OtherDrops

Make anything drop anything, anyhow!
Minecraft 1.7 features (click)!!
OtherDrops allows you to add anything from a simple "glass drops glass" or mob rewards, to a complex overhaul of your servers drops with drops differing depending on tools, biome, time, weather and much more, along with custom messages, actions and commands.
OtherDrops is lightweight* (it only acts on what you configure) and respects most protection plugins (eg. WorldGuard, Regios) settings. Many examples are included that you can enable and/or customize as you wish.
Getting Started (tutorials)
- Install & setup first custom drops
- Customising mob & block drops
- Customising money & XP rewards
- Customising fishing rewards
- Customising mob spawns
Core Features
- Drop anything!* (*from Bukkit - if it doesn't, let me know)
- Use triggers such as block break, combat, fishing & more
- Conditions to fine-tune your drops such as tool, world, regions, weather, permissions & more
- Add actions including damage, healing, messages, potion effects & more
- Easy syntax allows you to quickly customize drops & rewards for your server
- Future Support
- Where-ever possible the official Bukkit lists are used so OtherDrops supports all current and future:
- blocks, items, mobs, enchantments, potion effects, biomes,
- spawn reasons, tree, villager professions, cat & skeleton types
- Support for special item data:
- Custom names & lore text
- Enchanted weapons & armour (or add random enchantments)
- Enchant anything with unlimited levels (dirt with level 30 damage?)
- Enchanted books with any enchantment
- Written books (wtih custom title/author/pages)
- Leather armour colors
- Custom fireworks colors
- Skull types & custom player heads
- Support for special mob data:
- Custom names, HP (health) & equipment for any mob
- Baby animals (all "Ageable" mobs - chicken, cow, pig, zombie etc)
- Tame wolves (including collar color) or cats (& different cat types)
- Sheep colors (and sheared/unsheared)
- Villager professions, villager zombies, powered creepers & agressive level for pig-zombies
- Wither skeletons, Slime & lava-slimes of any size
- Economy support (via Vault)
- Support for all major economy plugins (see Vault project page)
- Players can gain, lose or steal money based on fixed amount or percentage
- Compatible with "MoneyDrop" to drop physical money items.
Conditions
- Multi-world support - create separate files to handle each world
- Add super rare drops with chance values down to 0.000000001%
- Specify tools required (or a list of tools eg. [any sword, -diamond sword])
- Lorename, Heroes (class & level) conditions
- Cooldowns
Actions
- Apply actions alongside the drop (or even without a drop)
- Damage tools and/or consume items (eg. use dyes to color wool)
- Damage or heal the victim, player or even the whole world
- Apply potion effects to the victim, player, radius, world or server
- Display custom messages (or a list of messages with one selected at random)
- Create explosions, lightning, visual effects (including particles), sound effects
- Run commands
Ideas
- Give leaves various chances of dropping apples, sticks, cocoa beans, saplings, etc on break and/or leaf decay.
- Make glass, stairs, and boats reclaimable (can be tool-specific if you wish).
- Allow gold and iron to be mined directly into ingots with a golden pickaxe.
- Allow users to right-click on cobblestone with vines in hand to turn the cobblestone mossy.
- Nerf mob traps by disabling drops from environmental damage.
- Unleash the zombie apocalypse by setting zombies to drop zombies when they die! (This can be world-specific.)
- Make mobs that don't normally spawn naturally spawn.
- Make mob spawning, drops, and events biome specific!
Documentation
Dev Builds
Development builds of this project can be acquired at the provided continuous integration server. These builds have not been approved by the BukkitDev staff. Use them at your own risk.
Help Wanted
Would you like to help improve OtherDrops? Here are some ways to get involved:
- Media/art: OtherDrops could really do with some tutorial and example videos.
- Testers: Testers who are able to go through the plugin and rigorously check that things (both existing and new features) work as they should. PM Zarius your Skype (or other IM) details if you're interested or jump on the IRC channel.
- Programming: any assistance is welcomed - see the todo list here for some ideas. Anyone with refactoring and/or automated testing experience that wants to assist would be great.
Thanks
Many thanks to these people who helped with OtherDrops:
- Cyklo: creator of the original OtherBlocks. OtherDrops is a continuation of Cyklo's original OtherBlocks (2011) plugin.
- Celtic Minstrel: many code commits and a major overhaul of the code moving into version 2.0. Moved on to create DropFactory.
- Rofang: major update of OtherDrops documentation.
- RugRats13: lots of testing and some documentation.
- Faldonboy & Steelsouls: currently maintaining and improving the documentation.
- CommodoreAlpha: community support on the comments/forum, assisting with documentation.
Many long nights are spent improving OtherDrops so if you like it please consider a donation to my coffee fund :) 
- OtherDrops uses Metrics for anonymous usage stats (learn more).

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Posted Oct 31, 2012@Faldonboy
Thanks, first i named it spruce cos i was naming it off the list i found on this site, second thanks also with the wither skeleton stuff, although i thought if i did the "creature" before it it would work because it said to use that to identify specific mobs because this would happen, third, THANKS for the skull thing, i was thinking to myself when i saw the "skull" on the bukkit items list that it would eb the right think but it didnt feel right lol.
Just a thanks in general, a bit had changed since i last used this plugin :P
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Posted Oct 31, 2012@zarakh01 Heres the fixed version. http://pastebin.com/QQigwgWE
If you use otherdrops-drops.yml as your config just copy and paste this into it's drop section. Otherwise copy it into whatever config you posted earlier and make sure you enable it in otherdrops-drops.yml in the add your files here section
K, so you actually had a lot of problems, One, you had parsing errors with all of your LEAF drops, you forgot to put - action: in front of the BREAK and LEAF_DECAY on all of them, you also named the leaves wrong. Don't do LEAVES_REDWOOD do LEAVES@REDWOOD. Also, don't use SPRUCE, use BIRCH.
Second, I removed all of your WITHER_SKELETON stuff, wither skeletons don't work in otherdrops yet, probably because they share the same network ID as normal skeletons.
Third, your skull drops were named wrong so I changed them to their correct IDs
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Posted Oct 31, 201216:40:27 [WARNING] [OtherDrops:2.5.2] Error: unknown entity target (CraftItemFrame) - please let the developer know.
Whats Wrong ?
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Posted Oct 31, 2012@Faldonboy
http://pastebin.com/a7tSAV1k
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Posted Oct 31, 2012@zarakh01
Can you post your config in a Pastebin and put it here?
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Posted Oct 30, 2012Anyone have any idea why my drops dont seem to work, this is how mine are set up.
(spaces between them are just to keep it as a list)
CREATURE_SPIDER:
- drop: STRING
chance: 70%
quantity: 1-2
- drop: SPIDER_EYE
chance: 50%
quantity: 1-2
- drop: WEB
chance: 15%
quantity: 1
- drop: DIAMOND
chance: 0.1%
quantity: 1
message: Spider has dropped a Diamond!
- drop: MONEY
chance: 100%
quantity: 1-15
message: You looted %q Gold.
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Posted Oct 30, 2012@ZariusT
I mean in 1.4 you can name items using an anvil and it would be a very unique and amazing thing if this plugin could cause items to drop with these custom names already in place. Not sure if it's currently possible, I'm sure Bukkit will come out with an api for it at some point though since it's such a big part of 1.4
Also, if you need help testing I'm more then happy to help, the server I do plugins for depends on OtherDrops more than anything else. The current version works fine except for Item frames throwing a small warning, any event using explosions gives an error because some of the explosion handlers were changed in 1.4, TREE events give a warning sometimes saying it's an unknown event(only sometimes though). And the long standing bug of not being able to stop a mobs default items from dropping is still there.
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Posted Oct 30, 2012@Faldonboy
Cool, dev build for 1.4 is out, I'll start some testing soon.
What custom named items are we talking about - have you got a link handy?
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Posted Oct 28, 2012Working fine in 1.4 :D All new mobs and items work correctly except item frames, they throw a small error when you break one that has an item in it
Edit: Also, assuming this does get updated something I would REALLY love to see is the ability to make custom named items drop.
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Posted Oct 25, 2012@Faldonboy
i droped that plugin, because my old files dont work anymore as they should, the include files do not work only in that regions, they are global...
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Posted Oct 24, 2012@DerDarcion
I do use regions for region-specific drops. Don't see what you're getting at here.
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Posted Oct 22, 2012@Faldonboy
I'm working with "2.6-beta1" and everything's still fine.
I use almost everything the plugin offers, like worldguard regions, specific worlds, fishing, drop-groups - nearly everything ;) and it's all working still. Just had to change the defaults because they were somehow not working anymore, so I'm always adding worlds by hand.
I opened a ticket once that was waiting for "eating" support, so a certain drop/effect/potion effect can be taken when eating what would've been so great but was never added :(
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Posted Oct 22, 2012@Faldonboy
then try to use regions for special drops. after some upgrades it is possible broken.
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Posted Oct 19, 2012@Folas1337
The plugin should be fine in 1.4 and will probably be updated if something breaks. It wasn't updated for 1.3 because an update really wasn't needed.
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Posted Oct 18, 2012Does anyone know a plugin which does the same things as OtherDrops does/did because I'm aware that many things might break in 1.4 so I wanted to port my things to another plugin before 1.4 comes out.
Can you do these things with "VarialbeTriggers" for example? Can anyone tell me or give suggestions? Would be very appreciated!
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Posted Oct 13, 2012@baratoox
It works fine in 1.3, it's already able to use everything that was added in 1.3
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Posted Oct 12, 2012Your mod is very useful, but have you forsaken it ?
No 1.3 ? :(
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Posted Oct 11, 2012@Kloporte
Post the configuration for the Hive block ONLY please
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Posted Oct 10, 2012Hi, is this working with OtherDrops 2.5.2, Craftbukkit RB b2377, Spout plugin RB b1369 and MoreMaterials b166 Hi i would like to use a custom block from MM with OD, it's a Hive :(1048:MoreMaterials.RPG_Arewyr.Hive in the spout itemmap.txt) So i refer to it as FLINT@1048, like explained in the documentation But spoutcraft (last RB) is disconnected from my server when an drop involving my Hive happen, here is the log error :
So, any help would be very welcome ^^
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Posted Oct 7, 2012@mcnameharrybridgen
What does your drop config look like? What do you mean when you say permissions are not working?