Paintball War Edition

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Want to help?
Hey!
I haven't found much time to work on this project lately. If you want to contribute, the source code can be found here: https://github.com/PaintballWarEdition/PaintballLegacy
Feel free to open pull requests, but try to keep the changes per PR minimal to reduce the time required to review them. If you have larger or more complex changes in mind, feel free to contact me to discuss them before you start working on them.
We also started to move the documentation over to Github: https://github.com/PaintballWarEdition/PaintballLegacy-Wiki/wiki
But this can certainly be improved. If you want to help with the documentation, feel free to contact me and send me your Github username.
If you can contribute and maintain translations of the plugin, or have other ideas of how you could contribute, let me know as well!
Thanks.

Paintball is a fast paced and action packed multiplayer game.
In the classic TeamDeathMatch mode 2 teams compete against each other to bombard each other with snowballs. Once a player is hit, he's out and automatically leaves the arena and has to wait in the paintball lobby for his mates to finish and the next match to start. In the Paintball lobby you will meet all paintball players, choose your team and wait for enough players, or the end of the last match. When all conditions are met, a countdown starts which announces the next match.
Some license stuff:
You can find the full license terms here: https://dev.bukkit.org/projects/paintball_pure_war/license
You can find a basic summary of it at the bottom of this page.
Quote:Our main target is to keep this plugin easily integratable on any standard survival server without disturbing the survival feeling. You don't have to dedicate a whole server or world to this plugin!

Basic-Features
Paintball is constantly expanding. There are more and more features added which have not much to do with the classic paintball game. But do not panic: According to your personal preferences you can modify or disable most things in the config.yml in the Paintball folder.
- No client or server modifications or additional plugins are required !
- Multiple Arenas: Build as many arenas as you like !
- Complete freedom on what your arena looks like! As Paintball does not care about your arenas borders, your arena can have any shape and layout, as long as it is impenetrable. Simple build some sort of wall around your arena to keep your players inside.
- Multiple Spawns: Paintball lets you define multiple spawn points for each team (red, blue, spectators) !
- Automatic-Lobby-Arena-System: The Paintball lobby will automatically rotate through all your ready arenas. No need for administrators to be online !
Limitation: Currently there can always only run one match at a time.
- Easy: No complex setup needed ! Only 4 commands and your arena is ready and added to the automatic arena rotation !
- Mechanism to strictly seperate Survival and Paintball and to prevent "cheating" in and with Paintball.
- Easy and individually adjustable small Shop, where you can buy ammunition or other special and unique "weapons", gadgets and power-ups with the Paintball-Cash earned during the matches.
- Ranking: Your players gain points to compete with each other !
- Various statistics: examples are Points, Cash, Kills, Deaths, Hits, Shots, KD, Accurancy, Teamattacks, Wins and Defeats for each player, each arena and as a whole.
- Toggleable Killfeed ! Turn it off if it spams you !
- Most stuff is configurable ! For advanced information click here.
- Much, much more!
Easy integration on every survival server!
Our main target is to keep this plugin easily integratable on any standard survival server without disturbing the survival feeling. Players shall not be able to swindle items or gain other advantages over survival players through Paintball.
Here you got some sort of overview what actions are taken to protect the survival-part of the server:
People with the 'paintball.admin' permissions node can bypass some of them.
- Prevent commands that are not related to Paintball. So player can't teleport or use commands as a benefit.
- Prevent breaking and placing of blocks.
- Prevent dropping and picking up items, or dropping the armor.
- Options to let players only join with full health or hunger so they can't escape during fights.
- Options to save the players inventory when joining the lobby and restore afterwards.
- Paintball inventory is cleared when leaving the lobby.
- Turned off damage and starvation inside the lobby.
- Many things can be disabled if they create problems with your other plugins.
- Explosions do no damage to blocks.
- Only Paintball players receive the Paintball messages. Your other players will not get spammed.

Videos on Youtube!
Arena setup
German(!) introduction
A french plugin description and video can be found here:
http://minecraft.fr/paintball-war-edition/

Additional information
Hint about version checking and stats collecting:
This plugin is checking dev.bukkit.org for new updates. This can be disabled in the config with the setting "Server.Version Check".
This plugin is also doing some periodically stats tracking to mcstats.org which helps me to determine how many servers are using it. This can be disabled with the setting "Server.Metrics".
And the plugin is also sending some stats to blablubbabc.de to maybe prepare for some kind of later serverlist (a list of paintball servers). Currently those data are only stored in a non-public mysql table on my server.
- This means that this plugin is sending some general information about the minecraftserver, like: ip-adress, port, servername, slots, motd, bukkit version, if server is in onlinemode and if it has whitelist enabled.
- And some information about paintball like: how many players already played paintball there and if it is an paintball-only server (autolobby enabled) and if the server admin wants the server to be listed at some kind of public server list later, when it is finished.
→Those data are currently only send once every reload.
→ For people who don't want to share these informations with me :( → you can en- and disable this in the serverlist config (plugins/Paintball/serverlist.yml) with the setting "post enabled"
For bug reports or fixes for common problems take a look at the Issues page.
Don't spam with your error here !
For a list of ideas and suggestions take a look at the Ideas page!
Feel free to leave a message here!
(How you like it, what you like most, what you like in no way. I'm interested in your opinion!)

Donators 
A big "thank you" to everybody who is keeping my motivation up through donations!
| OklaMokla | zrocweb | Brian |
| mattmc291 | treestompz | hector22x |
| IceRhal | Lars | xprotect |
| TheOnlyRealTGS | breachSWE | forestovserver |
| jeracom | MineCrystalSpain | Urban_Professional |
| Lamont Ellingson | Meegacoolman |
If you like this plugin, don't spare the effort to
any amount that you consider reasonable and/or leave a positive comment!

Usage conditions / License
Paintball Server Plugin for Minecraft
by blablubbabc
You can find the full license terms here: https://dev.bukkit.org/projects/paintball_pure_war/license
Those may be updated from time to time. In summary:
- Usage of this software is on own risk. I give no warranty in any kind that this software is working as intended.
- Modifications for personal use are mostly allowed. See the license for limitations on that. (Also note that the source code isn't publically available just yet. So actual modifications might be rather tricky currently.)
- Do not redistribute or publicly upload the plugin, with or without modifications. People are supposed to always download it for themselves from this page.
- Do not use for commercial purposes! This also applies to add-ons (other plugins or services for example) which are related or used in relation to this plugin! Examples: Don't sell any in-game currency that can be used related to paintball. Don't sell access, or prioritize paying players when joining paintball or the server running paintball. Make sure that your "donors" don't get any benefits such as abilities that can be used within the matches, or otherwise in relation with paintball.
Thank you for respecting these conditions!
If you have any questions on this feel free to contact me.

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Posted Apr 18, 2014@MrKettling
It is working fine on 1.7.8, but you have to turn off the scoreboards via the config: those currently lag like hell in 1.7.8.
Edit: I edited the front page to let others know as well.
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Posted Apr 18, 2014Hey blablubbabc, At first: Your Plugin is pretty nice! Its supports mutch and u can configure EVERYTHING!!! Like! Best Plugin i saw till yet. BUT: I have two server: The first one is only with one map and this plugin and the second one has 16 Maps and 22 Plugins. They are both on the same server. But the first Plugin needs as more RAM as the second one! Its not playable because the server are lagging as hard on 1.7.8! Please make a release for 1.7.8
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Posted Apr 18, 2014thanks.
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Posted Apr 18, 2014@Dennis000903
By reading the documentation: http://dev.bukkit.org/bukkit-plugins/paintball_pure_war/pages/documentation/translations/
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Posted Apr 18, 2014How I can change the Language-Files without resetting?
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Posted Apr 16, 2014@Polishgaming
Short answer: nope, those things are currently not possible.
However, team colors might be configurable, maybe having an option to randomize them completly or set team colors per arena. However i might also have to add settings which allow changing of team selection commands, because "red" and "blue" dont make sense then anymore..
I am not completly sure what you mean with "customizable kits". It is planned to allow other plugin devs to create new weapons and gadgets. Also there might be something at a later point to convert crackshotguns into paintball weapons.
However there are currently no plans yet to let players create kits or simal in game (by combineing weapons). That however might be possible in the future as well as soon as the rewrite of paintball and the api for it are done.
New winning conditions will be part of new gamemodes.
I am not completly sure what you mean with per world economies: if vault supports that and you are missing a setting for the world name for the vaultrewards, then i might be able to add such a world setting.
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Posted Apr 16, 2014Is there a way to make custom kits/classes like on hypixel, and can there be 2 teams? Can the teams have customizable colors like green, purple, white, and yellow? Is there also a way to make respawns unlimited and the winning team win with most kills after 5 minutes? Per-world economy support too? Thanks, Polish
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Posted Apr 15, 2014@deleted_10032234
I don't completly understand what problem you try to describe.. :(
The paintballs should fly quite further then half a block. The should even fly faster and further than normal snowballs, if you didn't changed their default speed multiplicator in the config.
So if you talking about that the snowballs are only dropping and not being shot properly: check your server log for errors or server freezes and try with the latest craftbukkit build. The one i tested with worked fine..
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Posted Apr 15, 2014Thanks! It worked! Now I have one more question... (I know, I'm kind of a pain in the ass) When players shoot the paint balls they start out with, the travel about half a block. And to kill someone, they need to be practically inside of the opponent. Can I fix this? Is it supposed to be that way until they buy things? I don't need the shop idea, I just want to set the configuration for it so that players only have to shoot the balls in their hands just like any other vanilla snow ball. That'd be great!
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Posted Apr 15, 2014@TheOnlyRealTGS
I don't want users to force to to use some other plugin for that, and I don't want to have to support different sources for player uuids in the converter then (because it's uneeded additional work on my side).
Running the UUIDCollector additional (to the oneuuid plugin or other similar plugins) shouldn't be a noticeable hit in performance decrease or any other sort of additonal trouble. Also you can remove the uuid collector and the stored uuids again after conversion, if you no longer need those data then.
I doubt that the potential 'loss' of the few player uuids (if some uuids are already stored by oneuuid but not by UUIDCollector', and those players change their name before joining the server again) doesn't statisfy the additonal work of adding support for different sources of player uuids (oneuuid might not be the only possible other source).
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Posted Apr 15, 2014About the new UUID collecter.. Would it be possible to use dev.bukkit.org/bukkit-plugins/oneuuid/ database? Since i've been running this for quite a while
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Posted Apr 15, 2014@deleted_10032234
I haven't tested paintball on 1.7.8 yet. So it could quite be that something has broken. Nevertheless 65 seconds of freeze is quite a lot. Did you already test paintball on an 1.7.8 server without any mother plugin? Just to make sure that the problem isn't laying in the combination with some other plugin. Also update your 1.7.8 server version whenever a new build comes out: maybe some stuff is still buggy and fixed in newer builds.
Edit: yeah, seems to be with 1.7.8.. I don't know yet what is causing it, if it is a bug with paintball or with the 1.7.8 dev build. But currently paintball is not working on the 1.7.8 dev build.
Edit2: Alright, I think I was able to find out what is causing this: It is caused by the updating of the scoreboard. My guess is that in 1.7.8 this triggers an expensive/very slow offline player lookup which is freezing the server until it is done. So you will have to disable the scoreboards in paintball for now, then it should work fine.
@deitytowns
The 'uuid thing' is a separate plugin. It only collects and stores the uuids of the connecting players into a file. Nothing more. So you run this side by side with paintball.
@Mirceagab
I will likely have to bring out updated version of the old/current paintball version when I get time for it (after 2 weeks). The rewrite is probably still to far from completion for an update in time.
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Posted Apr 15, 2014@blablubbabc
I agree, but as you said, its for small servers. In that case its perfect :)
I'll wait for the multiple lobby dev.
Thank you
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Posted Apr 14, 2014with the UUID thing do i rename that to paintball? i just moved the UUID to the plugin list to see if that worked, but it still says there is a problem ( the new plugin thing ) Reply just sayign whether i rename the UUID to the paintball name or leave it? Thanks.
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Posted Apr 14, 2014Yeah, and thanks for responding! I am running bukkit 1.7.8, I have quite a few plugins... But when I check the command prompt, other plugins don't seem to be affecting it. I have world guard protecting it from building and PvP, but that's about it. The message shows the following: Warn:] Can't keep up! Did the system change, or is the server overloaded? Running 65748 ms behind, skipping 1350 tick(s) I also checked back into the command prompt, and it says it is missing TagApi, Votifier, and InSigns. But I hardly doubt that this really affects the plugin. Thanks!
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Posted Apr 14, 2014@deleted_10032234
Sounds like you are experiencing the same issue as @Menherregud.
Maybe you both could create a ticket for your issue, and provide as much information as possible about your server, like, what versions you are running on, what other plugins you are running, if there are any errors or warnings in your console log (attach those). Basicly everything which could help me to reproduce this issue.
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Posted Apr 14, 2014@Menherregud
This means that something is freezing the main server thread. But it doesn't tell us why it is freezing. Maybe you have some other plugin running which also does stuff when player throw snowballs/shot projectiles/click. I doubt that this massive freezing is directly caused by paintball.
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Posted Apr 14, 2014@blablubbabc
I'm getting this > [16:29:13 WARN]: Can't keep up! Did the system time change, or is the server over reloaded? Running 3434ms behind, skipping 60 ticket(s)
the number of tickets changes after every snowball that gets shot, I'm new at owning server so I don't know what that means, help me please?
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Posted Apr 14, 2014The Plugin is the besteht pb Plugin i know. But Plesse add a feature to add own weapons.