OtherDrops

Make anything drop anything, anyhow!
Minecraft 1.7 features (click)!!
OtherDrops allows you to add anything from a simple "glass drops glass" or mob rewards, to a complex overhaul of your servers drops with drops differing depending on tools, biome, time, weather and much more, along with custom messages, actions and commands.
OtherDrops is lightweight* (it only acts on what you configure) and respects most protection plugins (eg. WorldGuard, Regios) settings. Many examples are included that you can enable and/or customize as you wish.
Getting Started (tutorials)
- Install & setup first custom drops
- Customising mob & block drops
- Customising money & XP rewards
- Customising fishing rewards
- Customising mob spawns
Core Features
- Drop anything!* (*from Bukkit - if it doesn't, let me know)
- Use triggers such as block break, combat, fishing & more
- Conditions to fine-tune your drops such as tool, world, regions, weather, permissions & more
- Add actions including damage, healing, messages, potion effects & more
- Easy syntax allows you to quickly customize drops & rewards for your server
- Future Support
- Where-ever possible the official Bukkit lists are used so OtherDrops supports all current and future:
- blocks, items, mobs, enchantments, potion effects, biomes,
- spawn reasons, tree, villager professions, cat & skeleton types
- Support for special item data:
- Custom names & lore text
- Enchanted weapons & armour (or add random enchantments)
- Enchant anything with unlimited levels (dirt with level 30 damage?)
- Enchanted books with any enchantment
- Written books (wtih custom title/author/pages)
- Leather armour colors
- Custom fireworks colors
- Skull types & custom player heads
- Support for special mob data:
- Custom names, HP (health) & equipment for any mob
- Baby animals (all "Ageable" mobs - chicken, cow, pig, zombie etc)
- Tame wolves (including collar color) or cats (& different cat types)
- Sheep colors (and sheared/unsheared)
- Villager professions, villager zombies, powered creepers & agressive level for pig-zombies
- Wither skeletons, Slime & lava-slimes of any size
- Economy support (via Vault)
- Support for all major economy plugins (see Vault project page)
- Players can gain, lose or steal money based on fixed amount or percentage
- Compatible with "MoneyDrop" to drop physical money items.
Conditions
- Multi-world support - create separate files to handle each world
- Add super rare drops with chance values down to 0.000000001%
- Specify tools required (or a list of tools eg. [any sword, -diamond sword])
- Lorename, Heroes (class & level) conditions
- Cooldowns
Actions
- Apply actions alongside the drop (or even without a drop)
- Damage tools and/or consume items (eg. use dyes to color wool)
- Damage or heal the victim, player or even the whole world
- Apply potion effects to the victim, player, radius, world or server
- Display custom messages (or a list of messages with one selected at random)
- Create explosions, lightning, visual effects (including particles), sound effects
- Run commands
Ideas
- Give leaves various chances of dropping apples, sticks, cocoa beans, saplings, etc on break and/or leaf decay.
- Make glass, stairs, and boats reclaimable (can be tool-specific if you wish).
- Allow gold and iron to be mined directly into ingots with a golden pickaxe.
- Allow users to right-click on cobblestone with vines in hand to turn the cobblestone mossy.
- Nerf mob traps by disabling drops from environmental damage.
- Unleash the zombie apocalypse by setting zombies to drop zombies when they die! (This can be world-specific.)
- Make mobs that don't normally spawn naturally spawn.
- Make mob spawning, drops, and events biome specific!
Documentation
Dev Builds
Development builds of this project can be acquired at the provided continuous integration server. These builds have not been approved by the BukkitDev staff. Use them at your own risk.
Help Wanted
Would you like to help improve OtherDrops? Here are some ways to get involved:
- Media/art: OtherDrops could really do with some tutorial and example videos.
- Testers: Testers who are able to go through the plugin and rigorously check that things (both existing and new features) work as they should. PM Zarius your Skype (or other IM) details if you're interested or jump on the IRC channel.
- Programming: any assistance is welcomed - see the todo list here for some ideas. Anyone with refactoring and/or automated testing experience that wants to assist would be great.
Thanks
Many thanks to these people who helped with OtherDrops:
- Cyklo: creator of the original OtherBlocks. OtherDrops is a continuation of Cyklo's original OtherBlocks (2011) plugin.
- Celtic Minstrel: many code commits and a major overhaul of the code moving into version 2.0. Moved on to create DropFactory.
- Rofang: major update of OtherDrops documentation.
- RugRats13: lots of testing and some documentation.
- Faldonboy & Steelsouls: currently maintaining and improving the documentation.
- CommodoreAlpha: community support on the comments/forum, assisting with documentation.
Many long nights are spent improving OtherDrops so if you like it please consider a donation to my coffee fund :) 
- OtherDrops uses Metrics for anonymous usage stats (learn more).

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Posted Mar 17, 2012is there anyway you can change how soil acts.
I've made a makeshift watering can by doing SOIL: - action: right_click tool: Water_bucket replacementblock: SOIL@8 message: "Watered"
Is there any way to stop the soil from going back to dry or at least changing the time it takes. not sure if this is out of the scope of the plugin or not.
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Posted Mar 17, 2012@FiddyCraft
Thanks :) There is a donate button in the top right of the page but I guess it's not very visible - I've placed a button at the bottom of the main page as well.
Oh, and your milk bucket question encouraged me to fix a bug :) You can now milk a blaze if you wish :D
In current versions this will result in lava unless you delay the replacement (because the tool gets replaced and then the rightclick acts on the lavabucket). The bug fix (which will be in the next version) automatically delays any rightclick/replacetools by 1 tick to fix this.
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Posted Mar 17, 2012@ZariusT
I love you :D you guys need a donation button >_>
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Posted Mar 17, 2012@selfservice0
I need more of the error message, unfortunately the very next line would show me where the error is :)
@FiddyCraft
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Posted Mar 17, 2012I'm having trouble setting up cow milking (not even sure if i can do this) but I wont cows only to be milked during the day and at a certain light level
I'm not sure how to set up the whole bucket into milk on rightclick thing D:
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Posted Mar 17, 2012getting a bunch of these
OtherDrops: 2.5.1 CB: 2060
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Posted Mar 17, 2012@ZariusT
Sounds perfect!
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Posted Mar 17, 2012@Everyone
Version 2.6 will have a large change - I'm making the default action that money & xp will no longer override the default drop. That seems to be more intuitive to me.
So, a drop that defines just money or XP will still drop the default "loot". XP drops will still override the default XP drop (and you can use this to cancel the XP completely if you want, just drop: XP/0).
This will be configurable (per file or globally) if you have need to change it.
Let me know what you think.
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Posted Mar 17, 2012If you want any others, like an "I support OtherDrops" or something, swing a PM my way :) I can also redesign this page to be easier to locate key points and be aesthetically pleasing
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Posted Mar 17, 2012Sure! Glad you like it! By the way, do you want the original file? I can give it to you as a PDN or PSD. The layers will be editable. You can modify it as you wish, and a mention would be nice but not necessary
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Posted Mar 17, 2012@ImminentFate
Very nice work! :) Do you mind if I modify it slightly (mainly a crop, I think the reflection is a bit distracting)?
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Posted Mar 17, 2012Hey, I noticed you were looking for a logo/banner for OtherDrops?
Here's two I created, to show my appreciation for your plugin!
If you want my opinion, go with number one :P
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Posted Mar 16, 2012@ezbik
Unfortunately that doesn't work and the creature will only drop XP, as that overrides all other drops.
Also, for the enchantment thing, I think that an ANY_ENCHANTMENT feature could be interesting. Maybe one could give extra experience or items if a creature is killed with an enchanted item, regardless of the type. Just a thought.
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Posted Mar 16, 2012@ZariusT
I wasn't sure it'd work with multiple enchanted swords, like if I specify that it has to be an IRON_SWORD@!FIRE_ASPECT#1 , and it has other enchants on the sword, would it still drop the item, or do I have to specify every double and triple enchanted sword condition (i.e Fire with Looting, or Fire with Sharpness)? Admittedly, I hadn't tested it yet to see.
@KrazyTheFox
You shouldn't need to specify the default drop. Try just:
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Posted Mar 16, 2012Not sure if this is intended or not, but if you have:
ZOMBIE:
- tool: ALL
drop: [XP/10, DEFAULT]
The zombie won't actually drop anything except for the exp. To fix this, it needs to look like:
ZOMBIE:
- tool: ALL
drop: XP/10
- tool: ALL
drop: DEFAULT
Just seems a little counter-intuitive to me (or I'm formatting it wrong). (Also, thanks for the amazing plugin! Been using it almost since it came out and nothing is even close to as awesome as this.)
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Posted Mar 16, 2012@ezbik
ANY_ENCHANT? Hmm, will think about it - wouldn't it be best in most cases to specify a particular enchantment (eg. fire_aspect, sharpness, etc)?
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Posted Mar 16, 2012@ZariusT
lol, I didn't realize it was the same as his, derp! Didn't think about grouping them in the tool: , good idea though for enchanted sword type drops.
Would it be possible to do, say, IRON_SWORD@!ANY_ENCHANT to allow use of any enchanted iron sword, no matter the enchant, drop a specific item instead? So I could have specific enchanted weapon types (stone,iron,diamond) drop different items?
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Posted Mar 16, 2012@FiddyCraft
Yes, it will override all drops if you define new ones. If you want to start from scratch and make sure nothing drops try:
That should stop any drops occurring at all (including XP) and you can then build your own drops over the top.
@xclucky
ezbik is correct - ANY or ANY_TOOL doesn't work with enchantments :( I've done a little work on that but it's trickier than it looks.
You might try:
Your Endermen drop should work fine (and in fact ezbik's suggestion is the same as your config).
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Posted Mar 16, 2012@xclucky
I believe you have to specify the exact enchanted tool, least I have to. It appears to read, "ANY_TOOL@!ENCHANTHERE" as just ANY_TOOL, and then drops on anything. I got this to work however:
But had to specify the exact enchanted tool. In this case, Iron Spade with silk touch would drop glass. Haven't messed with Enderman contents drops much, but I think it should be:
If I'm wrong on the Enderman thing though, let me know since I haven't messed with contents drops yet.
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Posted Mar 16, 2012I'm having a minor problem, most likely my fault. I have my drops from silk touch flagged as UNIQUE, however, if I break the block with any tool it drops what its supposed to drop from silk touch. Here's an exmaple, however my file can be found at http:game.worldofclucky.net/otherdrops-drops.yml
Also, let me know if I did the code right so that endermen will drop what they're holding in addition to their normal drops.