OtherDrops

Make anything drop anything, anyhow!
Minecraft 1.7 features (click)!!
OtherDrops allows you to add anything from a simple "glass drops glass" or mob rewards, to a complex overhaul of your servers drops with drops differing depending on tools, biome, time, weather and much more, along with custom messages, actions and commands.
OtherDrops is lightweight* (it only acts on what you configure) and respects most protection plugins (eg. WorldGuard, Regios) settings. Many examples are included that you can enable and/or customize as you wish.
Getting Started (tutorials)
- Install & setup first custom drops
- Customising mob & block drops
- Customising money & XP rewards
- Customising fishing rewards
- Customising mob spawns
Core Features
- Drop anything!* (*from Bukkit - if it doesn't, let me know)
- Use triggers such as block break, combat, fishing & more
- Conditions to fine-tune your drops such as tool, world, regions, weather, permissions & more
- Add actions including damage, healing, messages, potion effects & more
- Easy syntax allows you to quickly customize drops & rewards for your server
- Future Support
- Where-ever possible the official Bukkit lists are used so OtherDrops supports all current and future:
- blocks, items, mobs, enchantments, potion effects, biomes,
- spawn reasons, tree, villager professions, cat & skeleton types
- Support for special item data:
- Custom names & lore text
- Enchanted weapons & armour (or add random enchantments)
- Enchant anything with unlimited levels (dirt with level 30 damage?)
- Enchanted books with any enchantment
- Written books (wtih custom title/author/pages)
- Leather armour colors
- Custom fireworks colors
- Skull types & custom player heads
- Support for special mob data:
- Custom names, HP (health) & equipment for any mob
- Baby animals (all "Ageable" mobs - chicken, cow, pig, zombie etc)
- Tame wolves (including collar color) or cats (& different cat types)
- Sheep colors (and sheared/unsheared)
- Villager professions, villager zombies, powered creepers & agressive level for pig-zombies
- Wither skeletons, Slime & lava-slimes of any size
- Economy support (via Vault)
- Support for all major economy plugins (see Vault project page)
- Players can gain, lose or steal money based on fixed amount or percentage
- Compatible with "MoneyDrop" to drop physical money items.
Conditions
- Multi-world support - create separate files to handle each world
- Add super rare drops with chance values down to 0.000000001%
- Specify tools required (or a list of tools eg. [any sword, -diamond sword])
- Lorename, Heroes (class & level) conditions
- Cooldowns
Actions
- Apply actions alongside the drop (or even without a drop)
- Damage tools and/or consume items (eg. use dyes to color wool)
- Damage or heal the victim, player or even the whole world
- Apply potion effects to the victim, player, radius, world or server
- Display custom messages (or a list of messages with one selected at random)
- Create explosions, lightning, visual effects (including particles), sound effects
- Run commands
Ideas
- Give leaves various chances of dropping apples, sticks, cocoa beans, saplings, etc on break and/or leaf decay.
- Make glass, stairs, and boats reclaimable (can be tool-specific if you wish).
- Allow gold and iron to be mined directly into ingots with a golden pickaxe.
- Allow users to right-click on cobblestone with vines in hand to turn the cobblestone mossy.
- Nerf mob traps by disabling drops from environmental damage.
- Unleash the zombie apocalypse by setting zombies to drop zombies when they die! (This can be world-specific.)
- Make mobs that don't normally spawn naturally spawn.
- Make mob spawning, drops, and events biome specific!
Documentation
Dev Builds
Development builds of this project can be acquired at the provided continuous integration server. These builds have not been approved by the BukkitDev staff. Use them at your own risk.
Help Wanted
Would you like to help improve OtherDrops? Here are some ways to get involved:
- Media/art: OtherDrops could really do with some tutorial and example videos.
- Testers: Testers who are able to go through the plugin and rigorously check that things (both existing and new features) work as they should. PM Zarius your Skype (or other IM) details if you're interested or jump on the IRC channel.
- Programming: any assistance is welcomed - see the todo list here for some ideas. Anyone with refactoring and/or automated testing experience that wants to assist would be great.
Thanks
Many thanks to these people who helped with OtherDrops:
- Cyklo: creator of the original OtherBlocks. OtherDrops is a continuation of Cyklo's original OtherBlocks (2011) plugin.
- Celtic Minstrel: many code commits and a major overhaul of the code moving into version 2.0. Moved on to create DropFactory.
- Rofang: major update of OtherDrops documentation.
- RugRats13: lots of testing and some documentation.
- Faldonboy & Steelsouls: currently maintaining and improving the documentation.
- CommodoreAlpha: community support on the comments/forum, assisting with documentation.
Many long nights are spent improving OtherDrops so if you like it please consider a donation to my coffee fund :) 
- OtherDrops uses Metrics for anonymous usage stats (learn more).

-
View User Profile
-
Send Message
Posted Mar 25, 2013@FUNxLOL
This might help, although I haven't tried it in a while, let me know how it goes.
replacetool: Replaces the tool with whatever item/block you specify. (For tools that use the damage bar, this parameter applies only at the moment the tool would break.) This parameter does not presently accept group synonyms or bracketed lists.
-
View User Profile
-
Send Message
Posted Mar 25, 2013Hi, is it possible to first.. consume a tool, and then have a delay, and replace the tool again? i can only make it drop the tool on the ground. by using drop:
-
View User Profile
-
Send Message
Posted Mar 25, 2013@imabustya
after the eq:hands:bow put: %0
-
View User Profile
-
Send Message
Posted Mar 24, 2013@ZariusT
Thanks :)
-
View User Profile
-
Send Message
Posted Mar 24, 2013I noticed skeletons are still dropping bows. I believe my config is setup in such a way that this should never happen. I posted my config files under the tickets on gith. Could someone look into this issue for me in case I'm doing something wrong?
-
View User Profile
-
Send Message
Posted Mar 24, 2013@gepardo43
i think you need worldedit for that
-
View User Profile
-
Send Message
Posted Mar 24, 2013I donated, please continue updating this :)
-
View User Profile
-
Send Message
Posted Mar 24, 2013@ZariusT
A noob question but..
Is it possible to spawn automatically block in selected position with set delay? I want to make something like unique ore spawning in one position every 5 hours and dropping extra things. Thanks
-
View User Profile
-
Send Message
Posted Mar 24, 2013@Desle
Try
-
View User Profile
-
Send Message
Posted Mar 24, 2013@ZariusT
Thanks! And say i have tool: DYE@7, and i want consumetool: to be 2.. that means that the quantity of tool: needs to be 2.. How?
-
View User Profile
-
Send Message
Posted Mar 24, 2013@Desle
Try DYE@7!~&7Iron Scrap.
(edit: I think Bukkit calls it "silver")
-
View User Profile
-
Send Message
Posted Mar 24, 2013@ZariusT
There's no light grey :(?
-
View User Profile
-
Send Message
Posted Mar 24, 2013@FUNxLOL
Try drop: DYE@GRAY!&7Iron Scrap.
Available colors are here: http://jd.bukkit.org/rb/apidocs/org/bukkit/DyeColor.html
-
View User Profile
-
Send Message
Posted Mar 24, 2013IRON_ORE:
- drop: DYE@LIGHT_GREY!!!&7Iron Scrap
tool: [STONE_PICKAXE, IRON_PICKAXE, DIAMOND PICKAXE]
effect: [SMOKE, STEP@STONE]
How to change the lorename of a dye?
-
View User Profile
-
Send Message
Posted Mar 23, 2013@Rawwk
You need to replace an existing mobspawn (with a % chance if you want) - eg.
-
View User Profile
-
Send Message
Posted Mar 23, 2013How do I make a blaze spawn into a desert biome?
-
View User Profile
-
Send Message
Posted Mar 23, 2013@TjustinD
Ah, I see what you mean. Firstly it's got a few extra characters after the enchantment.
What happens is the "!!" is considered a creature data separator so splits it up rather than reading the name as part of the item.
Secondlly, and more importantly, even with the right way of writing it still doesn't work :( Will look into this.
@Elektroktay
Can't do this yet but looking into it.
@Tealk123
I've added a link next to the standard material list to the 1.5 material list (here's the link here too).
-
View User Profile
-
Send Message
Posted Mar 23, 2013@Desle
You have to use:
You can't use:
This is a limitation of YAML, so unfortunately the second syntax is unlikely to become possible
-
View User Profile
-
Send Message
Posted Mar 23, 2013where i can find the 1.5 blocks there are not all blocks and items
http://jd.bukkit.org/rb/apidocs/src-html/org/bukkit/Material.html
-
View User Profile
-
Send Message
Posted Mar 23, 2013I made two drops that both used ANY_CREATURE, but only the last one works.. how to fix this? thanks! Oh and, you can't rename coloured dye right?