OtherDrops

Make anything drop anything, anyhow!
Minecraft 1.7 features (click)!!
OtherDrops allows you to add anything from a simple "glass drops glass" or mob rewards, to a complex overhaul of your servers drops with drops differing depending on tools, biome, time, weather and much more, along with custom messages, actions and commands.
OtherDrops is lightweight* (it only acts on what you configure) and respects most protection plugins (eg. WorldGuard, Regios) settings. Many examples are included that you can enable and/or customize as you wish.
Getting Started (tutorials)
- Install & setup first custom drops
- Customising mob & block drops
- Customising money & XP rewards
- Customising fishing rewards
- Customising mob spawns
Core Features
- Drop anything!* (*from Bukkit - if it doesn't, let me know)
- Use triggers such as block break, combat, fishing & more
- Conditions to fine-tune your drops such as tool, world, regions, weather, permissions & more
- Add actions including damage, healing, messages, potion effects & more
- Easy syntax allows you to quickly customize drops & rewards for your server
- Future Support
- Where-ever possible the official Bukkit lists are used so OtherDrops supports all current and future:
- blocks, items, mobs, enchantments, potion effects, biomes,
- spawn reasons, tree, villager professions, cat & skeleton types
- Support for special item data:
- Custom names & lore text
- Enchanted weapons & armour (or add random enchantments)
- Enchant anything with unlimited levels (dirt with level 30 damage?)
- Enchanted books with any enchantment
- Written books (wtih custom title/author/pages)
- Leather armour colors
- Custom fireworks colors
- Skull types & custom player heads
- Support for special mob data:
- Custom names, HP (health) & equipment for any mob
- Baby animals (all "Ageable" mobs - chicken, cow, pig, zombie etc)
- Tame wolves (including collar color) or cats (& different cat types)
- Sheep colors (and sheared/unsheared)
- Villager professions, villager zombies, powered creepers & agressive level for pig-zombies
- Wither skeletons, Slime & lava-slimes of any size
- Economy support (via Vault)
- Support for all major economy plugins (see Vault project page)
- Players can gain, lose or steal money based on fixed amount or percentage
- Compatible with "MoneyDrop" to drop physical money items.
Conditions
- Multi-world support - create separate files to handle each world
- Add super rare drops with chance values down to 0.000000001%
- Specify tools required (or a list of tools eg. [any sword, -diamond sword])
- Lorename, Heroes (class & level) conditions
- Cooldowns
Actions
- Apply actions alongside the drop (or even without a drop)
- Damage tools and/or consume items (eg. use dyes to color wool)
- Damage or heal the victim, player or even the whole world
- Apply potion effects to the victim, player, radius, world or server
- Display custom messages (or a list of messages with one selected at random)
- Create explosions, lightning, visual effects (including particles), sound effects
- Run commands
Ideas
- Give leaves various chances of dropping apples, sticks, cocoa beans, saplings, etc on break and/or leaf decay.
- Make glass, stairs, and boats reclaimable (can be tool-specific if you wish).
- Allow gold and iron to be mined directly into ingots with a golden pickaxe.
- Allow users to right-click on cobblestone with vines in hand to turn the cobblestone mossy.
- Nerf mob traps by disabling drops from environmental damage.
- Unleash the zombie apocalypse by setting zombies to drop zombies when they die! (This can be world-specific.)
- Make mobs that don't normally spawn naturally spawn.
- Make mob spawning, drops, and events biome specific!
Documentation
Dev Builds
Development builds of this project can be acquired at the provided continuous integration server. These builds have not been approved by the BukkitDev staff. Use them at your own risk.
Help Wanted
Would you like to help improve OtherDrops? Here are some ways to get involved:
- Media/art: OtherDrops could really do with some tutorial and example videos.
- Testers: Testers who are able to go through the plugin and rigorously check that things (both existing and new features) work as they should. PM Zarius your Skype (or other IM) details if you're interested or jump on the IRC channel.
- Programming: any assistance is welcomed - see the todo list here for some ideas. Anyone with refactoring and/or automated testing experience that wants to assist would be great.
Thanks
Many thanks to these people who helped with OtherDrops:
- Cyklo: creator of the original OtherBlocks. OtherDrops is a continuation of Cyklo's original OtherBlocks (2011) plugin.
- Celtic Minstrel: many code commits and a major overhaul of the code moving into version 2.0. Moved on to create DropFactory.
- Rofang: major update of OtherDrops documentation.
- RugRats13: lots of testing and some documentation.
- Faldonboy & Steelsouls: currently maintaining and improving the documentation.
- CommodoreAlpha: community support on the comments/forum, assisting with documentation.
Many long nights are spent improving OtherDrops so if you like it please consider a donation to my coffee fund :) 
- OtherDrops uses Metrics for anonymous usage stats (learn more).

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Posted Jan 20, 2013Can this plugin handle signed book? I've got a need to have zombies drop written books in a specific world and possibly biome or region. This sounds like it would be the ticket! Crazy cool looking plugin either way!
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Posted Jan 20, 2013@ZariusT
No problem, will do now. Check your inbox. :D
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Posted Jan 20, 2013@xBladeM6x
Hmm, shouldn't be a problem with GriefPrevention (as I can see from here that it's using priority LOWEST) - could it be a permissions issue? I could try out GriefPrevention later - would help if you could send me your OtherDrops and GriefPrevention configs.
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Posted Jan 20, 2013@ZariusT
Hmm, well then. Also, I am using that beta version. I suppose if there was a way to give a block durability, or something other than just one click and it breaks, that would be sufficient, but I think that would be out of the realm of possibility.
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Posted Jan 20, 2013@xBladeM6x @Faldonboy
You used to be able to configure the plugin priority however due to changes in Bukkit this is no longer possible (priority is required to be hard-coded).
What version of OtherDrops are you testing against "GriefPretection"? I previously had OtherDrops set to "HIGH" priority but moved this up to "HIGHEST" with 2.7-beta2 so perhaps try it with 2.7-beta2?
If that doesn't work there's not much I can do as "HIGHEST" actually means that my plugin runs last. Plugins with LOW priority run first, then NORMAL, HIGH, etc. OtherDrops needs to run later than the other plugins so that it can see if the event (eg. blockbreak) has been cancelled and therefore ignore the event.
If the other plugin is also priority highest however there is no way for me to force OtherDrops to run after it, and if OtherDrops runs below the protection plugin then OtherDrops doesn't know if the event has been cancelled yet.
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Posted Jan 20, 2013@mat41997
No change needed - works fine with 1.4.7 for me. Release 2.7 states 1.4.7 too :)
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Posted Jan 20, 2013@xBladeM6x
I swear I read somewhere that there is a way to change OtherDrops priority to help with compatibility but now I can't find it. ._.
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Posted Jan 20, 2013Alright, I've got a tricky one for you. Here's my Bedrock setup:
I use Otherdrops for allowing people to break bedrock with golden pickaxes + GriefPrevention to protect against grief. The issue is that Otherdrops takes a higher priority over GriefPrevention, and so anyone can break bedrock, even if it's placed in someone's private claim. Do you think there's a way around this, or no?
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Posted Jan 20, 2013Pls UpDate for 1.4.7
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Posted Jan 18, 2013@CS_Hague
I just tried this:
And it worked ok (works with ' or " marks)
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Posted Jan 17, 2013@winddelay
Thanks! Works perfectly! *thumbs up*
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Posted Jan 16, 2013@chasechocolate
He was banned many many many months ago. lol
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Posted Jan 16, 2013You might want to remove RugRats13 from the authors section... He has been banned from BukkitDev.
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Posted Jan 15, 2013@aviator1014
Thanks for that - I knew about k but didn't recall the others.
@CS_Hague
I've sent you a PM on here to try and debug the issue.
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Posted Jan 15, 2013@ZariusT
I attempted what you suggested and I still received the same error. I also tried surrounding the field with ' characters. Also I attempted to write it as '1050'@1
The error remained the same: Unrecognized target (skipping) : 1050@1
Thanks for answering all my questions, by the way :D
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Posted Jan 15, 2013@ZariusT
Magic (random characters): &k
Bold: &l
Strikethrough: &m
Underline: &n
Italic: &o
Reset: &r
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Posted Jan 15, 2013@Faldonboy
Yeah, I was thinking about the lore text but wasn't sure how to add it to the config. It's getting pretty messy as it is :) I'm thinking about making another section where you define a custom item/tool and then use that name later as a tool or drop. Color codes should be pretty easy to do, what other formatting codes are there again?
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Posted Jan 15, 2013I see that you added custom item names, is there a way to do lore text too? Also, PLEASE add color and formatting codes to item names(and lore text if you add it.) Its a very important part of the customization that names/lore adds
EDIT: If you end up supporting baby animals can you add baby zombies and wither skeletons too?(Not sure if they are already or not)
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Posted Jan 15, 2013@CubieX
You could also try something like this, for creepers, and powered creepers. The default odds are 100% that a random disk drops, but our drops are set up to make some scarcer.
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Posted Jan 15, 2013@AgentBacon
Who's killing baby animals?!? o.o
Seriously though, no, not currently possible. Can look into it if needed.