OtherDrops

Make anything drop anything, anyhow!
Minecraft 1.7 features (click)!!
OtherDrops allows you to add anything from a simple "glass drops glass" or mob rewards, to a complex overhaul of your servers drops with drops differing depending on tools, biome, time, weather and much more, along with custom messages, actions and commands.
OtherDrops is lightweight* (it only acts on what you configure) and respects most protection plugins (eg. WorldGuard, Regios) settings. Many examples are included that you can enable and/or customize as you wish.
Getting Started (tutorials)
- Install & setup first custom drops
- Customising mob & block drops
- Customising money & XP rewards
- Customising fishing rewards
- Customising mob spawns
Core Features
- Drop anything!* (*from Bukkit - if it doesn't, let me know)
- Use triggers such as block break, combat, fishing & more
- Conditions to fine-tune your drops such as tool, world, regions, weather, permissions & more
- Add actions including damage, healing, messages, potion effects & more
- Easy syntax allows you to quickly customize drops & rewards for your server
- Future Support
- Where-ever possible the official Bukkit lists are used so OtherDrops supports all current and future:
- blocks, items, mobs, enchantments, potion effects, biomes,
- spawn reasons, tree, villager professions, cat & skeleton types
- Support for special item data:
- Custom names & lore text
- Enchanted weapons & armour (or add random enchantments)
- Enchant anything with unlimited levels (dirt with level 30 damage?)
- Enchanted books with any enchantment
- Written books (wtih custom title/author/pages)
- Leather armour colors
- Custom fireworks colors
- Skull types & custom player heads
- Support for special mob data:
- Custom names, HP (health) & equipment for any mob
- Baby animals (all "Ageable" mobs - chicken, cow, pig, zombie etc)
- Tame wolves (including collar color) or cats (& different cat types)
- Sheep colors (and sheared/unsheared)
- Villager professions, villager zombies, powered creepers & agressive level for pig-zombies
- Wither skeletons, Slime & lava-slimes of any size
- Economy support (via Vault)
- Support for all major economy plugins (see Vault project page)
- Players can gain, lose or steal money based on fixed amount or percentage
- Compatible with "MoneyDrop" to drop physical money items.
Conditions
- Multi-world support - create separate files to handle each world
- Add super rare drops with chance values down to 0.000000001%
- Specify tools required (or a list of tools eg. [any sword, -diamond sword])
- Lorename, Heroes (class & level) conditions
- Cooldowns
Actions
- Apply actions alongside the drop (or even without a drop)
- Damage tools and/or consume items (eg. use dyes to color wool)
- Damage or heal the victim, player or even the whole world
- Apply potion effects to the victim, player, radius, world or server
- Display custom messages (or a list of messages with one selected at random)
- Create explosions, lightning, visual effects (including particles), sound effects
- Run commands
Ideas
- Give leaves various chances of dropping apples, sticks, cocoa beans, saplings, etc on break and/or leaf decay.
- Make glass, stairs, and boats reclaimable (can be tool-specific if you wish).
- Allow gold and iron to be mined directly into ingots with a golden pickaxe.
- Allow users to right-click on cobblestone with vines in hand to turn the cobblestone mossy.
- Nerf mob traps by disabling drops from environmental damage.
- Unleash the zombie apocalypse by setting zombies to drop zombies when they die! (This can be world-specific.)
- Make mobs that don't normally spawn naturally spawn.
- Make mob spawning, drops, and events biome specific!
Documentation
Dev Builds
Development builds of this project can be acquired at the provided continuous integration server. These builds have not been approved by the BukkitDev staff. Use them at your own risk.
Help Wanted
Would you like to help improve OtherDrops? Here are some ways to get involved:
- Media/art: OtherDrops could really do with some tutorial and example videos.
- Testers: Testers who are able to go through the plugin and rigorously check that things (both existing and new features) work as they should. PM Zarius your Skype (or other IM) details if you're interested or jump on the IRC channel.
- Programming: any assistance is welcomed - see the todo list here for some ideas. Anyone with refactoring and/or automated testing experience that wants to assist would be great.
Thanks
Many thanks to these people who helped with OtherDrops:
- Cyklo: creator of the original OtherBlocks. OtherDrops is a continuation of Cyklo's original OtherBlocks (2011) plugin.
- Celtic Minstrel: many code commits and a major overhaul of the code moving into version 2.0. Moved on to create DropFactory.
- Rofang: major update of OtherDrops documentation.
- RugRats13: lots of testing and some documentation.
- Faldonboy & Steelsouls: currently maintaining and improving the documentation.
- CommodoreAlpha: community support on the comments/forum, assisting with documentation.
Many long nights are spent improving OtherDrops so if you like it please consider a donation to my coffee fund :) 
- OtherDrops uses Metrics for anonymous usage stats (learn more).

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Posted Sep 21, 2012@xBladeM6x
Thank, you. Another question,
Can i make that when fishing player has a chance to caught a brick wich slaps him?
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Posted Sep 21, 2012@Manuestaire Yes, I have my mobs dropping emeralds.
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Posted Sep 21, 2012does this work with new 1.3.2 materials such as emerald?
Please update!
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Posted Sep 17, 2012Whenever I try to configure a drop, it simply doesn't work. (Keep in mind I've used both a % on the end of the number and had it absent. It still shows up in /od reload as being configured but I only get results without it.)
In the end, after hours of aimless coding I tried something new which gave me sand 85% of the time, and air 15% of the time. (Keep in mind, I coded it to have 50-50 each).
After that, I finally got the sand to drop 50% of the time and air to drop the other 50%. (With a ridiculous preference, mind you.)
I was happy with it, it was working. However, then I wanted to start making it so dirt would have a 10% drop rate with no tools, then a 20% drop rate with a wooden spade, then 50% with iron and 100% with diamond. I tried so many different combinations, but none worked.
I am going to post a code with YAML on how I want, and think it should appear. Tell me if I am doing something wrong. If any of you want to help me fix it yourselves, I would be in your debt because this is such an important plugin for my server!
This is just something basic and I wish that it would work...
Thanks so much for taking the time to review this!
You can contact me via: -MCForum -Email: aesthetic.amorous@gmail.com -Skype: falloutkidz
Here is a link to it being parsed.
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Posted Sep 16, 2012Is there a way to add durability, guys? Make it take longer to break blocks?
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Posted Sep 16, 2012Yes, this plugin still works with newest builds, but It's probably going to be inactive sooner or later ;/
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Posted Sep 16, 2012@EMOberger
It already works with 1.3+. I'm using it flawlessly as we speak. :D
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Posted Sep 16, 2012Is this getting updated to 1.3+?
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Posted Sep 15, 2012Is there a way to add durability? Such as, I already have this:
BEDROCK: - action: left_click height: ">0" replacementblock: air drop: bedrock flag: WORLDGUARD_BUILD_PERMISSION permission: trusted
And it works perfectly, however I was wondering if there's a way to make it so it takes as long as obsidian to break? Or something of any value like that. Thanks. :D
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Posted Sep 12, 2012Is there a way to get multiple commands? Many commands for one "drop", but only one will be triggered every time. Like you do in drop: {egg, feather, stick} you could have
command: {/!*spawnmob villager:farmer 1 %p, /!*spawnmob villager:librarian 1 %p}
Why does this not work. There's something wrong with my format, but it's exactly like this so it should work. Seems to be a conflict with the special characters =/ dropgroups won't work either =(
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Posted Sep 11, 2012@OtherDrops Team
Why did u abandoned othemobs it is a great idea, everybody will be able to customize or create their mobs if you continue and add some features ?
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Posted Sep 11, 2012DIAMOND_ORE:
- drop: AIR
EDIT: Working!
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Posted Aug 28, 2012Hi everybody! I'm looking for a java coder god, that knows how to add a new flag to the plugin. It would be cool if someone can use the season API (a very famouse plugin, allows you to create seasons, etc http://dev.bukkit.org/server-mods/seasons/ ) to create a falg called Season, so leaves X will drop the item apple if we are in the winter season (for example). What do you think? A lot of people would be very thankfull!
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Posted Aug 28, 2012@JaredTS486
You have it set to drop what?
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Posted Aug 26, 2012I do have an issue now where players only get 1 gold ore from mining a gold ore block when i have it set to drop 4-8. I think i can get around this but i thought i would let this be known.
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Posted Aug 21, 2012it would be really nice if the feature similar to this one could be added: ANY_BLOCK: [-block_what_not, -other_thing] so that I could have any block other then a select few react to the drops
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Posted Aug 20, 2012@krisukun
Exactly, I have not needed to update the plugin yet because most things work, all the things i have in my very, very lengthy and complex config all work. I understand people want updates, it is needed I agree, but these projects are a lot of code and a lot of work, it takes time, testing, more time, and resources. Which people just don't have atm, myself included. ZariusT just got married a few months back, so his life is uber busy.
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Posted Aug 20, 2012@xclucky
OtherDrops still works with 1.3.1, but not recognize new blocks. And have some bugs, but I didn't notice them. All of my custom drops nad events still works fine.
DropModifier is... too primitive for me. I can't switch to this ;/ Jadedwolfs will update OtherDrops only for himself, or for everyone?
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Posted Aug 19, 2012In a private conservation on his server, @Jadedwolfs stated he and another developer would be personally updating this. @Celtic_Minstrel also stated the he will not be updating this in a private conversation I had with him previously via private message. As you can see by his activity, @ZariusT will not be updating this personally anytime soon most likely... In the meantime I suggest using DropModifier, it is primitive, but it works with 1.3.1-R1.0.
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Posted Aug 18, 2012/me prays for an update.