OtherDrops

Make anything drop anything, anyhow!
Minecraft 1.7 features (click)!!
OtherDrops allows you to add anything from a simple "glass drops glass" or mob rewards, to a complex overhaul of your servers drops with drops differing depending on tools, biome, time, weather and much more, along with custom messages, actions and commands.
OtherDrops is lightweight* (it only acts on what you configure) and respects most protection plugins (eg. WorldGuard, Regios) settings. Many examples are included that you can enable and/or customize as you wish.
Getting Started (tutorials)
- Install & setup first custom drops
- Customising mob & block drops
- Customising money & XP rewards
- Customising fishing rewards
- Customising mob spawns
Core Features
- Drop anything!* (*from Bukkit - if it doesn't, let me know)
- Use triggers such as block break, combat, fishing & more
- Conditions to fine-tune your drops such as tool, world, regions, weather, permissions & more
- Add actions including damage, healing, messages, potion effects & more
- Easy syntax allows you to quickly customize drops & rewards for your server
- Future Support
- Where-ever possible the official Bukkit lists are used so OtherDrops supports all current and future:
- blocks, items, mobs, enchantments, potion effects, biomes,
- spawn reasons, tree, villager professions, cat & skeleton types
- Support for special item data:
- Custom names & lore text
- Enchanted weapons & armour (or add random enchantments)
- Enchant anything with unlimited levels (dirt with level 30 damage?)
- Enchanted books with any enchantment
- Written books (wtih custom title/author/pages)
- Leather armour colors
- Custom fireworks colors
- Skull types & custom player heads
- Support for special mob data:
- Custom names, HP (health) & equipment for any mob
- Baby animals (all "Ageable" mobs - chicken, cow, pig, zombie etc)
- Tame wolves (including collar color) or cats (& different cat types)
- Sheep colors (and sheared/unsheared)
- Villager professions, villager zombies, powered creepers & agressive level for pig-zombies
- Wither skeletons, Slime & lava-slimes of any size
- Economy support (via Vault)
- Support for all major economy plugins (see Vault project page)
- Players can gain, lose or steal money based on fixed amount or percentage
- Compatible with "MoneyDrop" to drop physical money items.
Conditions
- Multi-world support - create separate files to handle each world
- Add super rare drops with chance values down to 0.000000001%
- Specify tools required (or a list of tools eg. [any sword, -diamond sword])
- Lorename, Heroes (class & level) conditions
- Cooldowns
Actions
- Apply actions alongside the drop (or even without a drop)
- Damage tools and/or consume items (eg. use dyes to color wool)
- Damage or heal the victim, player or even the whole world
- Apply potion effects to the victim, player, radius, world or server
- Display custom messages (or a list of messages with one selected at random)
- Create explosions, lightning, visual effects (including particles), sound effects
- Run commands
Ideas
- Give leaves various chances of dropping apples, sticks, cocoa beans, saplings, etc on break and/or leaf decay.
- Make glass, stairs, and boats reclaimable (can be tool-specific if you wish).
- Allow gold and iron to be mined directly into ingots with a golden pickaxe.
- Allow users to right-click on cobblestone with vines in hand to turn the cobblestone mossy.
- Nerf mob traps by disabling drops from environmental damage.
- Unleash the zombie apocalypse by setting zombies to drop zombies when they die! (This can be world-specific.)
- Make mobs that don't normally spawn naturally spawn.
- Make mob spawning, drops, and events biome specific!
Documentation
Dev Builds
Development builds of this project can be acquired at the provided continuous integration server. These builds have not been approved by the BukkitDev staff. Use them at your own risk.
Help Wanted
Would you like to help improve OtherDrops? Here are some ways to get involved:
- Media/art: OtherDrops could really do with some tutorial and example videos.
- Testers: Testers who are able to go through the plugin and rigorously check that things (both existing and new features) work as they should. PM Zarius your Skype (or other IM) details if you're interested or jump on the IRC channel.
- Programming: any assistance is welcomed - see the todo list here for some ideas. Anyone with refactoring and/or automated testing experience that wants to assist would be great.
Thanks
Many thanks to these people who helped with OtherDrops:
- Cyklo: creator of the original OtherBlocks. OtherDrops is a continuation of Cyklo's original OtherBlocks (2011) plugin.
- Celtic Minstrel: many code commits and a major overhaul of the code moving into version 2.0. Moved on to create DropFactory.
- Rofang: major update of OtherDrops documentation.
- RugRats13: lots of testing and some documentation.
- Faldonboy & Steelsouls: currently maintaining and improving the documentation.
- CommodoreAlpha: community support on the comments/forum, assisting with documentation.
Many long nights are spent improving OtherDrops so if you like it please consider a donation to my coffee fund :) 
- OtherDrops uses Metrics for anonymous usage stats (learn more).

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Posted Dec 4, 2013Would this work with this plugin http://dev.bukkit.org/bukkit-plugins/more-mobs-2-0/#comments If not would it be possible?
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Posted Dec 2, 2013@ZariusT
People are glad to see you back because they're expecting an update (as always). :D
I'm actually just being cynical there. Welcome back! Now I have to get my server out of a hiatus before I'm THREE Minecraft versions behind...
I should also probably get back to answering questions in the comments again. ;)
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Posted Dec 2, 2013Glad you havent abandon the plugin i truly do love it and will be donating soon
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Posted Dec 1, 2013@ZariusT
MAAASTEER!
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Posted Dec 1, 2013@ZariusT
Glad to hear you're still here!
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Posted Nov 28, 2013@ZariusT
GREAT!!!!!!!!!!!
and THANK YOU!!!!!!!!!
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Posted Nov 28, 2013@FuSe18
Last login Online now! :D
New build will be available when 1.7 (for Bukkit) comes out. I've been away a while but have been keeping an eye on dl.bukkit.org for the new version - hoping it's out soon.
Also working on getting the dev build server back up and running.
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Posted Nov 27, 2013I'll pay someone $5 if they configurate this plugin for me, it's simply too complicated for me. Please PM me.
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Posted Nov 20, 2013This is the last time the author / manage of this plugin was online
Last login Nov 14, 2013
lets hope he replies to us and gets us an update!
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Posted Nov 20, 2013so is this plugin dead or something? ive been having an issue linking economy plugin for months now and nothing has been updated/fixed :(
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Posted Nov 17, 2013The DevBuilds site is down, and when will enchantment level checker on tools be available? I love this plugin :)
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Posted Nov 16, 2013When are the new builds going to be available?
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Posted Nov 14, 2013@Faldonboy
I guess the slightly more recent builds had it all fixed then.
2.8b.573 (most recent file on here) doesn't have it fixed yet, and the lores can't have colourcodes.
EDIT:
I compiled a build from the source code, couldn't get the PlayerWrapper error fixed, but it does work.. the lore and the maxhealth thing.
Haven't tested what the PlayerWrapper is affecting though.
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Posted Nov 13, 2013@Varijon
None of that should be happening, its been awhile since the dev server has been online but my version(2.8b.580) doesn't have these problems as far as I know. I'm certain I had Zarius fix the issue with high hp amounts because this snippet from my mob config is working fine.
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Posted Nov 9, 2013Has anyone found a solution to this?
This works:
This does not:
I found that the method up here only accepts values up to 127, 128 doesn't work.
This also happens to be the size limit of bytes.. bit odd..
Doesn't work on the latest downloadable build either, but I'm not using that one because you can't do lore properly?
Old version:
- drop BOW@&aTest:loretest1:loretest2
New version doesn't recognize the colons and includes them in name, I found the semicolon to work.. but it doesn't allow colourcodes to work in loretext.
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Posted Nov 6, 2013So could I set a drop for a creeper to drop a sword that has some lores and a changed item name? Like could the item that it drops also have meta?
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Posted Nov 6, 2013Some severe on block break: http://pastebin.com/XXL1ueHE
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Posted Nov 5, 2013@Qcbob
Thanks that definitely helps. I'll be sure to check it out and see what I could do with it
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Posted Nov 2, 2013@Celeress Technically, a Zombie does'nt spawn on bright light day, so it will be impossible to make is spawn on day time. It require a light level of 7 and under to spawn. What you can do is using the Zombie spawn as a Trigger and make it drop a Zombie Baby. I used to make that to spawn Giant Zombie on highland biome at a certain height. Unfortunatly, I am limited in my knowledge of specific block under the mob to spawn, so for that I won't be able to give you an answer. What I have to offer you is this:
This mean that, If a Zombie Spawn and the lightlevel is only equal to 7 it will have 100% chance to replace the Zombie by one Zombie Baby. I suggest you to take a look at the Parameter section and feel free to add and remove the parameters you want.
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Posted Oct 31, 2013Dev server seems to be offline. Is OtherDrops still being developed?
Latest I have is OtherDrops-2.8b.582.