ProtectionStones
Anti-Griefing at it's Easiest!

Griefing Protection
ProtectionStones allows a player to place a special block, and this protects their area from griefing.
This small plugin was inspired by PreciousStones but only has the property protection blocks. This allows players to place one of three types of ore blocks to protect their property.
The player doesn't require any special permissions, they just need to get one of the three following ore blocks which you can give or sell in game using other plugins:
Coal Ore gives 11x11x11 protection area.
Lapis Ore gives 21x21x21 protection area.
Diamond Ore gives 41x41x41 protection area.
See the Configuration Page if you would like to change the block types, the dimensions or even set the Y-Axis to be from sky to bedrock, set group limiting, etc.
When the player places the block it creates a WorldGuard Region that gives the player ownership of that area and in turn grief protection. If the player breaks the ProtectionStone then they get the stone back and the region is removed from WorldGuard's Region List.
To install simply copy the ProtectionStones.jar file to your plugins folder, no configuration necessary. The following Ore Blocks are supported as the defaults: Coal Ore, Lapis Ore, Diamond Ore.
ProtectionStones Regions
ProtectionStones Creates WorldGuard Regions with the following naming convention:
ps{x-coordinate}x{y-coordinate}y{z-coordinate}z
i.e.
ps279x67y40z
The x, y, and z coordinates are the location of the placed ProtectionStone which is in the center of the WorldGuard Region it creates. If the Region.SKYBEDROCK Setting is set to "true" (see the Configuration Page) then Y-Axis of the ProtectionStone isn't necessarily the vertical center of the region.
Incompatible with PreciousStones
Both plugins act on the same kind of ore blocks and have the same command name of "/ps".
Requires WorldGuard
WorldGuard is used to create and remove regions when the blocks are placed, otherwise ProtectionStones won't do anything (set not to load if WorldGuard isn't found).

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Posted Oct 10, 2014@daniel45450
That means you are trying to create a region that overlaps another region (normally you can only overlap regions that you own).
Some people like to create "towns" or larger protected areas (regions) so PS also has a region override setting.
Here is the information from the Configuration Page on how to setup PS for this:
Region.PRIORITYOVERRIDE: If set to true (default is false), players are allowed to place "sub-regions" within parent regions that have a priority level set to -1.
For example, a player called "townowner" would create a large PS protected region, then set other sub regions up to protect restricted areas in their town, for example, their home. Then "townowner" would use the "/ps priority -1" command to set the large "town" region's priority to the correct number to allow players to claim regions there.
Then "homeowner" would go to the town and place their PS to create their "plot" in the town.
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Posted Oct 9, 2014Hi I get error: you can't protect that area, it overlaps another región. What should I do?
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Posted Oct 9, 2014OK, thank you for your rapid reply. This plugin is worth waiting for. I'll be checking for the update every day. Can't wait.
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Posted Oct 9, 2014@surechoice
No, there is no beta build, it requires a rewrite for changes for MC 1.8's UUID's and WG 6's API Changes.
I'm working on it at this time but it is a slow process, with Bukkit "Crippled" and WG's builds are betas which makes things difficult in itself.
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Posted Oct 9, 2014I use the latest version of spigot and WorldGuard beta4. PS doesn't even load. What can I do to fix this problem or is there a devbuild I can use. Thank you
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Posted Oct 7, 2014@rlpn
PS uses the WG API, and so if it tells WG to save or do anything else, and WG corrupts the regions file, then it's most likely an issue with WG or the server itself.
Usually the worst case scenario with PS and a crash is usually if you have the PS save settings set to not save after each PS is placed, and a crash happens then WG won't save those new PS Regions.
Included with the WG Jar File (if you download the zipped version) is a readme file with lots of information and warnings on changes to WG.
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Posted Oct 7, 2014@rlpn
You need to find exactly what's crashing your server first, I dont believe its PS deleting all your WG areas. Whatever is crashing the server seems more likely to be corrupting your WG data.
1 - You could try removing PS (your current WG areas will not be effected) if your server crashes and still deletes all your WG areas you can be 100% sure the problem is NOT PS.
2 - It can be time consuming to find what causes theses type of problem, all you can do is remove all but the minimum plugins needed to run the server (permissions, worldguard etc) and see what happens over time, then slowly add the other plugin back over several days. You probably already knew that, but I don't know what you know :)
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Posted Oct 7, 2014@markdf
I didn't say PS was causing the crashes but I'm pretty sure PS does wipe the whole regions.yml when the server crashes.
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Posted Oct 7, 2014@AxelDios
Let me explain... My players are able to paste schematics.... But the problem is, i don't want them to paste schematics in eachothers areas... So could you make an option which makes it possible that they are not able to use worldedit areas / schematics in Protection Stones protected area's.... In my spawnarea am i already able to block it with flags using WorldGuard.
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Posted Oct 7, 2014@rlpn
Why do you assume the problem is PS? I'm not using spigot and don't have that problem, ie I'd assume the problem is spigot.
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Posted Oct 7, 2014@AxelDios
I'm using latest version of Protection Stones, Worldguard 5.9 and using the Spigot 1.7.10 /1.8 protocol hack.
This. crashed my server and also deleted all worldguard regions from the main world regions.yml Is there any way you can prevent this? Has happened twice in the last 2 days that my worldguard regions were deleted.
Even if the crashes aren't caused by PS, on pretty much any crash the regions.yml is wiped.
The regions are only being wiped on the main world though, not the nether or end.
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Posted Oct 5, 2014@mauritsmul
What do you mean by WorldEdit being unable to be used?
Do you mean select areas for WorldEdit to use?
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Posted Oct 5, 2014@rlpn
PS has options on the Configuration Page to save immediately, or at other times (read the page).
As far as 1.8, and WorldGuard 6, they both have been changed, for both UUID's and WG's API has changes, PS hasn't been rewritten yet to take account of all these changes, so I wouldn't use it with either 1.8 nor WG 6.x.
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Posted Oct 5, 2014@superpeanut911
PS only acts as a frontend to WorldGuard, if you are losing all your regions then you have a WorldGuard issue on top of any PS issues.
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Posted Oct 5, 2014@superpeanut911
Agreed this happened to to me as well. Server was a little griefed due to this.
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Posted Oct 5, 2014Hi,
Can you make an option so worldedit will be unable to use in the protected area's? I really need it, I can pay you for it if you like to!
Best Regards,
Maurits
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Posted Oct 4, 2014@superpeanut911
Perhaps I'm missing something here...but how are you running a 1.8 server with Protection Stones?
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Posted Oct 4, 2014@AxelDios
My server occasionally runs out of memory due to the 1.8 memory leak.
http://i.gyazo.com/b16eff0384e0f4035c9cc034e377ee33.png
It'd be great if the server didn't wipe all 10000+ regions every crash.
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Posted Sep 29, 2014@PhanaticD
So far all I have is a 5.9 WorldGuard update that I'm testing now.
As far as WG 6, make sure you read all the notes on updating from 5.x which are included in the WG zip file, because with all the changes (esp. with UUID) even when my version for 6.0 is released you still may have problems if you don't update correctly.
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Posted Sep 29, 2014@superpeanut911
Probably not being saved, vs being wiped.
Check your logs to see if there are any errors, also how do you have PS configured, the save option?