OtherDrops

Make anything drop anything, anyhow!
Minecraft 1.7 features (click)!!
OtherDrops allows you to add anything from a simple "glass drops glass" or mob rewards, to a complex overhaul of your servers drops with drops differing depending on tools, biome, time, weather and much more, along with custom messages, actions and commands.
OtherDrops is lightweight* (it only acts on what you configure) and respects most protection plugins (eg. WorldGuard, Regios) settings. Many examples are included that you can enable and/or customize as you wish.
Getting Started (tutorials)
- Install & setup first custom drops
- Customising mob & block drops
- Customising money & XP rewards
- Customising fishing rewards
- Customising mob spawns
Core Features
- Drop anything!* (*from Bukkit - if it doesn't, let me know)
- Use triggers such as block break, combat, fishing & more
- Conditions to fine-tune your drops such as tool, world, regions, weather, permissions & more
- Add actions including damage, healing, messages, potion effects & more
- Easy syntax allows you to quickly customize drops & rewards for your server
- Future Support
- Where-ever possible the official Bukkit lists are used so OtherDrops supports all current and future:
- blocks, items, mobs, enchantments, potion effects, biomes,
- spawn reasons, tree, villager professions, cat & skeleton types
- Support for special item data:
- Custom names & lore text
- Enchanted weapons & armour (or add random enchantments)
- Enchant anything with unlimited levels (dirt with level 30 damage?)
- Enchanted books with any enchantment
- Written books (wtih custom title/author/pages)
- Leather armour colors
- Custom fireworks colors
- Skull types & custom player heads
- Support for special mob data:
- Custom names, HP (health) & equipment for any mob
- Baby animals (all "Ageable" mobs - chicken, cow, pig, zombie etc)
- Tame wolves (including collar color) or cats (& different cat types)
- Sheep colors (and sheared/unsheared)
- Villager professions, villager zombies, powered creepers & agressive level for pig-zombies
- Wither skeletons, Slime & lava-slimes of any size
- Economy support (via Vault)
- Support for all major economy plugins (see Vault project page)
- Players can gain, lose or steal money based on fixed amount or percentage
- Compatible with "MoneyDrop" to drop physical money items.
Conditions
- Multi-world support - create separate files to handle each world
- Add super rare drops with chance values down to 0.000000001%
- Specify tools required (or a list of tools eg. [any sword, -diamond sword])
- Lorename, Heroes (class & level) conditions
- Cooldowns
Actions
- Apply actions alongside the drop (or even without a drop)
- Damage tools and/or consume items (eg. use dyes to color wool)
- Damage or heal the victim, player or even the whole world
- Apply potion effects to the victim, player, radius, world or server
- Display custom messages (or a list of messages with one selected at random)
- Create explosions, lightning, visual effects (including particles), sound effects
- Run commands
Ideas
- Give leaves various chances of dropping apples, sticks, cocoa beans, saplings, etc on break and/or leaf decay.
- Make glass, stairs, and boats reclaimable (can be tool-specific if you wish).
- Allow gold and iron to be mined directly into ingots with a golden pickaxe.
- Allow users to right-click on cobblestone with vines in hand to turn the cobblestone mossy.
- Nerf mob traps by disabling drops from environmental damage.
- Unleash the zombie apocalypse by setting zombies to drop zombies when they die! (This can be world-specific.)
- Make mobs that don't normally spawn naturally spawn.
- Make mob spawning, drops, and events biome specific!
Documentation
Dev Builds
Development builds of this project can be acquired at the provided continuous integration server. These builds have not been approved by the BukkitDev staff. Use them at your own risk.
Help Wanted
Would you like to help improve OtherDrops? Here are some ways to get involved:
- Media/art: OtherDrops could really do with some tutorial and example videos.
- Testers: Testers who are able to go through the plugin and rigorously check that things (both existing and new features) work as they should. PM Zarius your Skype (or other IM) details if you're interested or jump on the IRC channel.
- Programming: any assistance is welcomed - see the todo list here for some ideas. Anyone with refactoring and/or automated testing experience that wants to assist would be great.
Thanks
Many thanks to these people who helped with OtherDrops:
- Cyklo: creator of the original OtherBlocks. OtherDrops is a continuation of Cyklo's original OtherBlocks (2011) plugin.
- Celtic Minstrel: many code commits and a major overhaul of the code moving into version 2.0. Moved on to create DropFactory.
- Rofang: major update of OtherDrops documentation.
- RugRats13: lots of testing and some documentation.
- Faldonboy & Steelsouls: currently maintaining and improving the documentation.
- CommodoreAlpha: community support on the comments/forum, assisting with documentation.
Many long nights are spent improving OtherDrops so if you like it please consider a donation to my coffee fund :) 
- OtherDrops uses Metrics for anonymous usage stats (learn more).

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Posted Mar 21, 2012K, so I have a few things to say/ask so excuse the post if it's really long please
Is there any way to set a cooldown between drops? I've checked over everything and didn't see anything related to cooldowns. If there isn't is there any chance this could be added in the future?
Not sure if this is possible already or not either but is there a way to set the "action" to something like "walk_over" or "walk_on/off" so the drop activates when you walk over/on/off the block in question
Is there a way to make it so a potion effect activates when you break/hit something? Say I wanted a 10% chance for a spider to cause blindness effect if you attack it with your fists.
Your last release beat me to my last question :P (consume tools not taking the final one)
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Posted Mar 21, 2012should i update to 2.6pre or wait till full comes out?
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Posted Mar 21, 2012@ZariusT
New ticket
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Posted Mar 21, 2012@Meindratheal
Thanks for the report - I've found the problem (it continued to load Vault after determining that Vault wasn't there) and fixed it locally - will be in the next build.
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Posted Mar 21, 2012I had an issue with OtherDrops not loading properly, due to it not finding Vault. I don't have Vault on my server, as I don't use any economy system. 2012-03-21 13:07:24 [SEVERE] Error occurred while enabling OtherDrops v2.6-pre1 (Is it up to date?)
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Posted Mar 20, 2012@Faldonboy
Yeah, that should work fine - I'll need to test it out to see if something's broken.
@Chromish
Hmm, a cooldown parameter would be tricky - probably would need to be global (as in apply to anywhere that you use cooldown:). I'll keep it in mind though as it's been mentioned before and does seem quite useful.
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Posted Mar 20, 2012Could you add a "cooldown:" parameter? I have a healing sponge block on my server, but people spam healing and it gets annoying. Danke!
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Posted Mar 20, 2012Can't get this to work, I've been under the impression that consumetool works on anything you have the tool set to, is this incorrect or is this a bug? using 2.6-pre1
it works fine up until it's supposed to take the fish away, the cat spawns just fine...
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Posted Mar 20, 2012@BorzoyExist
The 2.5 versions should work fine in R-8. Let me know if there are any problems.
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Posted Mar 20, 2012Please make a version for R-8!! This is amazing plugin! But I can't use all stuff it brings to players!!! T_T Good luck anyway! :D
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Posted Mar 20, 2012@FiddyCraft
Firstly regarding the seeds - you'll get the default drop if none of the other conditions match unless you add "- action: left_click, drop: nothing" lines somewhere.
Random events is tricky - unless there's already a bukkit event (eg. breaking a block, etc) it needs to run on a repeating timer to keep checking if a condition is met. This is outside the scope of OtherDrops however keep an eye out for a remake of iGrow which may be able to do this.
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Posted Mar 20, 2012@Faldonboy
Thanks for the report. Fixed the first error (it was due to Vault loading successfully but failing to load it's economy module for some reason) and the second issue has been fixed locally (it's due to an error whilst reading "PLAYER" drops).
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Posted Mar 20, 2012K...so the last error went away for some reason(i didn't do anything o.O) but this one decided to take it's place http://pastebin.com/92yKbD5p
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Posted Mar 20, 2012Got this when I updated to the 2.6-pre1, my vault is up-to-date so i'm at a loss http://pastebin.com/0TDTzD1U
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Posted Mar 20, 2012not leaf decay but like a chicken laying eggs randomly an event where you don't have to directly interact with something to get a drop.
on another note do you know why Im still getting seeds as drops?
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Posted Mar 20, 2012@FiddyCraft
The player in radius bit is not really possible. You're talking about leaf decay? Here's an example:
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Posted Mar 20, 2012anyway you can add an extra drop trigger where it can auto drop if the conditions are met? so lets say at dawn I want a 5% chance of leaves dropping apples in set region maybe even add an extra condition where its only triggered if the player is in a set radius
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Posted Mar 19, 2012@selfservice0
Odd, I can't see what's changed that might cause that error. Do you get the error with version 2.5 as well as 2.5.1? Can you send me a copy of your config/drops file?
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Posted Mar 19, 2012@ZariusT
I only have Mobs dropping default and money on deaths. Yes it works, it just randomly errors out with that it it increasingly gets worse. I reverted from 2.5.1 to 2-5-beta2 and it works fine now.
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Posted Mar 19, 2012<<reply 602777> Try this perhaps?
@Jadedwolfs Thanks, will look into that one later. I can tell it's due to a PLAYER drop not loading properly so if you've got time for testing then removing that player drop should allow it to continue loading.