OtherDrops

Make anything drop anything, anyhow!
Minecraft 1.7 features (click)!!
OtherDrops allows you to add anything from a simple "glass drops glass" or mob rewards, to a complex overhaul of your servers drops with drops differing depending on tools, biome, time, weather and much more, along with custom messages, actions and commands.
OtherDrops is lightweight* (it only acts on what you configure) and respects most protection plugins (eg. WorldGuard, Regios) settings. Many examples are included that you can enable and/or customize as you wish.
Getting Started (tutorials)
- Install & setup first custom drops
- Customising mob & block drops
- Customising money & XP rewards
- Customising fishing rewards
- Customising mob spawns
Core Features
- Drop anything!* (*from Bukkit - if it doesn't, let me know)
- Use triggers such as block break, combat, fishing & more
- Conditions to fine-tune your drops such as tool, world, regions, weather, permissions & more
- Add actions including damage, healing, messages, potion effects & more
- Easy syntax allows you to quickly customize drops & rewards for your server
- Future Support
- Where-ever possible the official Bukkit lists are used so OtherDrops supports all current and future:
- blocks, items, mobs, enchantments, potion effects, biomes,
- spawn reasons, tree, villager professions, cat & skeleton types
- Support for special item data:
- Custom names & lore text
- Enchanted weapons & armour (or add random enchantments)
- Enchant anything with unlimited levels (dirt with level 30 damage?)
- Enchanted books with any enchantment
- Written books (wtih custom title/author/pages)
- Leather armour colors
- Custom fireworks colors
- Skull types & custom player heads
- Support for special mob data:
- Custom names, HP (health) & equipment for any mob
- Baby animals (all "Ageable" mobs - chicken, cow, pig, zombie etc)
- Tame wolves (including collar color) or cats (& different cat types)
- Sheep colors (and sheared/unsheared)
- Villager professions, villager zombies, powered creepers & agressive level for pig-zombies
- Wither skeletons, Slime & lava-slimes of any size
- Economy support (via Vault)
- Support for all major economy plugins (see Vault project page)
- Players can gain, lose or steal money based on fixed amount or percentage
- Compatible with "MoneyDrop" to drop physical money items.
Conditions
- Multi-world support - create separate files to handle each world
- Add super rare drops with chance values down to 0.000000001%
- Specify tools required (or a list of tools eg. [any sword, -diamond sword])
- Lorename, Heroes (class & level) conditions
- Cooldowns
Actions
- Apply actions alongside the drop (or even without a drop)
- Damage tools and/or consume items (eg. use dyes to color wool)
- Damage or heal the victim, player or even the whole world
- Apply potion effects to the victim, player, radius, world or server
- Display custom messages (or a list of messages with one selected at random)
- Create explosions, lightning, visual effects (including particles), sound effects
- Run commands
Ideas
- Give leaves various chances of dropping apples, sticks, cocoa beans, saplings, etc on break and/or leaf decay.
- Make glass, stairs, and boats reclaimable (can be tool-specific if you wish).
- Allow gold and iron to be mined directly into ingots with a golden pickaxe.
- Allow users to right-click on cobblestone with vines in hand to turn the cobblestone mossy.
- Nerf mob traps by disabling drops from environmental damage.
- Unleash the zombie apocalypse by setting zombies to drop zombies when they die! (This can be world-specific.)
- Make mobs that don't normally spawn naturally spawn.
- Make mob spawning, drops, and events biome specific!
Documentation
Dev Builds
Development builds of this project can be acquired at the provided continuous integration server. These builds have not been approved by the BukkitDev staff. Use them at your own risk.
Help Wanted
Would you like to help improve OtherDrops? Here are some ways to get involved:
- Media/art: OtherDrops could really do with some tutorial and example videos.
- Testers: Testers who are able to go through the plugin and rigorously check that things (both existing and new features) work as they should. PM Zarius your Skype (or other IM) details if you're interested or jump on the IRC channel.
- Programming: any assistance is welcomed - see the todo list here for some ideas. Anyone with refactoring and/or automated testing experience that wants to assist would be great.
Thanks
Many thanks to these people who helped with OtherDrops:
- Cyklo: creator of the original OtherBlocks. OtherDrops is a continuation of Cyklo's original OtherBlocks (2011) plugin.
- Celtic Minstrel: many code commits and a major overhaul of the code moving into version 2.0. Moved on to create DropFactory.
- Rofang: major update of OtherDrops documentation.
- RugRats13: lots of testing and some documentation.
- Faldonboy & Steelsouls: currently maintaining and improving the documentation.
- CommodoreAlpha: community support on the comments/forum, assisting with documentation.
Many long nights are spent improving OtherDrops so if you like it please consider a donation to my coffee fund :) 
- OtherDrops uses Metrics for anonymous usage stats (learn more).

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Posted Mar 6, 2013@gepardo43
Oh, woops haha. use %v instead
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Posted Mar 6, 2013@Faldonboy
Your trick works but it is dropping attacker's head instead victim's head
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Posted Mar 6, 2013@ZariusT
I can confirm it works.
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Posted Mar 5, 2013@Faldonboy
That's a good idea, but not sure it'll work as the /odd command is expecting a player but the command parameter using the op override isn't really a player. Will look into that though :)
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Posted Mar 5, 2013@ZariusT
Wouldn't this work until its put in?
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Posted Mar 5, 2013@gepardo43
As Abnormal_Zombie noted this has not yet been implemented. I do intend to add it though - although skull@player will still be a default player head whereas skull@this will drop the current custom skull for that player.
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Posted Mar 5, 2013@gepardo43
That hasn't been implemented yet.
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Posted Mar 5, 2013How Can i set to drop my victim's head? I tried drop: SKULL_ITEM@PLAYER or SKULL_ITEM@THIS but its not working this way. Thanks
EDIT: @up Thanks
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Posted Mar 5, 2013@ZariusT
I had test it again with clear libigot and coreprotect 2.02 ,od 2.8b89.
Still gave me errors,
2013-03-05 19:19:24 [INFO] [OtherDrops] Enabling OtherDrops v2.8b.89
2013-03-05 19:19:24 [INFO] [OtherDrops:2.8b.89] Failed to load one or more optional dependencies - continuing OtherDrops startup.
2013-03-05 19:19:24 [SEVERE] java.lang.NullPointerException
2013-03-05 19:19:24 [SEVERE] at net.coreprotect.CoreProtectAPI.isEnabled(CoreProtectAPI.java:35)
2013-03-05 19:19:24 [SEVERE] at com.gmail.zariust.otherdrops.Dependencies.loadCoreProtect(Dependencies.java:127)
2013-03-05 19:19:24 [SEVERE] at com.gmail.zariust.otherdrops.Dependencies.init(Dependencies.java:68)
2013-03-05 19:19:24 [SEVERE] at com.gmail.zariust.otherdrops.OtherDropsConfig.load(OtherDropsConfig.java:192)
2013-03-05 19:19:24 [SEVERE] at com.gmail.zariust.otherdrops.OtherDrops.onEnable(OtherDrops.java:102)
2013-03-05 19:19:24 [SEVERE] at org.bukkit.plugin.java.JavaPlugin.setEnabled(JavaPlugin.java:217)
2013-03-05 19:19:24 [SEVERE] at org.bukkit.plugin.java.JavaPluginLoader.enablePlugin(JavaPluginLoader.java:375)
2013-03-05 19:19:24 [SEVERE] at org.bukkit.plugin.SimplePluginManager.enablePlugin(SimplePluginManager.java:383)
2013-03-05 19:19:24 [SEVERE] at org.bukkit.craftbukkit.CraftServer.loadPlugin(CraftServer.java:310)
2013-03-05 19:19:24 [SEVERE] at org.bukkit.craftbukkit.CraftServer.enablePlugins(CraftServer.java:292)
2013-03-05 19:19:24 [SEVERE] at net.minecraft.server.MinecraftServer.j(MinecraftServer.java:327)
2013-03-05 19:19:24 [SEVERE] at net.minecraft.server.MinecraftServer.e(MinecraftServer.java:306)
2013-03-05 19:19:24 [SEVERE] at net.minecraft.server.MinecraftServer.a(MinecraftServer.java:265)
2013-03-05 19:19:24 [SEVERE] at net.minecraft.server.DedicatedServer.init(DedicatedServer.java:149)
2013-03-05 19:19:24 [SEVERE] at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:405)
2013-03-05 19:19:24 [SEVERE] at net.minecraft.server.ThreadServerApplication.run(SourceFile:849
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Posted Mar 4, 2013@ZariusT
Just so you know, they delay '150' is just before the default drops appear. If you want a delay for the examples which only stops the portal but not the default drops, use delay: 200.
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Posted Mar 4, 2013@Abnormal_Zombie
Really? Never thought of trying that. o.O That will come in handy for people who don't use WorldGuard.
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Posted Mar 4, 2013@Abnormal_Zombie
Cool, will look into adding that one to the examples page.
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Posted Mar 4, 2013YESSSS!
Stops the portal from appearing!!!!!
YESSSS!!!!
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Posted Mar 4, 2013@ZariusT
Cheers! You've been a great help.
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Posted Mar 4, 2013@ZariusT
sorry my misstake have copy the wrong code i have edit it, but it does not run
i have now edit to
MELON_BLOCK:
- drop: 360
permissions: farmer
tool: ANY_HOE
damagetool: 1
- drop: NOTHING
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Posted Mar 4, 2013@Tealk123
Yes - MELON = the slice (103), MELON_BLOCK = block (360).
Pumpkins don't have slices. There's only PUMPKIN (the block), PUMPKIN_PIE, PUMPKIN_SEEDS & PUMPKIN_STEM.
(note: you can also just use the numbers)
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Posted Mar 4, 2013@ZariusT
I get the drop
360 Melon
but i would like have
103 Melon
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Posted Mar 4, 2013@Tealk123
The default drop for a pumpkin is the block, no?
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Posted Mar 4, 2013@ZariusT
sorry, i get the default drop not the block
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Posted Mar 4, 2013@Tealk123
Not sure what you mean - the pumpkin doesn't drop for you? Do you have the permission "otherdrops.custom.farmer"?
Also, try using permission: [-farmer] in the second block (drop: nothing)