OtherDrops

Make anything drop anything, anyhow!
Minecraft 1.7 features (click)!!
OtherDrops allows you to add anything from a simple "glass drops glass" or mob rewards, to a complex overhaul of your servers drops with drops differing depending on tools, biome, time, weather and much more, along with custom messages, actions and commands.
OtherDrops is lightweight* (it only acts on what you configure) and respects most protection plugins (eg. WorldGuard, Regios) settings. Many examples are included that you can enable and/or customize as you wish.
Getting Started (tutorials)
- Install & setup first custom drops
- Customising mob & block drops
- Customising money & XP rewards
- Customising fishing rewards
- Customising mob spawns
Core Features
- Drop anything!* (*from Bukkit - if it doesn't, let me know)
- Use triggers such as block break, combat, fishing & more
- Conditions to fine-tune your drops such as tool, world, regions, weather, permissions & more
- Add actions including damage, healing, messages, potion effects & more
- Easy syntax allows you to quickly customize drops & rewards for your server
- Future Support
- Where-ever possible the official Bukkit lists are used so OtherDrops supports all current and future:
- blocks, items, mobs, enchantments, potion effects, biomes,
- spawn reasons, tree, villager professions, cat & skeleton types
- Support for special item data:
- Custom names & lore text
- Enchanted weapons & armour (or add random enchantments)
- Enchant anything with unlimited levels (dirt with level 30 damage?)
- Enchanted books with any enchantment
- Written books (wtih custom title/author/pages)
- Leather armour colors
- Custom fireworks colors
- Skull types & custom player heads
- Support for special mob data:
- Custom names, HP (health) & equipment for any mob
- Baby animals (all "Ageable" mobs - chicken, cow, pig, zombie etc)
- Tame wolves (including collar color) or cats (& different cat types)
- Sheep colors (and sheared/unsheared)
- Villager professions, villager zombies, powered creepers & agressive level for pig-zombies
- Wither skeletons, Slime & lava-slimes of any size
- Economy support (via Vault)
- Support for all major economy plugins (see Vault project page)
- Players can gain, lose or steal money based on fixed amount or percentage
- Compatible with "MoneyDrop" to drop physical money items.
Conditions
- Multi-world support - create separate files to handle each world
- Add super rare drops with chance values down to 0.000000001%
- Specify tools required (or a list of tools eg. [any sword, -diamond sword])
- Lorename, Heroes (class & level) conditions
- Cooldowns
Actions
- Apply actions alongside the drop (or even without a drop)
- Damage tools and/or consume items (eg. use dyes to color wool)
- Damage or heal the victim, player or even the whole world
- Apply potion effects to the victim, player, radius, world or server
- Display custom messages (or a list of messages with one selected at random)
- Create explosions, lightning, visual effects (including particles), sound effects
- Run commands
Ideas
- Give leaves various chances of dropping apples, sticks, cocoa beans, saplings, etc on break and/or leaf decay.
- Make glass, stairs, and boats reclaimable (can be tool-specific if you wish).
- Allow gold and iron to be mined directly into ingots with a golden pickaxe.
- Allow users to right-click on cobblestone with vines in hand to turn the cobblestone mossy.
- Nerf mob traps by disabling drops from environmental damage.
- Unleash the zombie apocalypse by setting zombies to drop zombies when they die! (This can be world-specific.)
- Make mobs that don't normally spawn naturally spawn.
- Make mob spawning, drops, and events biome specific!
Documentation
Dev Builds
Development builds of this project can be acquired at the provided continuous integration server. These builds have not been approved by the BukkitDev staff. Use them at your own risk.
Help Wanted
Would you like to help improve OtherDrops? Here are some ways to get involved:
- Media/art: OtherDrops could really do with some tutorial and example videos.
- Testers: Testers who are able to go through the plugin and rigorously check that things (both existing and new features) work as they should. PM Zarius your Skype (or other IM) details if you're interested or jump on the IRC channel.
- Programming: any assistance is welcomed - see the todo list here for some ideas. Anyone with refactoring and/or automated testing experience that wants to assist would be great.
Thanks
Many thanks to these people who helped with OtherDrops:
- Cyklo: creator of the original OtherBlocks. OtherDrops is a continuation of Cyklo's original OtherBlocks (2011) plugin.
- Celtic Minstrel: many code commits and a major overhaul of the code moving into version 2.0. Moved on to create DropFactory.
- Rofang: major update of OtherDrops documentation.
- RugRats13: lots of testing and some documentation.
- Faldonboy & Steelsouls: currently maintaining and improving the documentation.
- CommodoreAlpha: community support on the comments/forum, assisting with documentation.
Many long nights are spent improving OtherDrops so if you like it please consider a donation to my coffee fund :) 
- OtherDrops uses Metrics for anonymous usage stats (learn more).

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Posted Jan 15, 2013hmm anyway to change drops of a baby animal?
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Posted Jan 15, 2013@dotcurrency
Sorry, meant to reply earlier to say thanks for the kind words. Glad you're enjoying the plugin :)
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Posted Jan 15, 2013@CubieX
You can allow the default action by adding "drop: default" to the creeper, but if course you get the gunpowder too, in addition to any custom drops you add.
I think you can add a tool like Projectile_arrow@skeleton to have the same effect.
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Posted Jan 15, 2013@ZariusT: How to configure OD, so Creepers that get shot by a Skeletons arrow will drop a random music disc?
This is a game meachanic. But when OtherDrops is installed, creepers will never drop discs when shot by a skelleton. Our players are very unhappy about this.
Could you give me a solution for this? Or if it's impossible with the current build, provide a fix for it in the next version? It would be awesome if the chance for a disc drop in this case (Creeper shot by skeleton) could be configured like other drops, but letting the original game meachanic work (with it's 100% chance in this case) would also be ok.
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Posted Jan 14, 2013@CS_Hague
Try putting quotation marks around the id, eg. "1050@1", needed sure to the way yml configs work.
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Posted Jan 14, 2013True. But what I want it to do is change the drop event of a modded block. In this instance using:
Yields this error in the console: [WARNING] [OtherDrops:2.5.2] Unrecognized target (skipping): 1050@1
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Posted Jan 14, 2013@xclucky
No, haven't fixed the issues with custom drops for water breaking things yet so that's disabled. You could check this plugin: http://dev.bukkit.org/server-mods/waterproof/
@CS_Hague
Yeah, that should work fine - I know people who use Tekkit servers using the ID values for blockname, tools & drops - eg. drop: 1050@1 should work.
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Posted Jan 14, 2013Using this plugin for an MCPC server. I want to make it so concrete blocks (ID 1050, data value 1) drop cobblestone when broken with non-silk touch tools. Is there a way to use simple IDs for drop files? I've attempted to simply use the Id as the drop id but it doesn't work. Any help?
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Posted Jan 14, 20132.7-beta2 approved (see link in files list). If no-one has any specific issues I'll probably release this as the full 2.7 version so I can move onto new features/improvements for 2.71.
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Posted Jan 14, 2013@AgentBacon
Yes, there is. Doesn't seem that I've written a help page for that yet but you can check the included od_unittesting.yml file for an example (something like this: DIAMOND_SWORD@!DAMAGE_ALL). Will link to the page with enchantment names later.
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Posted Jan 14, 2013Is there a way I can make a specific drop depending on what enchantment is on a tool/weapon used to break it?
Like if you kill a creeper with a looting sword, you get %30 chance of getting a diamond from the creeper or something..
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Posted Jan 14, 2013Glad you're back! This is a amazingly powerful plugin that couldn't die :D
Thanks!
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Posted Jan 14, 2013@wfuller1
Have you tried the latest version - 2.7-beta2? I've upped the priority of OtherDrops to try and fix the issue - worked for me here, let me know if it works for you.
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Posted Jan 14, 2013Hi,
I'm having a few issues with Otherdrops conflicting with Regios...our region protection plugin. The message pops up saying that the area is protected and cannot be altered, yet due to our Otherdrop configuration the changes are still made. We have the priority of Otherdrops set to lowest yet it still overpowers regios for some reason, which apparently by default has its priority set to highest. Any help or advice would be appreciated!
Thanks.
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Posted Jan 13, 2013@ZariusT
Thank you very much. Because I was hoping to use this plugin to completely remove the possiblity of auto-farming stuff, as I'm already using it prevent mob farming. Also, is wheat uprooted by water supported yet?
PS: Glad to have you back :) I missed you :P
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Posted Jan 13, 2013@xclucky
No, piston drops aren't supported yet. Will look into that for a later version.
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Posted Jan 13, 2013Is there a way to make melons drop nothing when pushed by piston, however, drop something when broken by a player? I've tried it several different ways, none of them work.
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Posted Jan 13, 2013New release - 2.7-beta2 - link whilst waiting BukkitDev approval: Link Removed: http://www.mediafire.com/download.php?m6rx3syyr6rjdwr
Will probably move this condition into the tool name at a later stage.
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Posted Jan 12, 2013@ZariusT
I changed my ore drops into these:
COAL_ORE:
- tool: ANY_PICKAXE
drop: [COAL/1-2, XP/0-1]
IRON_ORE:
- tool: [STONE_PICKAXE, IRON_PICKAXE, DIAMOND_PICKAXE]
drop: IRON_ORE
quantity: 1-2
- tool: [STONE_PICKAXE, IRON_PICKAXE, DIAMOND_PICKAXE]
drop: [IRON_ORE/1-2, XP/1-2]
GOLD_ORE:
- tool: [IRON_PICKAXE, DIAMOND_PICKAXE]
drop: [GOLD_ORE/1-3, XP/1-3]
DIAMOND_ORE:
- tool: [IRON_PICKAXE, DIAMOND_PICKAXE]
drop: [DIAMOND/1-3, XP/3-7]
LAPIS_ORE:
- tool: [STONE_PICKAXE, IRON_PICKAXE, DIAMOND_PICKAXE]
drop: DYE@BLUE[DYE@BLUE/3-8, XP/3-5]
dropspread: true
REDSTONE_ORE:
- tool: [IRON_PICKAXE, DIAMOND_PICKAXE]
drop: [REDSTONE/2-5, XP/1-5]
dropspread: true
GLOWING_REDSTONE_ORE:
- tool: [IRON_PICKAXE, DIAMOND_PICKAXE]
drop: [REDSTONE/2-5, XP/1-5]
dropspread: true
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Posted Jan 12, 2013@ZariusT
Ok, replacementblock works fine - the real issue is that the second drop (XP) overrides the first one and takes the block away (ie. coal ore is broken, replacement with stone, drops coal, drops xp and replaced by air).
You can avoid this by combining the two drops (or making sure both have "replacementblock" - as with YML configs you can't tell which one will run first).
Bonus is that it's shorter too :)