OtherDrops

Make anything drop anything, anyhow!
Minecraft 1.7 features (click)!!
OtherDrops allows you to add anything from a simple "glass drops glass" or mob rewards, to a complex overhaul of your servers drops with drops differing depending on tools, biome, time, weather and much more, along with custom messages, actions and commands.
OtherDrops is lightweight* (it only acts on what you configure) and respects most protection plugins (eg. WorldGuard, Regios) settings. Many examples are included that you can enable and/or customize as you wish.
Getting Started (tutorials)
- Install & setup first custom drops
- Customising mob & block drops
- Customising money & XP rewards
- Customising fishing rewards
- Customising mob spawns
Core Features
- Drop anything!* (*from Bukkit - if it doesn't, let me know)
- Use triggers such as block break, combat, fishing & more
- Conditions to fine-tune your drops such as tool, world, regions, weather, permissions & more
- Add actions including damage, healing, messages, potion effects & more
- Easy syntax allows you to quickly customize drops & rewards for your server
- Future Support
- Where-ever possible the official Bukkit lists are used so OtherDrops supports all current and future:
- blocks, items, mobs, enchantments, potion effects, biomes,
- spawn reasons, tree, villager professions, cat & skeleton types
- Support for special item data:
- Custom names & lore text
- Enchanted weapons & armour (or add random enchantments)
- Enchant anything with unlimited levels (dirt with level 30 damage?)
- Enchanted books with any enchantment
- Written books (wtih custom title/author/pages)
- Leather armour colors
- Custom fireworks colors
- Skull types & custom player heads
- Support for special mob data:
- Custom names, HP (health) & equipment for any mob
- Baby animals (all "Ageable" mobs - chicken, cow, pig, zombie etc)
- Tame wolves (including collar color) or cats (& different cat types)
- Sheep colors (and sheared/unsheared)
- Villager professions, villager zombies, powered creepers & agressive level for pig-zombies
- Wither skeletons, Slime & lava-slimes of any size
- Economy support (via Vault)
- Support for all major economy plugins (see Vault project page)
- Players can gain, lose or steal money based on fixed amount or percentage
- Compatible with "MoneyDrop" to drop physical money items.
Conditions
- Multi-world support - create separate files to handle each world
- Add super rare drops with chance values down to 0.000000001%
- Specify tools required (or a list of tools eg. [any sword, -diamond sword])
- Lorename, Heroes (class & level) conditions
- Cooldowns
Actions
- Apply actions alongside the drop (or even without a drop)
- Damage tools and/or consume items (eg. use dyes to color wool)
- Damage or heal the victim, player or even the whole world
- Apply potion effects to the victim, player, radius, world or server
- Display custom messages (or a list of messages with one selected at random)
- Create explosions, lightning, visual effects (including particles), sound effects
- Run commands
Ideas
- Give leaves various chances of dropping apples, sticks, cocoa beans, saplings, etc on break and/or leaf decay.
- Make glass, stairs, and boats reclaimable (can be tool-specific if you wish).
- Allow gold and iron to be mined directly into ingots with a golden pickaxe.
- Allow users to right-click on cobblestone with vines in hand to turn the cobblestone mossy.
- Nerf mob traps by disabling drops from environmental damage.
- Unleash the zombie apocalypse by setting zombies to drop zombies when they die! (This can be world-specific.)
- Make mobs that don't normally spawn naturally spawn.
- Make mob spawning, drops, and events biome specific!
Documentation
Dev Builds
Development builds of this project can be acquired at the provided continuous integration server. These builds have not been approved by the BukkitDev staff. Use them at your own risk.
Help Wanted
Would you like to help improve OtherDrops? Here are some ways to get involved:
- Media/art: OtherDrops could really do with some tutorial and example videos.
- Testers: Testers who are able to go through the plugin and rigorously check that things (both existing and new features) work as they should. PM Zarius your Skype (or other IM) details if you're interested or jump on the IRC channel.
- Programming: any assistance is welcomed - see the todo list here for some ideas. Anyone with refactoring and/or automated testing experience that wants to assist would be great.
Thanks
Many thanks to these people who helped with OtherDrops:
- Cyklo: creator of the original OtherBlocks. OtherDrops is a continuation of Cyklo's original OtherBlocks (2011) plugin.
- Celtic Minstrel: many code commits and a major overhaul of the code moving into version 2.0. Moved on to create DropFactory.
- Rofang: major update of OtherDrops documentation.
- RugRats13: lots of testing and some documentation.
- Faldonboy & Steelsouls: currently maintaining and improving the documentation.
- CommodoreAlpha: community support on the comments/forum, assisting with documentation.
Many long nights are spent improving OtherDrops so if you like it please consider a donation to my coffee fund :) 
- OtherDrops uses Metrics for anonymous usage stats (learn more).

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Posted Jul 5, 2012Is there any way you can make this not drop stuff in mob arenas? if no, can there be a option for that?
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Posted Jul 4, 2012@MCCharlieCraft
Yes, you can use MONSTER_EGG@THIS.
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Posted Jul 4, 2012Trying to make mobs drop eggs of their type.. Is this possible?
EDIT: I see.. I just did 383@90 for a pig egg. It can also be written as MONSTER_EGG@90
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Posted Jul 2, 2012Thanks, that worked. Thought it would only work on Blocks.
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Posted Jun 29, 2012Another thing >_> (when you have time XD) Could you make something that can take food amounts kinda like how damage attacker is
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Posted Jun 29, 2012@LanToaster
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Posted Jun 29, 2012Can I remove a Mob after being Rightclicked? If yes, how?
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Posted Jun 29, 2012Wouldn't blocking ender dragon portals be as simple as catching PortalCreateEvent and checking for the appropriate flags? Assuming they fire that event (obviously they should, but that doesn't mean they do).
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Posted Jun 29, 2012Hi Zarius. glad to see you active again. I have been using this plug-in for Everything. Right now i'm working on making Dungeon keys with it but i ran into one problem. Costume spout items can not be used as tools.
If i use a blaze rod like this everything works fine
But when i use a custom item like this it does not work
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Posted Jun 29, 2012Thanks for the Update. Now i can Finally cusomize more Block Drops. :)
WHOA, i just realised the Possibilities with this are almost Endless, i run WebSend too, and you can create such a cool Quest System.
Do you think you could add PEX support? Via Vault or something?
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Posted Jun 28, 2012You are my hero :D one more thing using air 0 or nothing doesn't seem to work as a tool
also can anyone give more info on the
flags: parameter I'm not sure how to use it (besides mob arena)
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Posted Jun 28, 2012@FiddyCraft
Yeah, I should be able to add an age option. I'll try and fix the consume-tool bug and "default-override" first so that people can use 2.6-beta1.
As I believe 2.5.1 didn't have the consume-tool and default-override issues I'll release a quick-fix (version 2.5.2) - only change from 2.5.1 is that the damage issue is fixed.
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Posted Jun 28, 2012is there anyway to add an age option to this?
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Posted Jun 27, 2012@bigboy2013
Problem is that that version contains a bug with consume-tool, which is why I, and possibly/probably some other people won't use that build.
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Posted Jun 27, 2012@Zarkiel7
This was fixed I thought in 2.6-beta1... I used to have that problem, but once I got the new version I havent at all.
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Posted Jun 26, 2012Hey, love the plugin, i have used it before but for some reason when people kill a creature, or break a block i have made drop new or different things in otherdrops, they act as if they have been hit, they take no damage, but get the hit effect, if this a current bug or something im doing wrong?
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Posted Jun 25, 2012idk if you can but could you add door triggers >_>
btw I LOVE THAT YOUR STILL ALIVE
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Posted Jun 25, 2012@Flubausterus
Wouldnt that be like:
ANY_BLOCK except [ETC, ETC, ETC]: ?
Edit: I see what you mean about enderdragons... Took me a half an hour just to kill 5, even with flying and fully enchanted swords...
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Posted Jun 25, 2012is there a way to say when breaking any block other then these select few block types will yield such and such drop?
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Posted Jun 25, 2012@ZariusT
The default fix would be great. Right now mobs drop what I add to them, PLUS what they drop normally. But for some reason blocks are overridden fine. And yes, the hurt effect is fixed.