OtherDrops

Make anything drop anything, anyhow!
Minecraft 1.7 features (click)!!
OtherDrops allows you to add anything from a simple "glass drops glass" or mob rewards, to a complex overhaul of your servers drops with drops differing depending on tools, biome, time, weather and much more, along with custom messages, actions and commands.
OtherDrops is lightweight* (it only acts on what you configure) and respects most protection plugins (eg. WorldGuard, Regios) settings. Many examples are included that you can enable and/or customize as you wish.
Getting Started (tutorials)
- Install & setup first custom drops
- Customising mob & block drops
- Customising money & XP rewards
- Customising fishing rewards
- Customising mob spawns
Core Features
- Drop anything!* (*from Bukkit - if it doesn't, let me know)
- Use triggers such as block break, combat, fishing & more
- Conditions to fine-tune your drops such as tool, world, regions, weather, permissions & more
- Add actions including damage, healing, messages, potion effects & more
- Easy syntax allows you to quickly customize drops & rewards for your server
- Future Support
- Where-ever possible the official Bukkit lists are used so OtherDrops supports all current and future:
- blocks, items, mobs, enchantments, potion effects, biomes,
- spawn reasons, tree, villager professions, cat & skeleton types
- Support for special item data:
- Custom names & lore text
- Enchanted weapons & armour (or add random enchantments)
- Enchant anything with unlimited levels (dirt with level 30 damage?)
- Enchanted books with any enchantment
- Written books (wtih custom title/author/pages)
- Leather armour colors
- Custom fireworks colors
- Skull types & custom player heads
- Support for special mob data:
- Custom names, HP (health) & equipment for any mob
- Baby animals (all "Ageable" mobs - chicken, cow, pig, zombie etc)
- Tame wolves (including collar color) or cats (& different cat types)
- Sheep colors (and sheared/unsheared)
- Villager professions, villager zombies, powered creepers & agressive level for pig-zombies
- Wither skeletons, Slime & lava-slimes of any size
- Economy support (via Vault)
- Support for all major economy plugins (see Vault project page)
- Players can gain, lose or steal money based on fixed amount or percentage
- Compatible with "MoneyDrop" to drop physical money items.
Conditions
- Multi-world support - create separate files to handle each world
- Add super rare drops with chance values down to 0.000000001%
- Specify tools required (or a list of tools eg. [any sword, -diamond sword])
- Lorename, Heroes (class & level) conditions
- Cooldowns
Actions
- Apply actions alongside the drop (or even without a drop)
- Damage tools and/or consume items (eg. use dyes to color wool)
- Damage or heal the victim, player or even the whole world
- Apply potion effects to the victim, player, radius, world or server
- Display custom messages (or a list of messages with one selected at random)
- Create explosions, lightning, visual effects (including particles), sound effects
- Run commands
Ideas
- Give leaves various chances of dropping apples, sticks, cocoa beans, saplings, etc on break and/or leaf decay.
- Make glass, stairs, and boats reclaimable (can be tool-specific if you wish).
- Allow gold and iron to be mined directly into ingots with a golden pickaxe.
- Allow users to right-click on cobblestone with vines in hand to turn the cobblestone mossy.
- Nerf mob traps by disabling drops from environmental damage.
- Unleash the zombie apocalypse by setting zombies to drop zombies when they die! (This can be world-specific.)
- Make mobs that don't normally spawn naturally spawn.
- Make mob spawning, drops, and events biome specific!
Documentation
Dev Builds
Development builds of this project can be acquired at the provided continuous integration server. These builds have not been approved by the BukkitDev staff. Use them at your own risk.
Help Wanted
Would you like to help improve OtherDrops? Here are some ways to get involved:
- Media/art: OtherDrops could really do with some tutorial and example videos.
- Testers: Testers who are able to go through the plugin and rigorously check that things (both existing and new features) work as they should. PM Zarius your Skype (or other IM) details if you're interested or jump on the IRC channel.
- Programming: any assistance is welcomed - see the todo list here for some ideas. Anyone with refactoring and/or automated testing experience that wants to assist would be great.
Thanks
Many thanks to these people who helped with OtherDrops:
- Cyklo: creator of the original OtherBlocks. OtherDrops is a continuation of Cyklo's original OtherBlocks (2011) plugin.
- Celtic Minstrel: many code commits and a major overhaul of the code moving into version 2.0. Moved on to create DropFactory.
- Rofang: major update of OtherDrops documentation.
- RugRats13: lots of testing and some documentation.
- Faldonboy & Steelsouls: currently maintaining and improving the documentation.
- CommodoreAlpha: community support on the comments/forum, assisting with documentation.
Many long nights are spent improving OtherDrops so if you like it please consider a donation to my coffee fund :) 
- OtherDrops uses Metrics for anonymous usage stats (learn more).

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Posted Jan 12, 2013@semirotta
Hmm, I just tested this:
...with 64 iron ore and got 64+36 in return - which is pretty close to the average expected return of 1.5 per block (quantity 1-2). Every single ore dropped at least one ore for me.
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Posted Jan 12, 2013@ZariusT
Issue atm is that it does replace the block with stone (tested with iron ore)
but the ore drop wont drop sometimes.
I destroyed atleast 4 iron ores , dropped 1x iron ore itself..
EDIT:
Obviously i miss understood this, the ores does not dissappear (i think) they just fly to a spot where is room, which can be pretty far :D few blocks from you tbh so if there is lava near = you lose them coz mostly they fly to freaking lava :D
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Posted Jan 12, 2013@ZariusT
Ok, time to update my testing script :D It tests "replacementblock" but with a small delay, which works. For now try adding "delay: 1" and it should work as expected (with a slight moment where the block disappears), I'm working on a fix for it to include in beta2.
eg:
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Posted Jan 12, 2013@semirotta
I'll look into the replacement block issue - odd, as I tested that (leaves to glowstone at least).
It's a complex plugin but shouldn't be heavy. It really depends on how many config items and conditions you put into it, but even with hundreds of custom drops it'll just skip the ones that don't apply.
Basic process is (for eg. a block break)
Most of the processing is done on server startup - reading the config, checking material names are correct, storing conditions and actions, etc.
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Posted Jan 12, 2013@ZariusT
Issue:
I have changed all the ores to replace the ore block with STONE block but it does not work at all
STONE:
- drop: DEFAULT
tool: ANY_PICKAXE
drop: COAL
chance: 0.5
message: You found a little coal in that stone.
- tool: ANY_PICKAXE
drop: XP
chance: 0.1
quantity: 0-1
COAL_ORE:
- replacementblock: STONE
drop: COAL
tool: ANY_PICKAXE
quantity: 1-3
- tool: ANY_PICKAXE
drop: XP
quantity: 1-2
IRON_ORE:
- replacementblock: STONE
tool: [STONE_PICKAXE, IRON_PICKAXE, DIAMOND_PICKAXE]
drop: IRON_ORE
quantity: 1-2
- tool: [STONE_PICKAXE, IRON_PICKAXE, DIAMOND_PICKAXE]
drop: XP
quantity: 1-3
GOLD_ORE:
- replacementblock: STONE
tool: [IRON_PICKAXE, DIAMOND_PICKAXE]
drop: GOLD_ORE
quantity: 1-2
- tool: [IRON_PICKAXE, DIAMOND_PICKAXE]
drop: XP
quantity: 1-3
DIAMOND_ORE:
- replacementblock: STONE
tool: [IRON_PICKAXE, DIAMOND_PICKAXE]
drop: DIAMOND
- tool: [IRON_PICKAXE, DIAMOND_PICKAXE]
drop: XP
quantity: 3-7
LAPIS_ORE:
- tool: [STONE_PICKAXE, IRON_PICKAXE, DIAMOND_PICKAXE]
replacementblock: STONE
drop: DYE@BLUE
quantity: 3-8
dropspread: true
- tool: [STONE_PICKAXE, IRON_PICKAXE, DIAMOND_PICKAXE]
drop: XP
quantity: 2-5
REDSTONE_ORE:
- replacementblock: STONE
tool: [IRON_PICKAXE, DIAMOND_PICKAXE]
drop: REDSTONE
quantity: 2-5
dropspread: true
- tool: [IRON_PICKAXE, DIAMOND_PICKAXE]
drop: XP
quantity: 1-5
GLOWING_REDSTONE_ORE:
- replacementblock: STONE
tool: [IRON_PICKAXE, DIAMOND_PICKAXE]
drop: REDSTONE
quantity: 2-5
dropspread: true
- tool: [IRON_PICKAXE, DIAMOND_PICKAXE]
drop: XP
quantity: 1-5
The ore block drops & no stone is replaced on the ore place..
also is this really heavy plugin? because randomly my server TPS goes down :E and it feels like its happening while im mining or killing stuff :E
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Posted Jan 11, 2013@Sorky
Yes, that should work for all villagers I believe.
@WhyLife
I haven't added support for moving piston drops yet - will look at that for a later version.
@semirotta
Could be some issues - will look into mcMMO compatibility.
@winddelay
The IN_MOB_ARENA flag's working ok, there's an issue somewhere else in the config. I've got it working ok by deleting some sections of your config but haven't pinned down the actual problem yet.
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Posted Jan 11, 2013Oh btw ZariusT i could make you example videos of these?
I can record stuff like, changes with the drops, block drops etc. :3 I'll see tomorrow for moar ^_^
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Posted Jan 11, 2013@semirotta
Thanks, but i usually keep it in there incase i sometimes change the amount.
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Posted Jan 11, 2013@Sorky
you can remove "quantity" if you only drop ONE. Dont know otherwise
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Posted Jan 11, 2013@ZariusT
Will this record work for all villager types? since they are diffrent. or just one type? If not, how do i make it work for all of them?
CREATURE_VILLAGER:
- toolexcept: [GOLD_SWORD, DAMAGE_FIRE, DAMAGE_FALL, DAMAGE_SUFFOCATION, DAMAGE_DROWNING, DAMAGE_CONTACT, DAMAGE_ENTITY_EXPLOSION]
drop: MONSTER_EGG@THIS
quantity: 1
chance: 5
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Posted Jan 11, 2013Does anyone know how to edit the drops for things such as moving pistons? I want to know how to make it so that people can't get cocoa beans through the destruction or moving of the log.
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Posted Jan 11, 2013Question: Is it possible that this plugin conflicts with mcMMO?
I have altered ore drops with this plugin and mcMMO also gives small chance with Mining skill to give double or even triple drops from ores...
Can this cause lagging? because my server has random TPS drops and especially when used mcMMO ability.
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Posted Jan 11, 2013I'm having an issue now with my arena drops, and also with skulls. I had my arena drops set like this:
and I tagged them to the mobs and food creatures accordingly, It worked great till 2.7 beta. Now nothing seems to drop in arena, Except skelly bows, bones, and arrows that seem to be sneaking in from somewhere else in the config, and also lots of mob heads. I had been handling mob heads thusly;
And tagging them off to the appropriate creatures with skelly getting the 2 biome specific tags, and player heads plugin handling the player head provisos. We were keeping wither and mob heads at low droprates to keep wither damage low, and make the regular heads have more value. Now it seems to not control the head droprates at all... I emailed the full file if you wanted to take a look at it.
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Posted Jan 10, 2013@xBladeM6x
Yes - rather! A donation to my coffee fund would be more appropriate ;) Felicitations and commendations are also accepted :)
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Posted Jan 10, 2013@ZariusT
Would making love to you, for releasing an update, be inappropriate? xD
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Posted Jan 9, 2013@ZariusT
Welcome back!!
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Posted Jan 9, 2013New release:
Release 2.7-beta1 (file here: Link Removed: http://www.mediafire.com/download.php?9oovaba5cnhck7h - until Bukkit dev upload is approved)
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Posted Jan 9, 2013@Sorky
That's not possible at the moment without specific support built in to change the owner - will look into that for a later date.
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Posted Jan 9, 2013@ZariusT
How do i get it to drop a textured player head? Im only getting the generic steve one.
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Posted Jan 8, 2013It was my fault. I had edited after loading. works fine, i think. I'll still send it for ya.