OtherDrops

Make anything drop anything, anyhow!
Minecraft 1.7 features (click)!!
OtherDrops allows you to add anything from a simple "glass drops glass" or mob rewards, to a complex overhaul of your servers drops with drops differing depending on tools, biome, time, weather and much more, along with custom messages, actions and commands.
OtherDrops is lightweight* (it only acts on what you configure) and respects most protection plugins (eg. WorldGuard, Regios) settings. Many examples are included that you can enable and/or customize as you wish.
Getting Started (tutorials)
- Install & setup first custom drops
- Customising mob & block drops
- Customising money & XP rewards
- Customising fishing rewards
- Customising mob spawns
Core Features
- Drop anything!* (*from Bukkit - if it doesn't, let me know)
- Use triggers such as block break, combat, fishing & more
- Conditions to fine-tune your drops such as tool, world, regions, weather, permissions & more
- Add actions including damage, healing, messages, potion effects & more
- Easy syntax allows you to quickly customize drops & rewards for your server
- Future Support
- Where-ever possible the official Bukkit lists are used so OtherDrops supports all current and future:
- blocks, items, mobs, enchantments, potion effects, biomes,
- spawn reasons, tree, villager professions, cat & skeleton types
- Support for special item data:
- Custom names & lore text
- Enchanted weapons & armour (or add random enchantments)
- Enchant anything with unlimited levels (dirt with level 30 damage?)
- Enchanted books with any enchantment
- Written books (wtih custom title/author/pages)
- Leather armour colors
- Custom fireworks colors
- Skull types & custom player heads
- Support for special mob data:
- Custom names, HP (health) & equipment for any mob
- Baby animals (all "Ageable" mobs - chicken, cow, pig, zombie etc)
- Tame wolves (including collar color) or cats (& different cat types)
- Sheep colors (and sheared/unsheared)
- Villager professions, villager zombies, powered creepers & agressive level for pig-zombies
- Wither skeletons, Slime & lava-slimes of any size
- Economy support (via Vault)
- Support for all major economy plugins (see Vault project page)
- Players can gain, lose or steal money based on fixed amount or percentage
- Compatible with "MoneyDrop" to drop physical money items.
Conditions
- Multi-world support - create separate files to handle each world
- Add super rare drops with chance values down to 0.000000001%
- Specify tools required (or a list of tools eg. [any sword, -diamond sword])
- Lorename, Heroes (class & level) conditions
- Cooldowns
Actions
- Apply actions alongside the drop (or even without a drop)
- Damage tools and/or consume items (eg. use dyes to color wool)
- Damage or heal the victim, player or even the whole world
- Apply potion effects to the victim, player, radius, world or server
- Display custom messages (or a list of messages with one selected at random)
- Create explosions, lightning, visual effects (including particles), sound effects
- Run commands
Ideas
- Give leaves various chances of dropping apples, sticks, cocoa beans, saplings, etc on break and/or leaf decay.
- Make glass, stairs, and boats reclaimable (can be tool-specific if you wish).
- Allow gold and iron to be mined directly into ingots with a golden pickaxe.
- Allow users to right-click on cobblestone with vines in hand to turn the cobblestone mossy.
- Nerf mob traps by disabling drops from environmental damage.
- Unleash the zombie apocalypse by setting zombies to drop zombies when they die! (This can be world-specific.)
- Make mobs that don't normally spawn naturally spawn.
- Make mob spawning, drops, and events biome specific!
Documentation
Dev Builds
Development builds of this project can be acquired at the provided continuous integration server. These builds have not been approved by the BukkitDev staff. Use them at your own risk.
Help Wanted
Would you like to help improve OtherDrops? Here are some ways to get involved:
- Media/art: OtherDrops could really do with some tutorial and example videos.
- Testers: Testers who are able to go through the plugin and rigorously check that things (both existing and new features) work as they should. PM Zarius your Skype (or other IM) details if you're interested or jump on the IRC channel.
- Programming: any assistance is welcomed - see the todo list here for some ideas. Anyone with refactoring and/or automated testing experience that wants to assist would be great.
Thanks
Many thanks to these people who helped with OtherDrops:
- Cyklo: creator of the original OtherBlocks. OtherDrops is a continuation of Cyklo's original OtherBlocks (2011) plugin.
- Celtic Minstrel: many code commits and a major overhaul of the code moving into version 2.0. Moved on to create DropFactory.
- Rofang: major update of OtherDrops documentation.
- RugRats13: lots of testing and some documentation.
- Faldonboy & Steelsouls: currently maintaining and improving the documentation.
- CommodoreAlpha: community support on the comments/forum, assisting with documentation.
Many long nights are spent improving OtherDrops so if you like it please consider a donation to my coffee fund :) 
- OtherDrops uses Metrics for anonymous usage stats (learn more).

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Posted Mar 19, 2012Would it be possible to make launched spawn eggs spawn a tnt entity or multiple tnt entities?
Spaceshipable.
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Posted Mar 19, 2012Could do with some serious advice on this plugin! We run a server without any currency plugin, & to create an economy we use golden nuggets. So... before updating to 1.2.3 we used another very basic plugin that allowed mobs to drop nuggets at about a 50% chance, and a drop of between 1-9 which broke when we updated. I've managed basic drops, but not so there is a normal chance of dropping the default item AND a chance of dropping nuggets as stated above. Could someone give me a hand?
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Posted Mar 19, 2012@ZariusT
Yes. Money drop (Drop real money items via MoneyDrop).
OtherDrops - all in one :)
Register - RIP
MoneyDrop - RIP
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Posted Mar 19, 2012@ZariusT
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Posted Mar 19, 2012@QweSteR2221
What Vault support in particular are you looking for? I just implemented Vault for money drops.
Version 2.6-pre-release 1 - may be buggy, needs testing - please let me know of any bugs/issues - download here.
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Posted Mar 19, 2012Vault... Need Vault...
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Posted Mar 19, 2012@selfservice0
I don't think it'll cause too much lag - but I do plan on make it an option, just in case.
Yeah, took a look but I can't work out what's wrong and that error log doesn't help me unfortunately (usually it tells me exactly what line the error is on). That's with version 2.5.1 I assume? Does it always occur? Have you got any "action: leftclick" or "action: rightclick" drops configured and do they work?
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Posted Mar 19, 2012@ZariusT
Can you say lag? I would assume this would not b good.
Also did you see my post below, with the error?
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Posted Mar 19, 2012@ZariusT
That would be amazingly useful. :D
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Posted Mar 18, 2012@ezbik
I'll investigate allowing right-click to work with air too somehow.
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Posted Mar 18, 2012@selfservice0
You could do:
@Beatkidz
I could only get it to work if I right click the coal on another block, diamond for example:
I was going to use something like the above for blocks you could get potion effects from for a price:
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Posted Mar 18, 2012Ok i want to make a item drop when right clicking with a certain item in hand. is this possible? Example: If i have coal in hand. i right click and a Diamond drops on the ground. i'm sure it would go under PLayer but i'm not sure how.
i want to use this to make random items drop from other Consumable items that i'm making in spout
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Posted Mar 18, 2012@selfservice0
they can with this plugin =)
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Posted Mar 18, 2012@cia255
creepers dont drop tnt =l
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Posted Mar 18, 2012could i have an example of how i would make a mob not drop 1 of its default drops but have it still drop a custom item take creepers for example could i make it not drop gunpowder but still drop tnt?
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Posted Mar 18, 2012@ZariusT
It only repeats that, over and over.
http://pastebin.com/GJ469na4
BTW, I must say I love this plugin. It has so many capabilities.
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Posted Mar 18, 2012@FiddyCraft
The watering can is cool :)
Yeah, modifying the time a watered block takes to dry is a bit outside OtherDrop's scope. Better to have a dedicated plugin for that.
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Posted Mar 18, 2012@ezbik sweet, thanks
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Posted Mar 17, 2012@ZariusT
Omg, haha! I get the feeling I'll be adding milkable mobs....
@ImminentFate
There is an example in one of the changelogs, just replaced what it had before with STICK.
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Posted Mar 17, 2012Can I have an example config for fishing having a chance to drop a stick or something?