PlantFailure
What it does
PlantFailure gives plants a chance to not grow depending on the biome.
The idea is for this to make farming more challenging and more interesting.
Plugin Effects
- Carrots
- Melons stems and blocks
- Potatoes
- Pumpkins stems and blocks
- Wheat
Installation
Just drop into plugins folder.
Optional - Customize config file.
Customization options
Fail Rates are a natural number between 1-100
- Two modes
1 = Break Mode calculates if it drops on break
2 = Growth Mode calculates if it grows on growth.
- Dessication
Gives plants a chance to turn into a dead bush if they fail
0 = Disabled
1 = Enabled
Source Code
As of the version 1.7 its included in the jar.
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Posted Nov 20, 2012@deleted_8314868
Ya I got into the PlanetSide 2 beta and having been playing xcom too. Just been addicted to some games.
I am also off visiting family ATM I might put out an update with some of the suggestions.
Edit: I am now home i did some codding over vacation but was unable to test it at all due to my laptop not able to play MC.
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Posted Nov 16, 2012You planning on releasing more updates?
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Posted Nov 4, 2012Nice!
Also, i tried drop mode and it blocks drops in all biomes. Even when i set the percent to 5 it wouldn't drop anything. Sticking with growth mode for now.
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Posted Nov 3, 2012@deleted_8314868
Ya I just noticed this its left over debug code I will upload a fixed version.
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Posted Nov 3, 2012It seems to be working ok!
One thing i noticed is that it's spamming console with ''PlantFailure: GrowthMode Enabled'' like once a second.
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Posted Nov 2, 2012Using it now, for a desert server. Will report on how well it works.
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Posted Oct 28, 2012@Q2Lummox
I never heard of Seasons. But after looking at it support is going to come to hook into it will happen at some point.
I will upload a version just with support for 1.4 carrots and potatoes here soon. Then extra features will come soon.
Also adding biomes is a one line extra in code so adding in the ability to add your own biomes with a config file will probably happen. This will mean I might distribute my own preconfigured files for custom biomes or someone will.
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Posted Oct 28, 2012Nice plugin! Hook with seasons and season plus plus plugin, and add compatibility for recognize custom biomes created with the plugin terrain control.
Greetings.
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Posted Oct 21, 2012@deleted_8314868
Ya that would not be hard I will look into doing this.
Just another feature I am looking into adding is seasons just to have a simple growing and non growing season let the length be set by MC days.
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Posted Oct 20, 2012Could you possibly make saplings plantable only in certain biomes? I'm planning on starting a desert server and I want trees to be plantable only in oases!
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Posted Oct 5, 2012@Xaanos
Dead bushes will maybe add some more realism and fun to farming then. But if it is to complex, don't wouldn't bother unless you wanted to.
But the CHDistant Farm I leave up to you. Since I have no idea if it is alive or not.
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Posted Oct 5, 2012@Flutterwry
I will look into the dead bush things.
My plugin should work with anything that slows growth as I just detect when the plant grew and then calculate and remove it.
CHDDistant farm I think I have figured out but It keeps a list of all the farms in its DB then when they are loaded again if the timer it keeps track of has ran out it grows the plants. So this means anything that edits the tick rate is not going to do anything.
It is a shame more people don't put out source because bukkit is GPL they are legally required to put out source code but no one follows that rule.
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Posted Oct 5, 2012@Xaanos
It would be nice to have dead bushes replace dead crops maybe, or failed ones. However this is something not really needed, just good for looks I would assume
You could ask Metakiwi for maybe a way to build a bridge or support with his plugin LessFood aka Dropcontrol. He has a fairly well done growth multiplier system. However the issue that remains is it as well does not work with CHDistant farm, but sadly there is issues with that.
CHDistant Farm has not been updated since bukkit 1.2.5 R1.2. Those that relied on it starting to believe it has been abandoned, the author last logged in Aug 15th 2012. There is no source for it however, or mention of updates.
This is why its hard to say on that, because no one knows if CHDistant Farm is dead or not.
Currently I have not found a better plugin to do what CHD Farm did. As well since its closed source, or non public, knowing a good way to make crops grow without forcing chunks to stay loaded isn't a easy method.
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Posted Oct 4, 2012@Flutterwry
I think I looked at the dead bush idea before I considered maybe adding a mode where if the crop failed there was a small chance it would replace the dirt its on with sand.
I am a little confused on this request so you want just the option to set it to say skip every other tick basically doubling the growth time?
I assume the plugin just manually makes them grow or replaces them if it manually just does growth it should work with my plugin. Breakmode it will 100% work with this plugin but growth mode I am unsure.
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Posted Oct 4, 2012Hum, I like the ideas this plugin does. Been debating for awhile now to see how it and LessFood works together. "one makes crops/trees grow slower, and this adds fail chances for crops". If only it was possible "or probably is" to make it so Dead Bushes "desert bushes" could be placed on dirt or grass. If plant failed "breaks and dies", replace it with a dead bush.
The server RPG system I have spent over the summer working on, trying to make it truly survival without abundance of food. Get melons = end game. This may be a nice add in as time goes about. But i cannot be sure yet till 1.4 to see what breaks and what lives.
But I would like if you add in that add growth "from the to do list", or decrease growth "or skip that growth tick in server/client terms". Would allow me to do away with the crop management of Lessfood and have a all in 1 plugin for that, Lessfood would still control mob and animal drops.
However something I can suggest, is see if this is able to work with CHDistant Farm. It is a very useful plugin, keeps crops growing even if chunks unloaded. Large farms depend on this, so I have to use this plugin so no one has to camp at farms just for crop growth. It does not keep chunks loaded, it puts timers kinda on the crops.
Thanks, Seawry or aka Flutterwry.
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Posted Oct 3, 2012@Kailvin
In the code they are in all caps.
Ok I will split them in the next update.
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Posted Oct 3, 2012@Xaanos
Doesent have to be in all caps/whatever However I also notice things like ocean and beach missing. I would prefer them all to be split. However if you decide not to do that at least put in the config what you merged.
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Posted Oct 3, 2012@Kailvin
In an effort to make the config file simple I merged a few biomes.
If you open the source in the plugin that I now include in the jar.
I combine ICE_MOUNTAIN into the mountain config. Something for DESERT_HILLS it is the same as desert hill.
Would you rather have every biome in the config If so I can change this in the update for the next version of Minecraft.
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Posted Oct 3, 2012@Xaanos
No problem. I don't see every biome listed in the config. Can i just add in the missing ones? (ICE_MOUNTAIN) as an example. Or does that get classed with another biome?
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Posted Oct 3, 2012@Kailvin
Ok ya it appears I somehow did not get the config file in the jar.
Well thank you for telling me this I have a new release uploading atm.