OtherDrops

Make anything drop anything, anyhow!
Minecraft 1.7 features (click)!!
OtherDrops allows you to add anything from a simple "glass drops glass" or mob rewards, to a complex overhaul of your servers drops with drops differing depending on tools, biome, time, weather and much more, along with custom messages, actions and commands.
OtherDrops is lightweight* (it only acts on what you configure) and respects most protection plugins (eg. WorldGuard, Regios) settings. Many examples are included that you can enable and/or customize as you wish.
Getting Started (tutorials)
- Install & setup first custom drops
- Customising mob & block drops
- Customising money & XP rewards
- Customising fishing rewards
- Customising mob spawns
Core Features
- Drop anything!* (*from Bukkit - if it doesn't, let me know)
- Use triggers such as block break, combat, fishing & more
- Conditions to fine-tune your drops such as tool, world, regions, weather, permissions & more
- Add actions including damage, healing, messages, potion effects & more
- Easy syntax allows you to quickly customize drops & rewards for your server
- Future Support
- Where-ever possible the official Bukkit lists are used so OtherDrops supports all current and future:
- blocks, items, mobs, enchantments, potion effects, biomes,
- spawn reasons, tree, villager professions, cat & skeleton types
- Support for special item data:
- Custom names & lore text
- Enchanted weapons & armour (or add random enchantments)
- Enchant anything with unlimited levels (dirt with level 30 damage?)
- Enchanted books with any enchantment
- Written books (wtih custom title/author/pages)
- Leather armour colors
- Custom fireworks colors
- Skull types & custom player heads
- Support for special mob data:
- Custom names, HP (health) & equipment for any mob
- Baby animals (all "Ageable" mobs - chicken, cow, pig, zombie etc)
- Tame wolves (including collar color) or cats (& different cat types)
- Sheep colors (and sheared/unsheared)
- Villager professions, villager zombies, powered creepers & agressive level for pig-zombies
- Wither skeletons, Slime & lava-slimes of any size
- Economy support (via Vault)
- Support for all major economy plugins (see Vault project page)
- Players can gain, lose or steal money based on fixed amount or percentage
- Compatible with "MoneyDrop" to drop physical money items.
Conditions
- Multi-world support - create separate files to handle each world
- Add super rare drops with chance values down to 0.000000001%
- Specify tools required (or a list of tools eg. [any sword, -diamond sword])
- Lorename, Heroes (class & level) conditions
- Cooldowns
Actions
- Apply actions alongside the drop (or even without a drop)
- Damage tools and/or consume items (eg. use dyes to color wool)
- Damage or heal the victim, player or even the whole world
- Apply potion effects to the victim, player, radius, world or server
- Display custom messages (or a list of messages with one selected at random)
- Create explosions, lightning, visual effects (including particles), sound effects
- Run commands
Ideas
- Give leaves various chances of dropping apples, sticks, cocoa beans, saplings, etc on break and/or leaf decay.
- Make glass, stairs, and boats reclaimable (can be tool-specific if you wish).
- Allow gold and iron to be mined directly into ingots with a golden pickaxe.
- Allow users to right-click on cobblestone with vines in hand to turn the cobblestone mossy.
- Nerf mob traps by disabling drops from environmental damage.
- Unleash the zombie apocalypse by setting zombies to drop zombies when they die! (This can be world-specific.)
- Make mobs that don't normally spawn naturally spawn.
- Make mob spawning, drops, and events biome specific!
Documentation
Dev Builds
Development builds of this project can be acquired at the provided continuous integration server. These builds have not been approved by the BukkitDev staff. Use them at your own risk.
Help Wanted
Would you like to help improve OtherDrops? Here are some ways to get involved:
- Media/art: OtherDrops could really do with some tutorial and example videos.
- Testers: Testers who are able to go through the plugin and rigorously check that things (both existing and new features) work as they should. PM Zarius your Skype (or other IM) details if you're interested or jump on the IRC channel.
- Programming: any assistance is welcomed - see the todo list here for some ideas. Anyone with refactoring and/or automated testing experience that wants to assist would be great.
Thanks
Many thanks to these people who helped with OtherDrops:
- Cyklo: creator of the original OtherBlocks. OtherDrops is a continuation of Cyklo's original OtherBlocks (2011) plugin.
- Celtic Minstrel: many code commits and a major overhaul of the code moving into version 2.0. Moved on to create DropFactory.
- Rofang: major update of OtherDrops documentation.
- RugRats13: lots of testing and some documentation.
- Faldonboy & Steelsouls: currently maintaining and improving the documentation.
- CommodoreAlpha: community support on the comments/forum, assisting with documentation.
Many long nights are spent improving OtherDrops so if you like it please consider a donation to my coffee fund :) 
- OtherDrops uses Metrics for anonymous usage stats (learn more).

-
View User Profile
-
Send Message
Posted Nov 10, 2012@potatosamurai
Odd, should work fine. Try adding a tool parameter.
-
View User Profile
-
Send Message
Posted Nov 9, 2012Could someone fix this syntax for me? I'm at a loss. Looking to have mobspawners drop 12-24 eggs of the appropriate type when they are destroyed. Examples: http://pastebin.com/YwNwfkVV
MOB_SPAWNER@58: - drop: SPAWN_EGG@ENDERMAN quantity: 12-24
MOB_SPAWNER@59: - drop: SPAWN_EGG@CAVE_SPIDER quantity: 12-24
MOB_SPAWNER@60: - drop: SPAWN_EGG@SILVERFISH quantity: 12-24
Edit: Comments
-
View User Profile
-
Send Message
Posted Nov 9, 2012I just realised that I've been using this plugin for well over a year now, and have come to heavily rely on it, and I have not once expressed my delight, so here goes:
This plugins is so awesome and can make the base for so many playing styles and variations that I fail to find the words to properly praise it. The work of the developers is nothing short of amazing. Please keep up the good work, awesome people =)
-
View User Profile
-
Send Message
Posted Nov 8, 2012I'm so glad to see you back Zarius. Got worried for a bit when you got married ;P anyway i see you have some custom flags and there is one simple flag i would like you to add. Not sure if the API is 100% done yet but coldandtired is re-coding the plug-in "MOBS" and Its shaping up to be one of the best mob spawning plug-ins i have used. http://dev.bukkit.org/server-mods/mobs/
In this plug-in you can give any custom mob a "name" i just need a flag for this name. this would help me soooooo much and would do about anything for it.
-
View User Profile
-
Send Message
Posted Nov 8, 2012How do I put the drops in specific regions using worldguard?
-
View User Profile
-
Send Message
Posted Nov 6, 2012@xclucky
Possibly, a lot to fix first.
@h0us3cat
Thanks, working on this one.
@Faldonboy
Hoped to get it out by now but have only got to re-setting up my development environment. No guarantees but hopefully in the next couple of days.
-
View User Profile
-
Send Message
Posted Nov 4, 2012@ZariusT
Any rough estimate on a release? I'd really love to use the tool quantities from 2.6 without having to downgrade and have the player damage bug. :) And getting rid of that annoying item frame warning haha
-
View User Profile
-
Send Message
Posted Nov 4, 201200:18:38 [WARNING] [OtherDrops:2.6-beta1] Error: unknown entity target (CraftItemFrame{item=ItemStack{AIR x 1}, rotation=NONE}) - please let the developer know.
-
View User Profile
-
Send Message
Posted Nov 4, 2012@ZariusT
Is there any chance that this will be a future possibility? By the way, glad to see you back :D
-
View User Profile
-
Send Message
Posted Nov 4, 2012I'm surprised not to have seen this discussed already, but are you planning on implementing a head drop? (Where it would drop the head of the player/mob in question rather than a specific one) I think a lot of people are interested in that feature, and there are a lot of plugins dedicated to that feature alone, but it seems well within the scope of this one.
To my understanding player heads currently revert to Steve heads when they are broken, I don't know if that will cause you any problems or not, maybe you could even allow us to fix that.
Thanks Cultist_O
-
View User Profile
-
Send Message
Posted Nov 3, 2012@Luxius96
Sorry, can't change the minespeed.
@Luxius96
You can use & instead of the §. See thispage.
@xclucky
Can't do that currently as OtherDrops doesn't link in the bottle break event.
-
View User Profile
-
Send Message
Posted Nov 3, 2012How can i change the minespeed on gold ore with stone pickaxe?
-
View User Profile
-
Send Message
Posted Nov 3, 2012Is there any way to cancel the right click event for exp bottles (where it throws them and then drops xp) and replace it by just giving the player a certain amount of xp virturally?
-
View User Profile
-
Send Message
Posted Nov 2, 2012I can't use § in my .yml because don't read the plugins :( i can't use color on message
Help please i can't understand and for try to fix i don't know!!
2012-11-02 16:40:43 [SEVERE] org.bukkit.configuration.InvalidConfigurationException: unacceptable character '�' (0xFFFD) special characters are not allowed
in "<string>", position 1932
2012-11-02 16:40:43 [SEVERE] at org.bukkit.configuration.file.YamlConfiguration.loadFromString(YamlConfiguration.java:55)
2012-11-02 16:40:43 [SEVERE] at org.bukkit.configuration.file.FileConfiguration.load(FileConfiguration.java:138)
2012-11-02 16:40:43 [SEVERE] at org.bukkit.configuration.file.FileConfiguration.load(FileConfiguration.java:105)
2012-11-02 16:40:43 [SEVERE] at com.gmail.zariust.otherdrops.OtherDropsConfig.loadDropsFile(OtherDropsConfig.java:268)
2012-11-02 16:40:43 [SEVERE] at com.gmail.zariust.otherdrops.OtherDropsConfig.loadConfig(OtherDropsConfig.java:232)
2012-11-02 16:40:43 [SEVERE] at com.gmail.zariust.otherdrops.OtherDropsConfig.load(OtherDropsConfig.java:137)
2012-11-02 16:40:43 [SEVERE] at com.gmail.zariust.otherdrops.OtherDropsCommand.onCommand(OtherDropsCommand.java:120)
2012-11-02 16:40:43 [SEVERE] at org.bukkit.command.PluginCommand.execute(PluginCommand.java:44)
2012-11-02 16:40:43 [SEVERE] at org.bukkit.command.SimpleCommandMap.dispatch(SimpleCommandMap.java:180)
2012-11-02 16:40:43 [SEVERE] at org.bukkit.craftbukkit.CraftServer.dispatchCommand(CraftServer.java:502)
2012-11-02 16:40:43 [SEVERE] at net.minecraft.server.NetServerHandler.handleCommand(NetServerHandler.java:915)
2012-11-02 16:40:43 [SEVERE] at net.minecraft.server.NetServerHandler.chat(NetServerHandler.java:828)
2012-11-02 16:40:43 [SEVERE] at net.minecraft.server.NetServerHandler.a(NetServerHandler.java:810)
2012-11-02 16:40:43 [SEVERE] at net.minecraftserverhook.NetServerHandlerProxy.a(NetServerHandlerProxy.java:124)
2012-11-02 16:40:43 [SEVERE] at net.minecraft.server.Packet3Chat.handle(Packet3Chat.java:44)
2012-11-02 16:40:43 [SEVERE] at net.minecraft.server.NetworkManager.b(NetworkManager.java:282)
2012-11-02 16:40:43 [SEVERE] at net.minecraft.server.NetServerHandler.d(NetServerHandler.java:111)
2012-11-02 16:40:43 [SEVERE] at net.minecraft.server.ServerConnection.b(SourceFile:35)
2012-11-02 16:40:43 [SEVERE] at net.minecraft.server.DedicatedServerConnection.b(SourceFile:30)
2012-11-02 16:40:43 [SEVERE] at net.minecraft.server.MinecraftServer.q(MinecraftServer.java:561)
2012-11-02 16:40:43 [SEVERE] at net.minecraft.server.DedicatedServer.q(DedicatedServer.java:213)
2012-11-02 16:40:43 [SEVERE] at net.minecraft.server.MinecraftServer.p(MinecraftServer.java:474)
2012-11-02 16:40:43 [SEVERE] at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:406)
2012-11-02 16:40:43 [SEVERE] at net.minecraft.server.ThreadServerApplication.run(SourceFile:539)
2012-11-02 16:40:43 [SEVERE] Caused by: unacceptable character '�' (0xFFFD) special characters are not allowed
in "<string>", position 1932
2012-11-02 16:40:43 [SEVERE] at org.yaml.snakeyaml.reader.StreamReader.checkPrintable(StreamReader.java:70)
2012-11-02 16:40:43 [SEVERE] at org.yaml.snakeyaml.reader.StreamReader.<init>(StreamReader.java:50)
2012-11-02 16:40:43 [SEVERE] at org.yaml.snakeyaml.Yaml.load(Yaml.java:399)
2012-11-02 16:40:43 [SEVERE] at org.bukkit.configuration.file.YamlConfiguration.loadFromString(YamlConfiguration.java:53)
2012-11-02 16:40:43 [SEVERE] ... 23 more
2012-11-02 16:40:43 [INFO] [OtherDrops:2.5.2] Using Bukkit superperms.
2012-11-02 16:40:43 [INFO] [OtherDrops:2.5.2] Config reloaded by Luxius96.
-
View User Profile
-
Send Message
Posted Nov 1, 2012@Kaank56
I'll look into the sand and cobblestone issues. Water breaking seeds (or water breaking anything) isn't supported. Tried it a while back and it was quite dangerous if you got it wrong (eg. Chewing up half the visible world). Breaking the block underneath isn't supported yet but I've been thinking about it.
-
View User Profile
-
Send Message
Posted Nov 1, 2012Quick question, if I wanted to make it so if water hits the seed, then no seeds drop, how would I go about doing that? Also, If I were to make it drop no seeds if you break the block underneath, how would I do that as well? @ZariusT
@Faldonboy
-
View User Profile
-
Send Message
Posted Oct 31, 2012@ZariusT
@Grolsol
same thing happens with sand, otherdrops: SAND: - tool : ANY_TOOL drop : NOTHING
Doesn't seem to work
-
View User Profile
-
Send Message
Posted Oct 31, 2012@ZariusT
Is cobblestone broken? I can't seem to make it stop dropping ;_;
-
View User Profile
-
Send Message
Posted Oct 31, 2012@Faldonboy
Named items sound cool, will look into them.
@Grolsol
I'll be looking into this along with a general update and testing for 1.4.
@NICEXDD
Doesn't support item frames I think, haven't seen them yet. Will look into this.
-
View User Profile
-
Send Message
Posted Oct 31, 2012Is it possible to make trees stop dropping damn saplings? Even if I change the drop rate it still drops them at minecrafts default rate.
http://pastebin.com/kW7uqy20
I am trying to make the default drop for any saplings/apples very low on any item except the axes, fist and decay
@Faldonboy: