OtherDrops

Make anything drop anything, anyhow!
Minecraft 1.7 features (click)!!
OtherDrops allows you to add anything from a simple "glass drops glass" or mob rewards, to a complex overhaul of your servers drops with drops differing depending on tools, biome, time, weather and much more, along with custom messages, actions and commands.
OtherDrops is lightweight* (it only acts on what you configure) and respects most protection plugins (eg. WorldGuard, Regios) settings. Many examples are included that you can enable and/or customize as you wish.
Getting Started (tutorials)
- Install & setup first custom drops
- Customising mob & block drops
- Customising money & XP rewards
- Customising fishing rewards
- Customising mob spawns
Core Features
- Drop anything!* (*from Bukkit - if it doesn't, let me know)
- Use triggers such as block break, combat, fishing & more
- Conditions to fine-tune your drops such as tool, world, regions, weather, permissions & more
- Add actions including damage, healing, messages, potion effects & more
- Easy syntax allows you to quickly customize drops & rewards for your server
- Future Support
- Where-ever possible the official Bukkit lists are used so OtherDrops supports all current and future:
- blocks, items, mobs, enchantments, potion effects, biomes,
- spawn reasons, tree, villager professions, cat & skeleton types
- Support for special item data:
- Custom names & lore text
- Enchanted weapons & armour (or add random enchantments)
- Enchant anything with unlimited levels (dirt with level 30 damage?)
- Enchanted books with any enchantment
- Written books (wtih custom title/author/pages)
- Leather armour colors
- Custom fireworks colors
- Skull types & custom player heads
- Support for special mob data:
- Custom names, HP (health) & equipment for any mob
- Baby animals (all "Ageable" mobs - chicken, cow, pig, zombie etc)
- Tame wolves (including collar color) or cats (& different cat types)
- Sheep colors (and sheared/unsheared)
- Villager professions, villager zombies, powered creepers & agressive level for pig-zombies
- Wither skeletons, Slime & lava-slimes of any size
- Economy support (via Vault)
- Support for all major economy plugins (see Vault project page)
- Players can gain, lose or steal money based on fixed amount or percentage
- Compatible with "MoneyDrop" to drop physical money items.
Conditions
- Multi-world support - create separate files to handle each world
- Add super rare drops with chance values down to 0.000000001%
- Specify tools required (or a list of tools eg. [any sword, -diamond sword])
- Lorename, Heroes (class & level) conditions
- Cooldowns
Actions
- Apply actions alongside the drop (or even without a drop)
- Damage tools and/or consume items (eg. use dyes to color wool)
- Damage or heal the victim, player or even the whole world
- Apply potion effects to the victim, player, radius, world or server
- Display custom messages (or a list of messages with one selected at random)
- Create explosions, lightning, visual effects (including particles), sound effects
- Run commands
Ideas
- Give leaves various chances of dropping apples, sticks, cocoa beans, saplings, etc on break and/or leaf decay.
- Make glass, stairs, and boats reclaimable (can be tool-specific if you wish).
- Allow gold and iron to be mined directly into ingots with a golden pickaxe.
- Allow users to right-click on cobblestone with vines in hand to turn the cobblestone mossy.
- Nerf mob traps by disabling drops from environmental damage.
- Unleash the zombie apocalypse by setting zombies to drop zombies when they die! (This can be world-specific.)
- Make mobs that don't normally spawn naturally spawn.
- Make mob spawning, drops, and events biome specific!
Documentation
Dev Builds
Development builds of this project can be acquired at the provided continuous integration server. These builds have not been approved by the BukkitDev staff. Use them at your own risk.
Help Wanted
Would you like to help improve OtherDrops? Here are some ways to get involved:
- Media/art: OtherDrops could really do with some tutorial and example videos.
- Testers: Testers who are able to go through the plugin and rigorously check that things (both existing and new features) work as they should. PM Zarius your Skype (or other IM) details if you're interested or jump on the IRC channel.
- Programming: any assistance is welcomed - see the todo list here for some ideas. Anyone with refactoring and/or automated testing experience that wants to assist would be great.
Thanks
Many thanks to these people who helped with OtherDrops:
- Cyklo: creator of the original OtherBlocks. OtherDrops is a continuation of Cyklo's original OtherBlocks (2011) plugin.
- Celtic Minstrel: many code commits and a major overhaul of the code moving into version 2.0. Moved on to create DropFactory.
- Rofang: major update of OtherDrops documentation.
- RugRats13: lots of testing and some documentation.
- Faldonboy & Steelsouls: currently maintaining and improving the documentation.
- CommodoreAlpha: community support on the comments/forum, assisting with documentation.
Many long nights are spent improving OtherDrops so if you like it please consider a donation to my coffee fund :) 
- OtherDrops uses Metrics for anonymous usage stats (learn more).

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Posted Jul 13, 2013@CommodoreAlpha
Oooooh, it's just that, really? Why didn't I try that? :/
Thank you, Alpha. :)
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Posted Jul 13, 2013This plugin isn't working properly for me. It is only dropping 1 gold. The message also doesn't show when the person dies from fire or fall damage. Here is my code.
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Posted Jul 12, 2013@Blacklands
Yes, it's possible; I've done it many times myself with blocks such as CROPS and SAPLING. Instead of specifying the entry as "CAULDRON", you would do "CAULDRON@3", a little bit like so:
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Posted Jul 12, 2013Is it possible yet to specify a certain data value as condition for the block you interact with?
I'm trying to get a drop to only work when you right-click it with a specific tool (which is easy) and when the block you are right-clicking also has a specific data value.
To be more specific, the block I'm talking about is a Cauldron, and I want the drop to only work if the Cauldron is fully filled with water (and thus has a data value of 3). Is that possible to do yet? I haven't found it in the documentation.
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Posted Jul 12, 2013@KillerOrbs
Just use the same variable? I'm not sure why the variable would change if we're still talking about displaying a player-victim's name. The only thing that changes, when a player dies from fire/falling rather than being killed by another person, is the cause of death. So for that, you'd have to specify the "tool" as "DAMAGE_FIRE" and also "DAMAGE_FALL".
The documentation is right there, and clearly (albeit a bit disorganised) explains everything. Read the documentation first, then ask questions. In fact, I'll give you two important pages to read right now: tools and parameters.
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Posted Jul 12, 2013I'm using this plugin and the Skillz (http://dev.bukkit.org/bukkit-plugins/skillz/) on my server.
I want to be able to control what drops from a mob or block based on the skill level of a player for a certain skill.
How do I check another plugin's variable using Other Drops?
If you can explain how, I will donate to the coffee fund!
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Posted Jul 12, 2013@CommodoreAlpha
Is there a variable that shows there name when they die from fire or from fall damage
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Posted Jul 12, 2013@KillerOrbs
That's not how you specify a variable. You don't use brackets (and no other plugin will ever use brackets as a variable for a reason). What you want to use is "%v" (without quotations) to specify the player victim's name (the victim being the person who died).
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Posted Jul 12, 2013Is it possible to make is say a players name when they die. I tried this and it doesn't work.
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Posted Jul 11, 2013@PoshM9trix
To specify damage values, you use the "@" symbol. So for your case, I'd use "GOLDEN_APPLE@1".
@keybounce
I believe the plugin is based only around the Bukkit API, so it probably will only have very basic support for Forge mods, in that it can drop mod items based on their item ID. The developer would probably have a better answer for you though. The thing about BukkitForge (from my understanding), is that it's more like Forge with Bukkit compatibility than the other way around, so it could potentially be less friendly to Bukkit plugins than MCPC+. This is all just my take however, feel free to assume I'm completely wrong (which could be the case).
@DivinityCraft
I don't think the plugin supports horses yet, because the Bukkit API on horses isn't finished.
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Posted Jul 11, 2013Is it possible to spawn skeletal and zombie horses as drops? I've tried with HORSE@4 and HORSE@5 but doesn't seem to work.
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Posted Jul 10, 2013Are you able to edit how much exp a mob from a mob spawner drops?
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Posted Jul 10, 2013I would like to use this in a forge server (I need several forge mods). Which forge-bukkit crossover platform do you recommend?
Specifically, I am using Mystcraft, and I've heard of issues with it and MCPC+; how well do you work with bukkitforge?
(EDIT: 1.5.2 specifically)
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Posted Jul 10, 2013@Lukethenuke
Won't let me drop God/OP Apples. Tried 322:1, 322/1, goldenapple/1, goldenapple:1, golden_apple:1, or golden_apple/1. Please help!
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Posted Jul 9, 2013@CommodoreAlpha
That's awesome.
I sifted through the documentation and even though originally this comment asked how to do it, I can now say I know how. If anyone is interested, this is the code you would use if you wanted a player's head to appear on a zombie or skeleton.
Replace "Chaositic" with name of the player you want the head to be. You can also edit that so it wears armor and looks like a real player. This is the perfect way to scare your players into thinking they're being chased by another player.
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Posted Jul 9, 2013Having a problem where OtherDrops isn't recognizing my economy plugin and is spamming my console a warning for every economy drop I have. SDFEconomy is my economy plugin. I thought maybe it was SDF or Vault at first but OtherDrops is the only plugin not recognizing it now, this started when I updated to 1.6.1 but I just noticed it the other day when people said they weren't getting money.
Edit: Fixed, needed one of the newer dev builds of OtherDrops.
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Posted Jul 9, 2013Is it possible to add attributes to items?
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Posted Jul 9, 2013Is it possible to make a sword that applies a potion effect on hit with this plugin?
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Posted Jul 9, 2013@Lukethenuke
If the mob can have something on their head like a helmet, they can wear (nearly) any block on their head. Such entities include players, skeletons (both wither and normal), zombies (all variants), and zombie pigmen.
And remember, it has to be able to exist in the form of a block to be worn on the head.
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Posted Jul 9, 2013@ZariusT
Im using the 1.6.1 build and 2nd line of lore will come up purple
screenshot
http://imgur.com/8r0M6Ju,qmXcwVp
otherdrops.yml
BOW@200-290!ARROW_KNOCKBACK#1~&2Bone Bow of punch;&8"The former owner is long dead"