OtherDrops

Make anything drop anything, anyhow!
Minecraft 1.7 features (click)!!
OtherDrops allows you to add anything from a simple "glass drops glass" or mob rewards, to a complex overhaul of your servers drops with drops differing depending on tools, biome, time, weather and much more, along with custom messages, actions and commands.
OtherDrops is lightweight* (it only acts on what you configure) and respects most protection plugins (eg. WorldGuard, Regios) settings. Many examples are included that you can enable and/or customize as you wish.
Getting Started (tutorials)
- Install & setup first custom drops
- Customising mob & block drops
- Customising money & XP rewards
- Customising fishing rewards
- Customising mob spawns
Core Features
- Drop anything!* (*from Bukkit - if it doesn't, let me know)
- Use triggers such as block break, combat, fishing & more
- Conditions to fine-tune your drops such as tool, world, regions, weather, permissions & more
- Add actions including damage, healing, messages, potion effects & more
- Easy syntax allows you to quickly customize drops & rewards for your server
- Future Support
- Where-ever possible the official Bukkit lists are used so OtherDrops supports all current and future:
- blocks, items, mobs, enchantments, potion effects, biomes,
- spawn reasons, tree, villager professions, cat & skeleton types
- Support for special item data:
- Custom names & lore text
- Enchanted weapons & armour (or add random enchantments)
- Enchant anything with unlimited levels (dirt with level 30 damage?)
- Enchanted books with any enchantment
- Written books (wtih custom title/author/pages)
- Leather armour colors
- Custom fireworks colors
- Skull types & custom player heads
- Support for special mob data:
- Custom names, HP (health) & equipment for any mob
- Baby animals (all "Ageable" mobs - chicken, cow, pig, zombie etc)
- Tame wolves (including collar color) or cats (& different cat types)
- Sheep colors (and sheared/unsheared)
- Villager professions, villager zombies, powered creepers & agressive level for pig-zombies
- Wither skeletons, Slime & lava-slimes of any size
- Economy support (via Vault)
- Support for all major economy plugins (see Vault project page)
- Players can gain, lose or steal money based on fixed amount or percentage
- Compatible with "MoneyDrop" to drop physical money items.
Conditions
- Multi-world support - create separate files to handle each world
- Add super rare drops with chance values down to 0.000000001%
- Specify tools required (or a list of tools eg. [any sword, -diamond sword])
- Lorename, Heroes (class & level) conditions
- Cooldowns
Actions
- Apply actions alongside the drop (or even without a drop)
- Damage tools and/or consume items (eg. use dyes to color wool)
- Damage or heal the victim, player or even the whole world
- Apply potion effects to the victim, player, radius, world or server
- Display custom messages (or a list of messages with one selected at random)
- Create explosions, lightning, visual effects (including particles), sound effects
- Run commands
Ideas
- Give leaves various chances of dropping apples, sticks, cocoa beans, saplings, etc on break and/or leaf decay.
- Make glass, stairs, and boats reclaimable (can be tool-specific if you wish).
- Allow gold and iron to be mined directly into ingots with a golden pickaxe.
- Allow users to right-click on cobblestone with vines in hand to turn the cobblestone mossy.
- Nerf mob traps by disabling drops from environmental damage.
- Unleash the zombie apocalypse by setting zombies to drop zombies when they die! (This can be world-specific.)
- Make mobs that don't normally spawn naturally spawn.
- Make mob spawning, drops, and events biome specific!
Documentation
Dev Builds
Development builds of this project can be acquired at the provided continuous integration server. These builds have not been approved by the BukkitDev staff. Use them at your own risk.
Help Wanted
Would you like to help improve OtherDrops? Here are some ways to get involved:
- Media/art: OtherDrops could really do with some tutorial and example videos.
- Testers: Testers who are able to go through the plugin and rigorously check that things (both existing and new features) work as they should. PM Zarius your Skype (or other IM) details if you're interested or jump on the IRC channel.
- Programming: any assistance is welcomed - see the todo list here for some ideas. Anyone with refactoring and/or automated testing experience that wants to assist would be great.
Thanks
Many thanks to these people who helped with OtherDrops:
- Cyklo: creator of the original OtherBlocks. OtherDrops is a continuation of Cyklo's original OtherBlocks (2011) plugin.
- Celtic Minstrel: many code commits and a major overhaul of the code moving into version 2.0. Moved on to create DropFactory.
- Rofang: major update of OtherDrops documentation.
- RugRats13: lots of testing and some documentation.
- Faldonboy & Steelsouls: currently maintaining and improving the documentation.
- CommodoreAlpha: community support on the comments/forum, assisting with documentation.
Many long nights are spent improving OtherDrops so if you like it please consider a donation to my coffee fund :) 
- OtherDrops uses Metrics for anonymous usage stats (learn more).

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Posted Jul 4, 2013@ZariusT
Just so you won't forget, should I make a ticket for the "telekinesis" issue and the "pass BlockBreakEvent for replacementblock" idea?
Also, how's the dupe ticket going? (I'm not trying to rush you, I'm just wondering.)
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Posted Jul 4, 2013@marlboromoo
Thanks for that (CoreProtect loading error) - will be fixed in the next build.
@xBladeM6x
Hmm... I didn't think there should be a problem dropping stuff from horses - just a problem dropping or spawning horses themselves. Haven't got to testing this yet though.
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Posted Jul 4, 2013@xBladeM6x
oh ok, well you do see how it could be done when its fixed.
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Posted Jul 4, 2013Hello, i try to upgrade to bukkit 1.6.1 but got the below exception -
)
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Posted Jul 4, 2013@semirotta
Unfortunately it seems you can't make anything "drop" from horses right now. :c
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Posted Jul 4, 2013@xBladeM6x
HORSE:
- tool: GOLD_SWORD
drop: [MONSTER_EGG@THIS/1]
That works just fine, no need 100% nor @100 :)
and if i am not absolutely wrong, you could do it with this only:
drop: MONSTER_EGG@THIS
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Posted Jul 4, 2013Was the latest update suppose to fix the horses not being able to drop something specified? Like this for example?
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Posted Jul 4, 2013@ZariusT
Version 2.8b.542 ~
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Posted Jul 4, 2013@marlboromoo
Which version of OtherDrops are you using?
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Posted Jul 4, 2013Hello!!!! I try to let the zombie to drop zombie , but it doen't work. Zombie can spawn my custom zombies, but there was no zombie drop when the custom zombies die. My config at here: https://github.com/marlboromoo/otherdrops_recipes/blob/master/moo-mob_madness.yml
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Posted Jul 4, 2013@IamChaoz
Yeah, that should work fine. Even without specifying a trigger each section has one defined - the default being "BREAK".
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Posted Jul 4, 2013@ZariusT
Something like this:
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Posted Jul 4, 2013@ZariusT
Thanks !!
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Posted Jul 4, 2013@marlboromoo
Pretty close to it: drop: SKELETON@eq:hands:IRON_SWORD%1!!eq:head:CHAINMAIL_HELMET%1!!eq:chest:CHAINMAIL_CHESTPLATE%1!!eq:legs:CHAINMAIL_LEGGINGS%1!!eq:feet:CHAINMAIL_BOOTS%1!!100H~Ghost Samurai
Currently you can't name both items worn on mobs as it takes everything after the ~ (tilde) character as the custom name for the mob.
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Posted Jul 4, 2013Hi ZariusT, what's the syntax to set the name for mob ? e.g.
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Posted Jul 3, 2013@ZariusT
Thank you, love the plugin <3
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Posted Jul 3, 2013@Everyone - I've reopened the "general discussion" and "example configs" forum sections here on BukkitDev.
Please note that formal support is done via this comment thread, GitHub or the Bukkit forum thread - no formal support will be offered through the BukkitDev forum here as it doesn't alert me to new posts (which means I may not see a post for weeks).
Please do post examples and/or discussions there however as I will look toward checking it at least once a week and examples may be gathered into a formal "examples library" (giving you credit) page either here or on the GitHub wiki.
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Posted Jul 3, 2013@marlboromoo
Howdy, here's the slots: head, hands, chest, legs, feet. (I've also updated the 2.8beta-features page).
As aliases for the above: helmet, holding, chestplate, leggings & boots also work.
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Posted Jul 3, 2013Hi there, where to find the slot list ? e.g head, hands .. thank you!
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Posted Jul 3, 2013@IamChaoz
Not sure what you mean, can you describe an example?
@BukkitSmerf
Cool :)