OtherDrops

Make anything drop anything, anyhow!
Minecraft 1.7 features (click)!!
OtherDrops allows you to add anything from a simple "glass drops glass" or mob rewards, to a complex overhaul of your servers drops with drops differing depending on tools, biome, time, weather and much more, along with custom messages, actions and commands.
OtherDrops is lightweight* (it only acts on what you configure) and respects most protection plugins (eg. WorldGuard, Regios) settings. Many examples are included that you can enable and/or customize as you wish.
Getting Started (tutorials)
- Install & setup first custom drops
- Customising mob & block drops
- Customising money & XP rewards
- Customising fishing rewards
- Customising mob spawns
Core Features
- Drop anything!* (*from Bukkit - if it doesn't, let me know)
- Use triggers such as block break, combat, fishing & more
- Conditions to fine-tune your drops such as tool, world, regions, weather, permissions & more
- Add actions including damage, healing, messages, potion effects & more
- Easy syntax allows you to quickly customize drops & rewards for your server
- Future Support
- Where-ever possible the official Bukkit lists are used so OtherDrops supports all current and future:
- blocks, items, mobs, enchantments, potion effects, biomes,
- spawn reasons, tree, villager professions, cat & skeleton types
- Support for special item data:
- Custom names & lore text
- Enchanted weapons & armour (or add random enchantments)
- Enchant anything with unlimited levels (dirt with level 30 damage?)
- Enchanted books with any enchantment
- Written books (wtih custom title/author/pages)
- Leather armour colors
- Custom fireworks colors
- Skull types & custom player heads
- Support for special mob data:
- Custom names, HP (health) & equipment for any mob
- Baby animals (all "Ageable" mobs - chicken, cow, pig, zombie etc)
- Tame wolves (including collar color) or cats (& different cat types)
- Sheep colors (and sheared/unsheared)
- Villager professions, villager zombies, powered creepers & agressive level for pig-zombies
- Wither skeletons, Slime & lava-slimes of any size
- Economy support (via Vault)
- Support for all major economy plugins (see Vault project page)
- Players can gain, lose or steal money based on fixed amount or percentage
- Compatible with "MoneyDrop" to drop physical money items.
Conditions
- Multi-world support - create separate files to handle each world
- Add super rare drops with chance values down to 0.000000001%
- Specify tools required (or a list of tools eg. [any sword, -diamond sword])
- Lorename, Heroes (class & level) conditions
- Cooldowns
Actions
- Apply actions alongside the drop (or even without a drop)
- Damage tools and/or consume items (eg. use dyes to color wool)
- Damage or heal the victim, player or even the whole world
- Apply potion effects to the victim, player, radius, world or server
- Display custom messages (or a list of messages with one selected at random)
- Create explosions, lightning, visual effects (including particles), sound effects
- Run commands
Ideas
- Give leaves various chances of dropping apples, sticks, cocoa beans, saplings, etc on break and/or leaf decay.
- Make glass, stairs, and boats reclaimable (can be tool-specific if you wish).
- Allow gold and iron to be mined directly into ingots with a golden pickaxe.
- Allow users to right-click on cobblestone with vines in hand to turn the cobblestone mossy.
- Nerf mob traps by disabling drops from environmental damage.
- Unleash the zombie apocalypse by setting zombies to drop zombies when they die! (This can be world-specific.)
- Make mobs that don't normally spawn naturally spawn.
- Make mob spawning, drops, and events biome specific!
Documentation
Dev Builds
Development builds of this project can be acquired at the provided continuous integration server. These builds have not been approved by the BukkitDev staff. Use them at your own risk.
Help Wanted
Would you like to help improve OtherDrops? Here are some ways to get involved:
- Media/art: OtherDrops could really do with some tutorial and example videos.
- Testers: Testers who are able to go through the plugin and rigorously check that things (both existing and new features) work as they should. PM Zarius your Skype (or other IM) details if you're interested or jump on the IRC channel.
- Programming: any assistance is welcomed - see the todo list here for some ideas. Anyone with refactoring and/or automated testing experience that wants to assist would be great.
Thanks
Many thanks to these people who helped with OtherDrops:
- Cyklo: creator of the original OtherBlocks. OtherDrops is a continuation of Cyklo's original OtherBlocks (2011) plugin.
- Celtic Minstrel: many code commits and a major overhaul of the code moving into version 2.0. Moved on to create DropFactory.
- Rofang: major update of OtherDrops documentation.
- RugRats13: lots of testing and some documentation.
- Faldonboy & Steelsouls: currently maintaining and improving the documentation.
- CommodoreAlpha: community support on the comments/forum, assisting with documentation.
Many long nights are spent improving OtherDrops so if you like it please consider a donation to my coffee fund :) 
- OtherDrops uses Metrics for anonymous usage stats (learn more).

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Posted Jun 25, 2012@bigboy2013
The HUGE_MUSHROOM issue seems like Bukkit or Minecraft as I don't provide any aliases for them (it's a standard Bukkit material) - will check it out later but not sure if I can do anything if it doesn't work.
Will look into the default drops issue & yeah, should be possible to stop enderdragons dropping portals just tricky to test (hard to kill heaps of enderdragons :D)
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Posted Jun 25, 2012I'll name a few for us... Default drops for mobs are never overidden (Still drop default drops about 20% of the time...) HUGE_MUSHROOM_1 and HUGE_MUSHROOM_2 both act as HUGE_MUSHROOM_1
Other than that... I am SUPER happy you are back to continue this great plugin. I almost thought it was gone forever. Thanks for making an awesome plugin.
EDIT: Also, is there maybe anyway you can prevent enderdragons from dropping the portals?
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Posted Jun 25, 2012@amloessb
Hmm, I thought that was fixed - just did a quick test the latest Bukkit release (Bukkit-1.2.5-R4.0, build 2244) with OtherDrops 2.6-beta1 and didn't get the player hurt issue.
Can you please confirm the versions of OtherDrops and Bukkit that you are using (perhaps it's been fixed again in a later Bukkit version?)
@All
Thanks for sticking around/helping each other out whilst this plugin has been quiet. RL still hasn't slowed down yet so will be tricky to find time over the next few weeks (moving house and painting/carpeting beforehand will keep me pretty busy) but let me know a couple of your biggest problems with OtherDrops and I'll see what I can do.
Will keep an eye on 1.3 and make sure OtherDrops keeps working with it.
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Posted Jun 25, 2012@amloessb
I had this same problem and fixed it, however, I can not remember how, I think I just downgraded.
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Posted Jun 25, 2012For some reason, after updating to 2.6-beta1, players are getting hurt every time a OtherBlocks-triggered drop happens. Is this a known bug, or is there a workaround?
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Posted Jun 24, 2012my config file has almost 2000 lines in it D: this plugin does
fireworks warping a very advanced mining system keeps farming in check is a tv (uses links from youtube and tells you the weather and changes shows based on time of day) makes animals have a rest (cant milk or shear at night) makes fishing more rewarding with special catches lets me know when players arrive adds them to the permissions and lets the server know when they are done with the tutorial region protection (makes it so players cant break this type of block and can only place this one)
and so much more D:
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Posted Jun 24, 2012@Brock_Blocking
Right now I have 3 servers that use use this plugin, its like more then 50% of my server too.
@ZariusT
Should be two weeks or 3 till 1.3 comes out.
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Posted Jun 24, 2012@FiddyCraft
Agreed, it's what keeps people coming back to my server. I feel like my drops file is a well oiled machine.
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Posted Jun 24, 2012Been wanting to update for a while but RL hasn't slowed down. Well try and find time to make sure it works with 1.3, when is that expected out?
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Posted Jun 23, 2012D: this is 60% of my server!
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Posted Jun 23, 2012@x_clucky
Highly doubtful, enjoy while you can.
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Posted Jun 22, 2012Being as none of the developers have logged in, in quite some time. Does anyone plan on updating this plugin to 1.3 when it is released?
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Posted Jun 22, 2012@bigboy2013
might try HUGE_MUSHROOM_RED/BROWN
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Posted Jun 22, 2012@Flubausterussorry, look at my other post
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Posted Jun 22, 2012@Flubausterus
it would be: PLAYER: - drop: gold_nugget chance: some% quantity: some#
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Posted Jun 21, 2012Hey, im wondering why im taking damage every time i break blocks? like i made a .yml where dirt drops glowstone with 5% chance with any spade, but i take 0 damage everytime i break dirt bocks...its pretty annoying and i dont see anything wrong wiht the config and .yml files. Any way to fix this???
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Posted Jun 20, 2012After mulling over this awhile, I finally realized this plugin screwed up with mushroom blocks. It thinks both Huge_Mushroom_1 and Huge_Mushroom_2 are both Huge red mushroom blocks, so I cannot do ANYTHING with huge brown mushroom blocks now...
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Posted Jun 20, 2012strangely enough when I tried making players drop gold nuggets when killed by other players it made it so that when ever player dies he drops gold nugget. here is how I did it:
- tool: PLAYER drop: GOLD_NUGGET
perhaps death by player is described in a different way?
best plugin ever btw!
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Posted Jun 20, 2012Any chance we could get vault support? Register is slipping into the past.
Also what about configuring experience drops?
- Tunix
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Posted Jun 19, 2012I tried to make huge mushrooms drop the blocks when destroyed with a golden axe... but all it gives me is a ton of errors and drops nothing: HUGE_MUSHROOM_1: - tool: GOLD_AXE drop: HUGE_MUSHROOM_1 HUGE_MUSHROOM_2: - tool: GOLD_AXE drop: HUGE_MUSHROOM_2