler.codec.EncoderException: java.lang.RuntimeException: An internal error occured.
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Posted Apr 16, 2014Any working builds for 1.7.8?
My server is a full production server running on 1.7.8 with successful UUID conversion.
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Posted Apr 15, 2014@libraryaddict
Hm - I think I've found a fix. Try build #240.
@NolifeM
There are fundamental issues in MCPC-Plus I can't work around, so I've temporarily suspended work on making ProtocolLib compatible. I may try again in the future.
@CrystalxNeth
That error can only be caused by an old version of TagAPI, so I recommend upgrading.
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Posted Apr 15, 2014When using the latest snapshot from April 14th, I get this error frequently http://pastebin.com/NfPugdu7, where I think the cause of the error may be is highlighted in the paste. It never happens when theres one player online, and seems to happen most often when a player leaves/joins. Rarely the console will get spammed by it as well. I am using PacketWrapper fyi, so that may have something to do with it. Before 1.7 this never happened, and in the beginning of the 1.7 updates this would happen frequently until there was an update which fixed it, now after upgrading to 1.7.8+ it came back.
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Posted Apr 14, 2014http://hastebin.com/lupovusiwa.avrasm
This occurs when I use packetEvent.setPacket(packetEvent.getPacket().deepClone());
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Posted Apr 14, 2014Great Plugin! It works fine on spogit server 1.7.2.what a pity it did not work on MCPC1.7.2...
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Posted Apr 12, 2014@dermarionator
That's unrelated to ProtocolLib though. You should report any errors you get due to other plugins in their respective plugin pages (here, for NoLagg).
@Iwitrag
Only partially. I had to push a new version (3.3.1-SNAPSHOT) on the Jenkins server (build #237) to fix a couple of issues with the NBT library and server ping wrapper.
@Burglory
Sounds like you actually want these falling blocks to stay on the server side. I recommend using World.spawnFallingBlock(Location, int, byte) instead.
That way, you don't have to implement the "turning into blocks" feature yourself, as its already vanilla behavior. It should also take care of entities that fall into the void.
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Posted Apr 11, 2014The is a Problem with Commandhelper and Nolagg
http://pastebin.com/UnguvDSz
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Posted Apr 11, 2014-
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Posted Apr 10, 2014Hi!
I am sending packets to a client which turn blocks into falling blocks with PacketWrapper:
The falling blocks do not behave really like a falling block when they hit an existing block (they do not turn back into blocks). Can I fix this somewhere, i look in the documentation, but found nothing?
Another problem: the items stay in client memory, even when they fell into the void.
How do I remove those again, since it makes the client lagg a lot? I do have a list of all the entityids I used to spawn the falling blocks.I tried WrapperPlayServerEntityDestroy, but that did not work.
Thanks!
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Posted Apr 10, 2014@libraryaddict
I don't know exactly when this occurs, but I can handle it. The fix is live in version #236 on the Jenkins server. :)
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Posted Apr 10, 2014http://paste.md-5.net/sererejila.avrasm
I suddenly get these load of errors out of the blue.
I didn't notice anything but that I was kicked when I right clicked a bed. With a stone axe I believe.
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Posted Apr 10, 2014@albie456
Just send me a private message here on BukkitDev, and I'll answer any questions you or your friend might have.
As for 1.8 - I don't think it should pose any problems for ProtocolLib. But I can't guarantee anything.
@Burglory
No problem. :)